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We received this email from Aqila (no further details were given) about a pretty detailed zombie survival plan. Well first, I would try to get as much food and water I could find and put it in tuperware indise gallon sized bags, to keep me from smelling like food on my journey. Not having to sleep and being in a cracked out state of mind in a survival situation sounds pretty advantageous to me.
The night haven has to be a room with one entrance, solid walls, preferably no windows, and enough space for the group. Our retreat would be planned well before hand; most of our food would be within easy reaching grab from those sleeping, and all we needed was food, as other commodities were easy to find at new locations.
Sounds like a well thought out plan, but what happens if you have to survive for more than a month? Zpocalypse: Survival is an isometric sandbox rogue-lite strategic survival game based on the popular Zpocalypse board games where you manage a group of survivors in a post-nuclear zombie apocalypse. Character movement is controlled through a Diablo-Style point & click system, your job is to help a group of survivors attempt to eke out an existence and build a place for themselves in a brutal world. The idea of having to survive in a post-apocalyptic zombified nightmare should appall just about everyone, but these days it seems quite fashionable to speculate out loud what would happen if one were indeed placed in such a situation. Lifeless also allows for leveling up of one’s character through skill points, which can be spent on a number of currently unknown traits. Being an MMO, Lifeless does not have a monthly subscription fee; instead, Rigid Soft have chosen to sustain their servers and ongoing development through microtransactions, allowing players to use real world money to purchase basic materials and weapon skins. The Early Access Alpha can now be purchased from their website, with two versions available: a $25 basic version and a $40 Deluxe Edition which contains in-game currency, some exclusive cosmetic items, and early access to new maps. Kerwin has been a gamer for almost as long as he's been alive, ever since he received a Sega Mega Drive in 1989. Zombies are everywhere, you’re low on supplies and you’re traveling with people even more destitute than you. Eventually, we would be rescued, as humans will always be able to defeat zombies with the combination of Intelligence and technology, and rescue would probably be within a month at most. Also, nothing can prepare you for what it would be like having to survive with strangers who would all have their own agendas.
From movie and video game reviews, to survival strategies and bug out bags, we've got you covered so you can be prepared for the zombie apocalypse! This has allowed for an explosion of zombie survival MMOs like Day Z and the shockingly bad and similarly titled The War Z (Currently re-titled as Infestation: Survivor Stories), and now Swedish developer Rigid Soft are joining the flesh-eating fray with their upcoming Lifeless. A global pandemic has rendered much of the world population into decaying but functioning zombified atrocities, and a select few must find ways to survive. The innovative nature of these features is certainly questionable, considering that other zombie MMOs, especially Sony’s upcoming H1Z1, feature all of them as well.
The developers have strongly emphasized that game-changing elements, such as guns, cannot be purchased in this manner, as they don’t want Lifeless to adopt a pay-to-win model. Having graduated to the upper echelons of PC gaming, he now boasts a number of major gaming accomplishments.
First, Whoever was sleeping at our night haven would wake up at sunrise, and we would eat a quick meal (likely an uncooked grain-based food with water) before starting our daily 6 hour walk.


