Best secret mage deck,the secret film lietuviskai ziureti,super mario ds world 32 secret exit,secret life of the american teenager wardrobe - For Begninners


Don't miss our guide to getting around the Mage's secrets, avoiding the class's most powerful removal spells and playing a powerful free deck.
The Mage is extremely effective at dealing with the popular rush approach to play, where players flood a steady stream of low health minions on the board. Polymorph will ruin your day all day long if you let it, and it's the quickest way to lose that awesome Legendary card you just knew was about to win you the game.
If you're the one wielding this card, think very carefully before you spend the Polymorph in your hand during the early to mid game. This expensive but brutal spell is a staple of every Mage's arsenal, and its potential to change the fate of a match cannot be underestimated.
If you're playing against a Mage, simply assume that you will lose everything on the next turn once turn seven has been reached, and field your minions accordingly. Fireball's not just a great finisher for when you reach the late-game, it's just as useful for killing some seriously meaty minions. If you're on the other side of the Fireball, the good news is that you can at least assume your opponent is going to make use of these cards at some point. The Water Elemental may not pack a huge amount of firepower, but that's not really why it's such a useful card to have in your Mage deck. If using a weapon is an absolutely critical part of your deck strategy, it goes without saying that you need to prioritise taking down the Water Elemental at any cost. Unlike the Hunter's Secrets, which cause huge disruption to an opponent's strategy, the Mage's Secrets are typically concentrated on self-preservation. If you've still not triggered the Mage's Secret, avoid casting a spell to buff your minion up. Instead, fire the weakest spell you have at an enemy minion, assuming the Mage has one out.
If you still haven't triggered the Mage's Secret, it means your killing blow against the Hero won't land, and they'll instead get a free turn to try and win the match or nullify your board threat. The key to succeeding with this deck is to keep your opponent's side of the board clear for as long as possible, so you can start making use of your meatier minions later on. Your early minions won't do a great deal of damage, but you should be able to handle many early threats by combining their individual attacks with your hero power. Like most of the free decks in this guide, you'll likely need to Mulligan your starting hand quite aggressively. To stay on top of all the latest Hearthstone developments, take a look through our dedicated Hearthstone site MetaBomb. Follow the games you're interested in and we'll send you an email the instant we publish new articles about them. John is Eurogamer's Guides Editor, responsible for walkthroughs, tips, buyer's guides and other resources. Frankfurt Majors is the inaugural event in a series of majors supported by Valve, Dota 2’s game publisher.
Secret used all possible mechanisms to create space for their core hero which they succeed. However, Mineski, even with some gold advantage over the opposition, chose to play the game at the same pace as Secret’s. If Mineski wants to force a game three decider they should exert more aggression and sustain it throughout the game. Then, they put their decks to the test and do battle against me in a best-of-3-series, live on the show. The Secret Mage: Load your deck up with Secrets and creatures that play off of Secrets well to disrupt your opponents plans. How it wins: A lot of the Secrets excel at keeping your big threats safe from removal, letting you invest into big creatures late-game that are almost guaranteed to live long enough to punch face. Spellbender: Solid as a defense, like Counterspell, and will occasionally steal a huge buff for you.
Ethereal Arcanist: Perfect in this deck, where it can potentially scale out of control very quickly.
The deck list is pretty tight for The Secret Mage deck, but there are some alterations you can make if you are missing some cards. Dan’s Hunter Beastmaster Deck, which relies on lots of Beast minions and solid removal spells to rush the opponent down. The Beastmaster Deck has reigned supreme for 1 month, beating 1 other deck before this episode. MEET new Hearthstone friends and discuss deck strategies and the latest game news in our Google+ Community. The weakness of the Face Hunter deck is that it relies on overextending early on and can quickly burn through cards.
Whilst the Control Warrior is designed to ward off early aggression and dominate end-game clashes, its major weakness lies against midrange decks such as the Midrange Druid. Picture a Control Priest player sitting by a fire in a richly furnished room, sipping fine wine and plotting a high-stake corporate take-over whilst Mozart’s Violin Concerto in B-flat major plays in the background.
