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Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. We prefer to imagine that the worst-case scenario will never take place, but the hard truth is that you’re much more likely to survive a catastrophe unscathed if you take the time and effort necessary in advance to prepare for the unthinkable. There are two primary scenarios that will determine your reaction to a nuclear explosion event. Take shelter as soon as you can, even if you are many miles from ground zero where the attack occurred – radioactive fallout can be carried by the winds for hundreds of miles.
The second possible scenario would place you far enough from ground zero that you don’t immediately know that the blast has taken place. The threefold rule for determining the survivability of a nuclear attack is Distance, Shielding, and Time. Remember that any protection, however temporary, is better than none at all, and the more shielding, distance, and time you can take advantage of, the better.
North Korea announced that it is preparing to restart the facility that produced its atomic bomb.
Iran's nuclear program remains unchanged, a government spokesman Saturday, indicating that Tehran has no plans to meet a key Western demand that it stop enriching uranium. Like the more than 160 million Americans who live within the danger zones, your greatest concern following a nuclear attack comes from radioactive fallout.
Are writing supplies available, including pens or pencils and printed forms or paper, for keeping records of radiation exposure? When a nuclear weapon explodes anywhere within several hundred miles, there will be many signs to indicate it. The immediate phenomena associated with a nuclear explosion, as well as the effects of shock and blast and of thermal and nuclear radiations, vary with the location of the point of burst in relation to the surface of the earth.
Blast and thermal effects occur to some extent in all types of explosions, whether conventional or nuclear. From experiments made in laboratories with charged-particle accelerators, it was concluded that the fusion of isotopes of hydrogen was possible. The observed phenomena associated with a nuclear explosion and the effects on people and materials are largely determined by the thermal radiation and its interaction with the surroundings. The significant point about the fission of a uranium (or plutonium) nucleus by means of a neutron, in addition to the release of a large quantity of energy, is that the process is accompanied by the instantaneous emission of two or more neutrons.
Although two to three neutrons are produced in the fission reaction for every nucleus that undergoes fission, not all of these neutrons are available for causing further fissions.
The residual radiation hazard from a nuclear explosion is in the form of radioactive fallout and neutron-induced activity.
About 5% of the energy released in a nuclear air burst is transmitted in the form of initial neutron and gamma radiation. An explosion, in general, results from the very rapid release of a large amount of energy within a limited space. The radiobiological hazard of worldwide fallout is essentially a long-term one due to the potential accumulation of long-lived radioisotopes, such as strontium-90 and cesium-137, in the body as a result of ingestion of foods which had incorporated these radioactive materials. The “yield” of a nuclear weapon is a measure of the amount of explosive energy it can produce. The basic reason for this difference is that, weight for weight, the energy produced by a nuclear explosive is millions of times as great as that produced by a chemical explosive. A less familiar element, which has attained prominence in recent years because of its use as a source of nuclear energy, is uranium, normally a solid metal. The Penalty Table was developed to provide a simple guide when decisions must be made that will involve some risk. The radiation hazard will be worst throughout the first 24 hours after each fallout cloud arrives.
Used to compare the radiation levels between two or more locations in a bomb shelter when the radiation levels are climbing rapidly and when you have only one survey meter. Is there going to be enough room for all of the people at this bomb shelter in the locations of best protection? As you go through your bomb shelter looking for the places that appear to provide the best shielding from gamma radiation, you should also look for ways to improve the shielding.
Organization of the bomb shelter population into bomb shelter units, each with its own Unit Leader, is necessary not only for good management but also for keeping a radiation exposure record for each person in the bomb shelter. You may have improved the radiation safety of the bomb shelter to the best of your judgment and capability, as discussed earlier.
If you are selected to be an RM after you arrive at the bomb shelter, you may have to find out where the radiation instruments are, and you may have to make a special trip to get them. When the survey meter readings level off and then continue to decrease, the arrival of fallout from that particular cloud at your location has almost ended. After the safest locations have been found in the bomb shelter and the people have moved there (if they weren’t there already), use the survey meter to make detailed measurements of the radiation levels in and around the area where the people are located. In some bomb shelters where the FPF is high and about the same everywhere, as in deep underground bomb shelters, caves, and mines, only a few dosimeters need to be mounted or hung where people will be located, to get an idea of what total exposures they are getting, if any.
