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By using stories about zombies to deliver survival tactics, federal agencies can entice residents and first responders to improve disaster preparedness.
Typically the work of science fiction, a zombie apocalypse has proven an effective way to engage citizens in disaster preparedness. The plan is extensive, even enjoyable to read, and covers a wide variety of countermeasures and recovery efforts to prepare law enforcement and their communities for realistic but fictitious attacks. The Pentagon document describes a range of zombie types—Pathogenic Zombies, Radiation Zombies, Evil Magic Zombies, Space Zombies, Weaponized Zombies, Symbiant-Induced Zombies, Vegetarian Zombies and Chicken Zombies (the only kind of zombie proven to exist)—each with their own lethal abilities that require specific preparation and response. In an effort to capture the attention of citizens, the CDC designed its own zombie preparedness campaign to coincide with the start of the second season of The Walking Dead, a popular cable television show with a zombie theme. The CDC campaign includes eye-catching posters and educational materials that helped make it the agency’s most popular public health campaign. Some state leaders have picked up on this, urging residents to develop emergency plans for a zombie apocalypse and collect enough survival supplies that could last up to three days. While shrouded in fun, participating in zombie-scenario preparedness drills often results in increased interpersonal communication among residents and better relationships with participating first responders. Just like the instruction that police officers, EMTs and other first responders routinely receive, hands-on emergency training can ensure that local residents of a community can contribute positively to disaster recovery. News brought to you by Envisage Technologies, building software for law enforcement, public safety and the military.
Surviving a zombie apocalypse is hardly a new concept in games, with many of them visiting this idea through action games and shooters. The War Z is best described as an ultra-realistic MMO survival game that places everything in the hands of the players.
Ultra-realism is a major feature of The War Z, as players will need to be aware of their actions at all times. Once players learn the aesthetics of The War Z and its world, the next step is learning to interact with fellow players. After clearing remote areas of zombies, players can opt to build over it to create safe settlements for themselves, their supplies, and their clan of friends.
A town was just across the hill, so Titov showed off the sniper rifle, zooming in on zombies and relieving their heads from their undead bodies. Through my short time with the game, I was told that there would be no player leveling or upgrades. The War Z is an amazingly ambitious title, putting zombie experience fully in the hands of the players. In a related report by The Inquisitr, the Pentagon has prepared for a zombie apocalypse scenario. Hyundai and The Walking Dead have recently teamed up to create the ultimate zombie survival machine. Korean car maker unveiled the Hyundai Veloster Zombie Survival Machine at this year’s San Diego Comic-Con. The Hyundai Veloster Zombie Survival Machine comes with a lot of useful accessories that would come in handy while trying to survive a zombie apocalypse. Defending the back of the car are knife blades, a samurai sword and a baseball bat with spikes.

For protection from the sides, the windows have been lined with barbed wire, the doors have mounted flame throwers and the wheels are fitted with disc cutters to slice the legs of zombies. Each phase of the operation is discussed, from coordinating zombie awareness training for citizens to restoring society once the outbreak has been neutralized by armed forces. Storytelling can be a viable method for engaging with participants and increasing awareness. The movie-inspired online education courses, aimed at middle and high school students, use entertaining stories to teach kids about subjects they might not normally pursue on their own. Many of the items included in the CDC’s zombie survival kit—such as first-aid supplies, medications and copies of important personal documents—are basics that would also be useful in the event of a real disaster. According to Forbes, it cost just $87 for one week of work to produce millions of dollars of free media coverage. The War Z, from Arkos Entertainment Group and Hammerpoint Interactive, takes the zombie game in bold new directions, placing a heavy emphasis on surviving in a desolate sandbox environment for as long as possible. Players have two separate meters, in addition to their normal health meter, to indicate hunger and thirst. He noted that only head shots could kill zombies, so anyone hoping to get by on body shots will be sorely disappointed. There is an experience point system, but it is used as a way to unlock gear, such as larger backpacks, different skills, or new character models. It will be interesting to see whether players can band together against the zombie menace or turn on each other, Mad Max-style. While in Kansas, Governor Sam Brownback has declared the month of October as Zombie Preparedness Month. Using the Hyundai Veloster as a base the team slapped on armor, shotguns, chainsaws and numerous other deadly weapons that would help you survive a zombie apocalypse. The new car was developed by Galpin Auto Sports in collaboration with The Walking Dead, Hyundai and Future US.
At the front of the Veloster are two double-barrel shotguns, sand bags, two chainsaws and a grille made of saw blades. To stop the walking dead from getting in the vehicle, the cabin has been kitted out with metal interior walls and reinforcements.
Centers for Disease Control and Prevention runs successful campaigns with this theme in order to share insights about how to brace for natural disasters. Some may question the government spending resources documenting how to survive a zombie outbreak, but the plans serve as a training template for real-life, large-scale military operations in the event of global emergencies. Surviving a zombie apocalypse requires the same approach that would be helpful in reacting to extreme weather and earthquakes. In keeping with the post-apocalyptic theme, there are no friendly NPC's in the world, whatsoever.
Food and liquid must be consumed throughout the day to fill those gradually-depleting meters.
Player characters that die in Normal mode will not see action again for an indeterminate period, though Titov estimated something close to a full day. However, players must also be wary of troublemakers, because humans can prove just as dangerous as zombies.

Titov recounts a story of one of the game's testers building a gladiator arena around a player spawn point using wooden barricades. Currency can be used to buy supplies, but there are also rare gold coins that can be used for rarer items.
But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Getting residents prepared for emergencies helps trained first responders to become more effective in their own response within a community. It's up to players to clear those areas of the undead before setting up a safe settlement to recreate a semblance of society. When nearing zombie-filled areas, players must be careful not to make too much noise, as the undead will chase down anything they hear.
Characters that die in Hardcore mode meet an unceremonious end, as they will be permanently lost. Players can kill other players at literally any point in the game, regardless of whether they're out in the open or in the hallowed grounds of safe settlements. To make things easier, Titov set the game to daylight before taking me on a tour of the neighboring area.
Unfortunately, we must have made too much noise, because a herd of zombies snuck up behind us and started reaching for our precious brains.
Gold coins are found after disposing of special mutated zombies, who are a rarity in themselves. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it.
Players can put out open calls to parties to complete tasks, like forage a nearby town for supplies or put out bounty hits on specific zombies.
And as soon as players are ready to take up arms, they must compensate for real-world weapon physics, including recoil for assault rifles and controlled breathing for sniper rifles. Players will be able to create up to five characters and they can share items with each other through a global inventory slot. And just as players can assign hits on zombies, they can also likewise assign bounty hits on other players, as well. I quickly ran out of ammo on my sniper rifle (not that it would do much good as such close range, anyway), so I tried to melee with my flashlight.
In exchange, the parties are rewarded with currency or items from the player's own inventory. Of course, to prevent outright trolling of others, each safe settlement has sentries that will attack out-of-control players deliberately attacking humans in those areas.
It's an interesting twist on the MMO formula and one that will hopefully lead to some unique user-generated scenarios.
Titov said running away would prove less useful in the final version of the game, as an endurance system will be fully implemented.

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