Because Control Priest tends to lengthen games, in order to counter it your best bet is to go with a deck capable of dishing out large amounts of damage late on and filled with minions with an attack value of four, since they’ll be immune to Shadow Word cards. Warlock Zoo is an ever-popular basic play style all professional players will have up their sleeves. Unfortunately, at least for anyone who has a shred of sporting integrity, the obvious counter to Zoolock is the Face Hunter deck. Mech Mage is a traditional, aggressive play-style that has seen a resurgence in popularity in recent times, thanks to the release of the Grand Tournament Expansion. Secret Mage is a deck which really excels when maintaining its tempo and thwarting any attempts to swing the game. Another defensive, controlling deck, Healing Paladin uses healing spells to buy time for its bigger minions to start dominating the board.
Healing Paladin does particularly well against aggressive decks thanks to the heal spamming.


Combo Druid takes its name from its frustratingly devastating burst damage combination of the Force of Nature card with Savage Roar, which deals 14 damage before you’ve counted the rest of the board.
One of the major drawbacks of Combo Druid it that it is somewhat reliant on being dealt a favourable hand, especially when matched up against mid-ranged decks. It's no surprise that the Freeze Mage deck derives its potential to enrage opponents from its capacity to immobilise opposition minions and heroes.
If you’re fed up of losing to Freeze Mages, grab yourself a defensive deck like Control Warrior and look to survive through the magical burst damage onslaught, whilst immediately taking out any key minions the Mage puts into play. The most up-to-date version of the Miracle Rogue deck, Oil Rogue is one of the fastest-paced decks in the game and relatively cheap to create. There are several steps you can take to improve your chances when you’re being matched up against a bunch of Oil Rogues. Like the Priest, the Mage used to be one of the most powerful classes in the game, but underwent a round of balancing that pushed it some way down the rankings.
The class's Fireblast Hero Power may only deal a single point of damage for the cost of two mana, but it's great for stalling an opponent's early game - that extra point of damage can often make the difference between finishing off an enemy minion on the board, or taking an awful lot of damage to the face next turn. No minion is immune to its transformative effect, and this powerful spell reduces even the toughest minions to a mere sheep with one health and one attacking point. Think a turn or two ahead, and instead consider developing your minions to deal with your opponent's fighting force. You should always assume a Mage has a Flamestrike not just in their deck, but in their hand right now, and if you have it you can often clear the other side of the board, even quite late into the game, thanks to its capacity to dish out four points of damage to every single enemy minion on the board.
Resist the urge to spend these spells just because they're the only option you have on a particular turn. Don't gift the Mage any hefty minions that you can't replace on the next turn, and never assume that the game's over until your opponent explodes.
The ability to freeze any opponent it touches is great for stalling big mid-game minions while you develop your own side of the board. You can very often throw the efficient minion-trading rules out of the window when it comes to dealing with this minion, as it has the potential to alter the tempo of a game drastically.
With that said, there's a sensible process of elimination that you should follow if you want to minimise the impact of these hidden effects. That will expose either Ice Barrier or Vaporize, and if it's Vaporize then you won't have sacrificed a strong minion for nothing. This will simply give the Mage a more powerful minion if the Secret in play is Spellbender. This will either trigger Spellbender and redirect the damage, or trigger Counterspell which nullifies the spell you just tried to fire off. Your spells are great for slowing down the other Hero's board development, but try to avoid spending your Polymorphs recklessly in the early game - you'll almost certainly need them to stay ahead of the game as you start laying down your own fighting force later on. A lot of the weaker minions in this deck keep your card draw flowing too, increasing the chance you'll have the tools you need to handle the match as the board develops. You need to start the match with as many low-cost minions and spells as possible, so don't be tempted to hang onto that Boulderfist Ogre if you draw it - you need to actually make it to turn six first! The Frankfurt Majors will pit 16 of the best teams in the world vying for a slice of the $3 million prize money.
