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The Secret World - Builds and DecksThe Secret World - AnnouncementsThe Secret World - Player vs. I've only been playing for a short time (currently in Savage Coast), and I'm trying to refine a Blood build (with one resource consumer from Pistols). As we all wait for the patch eexcitedly, i wondered what builds would be Options for dps going onwards. I've been trying to model damage outputs for different builds, but I'm completely stuck when I don't actually know the numbers that I should be using. I realize most of the faction decks are junk and often the names and descriptions make little sense, but I try not to hold any of that against them. So, I'm currently working my alt through City of the Sun God and figured I'd drop my current build here for any advice. Since I received excellent advice for my build, and how to **** Beaumont, I wish to help out my sister. After reading lots of guides this is my first draft for the major roles (Solo, DPS, Tank, Leech).
I've come back to the game a bit after about a 6 month break, I'm just wondering now with Anima shot becoming a 1 second cast is it still worth taking over the likes of anima burst? I've been doing some research on end game healer builds and three builds below caught my attention.
I have almost no experience with tanking and I need help to point out the biggest flaws in this build.
Pen rating is better than crit because 1) pen counteract enemy block on top of adding damage, crit counters nothing.
Unless you've only ever played sandboxes, chances are you're used to wielding just one or two types of weapons in your games because access to others is restricted. Previously, we covered how to improve your DPS build, but we focused mainly on gear and stats, only touching on swapping out abilities.
Having been trained up in the ways of themeparks lately, I had settled into the rut of using only my two initial weapons. During the testing portion of my new DPS build, I moved between a melee focus with my sword and rifle combo to a ranged focus by altering which seven skills I had available on my hotbar (it was mighty effective against Norma, I might add!).
As we already established, unlike most MMOs, TSW doesn't lock you into a single weapon or two. Once you have a build, you can also update it there, something that's really important if you get better equipment, else your old stuff will reslot when you change builds. As mentioned previously, creating a special ranged build helped me to finally get past an encounter that was just impossible to do with my usual one. And you can't overlook the fact that swapping builds gives you immeasurable flexibility, not just in how you approach the mobs but in how you fit into a group.

To me, it's a big bonus that The Secret World gives players the ability to test out different roles on the character they play instead of forcing them to start all over on a powerless new toon. One word of caution: If you are used to playing with only a familiar weapon and skill configuration, don't be surprised if your first few attempts at swapping out are rough.
Walmart seeks to make checking out more convenient rather than compete with Apple, Samsung and Google. People say that you can do elites in 10B and I've seen some people say you can do them in QL9B. I played a little secret world a while ago closer to when it first released but quickly got involved in another game at the time and now I just reinstalled because I wanted to try this again.
Not used to seeing it be concentrated in quite the way you post here, but I do get lag spikes in this game pretty regularly.
I have read that there is a Mod out there that lets you go into PVP in whatever outfit you are wearing in PVE. 2) crit is divided in two stats and would require a greater amount of secondary stats to be as good as pen than we have available 3) It actually make more sense: FF makes your pen rating irrelevant on your strongest attack, and since you have a lot of pen rating, EF is better to use. This time, we're going to zero in on the ability to swap between weapons and abilities on the fly and how it can really enhance your experience. Even better, you don't have to jump through a variety of hoops in order to make use of the variety of weapons.
Don't all the different weapons have their own unique skills that need to be slotted on the hotbar in order to work? This really isn't an isolated case: All throughout The Secret World, there are mobs that won't be very vulnerable to certain setups but can be defeated with others. Imagine this scenario (I am sure you've run across it a time or two): You are all set to head into some dungeon, and suddenly your healer has to leave. It takes time to build up a build repertoire, but you don't have to sacrifice all the work you've already put into your character in order to experiment.
I found that my brain still tried to use certain abilities, and they weren't even a part of the new build!
Feast on a bowlful with MJ and Justin every Monday as they infiltrate The Secret World to bring you the latest word on the streets of Gaia in Chaos Theory.
I'm having a lot of trouble taking down Beaumont in Tier 17 of Dawning of an Endless Night. It is the one game I play where I will literally watch my frame rate go from 60 to 90 to 12 in the space of maybe five or 10 seconds. We assume no responsibility for, and offer no warranties or representations regarding, the accuracy, reliability, completeness or timeliness of any of the content. Whether you decide on your death delivery system based on how cool it looks, playstyle (melee or ranged), or roleplay reasons, you're stuck with it unless you roll another alt.

Yes, they do, so just popping a different weapon in your hand would invalidate your current hotbar setup.
You can keep adding more, too, either with just different skill configurations (like my Norma and regular sword ones) or with completely different weapons and their respective abilities.
Take your time to set up things how you want when you have a block of free time, then when out and about the changes will be fast. My recent move to include fist weapons in my adventuring has hiked up the fun factor by quite a bit. Once, I even had to change back just because the unfamiliarity of the other build was causing me to make too many errors in a very difficult fight.
Game content and materials are trademarks and copyrights of their respective publisher and its licensors. So it's understandable if you settle into a familiar routine of keeping to just two select weapons when playing The Secret World. Besides, using whole new weapons meant spending SP for proficiencies and AP for new abilities, and it wasn't as if I had boatloads to spare yet. But you can change everything -- active skills, passives, weapons, and even accessories -- with the two button clicks. Every toon gets five free builds, and new ones can be purchased in the faction HQ vendors for 100K pax romana.
I really was still brainwashed into thinking I'd just focus on what I had already and become intimately familiar with that and in doing so become a roaring success. However, it was the use of an alternate build that allowed me to finally complete the Rank 6 faction mission. However, if that's the case, then you are missing out on one of the key aspects that make TSW unique. You can also just select "equip" from your template menu to insta-slot those abilities, but you'll have to equip your weapons and talismans by hand. But that's just not really how TSW was designed; if you restrict yourself, you could be missing out on a boatload of fun, not to mention less frustration and headaches when trying to get past particularly difficult spots. I would have never just made a character with this skill (my baby Dragon doesn't count because I never play her!), and since I am not big on playing alts, I would have missed out on a whole peck of fun. I don't think there is a lot you can do about it, though if you look for the forum posts that gave advice on reducing lag during the Golem events, some of those suggestions might just help with lag in general. A tank who wants a break to just pew pew for a while can slot a DPS build, a DPS could decide to flex his or her healing muscles, and so on.

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