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En poursuivant votre navigation sur ce site, vous acceptez l’utilisation de cookies pour vous proposer des services et offres adaptes a vos centres d’interets. The games will be installed in the museum’s Philip Johnson galleries in March of 2013, so save up your arcade tokens. MoMA’s acquisition seems to answer the question once and for all that video games are indeed art. Video games have been part of our life for decades and they are important examples of a synthesis of design, architecture, and applied art.
This moment marks a big step for the Museum of Modern Art and video games alike, and is just the beginning of a long-awaited, long-deserved integration of games into the history of aesthetics.
Hyperallergic welcomes comments and a lively discussion, but comments are moderated after being posted. Its always nice to see this sort of thing happen, but I feel tempted to point out that while Dwarf Fortress does have an incredibly active and friendly online community built around it, it is not in fact a massively multiplayer online game.
Hyperallergic is a forum for serious, playful and radical thinking about art in the world today. Laisser la plateforme monter tout en haut, au dela de la porte verte, et a la gauche du plafond se trouve un passage cache menant vers une nouvelle porte verte, la prendre.

We have been thinking of them for the collection for some time, it was just a matter of approach, research, and preparation.
As legitimate cultural artifacts, video games will have to be understood, analyzed, and conserved as a Renaissance painting might be.
That would make up a slight percentage of the work pay I lost calling in sick so I could play it. It is as if they are afraid that they will accidentally acquire something that is not art if they are not careful. That said, Dwarf Fortress is a monumental achievement and an excellent game, and to see that it has made this list has made me quite happy. Many arcade games are a “successful synthesis of materials and techniques.” Computer and arcade games can be exceptional examples of design.
Dans cette nouvelle salle, utiliser le bebe Yoshi brillant pour illuminer et detruire les blocs blancs. Antonelli hopes to bring another 40 games into the collection, a who’s-who list of video game history that includes Pong (1972), Space Invaders (1978), Donkey Kong (1981), and Super Mario Bros.
They sure are, but they are also design,” outlining the approach they took to collecting the games.

There is good art and bad art, and what MOMA is trying to do is find the games that were innovative, creative, and have an aesthetic that stands out in the sea of games published each year. Remember back when art had to actually mean something rather than just be pretty or popular to get into major museum collections? I see computer games more like cinema, where the medium’s effects are selectively used to convey an experience that is otherwise difficult to imagine. There are plenty of paintings that are extremely well made that aren’t considered quality art, and vice versa.
I think that by choosing something like flow, they are not challenging any of our expectations.
I’m glad that MOMA is taking this step and glad to see that over time, games will be preserved as art.
Video games should be understood as art on their own terms, and it doesn’t look like MOMA or the Smithsonian will be the ones to do that.

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