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Assume the role of Union and Confederate soldiers fighting behind enemy lines in legendary battles with HISTORY Civil War: Secret Missions.
History Channel Civil War Secret Missions Brand New Factory Sealed Retail Box In Civil War: Secret Missions, history buffs and first person action fans will get the chance to assume the role of Union and Confederate soldiers fighting behind enemy lines in famous Civil War battles.
It's 2012, and according to some interpretations of the ancient Mayan calendar that means we're screwed. Your goal is to disrupt the armies of both the North and the South by any means necessary, including conducting train raids, stealing ironclad ships, stopping enemy supply lines, destroying enemy artillery and more.
It only takes a few seconds, and you will soon have access to all the features of the site. The player's goal is to disrupt the armies of both the North and South by any means necessary, including stopping enemy supply lines, stealing ironclad ships and sabotaging enemy strongholds. Engage in some of the Civil War's most famous battles, such as The Great Train Raid of 1861 and The Fall of Vicksburg as you utilize classic weapons of the era, including the pepperbox revolver and the coffee mill gun. Video games offer no shortage of ideas, from boring ol' nuclear holocaust, to the thrill of a zombie infestation.
In Wasteland a nuclear war between America and the USSR has left much of the world a 'wasteland.' The game takes place in the Southwest United States and you're put in charge of a group of Desert Rangers (what's left of the army) as they are called upon to investigate a series of disturbances in the desert, check up on survivors and recruit new members to the team. One interesting thing about Wasteland was the fact it was a persistent world – gamers were encouraged to copy the game and play from the copied discs as all changes, including a team member's death, were permanent. The poor are forced to live in the upper, polluted levels while the rich enjoy the luxury of pollution free living quarters underground. At some point in the past there was a Euro-American war, and now Australia is controlled by a super computer obsessed with bureaucracy.

We play as Rob Foster, who was brought up by a tribe of bandits in the outback after a helicopter crash killed his parents. One day, security agents from the metropolis Union City come looking for Rob, and take him away. One of the best things about the game was its wicked sense of humour, proving that even if it's the end of the world, at least we can still have a laugh.
The war continues for five years between 2052 and 2077 until somebody decides to wheel out the nuclear weaponry. No-one knows who fired on who first, but in less than two hours most of the world is in ruins and a radioactive wasteland.
Along the way he'll also have to deal with The Master, a super mutant that is determined to destroy humanity by evolving us all into mutants like him because humanity "brought nuclear death to us all" and thinks that to avoid bickering among different creatures "we need one race." Unfortunately, mutants turn out to be sterile, so that wasn't such a great plan after all.
There is no cure, only a drug called Ambrosia, which halts the process but needs to be regularly administered. The result is that only those deemed to be important to the world are allowed access – in reality this means the rich. When the unwashed masses realize they're all going to die, they're understandably not too happy about it. Riots occur worldwide and several terrorist organizations come into being, fighting for the common man by blowing things up and killing rich people. Six rival gangs fight to the death for the chance of being the last gang standing, to claim the prize of being able to ascend to 'nirvana.' The Embryon tribe are the 'orange' gang and each member of the gang has a powerful demon form they can change into, and they must devour their enemies to survive. The Combine decide since they're here they may as well invade and a war rages for all of seven hours before humanity is defeated.

A police state is implemented by the aliens and a suppression field is placed around the planet which effectively makes humanity sterile as long as it's in place.
As thus, people grow older until no children remain, meaning that we will eventually become extinct.
They capture humans to help build up their armies and turn them into super soldiers with orders to quash any humans still fighting.
The Americans and the British finally put aside their differences and work together on a secret weapon that they hope can be used against the Chimera – an alien species called Angels.
However, it turns out that Angels are actually just a different type of Chimera and it all goes horribly wrong. The idea was that far more scientific and cultural progress could be made away from those pesky little things like ethics. This ends in an all-out war, with those who use ADAM going mad and roaming the smouldering remains of Rapture attacking survivors. Probably not exactly what Ayn Rand, whose philosophies the game's dystopian future was based on, had intended. Some people who were working at the nuclear power plant when the second disaster occurred also wander the site, now hideously mutated. To ensure safety while walking around, it's advisable to throw things ahead of you and make sure they land on the ground as expected.

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