They swept their match series against EHOME (China; 2-0) and Swedish team Team Alliance (2-0). Ember spirit with almost doubled net worth of the core heroes of Mineski at the 47-minute mark. Their sustained aggression with the early rotations and four to five-man unit clash proved to be a burden to Secret, forcing the latter to stall the game.
Throughout the game, their core heroes topped the net worth charts despite Mineski leading the kill scoreboards.
The stalling of the game favored more Secret side as they were the one’s lagging behind. Secret takes down two set of barracks – middle and bottom lane at the 32-minute mark.
Basically, guest hosts bring on their favorite deck onto the show, and break it down for you, telling you what cards they put in it, how it works, and why they like playing it. Disrupt the opponent’s plans and keep them constantly second-guessing with Secrets to delay until then.
With nine different classes to choose from and almost 700 unique cards, the tactical possibilities are endless. Whilst some decks like the Patron Warrior have been so frustrating to deal with that Blizzard has stepped in with nerfs, even altering the Warsong Commander to weaken the potential of the Grim Patron deck, others remain a constant plague upon public games. Extremely popular and brutally effective, Face Hunter is the deck for you if you want to climb the ladder fast and you’re happy to place your self-respect to one side to do so. If you find yourself up against a lot of Face Hunters look to include taunts, healing cards and clearing spells into your deck so that you can survive the early onslaught and wrestle back control though your card advantage. Given that Control Warrior lacks midrange card options, if you can lay down some strong minions after the Warrior has expended its board clear options on your early-game cards you should be able to seize victory before its strongest cards can be deployed. Many favour Handlock or Ramp Druid decks against the Control Priest since they both benefit from relatively stable early games.
It’s a deck filled with large quantities of mana-efficient minions such as Haunted Creeper and Dire Wolf Alpha, and relying on a steady, simplistic approach. As the Warlock player taps his hero power for extra cards the Face Hunter’s raw aggression will quickly drop him into a game losing position. A typical mid-range play-style revolves around using the Kirin Tor Mage and Mad Scientist cards to efficiently get secret cards into play, making your up tempo play tricky to combat. If you’re going up against it your best bet is either all out aggression or a control heavy deck. Spells like Lay on Hands and Antique Healbot will keep the Paladin healthy whilst the Equality combination with Consecration provides plenty of control. Control Warrior, Handlock or any other deck that performs well in drawn out games will give you a decent chance in this match up.


This combination is responsible for many unwinnable games being won, and many disconsolate players writing long ranting forum threads about possible nerfs Blizzard might want to consider.
An old deck that had fallen out of favour in recent times, the Grand Tournament expansion has brought Freeze Mage back into competitive use.
The deck has a limited damage output, determined by its spells, so if you survive long enough and kill off the Archmage Antonidas the game should be yours for the taking. Oil Rogue thrives off abusing the vast array of mana efficient spells at its disposal and applying pressure from turn one.
Firstly, try placing an Acidic Swamp Ooze or Harrison Jones in your deck in order to neutralise the Rogue’s weapons.
Few would place it in the top tier when creating competitive decks these days, but if you enjoy dictating the pace of a match it can still be one of the most enjoyable classes to play. A rather useless creature, in other words, unless you somehow have the capacity to buff it back up to potency. Throw in the buffing effect of a card that increases spell power and you can hit enemies for even more. To avoid a complete wipeout, it's often a great idea to put down a minion that will survive Flamestrike before the Mage's next turn. You'll win more matches in the long run by using these spells to control the board, instead of gleefully melting your opponent's face just because you can.
Unless you're playing in Arena, the Mage can only pack two Fireballs in a deck, so keep track of them as they're spent. If you opt to freeze a weapon-wielding Hero instead, they'll be incapable of dishing out their damage as long as you can maintain the effect each turn. Don't forget that you can enrage your Gurubashi Berserkers using the Mage's Hero Power too.
