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04.12.2014
Generally speaking, the only function of gaming costume is decoration but PVP costume is an exception. If two players wear Doboks of opposite factions, they can attack each other whether in field or in town.
If you love peace, then choose the neutral clothing so that you will not be forced to join PK and vice verse.
For example: If player A wears Dobok of one school and player B wear Dobok of another school, then they can join PK freely, either in field, in town or in dungeon. But there is restriction while taking off PVP clothing: they are not allowed to take off when players are in combat. After Chi Meditation for a while, you can regenerate most of HP and fight again, and this won't be count as death.
When players approach teammates in Chi Meditation state,Once clicking F key, players can help teammates in Chi Meditation state recover quickly. If players die in the combat unfortunately, they will revive with F key as long as teammates nearby approach them.
Saludos Fans de Blade And Soul, os pongo una lista de Preguntas y Respuestas de Blade And Soul en ingles. Jae-Hyun Bae: The G-Star version will have a huge intro story, other than that we are currently working on scenarios for each server and each continent within the game. Jae-Hyun Bae : Many people could get the impression that auto targeting could be too easy or require less control, but that is not true. Sung-Jin Hwang: There aren't set roles for any characters, of course depending on your class you can choose to take roles.
In standard MMORPG, a healer would not heal while they are leveling up, but would be forced to heal during a party play.
Blade & Soul does have certain classes that can heal while leveling up but damage dealing classes can heal as well. Jae-Hyun Bae : The unconscious system( Chi meditation) was developed to leap a hurdle in field party play.
Controls are fluid and the story telling is excellent, but all stories must come to an end.
Sung-Jin Hwang: The Qing Gong you'll experience in G-Star will be fast running and high jumps, also the gliding from high places.
Sung-Jin Hwang: To say some classes are easy is saying decision making is important and easy. Revenge is very common in the Moo-Hyup novels and we tried to create a very Moo-Hyup like world. Since this is an MMORPG, you would have to provide some kind of system for the community to work with. Managing aggro and buffing along with DPS, if we take all of that in to consideration, we can't make a new game. Many players are sure that since this is NCSoft's game there will be item enchanting involved.
Sung-Jin Hwang: We have a little inside joke going on about whether or not to put in or take out item enchanting, but we will be implementing the system in a different way. We know Hyung-Tae Kim's art style takes certain areas of the body and really makes them pop, but that's hard to come by in the game itself.
Jae-Hyun Bae: We are currently gathering ideas, and we are aware it is an essential system. For example, when you successfully counter attack, the enemy goes into a short stun period.
As we further develop this game, we create many in-depth systems and we think we will need a pvp system like an arena. Nos preparamos para Blade and Soul Espana (gracias a los servidores en Europa) y Latino-America (gracias a los servidores en EEUU). A medida que el sistema de juego a sido revelado, los bots y el juego repetitivo pueden ser un problema ?Como piensan hacer frente a dicho problema? Jae-Hyun Bae: The G-Star version will have a huge intro story, other than that we are currently working on scenarios for each server and each continent within the game.
Jae-Hyun Bae: En la version de G-Star tendra una gran historia de introduccion,otra de las cosas en las que estamos trabajando es en los distintos escenarios para cada server y de cada continente dentro del juego. Jae-Hyun Bae : Many people could get the impression that auto targeting could be too easy or require less control, but that is not true.
Blande & Soul utilizara el sistema de auto target, ?por lo tanto lo que tengas delante sera tu target? Jae-Hyun Bae : Mucha gente puede tener la impresion de que el auto target es demasiado sencillo o que requiere menos control, pero no es cierto. In standard MMORPG, a healer would not heal while they are leveling up, but would be forced to heal during a party play. Blade & Soul does have certain classes that can heal while leveling up but damage dealing classes can heal as well.
Jae-Hyun Bae : The unconscious system( Chi meditation) was developed to leap a hurdle in field party play.
Jae-Hyun Bae : El sistema Inconsciente (Meditacion Chi) fue desarrollada para saltar un obstaculo en party play. Controls are fluid and the story telling is excellent, but all stories must come to an end. Los controles son fluidos y la narracion de la historia es excelente, pero todas las historias tienen su final. Sung-Jin Hwang: The Qing Gong you'll experience in G-Star will be fast running and high jumps, also the gliding from high places.
