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If you are thinking about installing a solar energy system to have power in a blackout, there are some facts you need to consider.
In the event of a power outage, basic habits such as charging a cell phone or powering a small fan or space heater become essential. During a power outage, the power utility sends out repair crews to find and fix the points of failure. We have been using SMA inverters for a long time—they are great products with high reliability.
These new inverters address both of the technical and safety issues by creating a small, independent circuit entirely disconnected from the grid.
The SMA inverters represent a convenient compromise between many solar owner’s desires for backup power and their reluctance to make the large upfront investment in a full battery backup solution. The ability to generate and use a limited amount of clean solar power during a blackout adds to the other advantages of going solar.
With a grid connection and net-metering rules, your solar power system can generate clean energy and share it with the grid. Solar energy systems are safe, reliable, and durable—the panels are warranted for 25 years. If we had those services, we know from experience that we could exist for weeks at a time with no electrical service from the utility company.
In regards to whether or not you need to isolate your solar system when electrical wiring repairs are being done: your electrician would probably know this, but they would want to shut off the inverter, which effectively shuts off your system so it is safe to do the electrical work.
First and foremost, I have to clarify exactly what the expansion encompasses, since Colossal Order has created a bit of confusion on this topic. While I applaud Colossal Order for the good will they foster by being willing to give away new functionality for free, this does kind of put players of the vanilla game in a strange situation.
I did complain somewhat about the lack of a day-night cycle in the base game, but the implementation that Colossal Order gave us is a bit uncomfortable and awkward.
To make matters worse, a lot of public services don't even seem to be affected much by the day and night cycle.
Electricity and public transportation (depending on city layout) are moderately affected at night. Leisure districts provide nighttime entertainment, and can easily suffer from traffic congestion. To help offset traffic congestion, the expansion provides new taxi cab services that you can build.
Tourist districts are active both during the day and at night, and there's a number of new entertainment buildings that you can plop to attract tourist. Managing traffic to and within the new commercial districts is another big focus of the expansion. While you can build a massive metropolis, these new leisure, tourism, and transit options also allow you to make smaller, more focused resort towns. Even though well-educated workers are required for tourist buildings, universities don't unlock until later. There's some problems with the timing of the unlocks for the new content that will cause you to have to wait a little longer than you might like to create that little tourist town. If building a giant megalopolis is still your cup of tea, then the expansion also has some new service buildings for you to play around with. The actual amount of content offered by the expansion feels a bit limited, especially when you consider that the day-night cycle and other core features were patched into the base game for free. I felt like I had to go out of my way to add the new leisure areas and infrastructure to my city, since the game provides no pressing need to make it. It's really hard for me to come up with any kind of score for this game, since it's built on Skylines exceptional groundwork and doesn't play substantially differently. A premium blackout roller shade that is certified by the GREENGUARD Environmental Institute, protecting human health by improving indoor air quality and reducing chemical exposure.
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Shipping time once out of production is 1 to 5 business days depending on the location of the ship-to address. There are many advantages to installing a grid-connected solar energy system, but having full power to your home or business during a blackout is not one of them. The electronics that control a solar electric system constantly adjust voltage and current in order to keep the panels operating at their most efficient and powerful operating point through a range of varying sunlight conditions. So, even if you disregard the need for efficiency, connecting this variable resource directly to your home’s electrical system would cause your lights to blink, damage your refrigerator, and wreak havoc on your computers and television. The linemen and women can be jeopardized if there is a local power generator (like a solar array) leaking power onto the grid lines. The biggest “for” argument is that, with battery backup, your home or business can be powered during a blackout. These new inverters feature a secure power supply (SPS) that can connect to an external socket outlet and provide up to 1,500W of daytime power—when the sun is shining and the array is generating sufficient power—in the event of a grid outage. The inverter controls the solar panel electrical output as an alternative to sending out variable power levels. Solar panels and installation involve high initial expenses, but this cost is soon offset by savings on energy bills.
With fossil fuel costs and utility rates predicted to rise, solar can be a good way to lock in long-term savings now.

