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Please make sure you understand the terms T1, T2, T3, T4, Rate of fire (ROF), Damage per second (DPS), Damage radius, and Damage before reading this article. The Corsair Missile Launcher fires a cluster of four bombs that each do 200 damage over a small area of effect. The Light Pulse Laser is a fast hitting, accurate and moderately damaging light weapon only used by T1 units.
The Light Pulse Laser is used by the Hunter T1 light assault bot, the Mantis T1 Heavy Assault Bot, the Auto Gun T1 point defense and the Sliver T1 Attack Submarine (when surfaced). The Nano Dart is used by the Siren Class T2 Cruiser and Sky Slammer T1 Mobile Anti-Air Gun.
The Iridium Rocket Pack is used by the Renegade T2 Gunship, the Hoplite T2 Rocket Bot, and the Soul Ripper Experimental Gunship. The Heavy Electron Bolter is usually equipped as a secondary weapon to increase effectiveness against lower tech units.
The Heavy Electron Bolter is used by the Loyalist T3 Siege Assault Bot, the Wagner T2 Amphibious Tank, the Monkeylord Experimental Spiderbot and the Soul Ripper Experimental Gunship. The Disintegrator Pulse Laser is essentially a higher powered version of the Light Pulse Laser and does higher damage, but only fires in short bursts.
The Disintegrator Pulse Laser is used by the Loyalists T3 Siege Assault Bot, Dragon Fly Cybran T2 air transport (where it is reported to have an EMP effect) and Support ACUs. The Cluster Neutron Bomb drops multiple radioactive shells that do medium damage over a wide radius. The Neutron Bomb drops a concentrated version of the cluster neutron bomb that makes a single explosion with a large area of effect and damage. The EMP Flux Warhead is used by the Plan B T3 Strategic Missile Submarine and Liberator T3 strategic missile launcher. The EMP Grenade Launcher is a long range artillery weapon with a large damage radius and high firing randomness. The Loa Tactical Missile is the Cybran's equivalent of the UEF's Long Range Cruise Missiles and Aeon's Serpentine Missile system. The Loa Tactical Missile is used by the Viper T2 Mobile Missile Launcher, the Plan B T3 Strategic Missile Submarine and the TML-4 T2 Tactical Missile Launcher.
The Proton Artillery is used by the Scathis Experimental Mobile Rapid-Fire Artillery and the Disruptor T3 Heavy Artillery Installation.
The Nanite Missile System is a highly specialized anti-aircraft missile system that fires entire volleys of missiles at time to destroy enemy air units quickly and efficiently. The Nano Dart is used by the Sky Slammer T1 Mobile Anti-Air Gun and the Siren Class T2 Cruiser. The Electron Autocannon is used by the Prowler T1 Interceptor, Tracer T1 Anti-Air Turret, Trident Class T1 Frigate, Salem Class T2 Destroyer, Command Class T3 Aircraft Carrier, Galaxy Class T3 Battleship, and Revenant T3 Strategic Bomber.
The Electron Flak is the Cybran standard flak weapon, and deals area damage with some firing randomness. The Electron Flak is used by the Burst Master T2 Anti-Air Flak Artillery, Banger T2 Mobile AA Flak Artillery and Megalith Experimental Megabot. The Kril Torpedo is used by the HARMS T3 Torpedo Ambushing System and is extremely effective at taking down anything in its path. The Proton Cannon is used by the Trident Class T1 Frigate, the Salem Class T2 Destroyer, Siren Class T2 Cruiser, Galaxy Class T3 Battleship and the Megalith Experimental Megabot.
The Meson Torpedo launches a small, low damage Torpedo, and is intended primarily for self-defense against naval threats.
The Meson Torpedo is used by the Wagner T2 Amphibious Tank and the Monkeylord Experimental Spiderbot. The Nanite Torpedo is a powerful, offensive torpedo weapon effective against all naval units.
The Nanite Torpedo is used by the Sliver T1 Attack Submarine, the Salem Class T2 Destroyer, the Galaxy Class T3 Battleship, the Megalith Experimental Megabot, the Plan B T3 Strategic Missile Submarine, the Cormorant T2 Torpedo Bomber, the Scuttle T1 Torpedo Launcher, the Nanite Torpedo Array T2 Torpedo Launcher and the Cybran ACU can be equipped with it. The Anti-Torpedo Flare is used by the Barracuda T2 Submarine Killer, the CI:18 Mermaid T2 Counter-Intelligence Boat, The Brick T3 Armored Assault Bot and the Megalith Experimental Megabot. The Zapper Anti Missile is a powerful tactical missile defense because of its ability to consistently shoot down missiles.

