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In Darkest of Days, you start out as a solider for the confederate army who is wounded in battle at the Battle of Little Big Horn.
As you might already know this is a straight up First-Person Shooter with a smidgen of role-playing. While traveling through the two main periods of time you’ll need to use the weapons of those specific eras. Unfortunately there are only a limited amount of weapons to choose from and most of the classic weapons feel very similar, especially those from WWI. NewsTrailer Attack: 22nd April 2016 – Seven god mirage 8-bit setsuna ArticleWill Everybody Keep Going to The Rapture of New Story-Games? I'm going to once again depart from our standard format and place the negativity before the praise. Once at the lab, you're greeted with a pair of eyes on a big screen and a guy that sounds like a mobster from an especially bad Stallone movie.
Gameplay, as it begins in the early segments of the American Civil War and World War I gives an impression of a rather bland and inexperienced game design. A few other gripes and nitpicks stem from the controls, at least on the XBox 360 copy I evaluated. The larger problem with some areas of the game, especially in the beginning is a simple lack of direction.
Moments before you are killed, you are swept away by time agents working for the company KronoteK to help defend history against said rival time agents.


You move from point A to point B, shooting everyone in your way except for those who have blue auras around them. During the Civil War you’ll use classic weapons such as the Springfield Musket and the Morgan James Rifle. The futuristic weapons you acquire are fun for about a minute or so but after that they lose their appeal.
The environments are lifeless and bleak, the characters look like they were designed in 2002 and their animations are lifeless.
The production values are severely lacking, but under the hood you can see that the developers really tried. It’s your job as an agent for KronoteK, the defenders of history, to keep history straight against rival time travelers who try to mess everything up. The enemies with blue auras are the people whom you should avoid killing, instead throwing stunning projectiles at them or shooting them in the legs, for if you kill to many you will lose upgrade points after the mission. During WWI you’ll use weapons such as the Broomhandle C96 and the Gewehr 1898 rifle.
You can only kill so many hundreds of soldiers with an automatic shotgun before it gets redundant. This is only the second game produced by 8monkeylabs, hopefully their future games will have a more polish.
Mysteriously the inventor of time travel has gone missing and now the past is all screwed up.


This extra layer of depth in combat helps to enhance the overall experience by making you think before you shoot. Darkest of Days does a great job recreating these weapons, from the way they look to how they act in battle. Most of the environments in World of Warcraft look much better then those in Darkest of Days.
The characters, with the exception of your partner, sound as if they are reading directly from a piece of paper without inflecting any emotion. Obviously, the only way to fix these problems is by traveling back in time yourself and finding the inventor of time travel and rewriting history to the way it was supposed to be. Many of the voices are recycled throughout the game and you will soon be hearing the same sayings over and over again. The way it feels when you shoot it and the animations for the reloading are spot on, not to mention the chances of using a musket in a video game are few and far between. You make think I am being harsh but if you play this game for more then two hours straight, I guarentee you will be getting similair urges. The animation of the soldiers is like watching a bunch of children perform in a puppet show.



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