Sung-Jin Hwang : En la G-Star se experimentara con el Qing Gong se correra mas rapido y los saltos seran mayores tambien el deslizamiento desde los lugares altos.
Sung-Jin Hwang: To say some classes are easy is saying decision making is important and easy. Revenge is very common in the Moo-Hyup novels and we tried to create a very Moo-Hyup like world. Usted dijo que los controles son faciles, ?esto es para conseguir que los jugadores casual jueguen? Sung-Jin Hwang : Decir que algunas clases son sencillas es decir tomar decisiones es importante y sencillo . La venganza es muy comun en las novelas de Moo-Hyup y tratamos de crear un mundo como el de Moo-Hyup.
Since this is an MMORPG, you would have to provide some kind of system for the community to work with. Como se trata de un MMORPG, usted tendria que proporcionar algun tipo de sistema para trabajar con la comunidad. Jae-Hyun Bae : Tenemos el sistema de escuelas (Guild, Clan) Muchos jugadores juegan juntos , se encuentran y se reunen. La historia y la contrafiguracion sera completamente diferente a tus experiencias anteriores.
Managing aggro and buffing along with DPS, if we take all of that in to consideration, we can't make a new game. Sung-Jin Hwang: We have a little inside joke going on about whether or not to put in or take out item enchanting, but we will be implementing the system in a different way. We know Hyung-Tae Kim's art style takes certain areas of the body and really makes them pop, but that's hard to come by in the game itself.
La gestion de agro y buffs junto con DPS, Si tomamos todo esto en consideeracion, no podemos hacer un nuevo juego. Sung-Jin Hwang : Tenemos una pequena broma acerca de si o no para poner o sacar enchants, pero vamos a poner el sistema de una manera diferente . Hyung-Tae Kim : Hay mucha gente a la que le gusta mi arte pero tambien muchos que lo odian.
Jae-Hyun Bae: We are currently gathering ideas, and we are aware it is an essential system.
For example, when you successfully counter attack, the enemy goes into a short stun period.
As we further develop this game, we create many in-depth systems and we think we will need a pvp system like an arena. Jae-Hyun Bae : En estos momentos estamo reuniendo ideas, y somos conscientes de que es un sistema esencial.
Hemos querido guardar la desventaja de reduccion del movimiento, disminuyendo las defensas y bufar la HP.
A medida que se desarrolla aun mas este juego creamos muchos sistemas en profundidad y creemos que vamos a necesitar un sistema de pvp como una arena. No te preocupes por el doblepost, yo cuando acabes te lo junto todo en uno y te lo pongo en la portada.
With years of training, martial artists have developed unique forms of combat that utilize their chi in extraordinary fashions.
Beyond the Earthen Realm rests the unseen Divine Realm, where the pure-hearted spirits and enlightened beings watch over the world.
Worse still are those unsavory souls who actively seek out Dark Chi, drawn to its alluring power. Learn more about the world of Blade & Soul in our other Lore articles, Introduction to Wuxia, History of Jianghu, and The Regions of the World.


Share what you have learned with other students and warriors via our social media channels.
Martial artists spend their entire lives dedicating themselves to meditation and physical training to master themselves and thus their chi. Those afflicted carry the Mark of the Black Rose – a tell-tale distortion within their spiritual energy. Blade Masters, Force Masters, and Summoners externalize their chi to enforce change on the world. In contrast, the Destroyer, Kung Fu Master, and Assassin all internalize their chi to great effect.
A proposLe guide des medecines douces a pour but de promouvoir les medecines douces et les therapeutes qui les pratiquent. Les medecines douces ne se substituent pas a votre traitement classique mais peuvent l’accompagner. But if players are attacked during Chi Meditation or in the state of "Worn Out", they will be killed by one hit kill.
Bots happen because the player goes through boring repetitive gameplay and they don't feel like doing it.
If someone was willing to go with a really complex maneuver and more in-depth movement, then that is still possible. If you wanted to focus down an enemy healer or tank but the enemies make a formation to shield away the tank and healer from you then it will not be possible to still attack them with the people in your way. It was a good thing if someone enjoyed certain roles but in many cases people felt pressured into only one role.