Assuming your home is grid-tied (meaning you feed energy to the grid and draw when your demands exceed your solar output), if there is a black-out, your system will automatically shut down.
If you (or your electrician) still have questions or you ever consider expanding your system, please give us a call! They launched a free update for the base Cities: Skylines game in parallel with the release of the After Dark expansion.
You get some of the new features, but not any of the ploppable buildings or city policy options that make them work. It was always a little bit weird to watch a single citizen spend a whole month stuck in their morning commute to work. In fact, aside from my solar panels shutting down, I haven't noticed any major difference between the operation of other public services after the sun goes down.
Transit only matters for services and lines that specialize in transporting citizens to work (which are more active during the day) or lines that specialize in transporting citizens to leisure districts (which are more active at night). In addition to defining different industrial zones with different specializations, you can now define commercial zones as specializing in either tourism (hotels) or leisure (nightclubs). Most of these are beach properties like the marina and restaurant on the pier, but there's also a riding stable, zoo, and so on.
The tourist zones become unlocked at the 4,800 population milestone, but many (if not all) of the zoned tourism buildings require at least one highly-educated worker. In addition to the new road types to help manage traffic and public transit, there's also some buildings geared more specifically to larger cities. So if you bought the expansion, you are literally only paying for the new buildings and infrastructure.
In all honesty, the base game is pretty cheap as is, and paying a full $45 for Skylines and After Dark is still a great bargain! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. The fabric of these roller shades blocks incoming light from passing through it and does not provide a view like a typical solar shade.
Even homes with solar may lose power in the event of a grid outage if their system does not include some form of energy storage. To do this, the system needs to be able to produce quantities of power that are not dependent on how much your house is actually using at the time.
Therefore, utility rules mandate that in the event of a power outage, solar arrays must automatically shut down. The biggest “against” of battery storage is the cost, which can double the cost of your clean energy system. This gives customers confidence that they can get a small supply of electricity from their solar inverter even when the grid is out and other solar PV systems are down. You do not need to do anything, as your system would have been installed with an automatic disconnect that shuts your system down for you when the grid goes down. It was the first game to really capture the magic of the classic SimCity games and make them work in full 3-D, and managed to achieve the goal of abstract population agency that the SimCity reboot failed so horribly at. This update included some of the core feature upgrades that the expansion's content depended on.
The developers apparently didn't want to slow down the game-day either, since that would probably upset many elements of the game's economic and agent systems.
I had to go out of my way to delete all my police stations just so that I could get enough crime to unlock the courthouse. If you just have general-purpose transit lines running circuits around the city, then those won't require any budget adjustments either.
Leisure districts give your citizens a new place to go and have fun after dark besides just shopping, and it can create a lot of traffic bottlenecks, as everybody in the city might try driving downtown to the nightclubs at the same time. The new bus station provides a more convenient place for citizens to change to new routes, which makes a large bus network more efficient.
Fortunately, all the new features build upon mechanics and systems that were already in the game, and so the expansion doesn't really change the way that the game was played. I also still had no trouble making money, and rarely had any need to micromanage my budget or tax rates.
I certainly don't regret buying the expansion, and I'm getting more than my money's worth on Cities: Skylines thanks to the excellent groundwork that the core game is built on. I also talk about my other interests, like football, science and technology, movies, and so on. With the NCAA football series dead due to the revocation of the license, Madden is all we have.
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In a grid-connected system, that excess power is put back onto the grid for others to use, and your utility credits you on your bill for that power. Solar systems have detectors that sense whether power is coming across the grid, and whenever grid power is down, they automatically shut down too, to protect utility workers. Batteries also compromise the “clean energy” aspect of solar—they are toxic and very costly to discard when no longer useful. The bottom line is, with new technology, grid-connected solar can deliver a limited amount of electricity to your home or business during a power outage. The reason this is necessary is so that your system is not feeding live power onto the grid when people may be working on the lines.