The Zapper Anti Missile is used by the Zapper T2 Tactical Missile Defense, the Siren Class T2 Cruiser, the Command Class T3 Aircraft Carrier, and the Galaxy Class T3 Battleship.
The Brackman Hack Peg Launcher is a Megalith mounted weapon used only once during the Forged Alliance campaign, when Brackman destroys the QAI structure. The Brackman Hack Peg Launcher is used only by a specially modified Megalith Experimental Megabot in the 5th Forged Alliance mission.
EMPs (an abbreviation for Electro Magnetic Pulse) will short-circuit units and temporarily disable them. MenagesEntreprises Marches Biens de consommation Biens de production Biens intermediaires Flux reels Flux monetaires travail Salaires Biens et services de consommation Consommation finale Biens et services produits Conso. MenagesEntreprises Marches Biens de consommation Biens de production Biens intermediaires Flux monetaires Salaires Consommation finale Produit des ventes = CF Conso. Menages et entreprises menagesentreprises Consommation finale Biens et services de consommation Facteurs de production Revenus des facteurs Flux monetaires. Representation simplifiee dune economie nationale : le circuit economique Nous representerons les flux monetaires par Nous allons decouvrir les relations. PRODUCTION REVENUSDEPENSE Le circuit economique MENAGES (hors entreprises individuelles) ENTREPRISES Travail Remuneration du capital (dividendes) Remuneration. Le circuit economique et sa representation dans la Comptabilite Nationale J.Guitard Lycee F.
ULYSSE GAME LOGICIEL DE SIMULATION DE CIRCUITS ECONOMIQUES Conception economique et mathematique du logiciel: Jules GAZON, professeur a l Universite de. Analyse macro-economique : analyse systemique des grandes fonctions economiques et de leurs interdependances qui relient les agents economiques entre eux. Production _ Consommations intermediaires = VA _ Salaires et charges sociales (ce que lentreprise verse a la Securite sociale) _ Impots lies a la production. La repartition de la valeur ajoutee Voici la production dune entreprise, cest-a-dire la mesure de son activite, au cours dune annee par exemple. Introduction a la macroeconomie COPYRIGHT- Ecole des Hautes Etudes Commerciales Decembre 1997. LA COMPTABILITE NATIONALE PLAN 1 – Comptabilite nationale et circuit economique 2 – Les agents de la comptabilite nationale 3 – Le classement des operations. Societes (non financieres) SNF PUBLIQUES SNF privees nationales SNF sous controle etranger Fonction economique PRODUIRE des biens et services marchands. Les fonctions de l’economie PRODUCTION CONSOMMATIONEpargne Partage et Redistribution des revenus des menages. Tous les biens et services disponibles sont utilises produits sur place produits ailleurs detruits variation des stocks detruits a plus long terme utilises.
Their direct fire weapons are usually laser based, with a high accuracy and a very low firing arc. It has extremely high muzzle velocity and ROF and is very effective against fast-moving T1 and T2 units, but less effective against T3 and experimental units. This weapon is powerful and versatile, capable of defeating both small and fast units as well as larger tougher ones with comparable success. It is excellent againist T1-T2 units and decent against T3 as its quick rate of fire helps prevent overkill.
The Heavy Microwave Laser is a terrifyingly powerful weapon that draws energy in order to fire and fires a continuous beam that can sweep across targets.
Of the four faction's T1 bomber bombs, it is the one that deals the highest amount of area damage due to shells that spread out from the point of impact. As it has the highest damage radius and lowest damage, it is most suitable for attacking clusters of unshielded structures or units as opposed to penetrating shields. Not only does it do massive damage, but it releases an EMP blast that immobilizes anything that is within the blast radius. Despite only being available on a T1 unit, its ability to freeze enemy units makes it useful even against T3 units. It's performance is fairly similar to the UEF missiles with one exception: if hit with TMD it will split into 4 smaller missiles rather than being destroyed outright, making it vastly superior to its factional equivalents. The Electron Autocannon provides significant AA ability capable of taking down T1 and T2 units consistently.

It's highly effective at taking out groups of tech 1 and tech 2 units, but works poorly against high speed units and is only mediocre against air experimental units. Units with this weapon are not effective at attacking naval units or defenses and should not be thrust into such a role.
It has a high DPS and a low ROF in contrast to Cybran's Meson Torpedo, which is used only for self-defense on certain units. The Brick Heavy Assault Bot is also equipped with this weapon, but this version has extremely low DPS, more like the Meson Torpedo.
They are the only ones that have mobile stealth generators, and having both a land and naval variant.
This is usually only a secondary (but nonetheless useful) effect of the unit's weapon or its death. Vous en avez entendu parler … Le taux de croissance La consommation des menages L’investissement des entreprises. 1 Les grands equilibres de la comptabilite nationale 1- L’equilibre emplois – ressources Pour chaque.
Revenus primaires Revenu du capital verses a leur proprietaire Loyers Interets Dividendes Revenu mixte. Their indirect fire weapons lose accuracy in favor of damage radius, making them perfect for indiscriminate destruction.
The particle beam's low firing arc means it will often collide with the ground, missing its target. It is effective against units of all tech levels, and a great weapon for destroying buildings and big armies. It is characteristically very powerful with an extremely high DPS; 12,000 in Vanilla SupCom, and 4,000 in Forged Alliance. This prevents them from possible escaping and allowing you to pick off the occasional survivor. It is most suited to firing at clusters of oncoming units or unshielded bases, and cannot effectively hit a single target.
The Proton cannon possesses a very high ROF, above-average DPS, average damage radius, and low firing randomness.
The Cybran Armoured Commander Unit also has the option to mount a cloaking generator, which renders it invisible to radar AND line of sight, making it nearly invincible. However, they cannot affect command units or experimentals except when delivered as part of a death effect such as that of the Loyalist.
It is extremely potent against air units, but against land, it's not that great, and loses the ability to track their target.
This is because of Forged Alliance's cheap experimental concept, allowing the Monkeylord to be brought up much quicker, costing only 16,000 mass, but far less capable of damage.
It can also be switched to fire at land units, but it's tracking ability is disabled, and it has a large firing randomness.
The Trident Class T1 Frigate mounts a lighter, multi-purpose one and both the Salem Class and Siren Class mount medium, multi-purpose proton cannons, while the Galaxy Class mounts 2 heavy ones with land bombardment in mind. This, combined with the microwave laser upgrade, makes the Cybran ACU a terrorizing entity on the battlefield, but keep in mind stealth and cloaking are broken by Omni Sensors. Spy planes, other ACUs and SCUs, T3 Radar stations, and the Galactic Colossus are equipped with Omni Sensors.
Unprotected ACUs can quickly be destroyed in either game after short exposure to the weapon. Always make sure you know which units you know have Omni Sensors, or you could be making your ACU a Suicide Bomber.

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