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17.08.2014
Another reason I chose to revert to my “usual” role is that being in close range of the boss keeps people on their toes – as far as I’m concerned, it always motivates me to learn fights better. For starters, I had to go back to questing areas, namely Transylvania, where I had skipped most of the action in favor of the main story mission. Another target that required a lot of points, and thus questing, was beating the Gatekeeper’s challenge.
When I first tried the Gatekeeper last weekend, I had no idea what I’d need to complete it.
A guide, broken down in phases, showed me where I went wrong and that there was no point to try again without unlocking Purging abilities first.
To be honest, I was a bit thrown by the need to unlock so many passives in other weapons, although I had been doing it for damage purposes. All in all, my “leveling,” or point grinding task, if you prefer, is a lengthy project that is still not completely finished at the time of writing this. Overall, I’m already feeling stronger and I’m having more fun after switching to melee, so it’s quite interesting to go in more challenging areas, relearn my rotation and test my capacity to survive. Just like World of Warcraft and other MMOs, The Secret World allows you to “glyph” or “rune” your gear to enhance it with customized stats and effects beneficial to your role and weapons or play style. This is the point where my time spent in-game had to be broken down in a sort of schedule, structured around priorities and the degree of benefit that a certain time of the day might have.
Shambhala queues are very fast pretty much all night long, regardless of it being a weekday or a weekend. On my to-do list: I have yet to complete my roster of imperative must-have abilities, as well as defeating the Gatekeeper challenge and progressing into Nightmare dungeons, raids, and the mission area Tokyo.
However, learning new things almost every time I login by discovering something I had no idea was there does carry an odd feeling of satisfaction that manages to even out the tediousness of the grinding.
On this note, I bid you farewell for now, and hope you have enjoyed hearing about a beginner’s adventures in The Secret World. Ana is a content manager with a hands-on approach regarding every aspect of the site’s various publications.
A World of Warcraft fan project video reveals what the uncorrupted Blood Elf starter zone, Quel'Thalas, would look like. If there is one thing you should see today, it's Ivan Kuzkin's remake of the Warcraft movie trailer using nothing but original in-game assets - have a look! Riot Games bans Team Impulse, Renegades, and TDK after investigations into misconduct by the three competitive teams. Sources have indicated that Elements' League of Legends EU LCS spot has been acquired by German Bundesliga club FC Schalke 04. The main guide I bought from them was The Secret World Strategy Book from using my unlimited membership pass from them. Even though it’s kind of a little bit rough at the beginning, and they could have done a better job, aside from that, get the base of it. The environment that they’ve put in the game felt like it was really, really intense.
The environment that Fun Comics created within the Secret World leveling guide, I really personally enjoy.
Choosing a faction in the Secret World is one of the most important things to do and it’s a choice made for life. There are a lot of different mission mechanics in the Secret World and also a lot of different mission categories, separated into three main categories, the story mission which is the little red thread through most of the content in the game. They are also looking at other ways of linking twitter and Facebook into the game that look very interesting. We haven’t really known how many characters we can roll on one server in the Secret World guide. The dungeons in the Secret World, are made to be in such a way that you get together with your team and you spent 45 minutes, an hour, and you have a lot of exciting encounters, a lot of interesting enemies encounters, a lot of scripted encounters.
But, in both cases, you’ll also actually be able to visually look at that monster and say, “You know what?
There are lots of different ways to progress in the game, one is through the player powers, the abilities. For other players, it will be just basically their DPS or their healing abilities or their tanking abilities or the size of the Health Bar, that’s sort of an indication of progress in the secret world guide. There’s crafting, as well, which will help you get the items and gear that will help your character grow.
If you’re the type of person who likes to shoot out lightning from your fingertips or blast things with your pistols, then this mmo is your perfect fit. Shotgun is really good for fighting multiple enemies at the same time because it damages everything in front of them.
To better under stand the game and it’s secrets, I highly suggest any player to look through this secret world questing book. The Secret World is a game set in the modern day real world and for that ties into the mysteries of the world. So having nailed that down, they did extensive research in order to get these locations right and I think everybody who plays London and as a Templar, will know this feels like London.