This is the most dangerous part of the day, we cover the most ground during this time, and often come into interactions with zombies, sometimes more than five of them at once.
Those three would just sit and listen, with no tiredness and pure focus (drugs), for the whole night.
These include getting through all three Deus Ex games without killing anyone, clocking in over 700 hours of gameplay time in Skyrim without ever finishing the main story, and nearly shattering every bone in his hand from punching the wall when his soldiers in XCOM missed a shot with 95% chance to hit. Do you use your scarce pistol ammo to kill them and take what you need, or does your moral compass remain strong in a world where the dead now rule?
I might later modify it by putting sharp, small objects on the front, maybe extra sharp nails. When the sun reaches its highest point in the sky, we stop walking, and find our new night haven. If we had six or more people in the group, we would split up into two groups, to make the search more effective. If there was an attack, the watchers would wake up the rest of the group through a soundless alarm (jerking a string connected to the hands of those sleeping) and attempt to either a) defend the night haven all night or b) fight off the first wave of zombies and flee. I would then find whatever lethal objects I could, and carry a few reliable weapons on me at all times. At sunset we would head back to night haven with whatever we found and perform a gear check, as well as eat and rest up. Most of the time b is the best option, as zombie attacks are usually loud and more zombies will be at the location in five minutes or less. Developed by Hammerpoint Interactive and published by Arktos Entertainment Group, this is another take on hardcore survival for PC players.
I would then try to rally up all of the important people in my life, and avoid strangers, unless the situation got too out of hand, and I’m forced into survival by staying in packs and my family is already dead. Before dark fall we do quiet leisure activities, like reading, boardgames, cards, whatever we can find. To get more information on it, how it differs itself from the already popular ArmA II mod DayZ, and when we can expect to play it, we conducted an email interview with Arktos Executive Producer Sergey Titov and Hammerpoint Interactive Senior Game Designer Eric Nordin.
IGN: OK, so let's just get this out of the way right off the bat: How much was this game a reaction to the success of DayZ? Players would be able to explore and “unlock” new areas on the map as they progress through quests assigned to them in-game.
So short answer – while we began developing our game before DayZ, we've been encouraged by fact that DayZ has become so popular. And yes, of course some of our latest design decisions were influenced by the DayZ community forums. IGN: What do you guys like about DayZ, but feel like you want to do differnetly with The War Z?
We love the way DayZ was able to capture the primal feel of being alone in a big hostile environment, where your biggest enemies are not necessarily zombies, but other players. And these other players are no different from you – they’re scared humans who are trying to survive - this is the same feel we want to capture in WarZ.
The major difference is that DayZ is a fantastic mod for a hardcore military simulation game, so it is all set in that type of environment.


We are creating a standalone game, with the entire world designed around a zombie apocalypse, so that players feel completely immersed in that environment.
We want players to see the signs of struggle and destruction from humans fighting with zombies and have that sense of fear and anxiety when they are exploring the world. Additionally, aside from having different characters to play and some other mechanics that we think will really set WarZ apart, the other key difference is that, being a standalone game, it will be much more accessible in terms of being able to buy, download, install, log into a server and play.
Sergey Titov: We’ll launch with one world we call “Colorado," but we have more worlds designed, all of which are based on real world locales such as New York, Los Angeles, Paris, etc.
Eric Nordin: The game is set five years after a “zombie apocalypse," so most of the human population is either dead or turned into zombies. About a year prior to when the game begins, a special, mutated type of zombie is discovered. These zombies have stem cells can be extracted and used to create a vaccine that cures humans of the zombie virus. People around the world are hunting these “special” zombies, however they can only be found at night, and they are rare, so players will need to go to places where zombies gather in masses – namely – big cities, larger towns, etc.
If you hunt these special zombies and extract the stem cells, you’ll be able to sell them to merchants at “safe settlements” for Gold Coins – the most valuable currency in the game. While exploring the world, scavenging for supplies, weapons, ammo and gear, players will be able to find “notes” and “diaries” – text pieces left by other players or NPCs. For example, you can find a diary that tells the story of a family escaping their home and running from zombies - and dying one by one. If you read carefully you can find clues that will point you to a place where you can find better equipment. Another scenario would be finding a note from another real player – this note could either help you or lure you into a trap – you never know what other players intentions are. There are dozens of towns, villages, even large cities scattered across the world that players will explore looking for rare artifacts. You will be able to team up with other players to raid cities at night in order to find special zombie breeds or higher value gear.
In normal Mode you’ll have to find one, but it will be relatively easy to do close to your initial spawn point.
Eric Nordin: Our zombies are moving slightly slower than you - so with enough patience and enough stamina you can lose them, but it’s not easy to do. Still if you don’t have a gun or run out of ammo and there are zombies in pursuit, there’s a good chance you can lose them. Also, zombies can’t climb ladders or scale walls, open doors, etc – so you get inside a house and barricade the door and you should be safe. Depending on location you’ll encounter between one and literally many dozens of zombies at a time.
Choosing the right tactics, movement, camouflage (for example you can buy “zombie scent” spray that will save you from being detected in certain situations) or weapon type (silenced weapons are the way to go) you can either end up killing dozens of zombies without being detected or will end up being attacked by hordes attracted by loud sounds, smell, etc.



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