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At PAX 2009 this past weekend, Kotaku sat down with Funcom to delve into the secrets behind The Secret World, learning about the societies, cabals, and PVP combat in the upcoming modern-day MMO. Think The X-Files, or perhaps for a more modern point of reference, the television show Fringe.
As mentioned in previous articles, there are three secret societies operating beyond the veil of normalcy in The Secret World.
Your choice of secret society determines your starting location, with the action kicking off at the home base of the Templars, the Illuminati, or the Dragon.
The ranking system also extends to your Cabal, which is The Secret World’s answer to a guild. To gain rank, a Cabal needs to attract top players across all areas of expertise, which leads us directly to the other way to stand out in The Secret World. Funcom plans on tracking every statistic possible in The Secret World and presenting the results in the form of global leaderboards.
Plus, you’ll be able to display your stats on Facebook, and who doesn’t love showing off on Facebook?
The battle for ranking and status finally brings us to the player versus player combat in The Secret World. Our presentation ended with a short clip featuring actual gameplay from The Secret World, created by internal testers at the spur of the moment a week before PAX. Last night, Sexpo Australia handed a staggering $2000 cash prize to the winner of their first ever cosplay competition.
America has had plenty of experience in taking awesome Japanese anime and making terrible adaptations of them.

Snow Corporation is a British artist who, inspired by stuff like Sideshow's efforts, builds and modifies custom action figures. Funcom’s third MMO after Anarchy Online and Age of Conan is a game that takes place in the real world of today, only everything is true. It’s an intriguing concept made even more intriguing by the unconventional way Funcom is going about structuring this world.
Home bases contain the social spaces, vendors, and mentors for each society, so they’ll be an important place to visit as you progress through the game.
The Secret World is a game without levels and experience, so how do you show the rest of the game how good you are?
Each player begins as an initiate; your actions affect your ranking in that secret society.
Since Cabals will need to have top players in order to increase their rank, Funcom expects that the leaderboards will often be used as a recruiting tool, with rival Cabals trying to lure top players to their ranks, increasing the feeling of manipulation and intrigue that permeates the game. Both solo players and Cabals do battle underground in order to control the precious anima, with Cabal coffers slowly filling the longer they possess a node.
Funcom couldn’t say much now, only hinting that there will be consequences on the surface that could lure players down to give PVP battles a try, and that the Battle for Hollow Earth would be a very important aspect of the game. The crowd whooped and cheered -- in fact, the crowd helped to pick the winner by whooping and cheering. Driven out of Europe by the Templar in the 1600’s, the Illuminati operate out of an abandoned warehouse in New York City. They share common goals, but when the dust clears and evil is vanquished, each society wants to come out on top.

A higher ranking might mean access to more powerful items and equipment, or titles that display your rank.
There is an element of strategy to the PVP battles, with players able to construct turrets and defences to aid in the protection of their valuable property. This isn't a cosplay competition like any you've seen before, but it may be just what the community needs.
Evolution, Japan has also borrowed one of our properties, and desecrated it in much the same fashion. There’s also diplomatic strategy to consider, urging Cabals to form alliances and help defend each other from attacks from rival societies or risk being helpless when the enemy reaches their gates. Funcom has been working on the concept for the game for nearly a decade, and the game itself since 2006, and they’re not prepared to nail down a date just yet.
Getting it, controlling it, and keeping it is their goal, and they will achieve it at any cost.
Just rest assured that Funcom won’t stop until The Secret World is perfect, and if their ambitions match the final product, we could be in for something spectacular. There are mystical forces hiding just beyond sight, and if you see something moving out of the corner of your eye, odds are it isn’t just a trick of the light.

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