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The Heavenly Beach Planet[1] is shaped like a toilet bowl (as the name of the galaxy implies). The Twin Fall Lake Planet[2] is reached when a treasure chest is opened on the far side of the starting planet (using a Koopa Shell) and using the Launch Star that appears. At the top of the Twin Fall Lake Planet, the design is similar to the Heavenly Beach Planet, but with an icy design.
A rather unusual planet for this galaxy, reached when finding a Launch Star in the Secret Underground Cavern of the starting planet.
To enter the undersea cavern, the player needs to simply dive underwater, grab a Koopa Shell, and toss it at the breakable blocks in the wall that lines the ocean. Known as "Wall Kicking Up Waterfalls" in Europe, this hidden Power Star is accessible from both The Secret Undersea Cavern and Passing the Swim Test.
This is the only galaxy where it is possible to get the three main Power Stars out of order.
Dino Piranha • King Kaliente • Bugaboom • Megaleg • Kamella • Tarantox • Topmaniac • Bouldergeist • Major Burrows • Baron Brrr • Undergrunt Gunner • Kingfin • Fiery Dino Piranha • Bowser Jr. If Mario falls into the black hole in the first section of the Bubble Blast Galaxy, the player will be able to see through the bottom of the starting platform. While underwater, the "Air" meter is replaced with the "Fly" meter, though it still functions the same as the "Air" meter. When the player enters Bowser's Star Reactor they must get to the end of the Loop Planet and get on the platform. Although spinning is normally not possible on slippery slopes, the player can bypass this restriction.
The player must go to Toy Time Galaxy's mission Heavy Metal Mecha Bowser, in the Mecha Bowser planet.
First, the player must be near an enemy who can easily knock Mario or Luigi off their feet and a coin.
Normally if playing as Mario, Kingfin will have beams of light coming from his eyes when fighting him. At Bowser's Star Reactor, the player must long jump off the edge at the end of the very first part of the galaxy, off to the right side of the Warp Pipe-like structure. At the Deep Dark Galaxy, the sky is normally light, but when the player shoots to the wooden planet or the gateway planet, the sky will become much darker.
The player must head to the Deep Dark Galaxy and choose a level where the cannon can be used. The player must select the second mission of the Freezeflame Galaxy and play though until they reach the star. In the Buoy Base Galaxy, the player can choose either mission, and must head to the edge of the outer ring that surrounds it. On the Comet Observatory, when the player falls off, he or she is lifted back up to the observatory by the ship.
The second way to perform this glitch is to go to Good Egg Galaxy's Rock Planet during the Purple Comet mission. The third way is to go to Melty Molten Galaxy and enter the mission Through the Meteor Storm. To do this in the Toy Time Galaxy, the player must start the mission "Fast Foes of Toy Time" and go to one of the Tox Boxes and land in the hole.
To do this in the Dusty Dune Galaxy, the player must start the level "Blasting Through the Sand".
Also, if Mario or Luigi do any jump just as a platform is rising, they will be carried by it and jump higher when the platform stops (if the player has a Bee Mushroom or a Boo Mushroom this will not work). On the Comet Observatory, the player can use the flying power-up to go to the Trial Galaxy planet using this glitch. In the level Gusty Garden's Gravity Scramble, the player does a long jump on the left corner at the bottom of the third group of blocks.
The second involves long jumping off the right side of the spiral planet after the 1-Up Mushroom.
In Dreadnought Galaxy, the player should select the Dreadnought's Colossal Cannons mission. To do this glitch the player must go to Sea Slide Galaxy, to the mission Faster Than a Speeding Penguin. In the Rolling Gizmo Galaxy, at the beginning, the player must ignore the Star Ball and spin a Goomba on the zigzag, and knock it off the platform.
To do this the player must first go to the Red Star near the Starshroom in the Garage of the Comet Observatory. In the Sand Spiral Galaxy, If the player uses the Bee Mario path very quickly, and flies to the moon making only one stop on the spiral path, there is a chance that the Magikoopa from the beginning of the level will be on the moon right before Mario collects the Power Star. If Mario has only one life section left, he normally gets in a tired pose and his breathing voice effect can be heard. First, the player must get near any Luma that will take Mario to a galaxy outside the domes. In the Sea Slide Galaxy, Bee Mario must be as close to the palm tree on the tower island as possible without standing on the white border. In the "A Snack of Cosmic Proportions" mission in the Good Egg Galaxy, the player must go to the capsule-planet, open the hole and joggle a Goomba inside. In the level "Beware of Bouldergeist" in Ghostly Galaxy, when the player gets to the hollow planet with a bouncy core, the player has to do a long jump, holding the forward. In the Comet Observatory and the Gateway Galaxy's second mission, normally when Mario shoots Star Bits, they they are gone forever, but if Mario transforms into Flying Mario, then he can recollect some of the star bits he shoots if is pressed and held and the player points the star cursor at Mario, and Mario spins. To do this glitch the player must go to Dusty Dune Galaxy, then to the mission called Sunbaked Sand Castle.
