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I still don't know a lot about this game but it looks like it's going to be very pretty and you get to blow a lot of stuff up. I’ve been playing a bit of Sins of a Solar Empire again and boy oh boy, is it a damn fine game.
Although I’m sure a few indie MMORTS’ exist I’ve never seen a mainstream one before, maybe because they’re not the easiest of things to design and development or maybe just because no one’s ever bothered to try.
My idea for a space MMORTS would follow the classical premise of colonising planets, mining minerals and resources, constructing ships and buildings, leveling your fleet through combat, trading and manufacturing (now with real players) and researching new technologies either through buying them directly, mission rewards or perhaps time a la skills in EVE Online.
Perhaps a solution to the issue would be to use instancing on the majority of planets and allow multiple colonies and installations on each yet, and here’s the key, only produce resources and be attackable when the player is actually online. I love EVE’s sandbox model and I think it’s a principle that would go down well in a space MMORTS. Combat would be a big focus of the game and it would be a lot more intricate than in something like EVE. A strong player driven economy would be fantastic to have as well although it looks like it would be a challenge to integrate that into the RTS gameplay as, essentially, everyone harvests their own resources and creates their own ships and buildings. I myself have been searching far and wide for a peristent MMORTS so far all I’ve found is a lot of pay2play or bad games. I’ve played a few MMORTSs for a while, I tried Ballerium which seemed to offer what I wanted but to no avail. Haven & Hearth being an RPG has the right idea for a fantasy MMORTS, a huge world were people can build bases even when offline, make more advanced goods only available on certain places and create player trade.
Now a sci-fi game would be a bit trickier, but workable through the same mechanics, with some tweaking.


Because it’s so boring at the start you go watch paint dry as a more viable entertainment choice? It would certainly require a lot more innovative thinking and approaches to design to get it to work but I reckon it would be possible.
I cannot help, but what I like about Sins of a Solar Empire (played till Entrenchment, never tried the Diplomacy expansion) does not work well in online mode and doubt it would be fun in a MMO RTS mode. They would have to invent a mechanic to determine a winner or in the end there will be 1-2 huge empires and all others crushed, your empire and you dead and all that.
Why not just play a classic RTS if you want to control the economy and all fleets and whatever – and play EVE if you want to be a little cog in a bigger picture.
Caveat: I have no way to test the game myself, I just found it prowling the web a month or two ago and bookmarked it. A blog about MMORPGs, such as World of Warcraft, Everquest and EVE Online, and the occasional other random bits of geekery. Everquest 2 Extended - A Deceptive Rip-Off - 219 commentsZombie MMORPG - 181 commentsIs It OK To Play A Character Of The Opposite Sex? I suppose in many ways EVE Online is the closest thing to a Triple-A RTS MMO we have and I reckon that by looking it to for inspiration, along with traditional RTS’, it would be possible to design a really exciting (and long lived) MMORTS. The big stumbling block for going MMO though would be how to deal with what happens when a player goes offline – do their buildings and colonies still exist?
This way players can actively defend their areas from NPCs (and potentially other gamers) and can’t sit offline for three weeks to accrue lots of cash.
Different planets could provide different materials and bonuses and suitability for facilities which would mean the safer ‘inner rim’ planets would be perfect for newbies but in order to acquire better resources or build more advanced facilities for more advanced ships, the player would have to venture further out and colonise more dangerous sectors.


Each player would be controlling their own fleet(s) of several dozens of ships of their choosing, combing into gigantic armadas with other players and, just like in any good RTS, we’d have to micro-manage the combat and decide on how to best use and co-ordinate ships and their abilities in complex attack strategies.There would also be your usual mix of races with their own bonuses, ship designs and technologies to spice things up. Publishers are timid enough about trying new things in traditional MMOs let alone giving a completely new genre a punt! I’m a regular Wc3 player (still!) and some of the maps on there are 6v6, hell even 12man FFA (this is custom made ones, not the vanilla) and they work really well imo. All could I say is that if people still play EVE and never stop, why couldn’t it be the same for a MMORTS? I like the fact it can be played through browsers too… maybe something for my lunchbreaks at work?
Although MMORPGs are my favourite gaming genre, RTS’ are up near the top of my list too and recently I’ve been pondering what would happen if they both were to combine and produce some sort of crazy mutated MMORTS offspring. If research was time based the same thing could apply too so that it only progresses when a player is actually online (the threat of random NPC pirate attacks enough to ward off going AFK for long stretches at a time). Guilds could operate in a similar fashion to EVE’s corporations and maybe their facilities wouldn’t be instanced and always exist, giving an incentive for guild vs guild warfare over domination of areas of space.
The addiction subsided somewhat until I went to college where dramatic decreases in my GPA could be traced to the release of X:Com and Doom.



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