Sometime no later than 24 - 30 hours after fallout has begun to come down, you (the RM) should take the survey meter and check the radiation levels in rooms next to the bomb shelter area and on the way to the outside. Some bomb shelters may have many rooms, some of them on different levels, and others may have just one large room.
Which locations within the bomb shelter appear to offer the best protection against fallout? Are there openings to be baffled or covered to reduce the amount of radiation coming through them?

One problem that could develop is that the bomb shelter entrance could be blocked by people who have stopped just inside the entrance. The location you choose for your bomb shelter should be one which gives you the greatest protection possible. The blast wind produced by a nuclear bomb will reach 2,000 mph within the first half mile from ground zero, drop to about 1,000 mph at 2 miles, and will still be at hurricane force (200 mph) several miles out.
You are going to need a complete underground bomb shelter plan, and you want to make sure such a plan has been scrutinized thoroughly. It may not be possible to do all these tasks before fallout arrives at the bomb shelter or fallout shelter, and in that case, those tasks that can be done inside the bomb shelter can be done later while fallout is arriving. I left Fallout Shelter for around a month, forgetting that I sent a dweller out in the Wasteland. You got that message because you don't have enough storage capacity left in your vault to hold the items your dweller is bringing back from the field.
Sell some of the items the dweller brought to you before you bring them back into the vault. To determine how much more storage capacity you need, just click the dweller who has returned and look at the items they are carrying.
I had exactly the same problem the first time I got a dweller back from a long trip: bought 3 storage rooms to fit all the stuff.
Not the answer you're looking for?Browse other questions tagged fallout-shelter or ask your own question. Is it possible to differentiate between character and integer stored in the same integer array? While Bethesda thrilled the gaming world with more looks at Fallout 4 during its pre-E3 press event, the treat for mobile gamers was unquestionably this free-to-play iOS game that looks at Vault life through the lens of the art style seen in the Fallout series’ propaganda elements.
The more dwellers with high Agility stat working inside the room, the faster the food production will be. Go to our Fallout Shelter forums to talk about the game, or visit our other forums to chat to gamers. These are not usually tested by us (because there are so many), so please use them at your own risk. Provided you do not find yourself a victim of the initial blast a nuclear attack is survivable; your best chance of living to tell about it comes from educating and preparing yourself.
In the first scenario, you are near enough to see the blast yourself but not so near that you are instantly injured or killed.
If the explosion is some distance away, it could take 30 seconds or more for the blast wave to hit. In this case you are likely to find out about it (either via an advance warning of an impending missile attack, or as a fallout warning once an attack has already happened) through conventional news outlets: the internet, television, or the radio.
The key is to put as much distance and material between yourself and the fallout as possible. However, the amount of fallout will vary based on the size of the device and its proximity to the ground. For descriptive purposes five types of burst are distinguished, although many variations and intermediate situations can arise in practice. The release of ionizing radiation, however, is a phenomenon unique to nuclear explosions and is an additional casualty producing mechanism superimposed on blast and thermal effects. There are 40 or so different ways in which the nuclei can split up when fission occurs; hence about 80 different fragments are produced. Some of the fission neutrons are lost by escape, whereas others are lost in various nonfission reactions. The neutrons result almost exclusively from the energy producing fission and fusion reactions, while the initial gamma radiation includes that arising from these reactions as well as that resulting from the decay of short-lived fission products. This is true for a conventional “high explosive,” such as TNT, as well as for a nuclear (or atomic) explosion, although the energy is produced in quite different ways.
It is the usual practice to state the yield in terms of the quantity of TNT that would generate the same amount of energy when it explodes. It is important to start keeping track of everyone’s radiation exposure right away, as soon as fallout begins to arrive. But after fallout arrives, you may find with the use of your survey meter that gamma radiation is shining through at some unexpected location. Most of the bomb shelters with the highest FPF’s will also have the least daylight reaching them.
The policy of “what they don’t know won’t hurt them” has never worked with the American public. Instructions on how to use the instruments may be given at the place where they are issued. This protection would be of particular benefit to those people with the greatest sensitivity to radiation, namely, children and pregnant women. The people in the bomb shelter should be gathered at the locations that are estimated to have the lowest radiation levels. The problems of providing the best radiation safety will be a little different in each bomb shelter.