Basically all classes are hybrids as they can all do what they want during different situations. When you die during party play, even when you are resurrected you would end up pulling aggro. The 'Chi Meditation' system was implemented to stop the player from being excluded in the battle and keep the battle flowing. The players who lack control will have to manage their weakness by the character's growth. We took deep consideration with Hyung-Tae Kim's Art in regards to the world, weapons and items along with the language used in game. If we follow this basic formula and design a dungeon around that, it will get in our way to trying something new. Later on when you learn a skill the counter attack becomes an instant cast instead of having a cast time. Bots happen because the player goes through boring repetitive gameplay and they don't feel like doing it. If someone was willing to go with a really complex maneuver and more in-depth movement, then that is still possible. If you wanted to focus down an enemy healer or tank but the enemies make a formation to shield away the tank and healer from you then it will not be possible to still attack them with the people in your way. Si quisiera hacer focus a un healer o a un tanke enemigo, pero los enemigos hacen formacion de escudo para proteger en distancia al tanke y al healer de ti (Vamos poniendose todos en el medio ) entonces no seria posible seguir atacando al tank y al healer con la gente en el camino.
It was a good thing if someone enjoyed certain roles but in many cases people felt pressured into only one role. Basically all classes are hybrids as they can all do what they want during different situations.
When you die during party play, even when you are resurrected you would end up pulling aggro.
Cuando mueres durante party play ( supongo que se refieren a instances y esas cosas) incluso cuando estas resucitado dejaras de generar agro. The 'Chi Meditation' system was implemented to stop the player from being excluded in the battle and keep the battle flowing.
Los jugadores que carecen de control tendran que gestionar su debilidad por el crecimiento del personaje. We took deep consideration with Hyung-Tae Kim's Art in regards to the world, weapons and items along with the language used in game. Tomamos una profunda consideracion con el articulo de Hyung-Tae Kim en lo que respecta al mundo, las armas y los objetos con el lenguaje utilizado en el juego. Muchas personas forman parte de escuelas o clanes , e incluso los mobs pueden crear clanes.Usamos este conocimiento mientras desarrollabamos el escenario y las lineas de quest. For example if the story is driven by some myth from ancient times, the story won't have a direct relationship with you. If we follow this basic formula and design a dungeon around that, it will get in our way to trying something new. Of course there won't be such a system where the chance to succeed is so low that actual cash comes in to play to acquire those items. Si seguimos esta formula basica y el diseno de las dungeons, se pondra en nuestro comino para intentar algo nuevo.
Hice mis mejor esfuerzo para hacer el arte que parece mas accesible a un publico mas amplio. We wanted to put away the movement impairing debuff, lowering defenses and buffing your HP. Later on when you learn a skill the counter attack becomes an instant cast instead of having a cast time. Es posible que no se hayan dado cuenta pero el combate en Blade & Soul es muy complejo. En su lugar , queria anadir realismo y poner en Knock downs, zancadillas y un estado de arurdicion y mezclar todos juntos. It is an unending force that flows through all reality, connecting the realms and all living beings in its breadth. The earth, the air, the water – all have chi that courses powerfully through every aspect of their existence. Few mortal beings ever bear the Divine Realm’s energy within them and even fewer master it. By focusing on their rage, greed, or other earthly vices that keep them from enlightenment, they try to use the Dark Chi to their own ends.
But one can only go so far on theory alone – there comes a time when what has been learned must be put into practice. As this is a slow, difficult process that requires an unshakable will, it is no surprise that many do not make it to mastery.
More often than not it is forced upon a person, infecting them like a virulent poison that eats away at their body and mind. It is a crippling wound and, even worse, makes the victim susceptible to influence by Dark Chi. It is possible to overcome by learning the Way of Enlightenment – a complex method of purifying the soul. Everyone only has a limited volume of chi within them at a given time – a warrior who overextends themselves finds their reserves of Focus depleted.
Spiritual Lyn and Yun tap into the environment, manipulating the elements or conjuring Familiars from the Spirit Realm.
Their Focus is used to harden a body into an unyielding bulwark, physically overwhelm even giant-sized monsters, or vanish into thin air, respectively. Both the mighty and the meek are able to Windwalk, striding over the flowing rivers of chi that spring from the earth to travel great distances. If players don normal clothing or PVP Doboks that are in the same faction with NPC, they will communicate with each other as usual; and they will be attacked by NPC if they wear PVP Doboks of the opposite faction. I assure you, Blade & Soul will never run out of content to make the players feel bored while they play. The small tale of vengeance you experience through the intro will go a long way to lead you into a much bigger story arc. When there are multiple enemies or when there is a monster you want to hit but there is an obstacle in the way you'd have to move.
