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The mysterious event that has animated the dead has also given them an unhealthy hunger for your brains! The second part of the game brings your fears to light as the zombies start heading towards your house, tearing down your barricades and creeping in. All players take it in turn to fill up their houses by picking items that they think they will need in order to survive. The turn order goes through with players able to build barricades, combating zombies and sending people in to town to pick up supplies, if they wish.
The best part about combating zombies is the picture of the zombie on the underside of the box lid. At the start of the game, after all items have been picked, they are put into the grid of the house. I could go on about the lack of rules but all in all, looking at the game from the set up looks great.
I have taken it upon myself to rewrite the rule book for this game so I can get it back out on board game nights instead of collecting dust in the cupboard.
This game was a very hard sell to my game group after the first set-up and the first play through left us referring to the rule book way too many times. DoubleBear ProductionsĀ  has released a bunch of new screenshots for their Zombie Survival RPG Dead State, ahead of its expected Alpha build demo next week at PAX (30 August to 2 September).
The turn-based RPG boasts of a character creation system, non-linear levels, tons of loot, morale system, shelter management and base-building mechanics, as well as reactive dialogue with choices that have consequences leading to multiple outcomes.
Each player selects items to place in their house, including weapons, lumber, gas, first aid, etc.
You may have a chance to make it to town for some additional supplies, hopefully avoiding the zombies there, leaving your family to defend against the walking dead. The first player rolls the dice and which ever number it lands on, zombies enter all yard tiles on that number, on EVERY player’s yard. Selling you a game with the main aim being combat and not state the majority of the rules about combat perplexes me to no end.

There should be a great deal of fun about it, however, I would say only 30% of the rules are explained in the rule book, and not a great deal of that percentage is for when you are in combat. When i saw the pieces and started to pop out the pieces included with the game, my excitement was off the charts! Now we’re holed up in our suburban houses and need to hunker down and hold off the encroaching zombie hordes. The images below give us a pretty good idea of what the map display as well as inventory is going to look like, while also showing how players can assign various tasks to characters after checking out assignments on the job board. The PC version of the game is currently on track for a December 2013 release, though the developers have not ruled out other platforms completely. The great part about setting up is the mass choice of items that you can put into your house.
If you have more people in your house, you’ll need more food and water, thus more weapons (if you want) and items to be able to supply your people. However, once i started to read the rule book that all went out the window, and in came frustration. You have better clarification predicting weather for the next month than getting your head around the rules that Twilight Creations supply with this game.
It tells you briefly the details of the rule but it left me and the other players wondering whether it means one thing or another.
So if you were to purchase this or play the game, be prepared to make your own rules a lot of the time. The instructions for this game are atrocious, like the worst i’ve ever seen in a game. You can finish filling up the house being satisfied with your picks or wondering whether you’ve made the wrong choice on one or two things.
You essentially pick a person and weapon, pick a zombie and roll the appropriate amount of dice. It essentially stops the flow of the game play whilst you make house rules and because they’re so many, it can be very frustrating from the outset.

The first game i played two of my friends got into an argument over one of the rules which is not addressed well and were legitimately angry. When purchasing any of these titles you know what you’re getting but Zombie Survival was a huge let down for me in the production area.
There is no movement spaces, and the rules dictate that if you are more that one space away from it, you get -1 die.
The second time i played me and my girlfriend got into a fight, about something in the game which we interpreted differently.
Not the best looking components and the tiny zombies… well just nitpicking I suppose.
With no movement in the house, a player’s person might be in the centre of the house to combat a zombie. The terrible thing about the rule book is that it bogs down an ambitious game that is not bad. The game breaks down into 2 parts, preparing for the zombie apocalypse and then trying to outlast your neighbors. The rulebook has slight inklings of this, but it left my head hurting and wondering what the heck I do.
There is also problems with barricaded doors and windows and the problems that comes with that for combat.
When preparing for the apocalypse the players pick from items they must be able to fit into their house items range from weapons, flashlights, food, survivors, cars, generators and more.

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