No classes in this game but you will still see everyone asking for the holy trinity (Tank, Healer, and DPS) for dungeon runs, so plan accordingly. The Witch Hunter's elite passive ability increases the duration of impairment effects, allowing more time to exploit them. To pick up right where we left off, I was facing a serious dilemma concerning my weapons and, inherently, role and gameplay. And in The Secret World, melee has some interesting aspects that challenge me a lot, which can be both good and bad.
I needed more ability and skill points to make my new build work, but also to invest in auxiliary weapons.
The Gatekeeper’s purpose is similar to the Proving Grounds challenge in World of Warcraft, except it is only available once (you can’t go back to it once you defeat it), and the role in which it is beaten has no implication on your progression.
The bosses in Nightmare dungeons, and thus the Gatekeeper, require Purging, and this mechanic is only present in abilities from a couple of specs, neither of which I had picked: Shotgun and Chaos magic.
But this challenge showed me that builds would probably never be focused 100% on just damage, mitigation or healing.
I’m still missing the abilities required to defeat the Gatekeeper, as well as the passive for my auxiliary weapon and a couple of costly, end-level abilities from the Blade talent tree.
If anything, I believe melee gives me more of both base and burst damage, so that’s already a reason to enjoy it more, but it’s also a tool for survival if I burn down mobs (especially groups) before they manage to kill me. Now that I’ve spent quite a bit of time in-game and online, reading a pretty massive amount of information, I’d say I started grasping the essentials of end-game gearing in The Secret World. The one difference I might note, though, is that the epic equipment that players buy to prepare for the most difficult content is upgradeable and not actually as inferior to drops as one might imagine.
The upgrades for the epic gear are bought with a currency that is easily obtainable by queuing for the short PvP battleground that I mentioned briefly last weekend. Therefore, if I am playing in the afternoon or in the morning I prioritize questing and don’t even queue for PvP because it takes quite a long time to get in a match and it would just interrupt me in the middle of killing a group of mobs or a rare enemy.
Aside from that, I’m also missing the last 3 DLCs, so there is quite a lot of content I have yet to explore in the future, which makes me believe I’ll be very well-entertained until Legion, and even beyond. If anything, being reminded that I don’t know everything yet, or even less than I imagined, makes me see the richness of the game world and that I can still explore many things.
If you have any remarks or want to share your own beginner’s experiences, don’t hesitate to leave a comment or contact us! She is an irredeemable laptop hugger, a World of Warcraft raid addict and, more recently, The Secret World combatant. Okay, without the All Access Pass, each guide is priced at $29.99 USD and can be instantly downloaded upon purchase. I found this section particularly interesting, reading through the contents about disassembling, refining and then reassembling.
Featuring information from The Secret World leveling book, you too can experience the game blending fantasy and reality together. One day you’re an average guy or girl, depending on what you want to play, sleeping, and boom!


Dark days are coming, the apocalypse and so on, and this game offers just so much from when you start off with that rough little patch, it just drags you in the further you go.
Based on which Secret Society you choose to go with your going to change some of the gameplaying experiences. The main missions that you can get from NPCs in the game, that feature cinematics, and then you have the side missions, which are mission scattered all over. So, on the main missions site, you have sabotage missions, you have action missions, you have investigation missions, which are much more the ARG types of adventure type stuff.
You can read through The Secret World Strategy book which goes into deeper details about the game.
It holds over 500 unique abilities and the players can own every single one of them on the single character.
The player has to buy these sequentially, starting from the top, with the more basic ones, and then going all the way down to the seventh ability in the cell. They are really working hard to create links between the reality of the game and their reality.
Checked out a full written walkthrough in The Secret World guideline breaking down every ability progression. This is really important in the Secret World because there are a lot of bad things that you can avoid by moving, reading the monitors animations and caring about your surroundings, basically.
