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Real Time Strategy seems to be a strange genre, we have Company of Heroes 2 just being released, and too many indie titles to shake a stick at. Sins of a Solar Empire: Rebellion, is the last in the series of large scale space strategy games. So you have peace in the galaxy, everyone happy, then aliens that haven’t been around for a while start to attack you. Rebellion comes with many changes to the series, the factions are a new addition, but of the three races the factions are the same, are you a loyalist and with your race, or a rebel and help the other races.
One big addition is Tutorials, now I’m not sure if the original game did or did not have tutorials, but I don’t know, this one feels like a strange addition to the Key Features list, surely a tutorial in a strategy game as complicated as Sins should be mandatory. Each of the different races has a very different play style, and then again they are split between the Loyalist and Rebels. Now alliances with AI can be very fickle, anyone who has ever played a Total War game or Civilization knows how quickly your former comrade in arms will turn on you for a hurtful sum of gold coins. This game hits a lot of the right marks for a RTS, and doesn’t really drop the ball in anyone area in particular. So I downloaded after a painstkingly 24 hours (Rapid share in all) and then it doesnt work. Ok, ive been trying to make this work for awhile now, and ill admit it, im an amatuer with this cracked games shit.
Sins of a Solar Empire: Rebellion-New Frontiers Edition combines the main Rebellion title with the Forbidden Worlds DLC, and an ambitious entry to both the series as well as the real time strategy genre in general. As this was my first time playing Sins of a Solar Empire, I found it in my best interest to actually pay attention to what tutorials were offered.
We also have a new class of warship, the Titan, if you need some help in a desperate fight, you will send in one of these to mop it up, when used alongside the new Corvette class as well, very fast attack ships. That being said the tutorial is very in-depth and allows you to practise most of the games core mechanics before jumping into the fray.
Each one has a complete roster of unique ships to use, and most daunting is the tech trees. It seems that the AI here has been tweaked with some form of loyalty, my alliances very rarely broke down, well unless I directed an attack at one, of course this is only good in a free for all. You can have access to a bounty board where you can place your gold to choose which of your fellow opponents you want hassled by pirates, the player with the highest bounty will periodically be attacked by a group of pirates, randomly attacking one of your planets and for early game can be a massive hindrance, as they come with some serious fire power.


It hits the nail on the head, managing massive multiplayer LAN and Online, smooth gameplay that has been improved in this sequel. A stand-alone release that also contains all of the previous Solar Empire content, Sins of a Solar Empire: Rebellion serves as both a sequel and a reinvention of the acclaimed 4X space strategy game.
Being unemployed for 5 years and not being able to buy games (I used to buy games all the time because I like to collect them), I found your site quite a few years ago and I was able to play some games and keep my sanity spending my (miserable unemployed and poor) time. I downloaded it, and I copied the crack into the install directory, but the game does not work.
But i need some help, Ive downloaded the torrent and everything, but the step of copying the crack (I have it here in my WinRAR) to the …Install directory???? You are not tasked with monitoring one mere battlefield, but your goal is to manage fleets upon fleets of ships throughout space, managing both time and resources as you strive to bring your empire to full glory. In most games, tutorials are the most basic of hand holding but in Sins the tutorials are actually quite useful for someone new to the series! From the capital ship, to the differences between frigates and cruisers as well as how gravity wells and phase lines work into the gameplay they did a very good job of getting the basics down in an easy to understand manner. Basic Logistics teaches you everything you need to know about keeping your fleets well funded, and the different means to go about it. There are four advanced training modes that cover interface, more logistics, defense setups, and diplomacy.
I could never understand why, however there was the small part that StarDock (yes, the company who made all those themes for Windows XP) owned and released it on their own Digital Distribution service, when most people were finally accepting Steam for what it is.
For those who read my Star Drive review, you’re going to notice a lot of similar themes in this review, apart from space bears, which I’m sorry, Sins is lacking in.
You also have the usual nice things such as new graphics, keeping it looking nice, even when zooming into individual ships. With the closest game to this being StarDrive, if you’re a fan of the space genre and RTS, you have to try this game.
If it wasn’t for you, I might have imigrated to alaska or grab a gun and start shooting corrupted goverment people. So I’m supporting her and our two kids until she finishes school in dreams of running her own daycare.
Space, the word we use to describe both the night sky and the furthest reaches of not just our galaxy, but our very universe.


Even if this were to be your first real time strategy game, they explanations they give are clear cut enough to keep you in-the-know so that you are at the very least prepared to jump into real action if you'd like.
From mining asteroids to managing colonies, everything goes hand in hand and one slip up could lead to not only a setback, but possibly failure. All of which are stellar, though personally in the actual game I found diplomacy to be slightly useless.
Needless to say, Sins does not stand on its story telling abilities, but having no Story mode at all it can be forgiven.
Those who like to play the game research style will jump to the end of the tree pretty fast, upgrading your units, or accessing new buildings and ships later on. There is no point to build any other unit in the game but carriers because it’s the only thing that has a remote chance of killing said Titans and so all those units available in the game for us to build and have a variaty of gameplay are obsolete. The unexplained uncertainties that have driven scholars and paupers alike to madness as they try to comprehend are both time, and space. Or will you fail, and your failures serve as an example to the generals who will rise in your stead?
As with the first tutorial, this one teaches you everything you need to know about the non-combat side of things in an easy to comprehend manner.
If you still feel like you need more training, the other four modes are worth going through for once. You have skirmish and multi player and that’s it, of course saying that, one match can easily go on for days at a time. For your skirmishes you can choose between small, medium and large maps, the largest having over 120 different planets, which can take at least a month to complete, the smallest having 4 maps, of course this can be finished within the hour. If you have enough people willing to complete a whole match, there is no other RTS that allows 10 player matches, 5v5.
There is no other game I have played that comes close to the scale and cooperation needed to successfully win a match in this mode. Of course nothing comes close to the dedication needed to actually face the TIME needed to finish it either.



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