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About This BlogThe Astral Quest blog centers its topics around conscious material, motivational media, and topics related to innovative expansion for the Neophyte and Adept alike.
Astral Quest is a realtime media documentation of the spiritual experiences of its Founder, Sevan Bomar, and thousands of Seekers worldwide in to the great mysteries of the Cosmos.
Eight years after its release, there remains a group of secret-seekers looking to unearth Team Ico's final mystery. It's not hard to find, though you must trot through caves and gallop across a desolate grass plain to reach it.
Yet Michael - better known by his username Ozzymandias - was stood here all the same, and he was doing something rather strange. Ozzymandias's journey to that cliff-face had started three years before, when Shadow Of The Colossus emerged. Ozzymandias is just one of the secret-seekers, a group dedicated to unearthing Shadow of the Colussus' big secrets. Even now, it's easy to understand why Shadow of the Colossus kept so many people so enthralled.
But in Shadow of the Colossus all you can do is stare at a ruined shrine in the middle of a desert, and wonder what it's for.
Ozzymandias and the other secret-seekers had found a home on Sony's official forums, where they congregated in order to figure out where Shadow of the Colossus' remaining secrets and Easter Eggs might be.
Along the way secret-seekers unearthed tricks that aided their exploration of the game, many of which involved some clever exploitation of Shadow of the Colossus' physics. Still, there was a scrappy, disorganized air to the early years of the secret hunt: "Someone had a theory, they would start a thread, nobody would be able to take it anywhere and it would sort of fade," Ozzymandias recalls. Secret-seeker Ascadia-PSU had a theory that shifted focus away from the central shrine and towards another ruin to the north. Ascadia's thread explains his Theory of Intersecting Points in such comprehensive detail that it's hard not to be caught up in his enthusiasm upon the first read. At five hundred and fifty-nine pages that thread is an enduring tribute to the dedication and passion of the secret-seekers.
Nomad's shots of Shadow of Colossus highlight the giant eagles known as 'Lokis' to secret-seekers, as well as Agro-jumps into impossible to reach spots.
Ueda originally intended there to be 48 Colossi - the number was cut drastically come the final product. And then it happened: Ozzymandias jumped from the clifftop and grabbed a fistful of seagull on his way down.
The bird carried Ozzy around for a short while before his weight dragged them both to the ocean, where they drowned.
Nomad, whose blog showcases his masterful Shadow of the Colossus-hacking abilities and theorising, and whose images accompany this article, was one of the latter generation of secret-seekers: "[Pikol] showed what was possible via hacking - he could go anywhere he liked and it made me want to try," he recalls. Ueda's landscapes are infused with an enigma - and it's one that may never be fully unlocked.
Eventually, the hackers managed to track down official preview code for the game, and started hacking away at it to find secrets that had been cut from the retail game. Ozzymandias, meanwhile, looks back fondly on his cliff-jumping days, and admits that he always knew a big find was unlikely.
If this article is any indicator of what's to come from USGamer, then I am very, very excited!

We all like to reminisce on games past, when devs found time to sneak in easter eggs, and costumes, extras, and cheats were unlockables, but, as far as secrets are concerned, I don't think it's entirely realistic to hope for great big ones nowadays.
But, as long as you even remotely cling to the hope that these secrets still exist, there's hope. No matter the game, or the Big Secret you're looking for, in the end, if nothing else, you'll always find one thing: a memorable experience with the community that bonded over the search! I will put my Kadek Game download link using this comment, Kadek is an endless running game, endless run hack & slash pixelated mobile game developed by Bandung Studios - Bandung Studios on Kompas TV which is downloadable on the Google Play Store. Follow Jeremy's mad quest to stream his live attempts to beat every possible Mega Man game in this handy central repository! After focusing on free-to-play for so long, developers of competitive titles are starting to see paid titles as an option again. Any reproduction without the expressed written consent of the author is strictly prohibited. For you amazingly beautiful wondrous Beings I present the latest transmission from the Bridge. At first he was looking for canny ways to defeat colossi faster, but he soon discovered something far more mesmerizing.
Playing through the game again, I'm startled by the sense of history that suffuses Team Ico's landscape.
Skyrim offers a landscape as large as Shadow of the Colossus', as well as a wintry beauty of its own, but the homeland of the Nords is utterly crammed with function and padded with lore. Early speculation fixated on the idea that there was a way to climb beyond the top of the Secret Garden to the roof of the temple beyond. Drawing from exposition at the start of the game, studious analysis of maps of the Forbidden Lands and some creative interpretation of arcane symbols dotted about the game, Ascadia concluded that Team Ico was pointing players towards the lair of the 11th colossus, Celosia, and a mysterious, bricked-up door.
Started two years after the release of the game it still receives occasional updates today - because even after the Intersecting Points idea was abandoned Ascadia's detailed analysis and persuasive arguments turned his thread into the focus point for all subsequent secret-seeking. Not the Last Big Secret, perhaps, but these quirky hidden features of the game are a reflection of their dedication. While other players were Agro-jumping into unintended corners of the map, many with half-finished textures and unreliable collision planes, Ozzy was convinced that, if there was a Last Big Secret to be found, then it would be uncovered by more legitimate means.
It turns out that an emulated version of Shadow of the Colossus runs askew, throwing up strange, sometimes useful glitches like sped-up animations that could be used to access previously-unreachable parts of the game.
Nomad was already an accomplished Agro-launcher - "I got up behind the towers in the Autumn Forest and could run around up there -- people couldn't believe this had been missed all these years," he notes - but his real passion was using hacks to explore the closed-off mountainous regions at the edge of The Forbidden Lands.
At this point, the notion of a legitimate secret that players were 'meant' to find had been entirely abandoned. Eight years plus countless forum threads, blog posts and YouTube videos mean the secret-seekers have picked the game clean. I don't remember for sure, but I think it was Jaffe who said something along the lines that, whenever there's a big secret in games nowadays, it'll be discovered and put online the day after the game's release! I myself got rather involved in the secret of the Pendant in Dark Souls, and was very involved in a forum community. Anyone reproducing the site's copyrighted material improperly can be prosecuted in a court of law.
There are no colossi to be found perched on this crag at the southernmost tip of Shadow of the Colossus' Forbidden Lands. Time and time again he'd load the game, steer Agro towards this postcard-perfect view, and then dismount from the steed. The hidden garden at the top of the Shrine of Worship, glimpsed during Shadow of the Colossus' final cutscene, was accessible in-game. Crumbling ruins lead into bleak ash plains, empty cities and stunning, temple-ringed lakes.
More ambitious secret-seekers hoped that, were the right requirements fulfilled, players could somehow unlock a secret ending to the game. Jump off Agro at precisely the right moment as the horse clambers up an incline and Wander will be hurled into the sky and perhaps into hidden corners of the map. At peak, barely a page goes by without the discovery of a new glitch or a beautiful geographical find. Most of us recall the first big gaming Easter egg as the one in Adventure where you find the dot in the catacombs and it opens a door for you," he continues.