People hunger for something that feels closer to home and the idea of taking the real world and then exploring all these mysteries and all these legends and all this interesting ideas that always been with us. Illuminati, of course, that has to be in New York, an underground bunker in Brooklyn somewhere for the Templars. I had heard of TSW (The Secret World) a few times before, during its development phase but nothing like the normal hype that I see surrounding most games that are released these days, especially the hype that normally surrounds an MMO.
If anything it reminds me a lot of the first Guild Wars game, when you consider its design style. Imagine a world were magic is hidden away and yet very real, a world where ancient and powerful organizations decide the fates of nations while doing battle with Lovecraftian horrors.
Illuminati and Chaosium's Call of Cthulhu, add in a dash of Fringe, the X-files, and Supernatural and you can see the kind of world the game is trying to create.
Being a Templar is to enter into a righteousness brotherhood, one whose traditions date back centuries. The game opens up with a bee flying into your characters room and then into your toons mouth, this leads to some very strange dreams.
The only thing you can modify on the body is the head, skin color, eye color, hair color and style, facial hair, and clothing options. Each cabal has 11 decks based on different weapon combos and each keeps in spirit with the various motifs of each faction. The only disadvantage is that you will not be able to unlock that particular decks special outfit if it is not part of your cabal. I am currently running around with a few passives from Fists and Blades that compliment my main abilities in Pistols and Blood.
If you find that you chose an ability or weapon that is not panning out for you then just grind out more skill and ability points to unlock what you need.
The only downside is that your own toon has no voice and is the typical mute hero of every other game that has come before it. You have to find the owners name badge and then look up his about information on a fake company website set up in the real world to find his wife's name. Funcom didn't quite break the mold with this one but they did put some sizable cracks in the mold (this is a good thing). Having had a bit of time to consider it and test both melee and ranged, with various weapons and styles, I think this time I’ve got the good one.
On the one hand, it’s quite difficult to get away from certain mechanics and timely positioning is key, as there aren’t many possibilities to boost your normal running speed. I went about it in a pretty twisted way, using the same character that had started on Assault Rifle and Blood magic, for the simple reason that it was already equipped with some epic gear with correct stats, fit for DPSing, and was somewhat more advanced in resources. Auxiliaries were not my main priority because the abilities I was trying to reach in my main weapons were quite advanced and thus I needed to unlock several parts of the outer ring almost fully. Winning this encounter is the only way to unlock Nightmare difficulty for dungeons, and it is supposed to give players a taste of what’s to come. I was doing more than enough damage, and I was dodging the circles on the floor, yet I seemed to hit an invisible enrage timer of sorts… What to do? It’s safe to say that from now on, whenever someone asks why I always want to read guides and spoilers beforehand, I’ll just point at The Secret World.
Everyone needed to be ready to equip and use something beneficial for the group, increasing in my opinion the versatility but also the complexity of roles, because some abilities were mandatory for certain encounters.
As a project for the more distant future, I believe I will also need to unlock even more passives from other weapons as part of an efficient raid or Nightmare dungeoneering build, but one step at a time. I had a bit of trouble adjusting my abilities in order to make the best use of stuns and self-heals, and choosing between single-target and area-of-effect abilities could be tricky, but I found that having a mix of both was the easiest for questing, and just single-target was usually the only setup for dungeons.
I’m not saying I’m not a noob anymore at all, in fact questions arise every time I encounter a new phase of my progress. The only difficult part is figuring out what stat you want to place in which item and in what proportion, then another long grind follows in order to buy upgrades, as each item and its stat rune can be upgraded individually 10 times, each of those upgrades costing around 250 Black Bullion. Completing a match in Shambhala offers 25 Black Bullion regardless of winning or losing, and the matches don’t usually last for longer than 2-4 minutes. But if it’s evening, especially if I’m a bit tired and unwilling to focus much, spamming Shambhala is the best pastime, as all I have to do is exit the spawn point and do my best to take out a few people before I’m dead; it’s over in a couple of minutes anyway.