Wherever the Green Toad is found when he is mining, if the player enters first-person view and fires a Star Bit at him, he will frown until the level is exited or if the player uses a star spin on him. The player must collect a Red Star in the Comet Observatory and go down the Fountain platform.
As Luigi, in Bowser Jr.'s Lava Reactor, on the first planet, the player needs to do a triple jump towards the cage with the three coins in it and land the second jump right on top of the cage.
In the Drip Drop Galaxy if the player opens the chest with the Porcupuffer inside, upon getting get hit by it one can go just right resulting in being knocked down into the core of the planet. In the Freezeflame Galaxy, Mario (or Luigi) can swim and travel through freezing water without taking damage over time without an Ice Flower if a second player's Star Cursor makes him jump out of the water repetitively, within about 2 seconds of each jump. When the player lands on the first planet, he or she must find the glass cage containing the launch star and triple jump off it.
In the Dreadnaught Galaxy's mission Dreadnought's Colossal Cannons, the player must first lose an extra life on the moving platforms section.
On the Comet Observatory, if the player jumps correctly, he or she will land right on top of the big blue map and stay there. The Player must go to Bowser's Star Reactor and get to where Bowser starts spitting astroids at the checkered platforms. During the final boss battle, after Bowser is finished talking to Mario, the Gravity will change and Mario would normally be drawn to the first planet they battle on.


In the same dome, getting two stars in a galaxy and two stars in another galaxy, After getting the third star in the first galaxy, a comet may be in orbit for the second galaxy, but the comet star icon would instead appear in the first galaxy. It is divided into two sides: the first, mostly underwater, has a few floating islands and some underwater ruins.
It is reached when finding a Launch Star while wall-jumping of the waterfalls of the Twin Fall Lake Planet.
Then the player has to swim through the tunnel to reach the land on the other side and the player needs to break the crates in the fence and the crates on the other side to reveal a Launch Star.
The player begins this level on the Cyclone Stone encountered in The Secret Undersea Cavern. The player will have to grab a Koopa Shell and break the chest located to the right of the waterfall (when facing the main landmass), revealing a Launch Star. If the player gets the secret Star, Wall Jumping Up Waterfalls, during the second mission, upon reselecting the hidden Star, the third mission will play out even if the second star has not been collected.
A flat green pipe can be seen in the center, which would normally sprout up through the platform.
From the starting island, the player must toss the shell at the crystal with the Bee Mushroom, and must turn the camera away right after the Mushroom lands from the last bounce.
If they do a long jump toward the Gravity Planet while the platform is moving, Mario will fall towards the gravity planet and die, tumbling as if he went into a black hole. The player must be in the place with the Mechakoopa and guide it to the gravity wall near the Firebar. The player has to stand in the middle of the yellow one, then run at the red one and do a long jump.
The player must grab a Fire Flower and if Mario shoots a fireball at a Li'l Cinder that had just fallen in the lava, there will be a fiery explosion where the Li'l Cinder had fallen for the rest of the level.
If Luigi runs to the Beacon, and long-jumps, he will hit the bar spinning around the beacon and fall, he will then lift back to the ground and fall though the ground, then be lifted a second time to the ground normally. From there, the player should go to the waterfall planet, collect the Ice Flower, and wall jump up the waterfall nearest to the flower. When the player goes to the planet that has the switch, Mario must ground pound it and wait.
Go to the final planet where Tarantox is fought and launch the green Toad onto the platform. The player must do the same thing as above, but after using the homing ground pound on the Luma, the player can touch ground and collect the star.
If Mario is near the window with Luigi and jumps down the platform, landing on the spiky roof, Mario loses a life instantly.
To perform it the first way, the player must jump on top of the Thwomp after the spiral planet, then long jump off of it and spin.
