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So for those days when you feel like a little unsure of yourself, we've compiled a series of reminders (in Post-it note form!) to convince you that you have what it takes to get through your split.
Being involved in youth sports is a wonderful way to create and grow self-confidence in your child.
Another aspect that affects a player’s self-confidence is self identification or self worth. In essence, there are two things to remember when developing self-confidence in your player. The Grow the Game Initiative is a national initiative to grow the game of hockey across the U.S. All NHL logos and marks and NHL team logos and marks depicted herein are the property of the NHL and the respective teams.
You don’t need users to be proud of themselves for being able to use your interface and to brag to all of their buddies on Twitter, nor do you need them to rank their knowledge of your UI in an infographic-style gauge on their resumes (unless you’re designing Photoshop). Your purpose should be to design something simple and invisible—but memorable—so that the user can access what they need to access without being bothered. You don’t want your user to feel uneasy; you want them to feel in control, which builds confidence.
A great interface has built-in help and provides users with a sort of tour guide along the way. Design so that elements and interactions, actions and consequences are predictable and similarly styled. Building user confidence is about building trust, which comes from predictability and consistency. Join our 746,498 subscribers and get access to the latest tools, freebies, product announcements and much more! When your marriage ends, you're bound to find yourself wondering if you have the strength to get through the coming months, even if you were the one to suggest the separation. Print them out or copy them on real Post-it notes for those times when you need a quick confidence boost, then tell us what quote or saying has helped you get through your divorce in the comments. The following article is an excerpt from an interview between Executive Editor, TK Stohlman and Dr. First, work with them on their motivation so that they are working on skills rather than who they are beating, and second, make sure you relate to your child as a kid first and athlete second.


Founded by the Youth Sports Coalition, the Grow the Game Initiative's goal is to grow the game of hockey so that all players learn life lessons through hockey participation. Clarity just means making sure your interface is clear: users should know what they’re using it for. Think about it: are you more confident when you’re in control of something or when you’re not?
Give them the ability to control where they go, what they do and how they use the interface. There will inevitably be interactions, or even just data, that they will fail to grasp the first time around. I’m not talking about a help document, a list of instructions or a horrible Flash spokesperson. When we speak of consistent actions and consequences, we are speaking about what users will experience and interact with. Confidence grows when users feel comfortable using an interface—when it doesn’t make them feel dumb and doesn’t bother them.
Patrick is a interaction design and UI developer who enjoys spending time with his family, snowboarding and drinking way too much water with sugar free mix-ins. Many times, that comes from mom and dad.  If parents put the emphasis on skills and not on the end product, the player is more likely to focus on working on his skills. If self-worth is based upon trappings such as talent, age or looks, when something goes wrong, self-confidence starts to fall apart. Reference herein to any specific commercial products, process, or service by trade name, trademark manufacturer, or otherwise, does not necessarily constitute or imply its endorsement, recommendation, or favoring by USA Hockey, the NHL or its respective teams.
We want users to see and use our designs, to be blown away by their power and incredible usability. Back to the car example: are you a more confident driver when driving on a dry clear road or on a slick icy road where you might not have nearly as much control? Provide consistent markers and feedback so that they learn to plan and predict what things are and what they will do.
To return to the car analogy, don’t be a backseat driver; avoid standing behind the user and telling them where and when to click or tap. This goes hand in hand with the last two principles: giving simple feedback and hiding help can be vital to staying out of the way.


For example, don’t implement three different styles of alerts when the interface requires more input from the user. The best interfaces build confidence simply by staying out of the way and letting users use rather than work.
When I think of self-confidence and kids in sports there are two things you have to look at. When it comes to sports, if a player sees themselves as a kid who happens to be an athlete, as opposed to an athlete who happens to be a kid, whatever happens in the sport, it will not destroy the player as a person. Confidence is important because you don’t want the user to get annoyed at all with the interactions in your websites or apps.
Here’s a cheesy example: a car exists to be driven, so car designers design them to be driven.
Provide a way for users to learn the interface bit by bit, as they go, to build major confidence.
But the best way to stay out of the way is to design an invisible interface, one that users don’t even know they’re using. However, if the player’s only self view is as an athlete, then anything that happens in the athletic arena takes on a huge amount of importance regarding who they are as a person. Most of the time, if you try to build a mind-blowing interface instead of a simple one, you will only create confusion.
Constant tooltips, overly detailed descriptions of simple tasks and excessive hover states can be distracting and bothersome. The best user interface is the one that doesn’t affect your user; it stays humbly in the background… but we’ll get to that in a minute.
If parents treat the player as a kid who happens to be an athlete, then there is a good chance the child will view himself that way.



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