Mass PvP will be significantly different in Blade & Soul compared to other games for these reasons. However, in Blade & Soul's resurrection system, once you get out of the unconscious state you will be out of harm's way before you get back up on your feet.
Things like submissions, well, to put in some realism, monsters like slimes won't be affected by submissions. When we were developing Lineage, we had a reason to put in Castle Sieges but right now we are questioning whether or not we need it.
Many games themed off Eastern Fantasy still take the form of the Western RPG system where items are very important. But as you play the game, you'll be able to still become like the Hyung-Tae Kim art style.
Skills that cause groggy state can be followed by a skill that puts the enemy up in the air and then following that with other skills and so on which means the depth of PVP will be deeper. I assure you, Blade & Soul will never run out of content to make the players feel bored while they play. Os aseguro que Blade & Soul nunca se quedara sin contenido para hacer que los jugadores no se aburran mientras juegan.
The small tale of vengeance you experience through the intro will go a long way to lead you into a much bigger story arc.


When there are multiple enemies or when there is a monster you want to hit but there is an obstacle in the way you'd have to move.
Mass PvP will be significantly different in Blade & Soul compared to other games for these reasons. El pvp masivo sera significativamente diferente en Blade & Soul en comparacion con otros juegos por las siguientes razones. However, in Blade & Soul's resurrection system, once you get out of the unconscious state you will be out of harm's way before you get back up on your feet. Sin embargo, en el sistema de resurreccion de bns una vez que salgas del estado de inconsciencia estaras fuera de peligro asta llegar de nuevo a tu cuerpo (o algo asi no consigo sacar una traduccion exacta coherente ). Things like submissions, well, to put in some realism, monsters like slimes won't be affected by submissions.
When we were developing Lineage, we had a reason to put in Castle Sieges but right now we are questioning whether or not we need it.
Cuando estabamos desarrollando lineage teniamos una razon para poner castle sieges, pero ahora nos preguntamos si no lo necesitamos.
Por ejemplo, si pones a un enemigo en el aire puedes cogerlos en el aire o dar el paso para conseguir una posicion de montaje. Many games themed off Eastern Fantasy still take the form of the Western RPG system where items are very important. Instead we wanted to add realism and put in knock downs, tripping and a groggy state and mix it all together. Skills that cause groggy state can be followed by a skill that puts the enemy up in the air and then following that with other skills and so on which means the depth of PVP will be deeper.
Por ello las habilidades son muy potentes en algunos casos aprender una nueva habilidad sera mas importante que adquirir un nuevo objeto. Cuando Hacemos pvp en la oficina hay algunos momentos en los que lo que as echo en ese marco se termina gando la batalla, una especie de juegos de lucha.El pvp en este juego se centrara en el control y la estrategia, junto con algunos juegos de la mente.
Para darle un ejemplo dramatico, Solo se puede machacar el boton R para coger a un enemigo. Like water, chi will gather in great swirling eddies or burst from the earth like a geyser.
Living creatures have chi as well, which is directly related to their health and martial prowess.
They may channel their chi through ordinary weapons to make them even more deadly, or connect their own energies into those of the natural world to commune with Familiars or the very elements.
The royal family of the Stratus Empire gained the blessings of the Divine beings in ancient times and thus all its descendants bear a hint of that Divine Chi within them, passing from generation to generation.
But those who do become enlightened enough to embrace Divine Chi stand ready to face the darkness without fear, for the wicked forces of the Dark Realm burn like kindling in the face of such radiance. Demons spread it whenever they are able, using its raw power to corrupt both the earth and its people. Manipulative Demons seek out these evil souls, promising them immortality or endless fonts of power so that they further spread their chaotic influence. One who has strong chi within them can resist the effects, though the Dark Chi will flare up like crawling, thorn-covered vines that choke their spirit. Demons and Dark Chi users are even able to enforce their will over the victim, dominating their minds.