As I was saying just a bit earlier, each step comes with more unknown elements, so I often find myself scanning the official forums or just googling a question. So for me, it is impossible to think of the game as “finished” just because I’m in the process of grinding to get into the most difficult instances. Her passion for words is only matched by the incredible level of fangirl squeal that Blizzard provokes her. The pulling factor in the game are it’s plethora of missions, skills, monsters and conspiracies. The strategy guide contained 100+ pages of info, stretching from transcribing, skill wheel analysis, mission breakdowns and more. As most of you know, the skill wheel in The Secret World is a wheel with abilities in it; all 500 abilities.
Impressed, I used the all access pass to buy the rest of the guides: the Secret World crafting and gold guide and the Secret World PvP guide. Knowing more about the game by referencing the book is essential when you want to understand the mechanics and all the objectives in the game.
A bee comes through the window, flies into your mouth, and next thing you know, you’ve got these superhuman powers. It could be tied to a dead body or tied to a box of iced squid or you find a carving in a tree, of a triangle. In fact, it might even bring you out into the view of world and investigate, in order to decipher these clues. Whether you’re looking for the faction that suits you, the best weapon that works for your or simply understanding the game, the book has it all. When the player fills up the first third, or one third of these, he will be getting an ability point.
There are lots of cool different abilities spread out over nine different weapon types; shotguns, pistols, assault rifles, blades, hammers, fist weapons, blood magic, chaos magic and elementalism. Inside you can read more about all 500 abilities in the game plus advice how to customize the best decks in the game! There is actually no player death in The Secret World because it doesn’t want to remove you from the universe and having you die in a game set in the modern-day world that is supposed to feel realistic and would just be odd. You can progress inside shotgun for a while, then augment that with some blade powers, then go into elementalism, then add some chaos magic, and then maybe have the hammer. It’s just a question of earning points in order to buy them and then buying them and expanding your total vocabulary of powers. As you progress through the game, you find Chakras, which are basically like magical implants, weapons that increase your damage output or healing output.


Every weapon in the Secret World has a resource and you build resources, either on yourself or you build resources on the target. Wielding blood magic is really good for applying damage over time, thoughts, but also these protective barriers that will absorb damage. It’s a world where everything is true, every myth, every urban legend, everything, vampires, werewolves, demons, ancient gods, alligators in the sewers of New York. The idea of vampires, for example, the idea of werewolves, or the whole earth, or a city on the moon or secret shadow governments controlling the world.
Of course, it was London, it made complete sense, this ancient organization was born in Europe.
It doesn’t mean that it is serious all the time or that there are sort of dark and broody and everything is humorless.
They do bad things because the world is a bad place, do unto others before they do it to you. It still has an extremely limited feel to it and imagine my surprise when the very first NPC (Non Player Character) that I met in the game could have passed for my toons long lost sister. This is a real shame as adding that little additional level of interaction to your characters would have knocked this one out of the park. In a way, it’s difficult for me to understand ranged or relate to its particular style, while melee gameplay simply falls into place, and with most of the pressure off my shoulders, I’m suddenly having way more fun. On the other hand, simply preparing beforehand eliminates a lot of concerns, as you then know what to look out for and adapt. I hate grinding as much as anyone else, so I didn’t really want to do more than half the work I’d done so far all over again.
However, by changing to melee I also got to switch auxiliary from Rocket Launcher, which led me to obtain a Chainsaw through a rather funny and gory quest in New York. It may not the most difficult game, but there are so many things going on in your own character sheet, as well as with enemies and mechanics, that a newcomer can easily become overwhelmed and confused.
In the case of gear, the answers to my gear-related questions left me even more confused for a while.
Missions and dungeons award much less of this currency per completion and take longer to complete, so the winning method to acquire currency according to these ratios is a no-brainer. During “Shambhala rush hour,” getting minimum 2-3 upgrades in a single sitting is very possible if you are willing to go through that long enough. Besides, grinding points and currency doesn’t mean I’m actually learning something new, even if I’m trying to optimize my build for the type of activity I’m doing and I do know much more than I did a month ago. Players of each faction can learn every skill but not every player will use the same skills in a skill rotation.