Mario or Luigi must head to the edge ring of Buoy base, like the Explore the Buoy Base's Second Ring glitch.
At the end of the level, where the two Sentry Beams are and when the final moving platform is close to stopping, they have to jump off. The player must go to the island with red Koopa Troopa and collect its shell, then return to the racing penguins. A huge shortcut can be taken in the level using the glitch, by long jumping to the area with the Power Star on the other side of the rocks.
However, if the player activates the first person mode and then goes back to the normal mode, Mario is back to his normal pose (although his breath can still be heard). If the player goes into first-person view, they will notice the galaxy is far away from where they are. The first one is in the Good Egg Galaxy, and the player must select 'King Kaliente's Battle Fleet', and go onto the roof of the house on the first planet. If they come out of the cave, the music will still play, even if they get the Rainbow Star or Fire Flower in the level. To do it, one must spin to the end of the vine leading to the boss area and then spin and fall down outside of the boss area. If done correctly, by flying upward and landing, the flying meter does not refill until the player moves away. Then, they must jump in the hole and stand at the same spot as the Goomba, but not get hit. If it is done correctly, Mario or Luigi will end up orbiting the planet and, after some yet unknown conditions, he will fall to death, either through the planet, or moving past it.
This was a beta element for attracting coins and star bits, but flying Mario still can spin to attract star bits, as this was left in the game mistakenly by the developers (though it can also be done underwater). After the player ground pounds the button in order to raise the tower, the player then aims the cursor at the Dry Bones and holds down A to stun it (while the tower is still rising).
Mario or Luigi must jump into the cannon and hold the Z button while moving the remote backwards. From there, sometimes when the player flies out, the camera won't pan out of the platform, and the player can see Mario going out of sight.
When done, in the middle of the third jump, the player must spin and, if done correctly, Luigi will be sent flying towards the lava planet.
Go on the platform that is spinning backward, wait for the fire ball to pass and stay on the middle or right side of the platform.
The player can move left and right or jump off, but if the player does nothing, he or she will remain on top of the map without falling off. In order to experience this glitch, the player must either stand on the Starting Planet or shoot Mario to the Wooden Planet or the Gateway Galaxy Planet. If Mario gets to the last platform before the Bowser battle Mario must quickly zoom in with the camera and Mario will stare at Bowser and not move while the checkered platforms sink down and Mario is standing on air. But if Mario spins at the right moment as the gravity switches and heads for the Airship, they will be stuck fighting uncontrollably.
The largest planet in this galaxy is a beach area filled with Penguins, called a "penguin paradise".
The shell is in the possession of a fast-moving Penguin swimming around underwater, which the player must catch up to and Spin near to steal the shell away.
He must reach the other end of the Cyclone Stone to gain the Power Star, as before, but this time the Thwomps and Tox Boxes move much more quickly. If the third Star is collected this way then its mission will not appear on the selection screen until the second Star has been collected as well.
The player must then dive into the water and swim back onto the island, still facing away from the island.
To get out of the water, the player must shake the Wii Remote and fly while in the air; jumping back into the water causes the player to lose the Bee suit, like normal.
This odd glitch can be done multiple times in a row to climb slopes that are otherwise too steep to use.
However, if Mario interacts with Luigi on the Comet Observatory (after he has been rescued) by jumping, ground-pounding, etc., when player fights Kingfin, the eyes will not shine, as if the player were playing as Luigi. For multiple spins, spin, jump, and wait until they land on ground, and it can be done again.


If they hit a certain point on the red Starshroom, they will be thrust back to the yellow one and end up inside it. If they then Spin, they will fall away from the planet and then be sucked into a Black Hole. When it smashes into the ground, Mario or Luigi will instantly fall through the planet's floor and into the Black Hole.
It can also fling the camera when Mario gets squished by the Tox Boxes when doing this glitch. He must break open the crystal with the Red Star in the Garage, but must not use it and go to the Trial Galaxy planet. They must then fly back up to the planet; however, they cannot fly directly to the planet, like before, and fall, though, after flying beneath the observatory, Luigi will float back to the Planet of Trials. Mario, so, should to fall and reach to the second ring, and fall again to go to the third ring. This does not work while the Undergrunt Gunner is still on the beach in the mission Bubble Blastoff. If done correctly, the boss theme should play during the level instead of the regular theme. The player then must aim at the spot where the umbrella connects to the pole as far to the right as possible.
The player must enter the cannon and fire it into a certain red section on the beach umbrella.