Solar didn't pollute, wasn't dependent on depleting resources, and money was easy enough to make that the cost wasn't a big enough deterrent to using solar.
So instead, your cities get about a month-and-a-half of day, followed by about a month-and-a-half of night.
But now I'm also watching the sun rise and set every few months, and people going about their daily routine over the course of weeks or months, and tax revenue flowing in every day, and all of it seems completely disjoint from each other.
Crime doesn't seem to be any more prevalent at night, and so the new prison building doesn't feel particularly useful or necessary. You can plop beach buildings near the coast, but you won't see people swimming, surfing, fishing, or sunbathing along your coasts. These give you more control over the flow of traffic in your city, and it lets you create more reliable public transit networks that don't get shut down by traffic jams.
I see fairly regular use from them, and people will travel much greater distances on bicycle. Unfortunately, since most buildings, services, and region unlocks are locked behind population thresholds, you'll still need to grow your city to a certain size before you unlock all the basic infrastructure, districts, and policies that you'll need to create even a small resort town.
The universities that are required in order to create highly-educated workers don't unlock until the next milestone, which is over 7,000. The comfortable learning curve is still in place, and building and zoning is all still as easy as ever.
After Dark just takes the Cities: Skylines canvas, and offers the player a few more colors to optionally paint with. Batteries have a relatively short life, compared to other solar system components; they are also very heavy and bulky, and require a lot of maintenance to perform at their best. It didn't have as much content as you might expect from a game coming from a larger publisher (like EA), and there were certain elements of its abstraction that felt a little shallow or weird. If you have Cities: Skylines, then you get these features as a free patch, and have probably been playing with them for months.
In some ways, it takes the core game that felt very complete on its own, and suddenly makes it feel incomplete in subtle ways. Discounting solar plants going offline, I haven't noticed much increase demand for electricity to power all the lights at night.
And if you do plop it, it's practically a panacea that makes all your crime troubles simply vanish. Beaches have never really worked very well in any city-builder games, and I'm sad to say that I don't feel that Skylines: After Dark quite nails it either. It is a shame that you have to chose between having those nicely tree-lined roads and roads with bike or bus lanes. So you can create a tourism district and zone commercial buildings for tourists, but they'll just keep going out of business and rebuilding until you get that university to churn out some graduates. The new cargo hub really helped one of my cities with its freight traffic problems by providing a way for industrial goods to transfer directly from trains to cargo ships and vice versa. Also, due to the characteristics of some shade materials, some shades tend to track to one side or the other. The game's first expansion, After Dark, tries to address these limitations, but it doesn't really succeed.
This can lead to your entire city going into a blackout as soon as you boot up your save file. It seems like it should be trivial enough (for the divided avenues at least) to keep the trees in the middle when adding bus lanes.
If you have really long lines at your bus stops, just build some bicycle paths leading from homes to shops or businesses. If that bothers you, you can always just enable the option to unlock everything from the start (it's under the mod menu). Suddenly, not only is solar non-optimal, but it's practically useless since it doesn't work for half the game.
I've seen some citizens go back and forth between home and a near-by job several times during the day-time, then spend the whole night out at a restaurant or nightclub; and other citizens can spend the entire daytime commuting to and from work only to spend most of the night sitting in the office.
So a lot of the options for changing the budget of services during the night seems moot because there's no apparent increase or decrease in the demand for said services.
A bunch of the people who would otherwise have waited weeks for a bus to take them around the corner will now ride their bike instead!
You'll still have to meet the special criteria for unlocking the unique buildings and monuments though (something that I'm still working on), and some of these (like having a crime rate over 50%) still feel insanely difficult and require you to go out of your way to complete them.
And this isn't something that you can fix by just increasing solar power funding or building more plants; the power output drops to zero! They start their cycles at staggered times during the day; thus, sparing us from the annoying pathfinding and gridlock issues that plagued SimCity (2013). The backside of the fabric will be visible on the roll.Reverse RollFabric rolls off the front of the shade, similar to a waterfall, covering and hiding the roller tube.
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