Can Dan’s Hunter Beastmaster deck withhold David’s onslaught, or will his reign as the Happy Hearthstone Champion Deck be short-lived? Yet amidst the continuous creation of new patterns of play, heralded by the arrival of expansions like The Grand Tournament, certain decks will always resonate with us most strongly – decks that surprise us with their combinations, decks we appreciate for their versatility, and decks we find outrageously frustrating to play against. This aggressive deck focuses on stacking the maximum amount of damage onto your opponent each turn by grabbing control of the board with a host of low value beast minions, using cards such as Animal Companion and Unleash the Hounds.
Avoid picking Warlock against Face Hunter because your hero power will play to his advantage.
To do so, Control Warriors eliminate opposing cards with spells like Brawl and Execute, prolong the game with Sludge Belchers, and build up their armour. You could also try experimenting with Mill decks against the Control Warrior, forcing it to draw cards continuously until it starts taking fatigue damage, since with limited card options for much of the game the Control Warrior will struggle to use the drawn cards effectively.
Cards such as Duplicate and Mirror Entity will pre-emptively counter key moves by your opponent, allowing you to place a destroyed minion back into play or summon a copy of your opponent’s card. If you have too much integrity to play Face Hunter, and run the pesky Secret Mages down with a host of cheap minions you don’t mind seeing stolen or vaporised, you could try a Control Warrior or Control Priest. The deck kicks off by ramping up through the first few turns using the classic Innervate and Wild Growth cards in order to establish board control, before deploying some hefty minions and unleashing its offensive spells to finish things off. The strategy revolves around stalling your opponent’s board development with spells like Frost Nova, Blizzard and Doomsayer, before bringing out some strong minions and finishing the game off with Ice Lance spells, Fireballs, or even a Pyroblast. Because of its unrivalled facility for cycling through cards, with Fan of Knives and Sprint, Oil Rogue is able to consistently deliver its explosive board clear combo of Tinker’s Sharpsword Oil and Blade Flurry.
Secondly, focus on taking its minions off the board since this will limit the offensive potential of any combination plays and often leave the Oil Rogue lacking damage late on once its best spells have been used. Let's not forget either that the popular streamer Trump took the class all the way to Legendary rank using only free starting cards, combined with whatever he could afford to craft for free along the way. Your opponent will do everything possible to use their new furry friend to get at least one efficient minion trade from it before it dies. Just be aware that if you use it against a Warrior with three or more armour on, the Elemental will deliver its damage, but the freezing effect won't take hold. Just be aware that smart players try to play around this powerful area-of-effect spell by holding back around turn six. Mineski tried to catch an enemy off-guard but Secret responded quickly, turning the tables around. If played right, you win the game in an astonishingly short time leaving your opponent feeling helplessly cheated by your unsophisticated aggression. Playing this deck successfully requires you to shut down your opponent's early momentum before crushing them with a variety of unstoppable end-game minions and gigantic combos. Famous for near-impossible comebacks, one of the most frustrating aspects of playing against this deck is its capacity to turn your own minions against you, with Convert or the dreaded Mind Control appearing just when you thought you’d won. If you look to draw out your opponent’s secret cards with cheaper minions and extend the game you should be able to gain board control when they begin to run out of cards later on.
With Mind Control and Shadow Word you’ll also have plenty of ways to deal with the more powerful late-game cards.
Since this is a spell heavy deck Archmage Antonidas can work extremely well – allowing you to spam Fireballs as you keep opposing minions locked down.
In desperation, drop your pretences of being a sophisticated tactician, grab yourself a Face Hunter Deck, and find out where all-out aggression takes you. Your opponents will become increasingly dismayed as they slowly realise they can’t work through your armour quickly enough to escape the wrath of your late-game behemoths. Playing Zoo Warlock revolves around trading favourably in order to gain control of the board early on, with value cards like Voidwalker or an Annoy-o-Tron forcing your opponents into value crimes.
Boom and his notorious Boom Bots, which pack a one to four damage death rattle, Mech Mage can inflict insane amounts of burst damage across the board.
This deck might well have replaced Face Hunter as the single most hated deck in Hearthstone.



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