It takes a master to fully utilize Dragon Pulses, but anyone can make use of them where they naturally appear, using the wormholes through space to instantly transport themselves across the map. Indicateur-clef publie recemment, la consommation d'electricite a grimpe de 3,8% l'an dernier contre un bond de 7,5% en 2013.Mais "les resultats ne sont pas trop mauvais. We tried many things to get rid of the everyday roles as Tank, Healer and Damage dealer.
There are currently many games with Castle Siege aspects but I personally think there aren't any games out there that fully utilize the potential of the system. For example, if you put an enemy up in the air, you can grab them from the air or step on them and get a mounting position. We wanted to avoid some of the hard myth type of stuff which could result in people having hard time understanding the complete story. Instead we wanted to add realism and put in knock downs, tripping and a groggy state and mix it all together.
When we PvP in the office there sometimes is a moment where what you did in that one frame ends up winning you the battle, kind of like fighting games. There are currently many games with Castle Siege aspects but I personally think there aren't any games out there that fully utilize the potential of the system. En este momento hay muchos jugos con asedios pero personalmente creo que no hay ningun juego que en el que haya que utilizar plenamente el potencial del sistema. For example, if you put an enemy up in the air, you can grab them from the air or step on them and get a mounting position.
Art Director Hyung-Tae Kim constantly tried to counter attack during the demo and he sometimes succeeded and sometimes failed. We wanted to avoid some of the hard myth type of stuff which could result in people having hard time understanding the complete story. La comunidad no se involucrara solo con el sistema, si no que tambien lo ara con la historia. Podria ser el mismo equipamiento de los elementos anteriores, pero tenemos nuestra propia gratificacion. Because of that, the skills are very powerful and in some cases learning a new skill will be more powerful than acquiring a new item.
When we PvP in the office there sometimes is a moment where what you did in that one frame ends up winning you the battle, kind of like fighting games. Sin embargo, dependera de la eficiencia con la que se utilizan las habilidades y el control.
The true martial artists of the world have mastered their inner focus to perform stunning feats and demonstrate otherworldly powers. Some legendary warriors have even been able to defy death itself through their mastery of chi. Those who hope to utilize it face both a race against time along with the even greater struggle of actually managing to successfully purge the Dark Chi from their bodies.
Food or rest will restore Focus, though there are warriors who recover through the thrill of combat, regaining Focus as they fight.
La croissance pour 2014 rate de peu la cible officielle", temperait Liu Li-gang, analyste de la banque ANZ.
We will have end game content for sure but right now since this is an RPG we are focusing on growth and leveling.
Also if your ally gets grabbed by an enemy, you can use Force Fist to push away at the enemy and save your ally. Because of that, the skills are very powerful and in some cases learning a new skill will be more powerful than acquiring a new item. We will have end game content for sure but right now since this is an RPG we are focusing on growth and leveling.
Also if your ally gets grabbed by an enemy, you can use Force Fist to push away at the enemy and save your ally. You don't have to be sad because you failed, you can choose to do easier things to still get joy out of it. Despite how prevalent this mystical, invisible energy is within the world, it is still highly misunderstood by most. Most anyone can Windwalk, but few bear the particular skills to harness the flow of chi in the world necessary to control Dragon Pulses. If there are any true limits to what could be achieved with the power of chi, they have yet to be discovered. The Dark Chi is a starving animal that will inevitably devour them, body and soul, as it seeks to spread across all the realms. They hear the whispered promises of the Dark Realm and succumb to temptation, allowing Dark Chi to seep into their souls. In the end, those who bear the Mark of the Black Rose die both a physical and spiritual death as they wither and transform fully into a Demon.
The possibilities seem truly endless and, so long as there are warriors, there will be new ways to use chi. These natural wellsprings of chi can be manipulated, allowing a powerful martial artist to bend space and time, traveling long distances in an instant.
Powerful martial artists may fend off the effects of Dark Chi for a time through intense focus, but they will eventually succumb to its toxic influence as the darkness seeps into their mind. While it is true that Dark Chi can drastically boost a martial artist’s power immediately to astonishing levels, it comes at dire cost. But truly mastering the awesome power of chi may take a lifetime of rigorous training, yielding abilities beyond comprehension. Truly powerful beings may still fall under its influence and transform into nightmarish monstrosities. Those unfortunate fools are blinded by their desire for undeserved power and, in the end, it destroys them without fail.



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