I tried out one of their crafting techniques and found out later the stats on my hammer boosted by double. Whether you need to choose your factions, weapons or customizes your Decks, this book can help you. Then, over a course of a couple days, after discovering you have all these weird things going on with your body, you master them. They’re super cool and very special and awesome and the player can only equip one elite active and one elite passive.
For further details of how players can understand the link between the game and the real world, this Secret World manual can show you. You can sort of keep building your character, then create decks, or builds, that you can swap out really quickly in order to basically change roles. You can sit down, in the evening, get through it, get the reward, experience something cool. Now, both shotgun and assault rifle build resources on the target from tiny pips above the monsters head. Whether you want to uncover conspiracies or face off against monsters, this game and the game guide has it all.
Creating Solomon Island as this huge, vast island of dark history and going back a thousand years, native American mythology, Norse mythologies mixed in there, and to take this sort of small town in Maine with these interesting characters, this sort of fun and loaded twist of characters, and sort of bring that all together is a dream come true. Prolonging impairment effect is of great tactical benefit, as it can restore the Witch Hunter's resources and health. Completing challenges also awards extra rewards, so I started paying more attention to that journal.
Upon hearing that Killer Guides will be offering guides in the Secret World category, I couldn’t resist.
Personally, due to the diversity of the abilities, locating a skill rotation and build which works in combat is a challenge. Then, next thing you know, there’s a Templar woman that shows up, and she recruits you for the ranks. You’re just sitting there in TSW guide as a Templar doing your job, kicking ass and taking names.
A typical trope in MMOs is stand still and span your buttons, but in the Secret World, you’re encouraged to move. There are two types of abilities, the active abilities, that you actively press, to make something happen, for instance a sword attack or a sniper shot. There really isn’t any big reason to have a bunch of alts, except if you want to play as another secret society, because your character is locked onto a single secret society. You have Egypt as well, another massive location with a city with its huge desert temples, underground temples, massive pyramids, a lot of content there as well.
This game has a lot of variety, both in terms of these big outdoor locations, in the hub cities that the players will start in and also in the dungeons that you’re able to go through and also the PVP Playfields. They’re sort of like this shadowy entity that never stays in one place too long, but a lot and it’s an interesting series to dichotomy of the new and the old. Not only would you be able to quickly equip your character with effective skill rotations and builds, you would be gaining insider knowledge how to craft powerful weapons. Ranking mission is the one place where you get to see the Secret World leveling to War from a different perspective than PVP. A normal zombie is probably going to be a low rated monster because it is just basically human with zombie powers.
Why do you think I’m completely maxed out in Final Fantasy XIV possessing the best builds in the game? The guidebook goes into further detail how a particular skill rotation can be effective against a monster, let’s say, Jack. As a Dragon player, for example, you might experience going behind enemy lines into the Templars HQ in a totally different way than in the Templars Play which experience going into Dragon HQ because they’re such different entities in the world. The passive abilities in the secret world guide affect your character all the time and they can really alter the way that the active abilities work. They have something called investigation missions in the game which require players to sometimes go on the internet, browse around, and try to find solutions to clues.
It definitely has more than enough content to keep players occupied for months and months after launch and it seems like the Secret World guide is going to expand afterwards. There’s stuff here that will actually open up some secrets that observant players will find.
But, if you face a 50-foot demon, with glowing fire hands and massive teeth, that demon is probably going to have a much higher rating. So, with the click of a button, we can go from being a range damage dealer to a Melee tank-like character, just like that, and this is a really, really important part of the Secret World, not being locked down and adapting to your surroundings.
Now, of course, you can’t run around with 500 abilities, so we are asking the players to make a choice. Try to find the history of a certain character or to look up information about a certain city, or to do some numerology, or cryptology, or lots of different things you can research.
They do that in in-game browsers so you don’t have to leave the game in order to do that. You can actually go and see the characters you meet in the game, and they might lives outside of the game that you can access, see and get cryptic hints to whatever their fate has been and what’s happening to them.



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