Someone found a beach eerily reminiscent of a similar piece of shoreline seen in Ico's closing scenes. Midway through 2008 a new user named Pikol joined the Official PlayStation forums, and started posting strange clips containing impossible to replicate bugs - such as land-bound colossi flying through the air. There was nothing but glitchy, half-finished architecture above the Secret Garden, towards the top of the shrine. These days, Nomad's more interested in finding out what's been cut from the game than secreted away inside it. No matter how well you hide it, someone will find it soon, and as soon as it's found, everyone knows about it. There's just a stunning ocean view, a thin grassy strip to walk upon, and a flock of seagulls quietly wheeling their way through the air below. While Agro trotted away quietly Ozzy would carefully walk up to one of the many rocks overhanging the edge of the bluff. This is Shadow Of The Colossus' biggest Easter egg, teased by the mossy growths, handholds and ledges that weave around the exterior of the structure, but not actually reachable until you've completed the game multiple times. Everything feels like a secret in the Forbidden Lands, because the game utterly sells the idea that yours are the first human eyes to cast upon it for thousands of years.
And the most fanciful theory of all was that there was a hidden 17th colossus, somewhere in the Forbidden Lands.
Other, more daredevil secret-seekers started launching off the colossi themselves, using the creature's attacks and animations in order to fling themselves to otherwise inaccessible parts of the beasts' lairs, or to simply defeat the monsters in record time.
And barely a dozen pages can pass without a new theory being mooted, eagerly seized upon and then left behind. But everybody's ideas were going to these kind of places, because the lowest-hanging fruit had already been eliminated." Other dead-ends included a mysterious, walkable piece of water on the south-eastern fringes of the map. Down at the southernmost part of the Forbidden Lands was a flock of seagulls whose flight path, just like that of the Lokis, brought them for a tantalizing moment within range of Wander's grasp. But by so thoroughly cleaning out the old ideas Pikol allowed a new kind of secret-seeking to start - more concerned with peering into every forgotten corner of the game than uncovering some transformative mystery at its heart. His speculations on the nature of eight discarded colossi - what they looked like, how they might have behaved, and where players might have fought them - make for fascinating reading. It's peaceful, certainly, but so are dozens of other beautiful, tucked away corners of Team Ico's evocative landscape.
The Secret Garden, as it became known, is a final reward for the most dedicated of colossi-hunters: one last challenge and a glimpse of verdant green beauty in a starkly austere land. On my way to visit Ozzymandias' skydiving spot I get lost, and end up stumbling upon a sparkling grotto sealed off by the mountains surrounding it. But no - no matter where players Agro-launched themselves to there was no hidden brazier to set light to, or lever to find. Sadly, what at first seemed like an invisible bridge to parts unknown was soon dismissed as wayward collision detection. Pikol's biggest discovery was an entirely finished, textured dam - cut off from the rest of the map and seemingly cut from the game.
It feels like a discovery, not least because Shadow of the Colossus is coolly indifferent as to whether you find this stuff at all.
There are birds flying all over the Forbidden Lands, and it didn't take long for players to realise that Wander could leap and grab them. Not only the pendant, but all the secrets Dark Souls held, pushed me to join this online community focused around the game, and it's probably the most memorable experience I've had in any game. These giant hawks weren't tugged down by Wander's weight when players grabbed them - meaning they'd take players off on a flying, sightseeing tour of the surrounding landscape. On top of all that, you are provided a symbolic "password" code that allows you to save and reload your game in progress!

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