Will these changes allow enough air to flow through to keep people from getting too hot when they are crowded? Once all items are green, you can hit the collect button and bring your dweller and all the items they are carrying inside the vault. That's probably because it's not very intuitive that you can sell the items before you tap one of them.

Most likely America’s first nuclear attack will come in the form of a “dirty bomb”, a 1 to 10 kiloton nuclear device likely detonated by terrorists. An underground area such as a basement offers more protection than the first floor of a building. Therefore, it might be necessary for those in the areas with highest radiation levels to shelter for up to a month. A floor near the middle of a high-rise may be better, however, if it is not adjacent to any surface on which radioactive particles could accumulate. Make sure that your shelter has a functioning radio with batteries so that you can keep abreast of the most current information. If you are close enough to ground zero and survive the explosion, your warning will be obvious.
The heavier and denser the materials – thick walls, concrete, bricks, earth – between you and the fallout particles, the better. The heaviest fallout would be limited to the area at or downwind from the explosion, and 80 percent of the fallout would occur during the first 24 hours.
Radioactive fallout poses the greatest threat to people during the first two weeks, by which time it has declined to about 1 percent of its initial radiation level. People in most of the areas that would be affected could be allowed to come out of shelter within a few days and, if necessary, evacuate to unaffected areas.
Plan to stock your shelter with a minimum of 2 weeks’ worth of supplies for this possibility. Keep listening to the radio and television for news about what to do, where to go, and places to avoid. Stay away from areas marked “radiation hazard” or “HAZMAT.” Remember that radiation cannot be seen, smelled, or otherwise detected by human senses.
Bars for each resource appear at the top of your screen, giving you a look at how much of each resource you currently have on hand, as well as a line that shows you what quantities you need to have to keep everything in tip-top condition.
If you have to make a choice between them, Power is more important than the other two, as rooms will simply shut down without it. At their base levels, each room can be staffed with two Dwellers, and they operate more efficiently if the Dwellers assigned there are high in a specific attribute (Power Generator = Strength, Diner = Agility and Water Treatment = Perception).
Simply tap and hold on a Dweller and then drag him or her to the desired room to give them a work assignment. Rooms will have a green border and display an icon when you need to tap on them to collect their resources. If you fail, a disaster will occur in the room and reset the timer, which could put you even further behind the 8-ball. Rush attempts too close together carry increased chances for failure, so pick your spots wisely. As mentioned earlier, Dwellers have seven attributes that correspond to the SPECIAL system from the main Fallout games. Tapping on a Dweller brings up his or her status, and tapping on the SPECIAL graph allows you to take a closer look at the stats. Dwellers also have a happiness level that can give you bonuses to production, so keep them happy by making sure their needs are always provided. Last but not least, Dwellers can be equipped with clothes (that boost one or more attributes) and weapons by tapping on the shirt or fist icons — if you have any on hand. Existing rooms can also be upgraded by spending Caps, which will increase both their production and storage capacity.
Constructing two of the same type of room in adjacent blocks will cause them to merge together to form one larger room, but only if you’ve upgraded both of them to the same level. New kinds of rooms are unlocked at regular intervals by increasing your vault’s population.
Occasionally, new Dwellers will show up outside your Vault, bumping up your total population. These are usually fires or Radroach infestations, both of which can spread if they aren’t addressed. Dwellers in an affected room will automatically fight the fire or Radroaches (except for pregnant Dwellers, who will seek safety elsewhere) at risk of their own health. If a disaster occurs in an unpopulated room, you’ll have to tap and drag someone over there to take care of it. Raiders can steal your resources and kill your Dwellers, neither of which are desirable outcomes. For that reason, it’s helpful to have the Dweller closest to the Vault Door armed if at all possible. Sometimes you can score some via Lunchboxes, which you can earn by completing certain achievements or buy for real money via the menu accessed by the radio icon in the lower-right corner.
The other way is to send Dwellers out to explore the Wasteland, which is obviously dangerous but can result in some great rewards.
Simply drag a Dweller to the surface outside the Vault to send them on an exploration run, but don’t forget to equip them with gear, and perhaps some Stimpaks and Radaways, first.
By tapping the gear icon in the upper-left corner, you can track what all of your Dwellers are doing, and tapping on the red job button will allow you to see the diaries of any who are out in the Wasteland.

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