Due to landing so far away from where the Launch Star makes the player land, Luigi will have no choice but to land in the lava, bounce around a few times, and lose a life. If done correctly, Mario or Luigi will then be out of bounds and be able to swim in the water of the galaxy[12]. Then the player should triple jump off the glass cage and spin at the highest point of the jump. Regardless of which of the planets he or she is standing on, the player must go into first-person mode and then have Mario look up at the Watermelon Planet, which is positioned to the left of the Starting Planet. The dividing line between the two sides is a steep mountain with a waterfall falling out onto the first side.
The player will have to Ground Pound the red switch to activate some platforms, and the player will have to quickly backflip and Spin onto the platforms to reach the top of the planet.
There is a Spring Mushroom located behind the waterfall that will aid in the collection of some Purple Coins. The camera will still be outside and the player will see Mario's silhouette moving behind the wall, inside the mansion. This can be performed as many times as the player wishes, and if Mario fights Kingfin without bothering Luigi, the glitch will not come into effect. Luigi must go to one of the three ends and run, then use a homing ground pound on the green Luma that will take the player to the Grand Finale Galaxy, and Luigi will fall out of the planet's gravity field.
In some cases, such as the Launch Star at the Train Planet in Toy Time Galaxy, the camera will be kind of stuck on a wall. If successful the player will fall to Megaleg's moon, but it will not be activated, so the player can run all over Megaleg but the Bullet Bills will not be fired and the cogwheels will not move. The result should look like Mario is about to fall on the lava but instead Mario will race across the lava and then smash into the platform where the next gravity spotlight beam is then he fall into the lava where the player can guide Mario onto the platform and go to the next planet. When the player looks up at this planet and starting from that time, they will be able to feel the Wii Remote vibrating as the three tennis balls inside the Watermelon Planet continuously bounce around and hit each other, even though the player is nowhere near the planet, so they should not be able to feel anything at all, but they feel a small vibration only, as some people would not feel it. There is also an underground cave that opens up into the second side of the planet which shelters Swoopers and Goombas.
It is used to transform into the Ice form, and skate across the water and reach the icebergs. The player needs to Ground Pound the red switch here to activate some timed walls that the player can use to Wall Jump to the Power Star. The player must dodge all enemies to reach the end of the path, where the Power Star awaits.
Once inside, the player can see the basic virtual design of the house as well as the coins that are hidden inside the planet. The player must use the spin to navigate as Luigi falls to the observatory, and touch the Red Star without landing on the observatory itself. If done correctly, only the half of Mario or Luigi pass by the glass, so, the player can swim with one half in the space and other in water.
Mario must then crouch and move forward and he will fall under the sand and start swimming in it. If the player, while swimming through the sand, goes after the cage and then jumps out, they can go further inside the cave, leaving the camera behind. Near the prow is an asteroid with a Scuttlebug and under the ship, there is an 1-Up Mushroom. This is extremely odd, given the fact that the player will not feel the Wii Remote vibrate if Mario is standing on the Cheep-Cheep Planet, which is even closer to the Watermelon Planet than any of the three aforementioned planets, or even on the Watermelon Planet itself for that matter. The planet is home to some penguin swimming school students and their teacher, as well as some sea life (Urchins and Gringills). There is also a Cataquack, which can be used to obtain Coins, Star Bits, and even a Power Star. In Super Mario Galaxy 2, the Stone Cyclone Galaxy is the exact same planet, only that the enemies move four times as fast.
After landing, the player must then fall off the Comet Observatory, and Luigi will be lifted back to the Planet of Trials.
Strangely, Flying Mario is able to fly to and enter both Sweet Sweet Galaxy and Sand Spiral Galaxy using this glitch.
Another way to do this is to get to the part where Mario is partly in the chair and have a crab hit Mario then crouch down. In the back there is an area with a few Piranha Plants, Wigglers, and some Music Notes in the first Mission. The game will not allow Luigi to fly on this planet, but the music will still play for the power-up and the suit will still be the color of the power-up. There is also a Secret Underground Cave, reached by launching a Koopa Shell into a cracked wall. The Power Star floats high above an isolated snowy island, and another small island contains a Cataquack.
The player must grab the Ice Flower, head to the Cataquack's island, and then create an icy bridge to allow the Cataquack to reach the island with the Power Star. However, the icicles moving in the water may break the icy bridge, costing the player some time.



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