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18.12.2015
First I made a skin, then I install it, next I start MineCraft, then I go in my inventory and bam! The head accessory - which is a box that wraps around your character's head, allowing you to give it a helmet or crown (for instance) is transparent. It's very probable that whatever skin you're using, you've left the head accessory regions white.
While not pertinent to the question, it's worth noting that the head accessory is the only part of the player skin which supports transparency. The simple answer is that you edited the skin in microsoft paint, which doesn't maintain the transparency of the skin, so the "helmet" area ends up white. Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site.
Not the answer you're looking for?Browse other questions tagged minecraft or ask your own question. Why do some mobile apps have mute buttons when the device has physical mute & volume switches?
If you're already signed in with a Microsoft account, your name and email address appear above your account picture. If you're signed in with a local account, you'll see the words Local Account below your name, along with the Connect to a Microsoft account link. Signing in with a Microsoft accountIf you're signed in to your PC with a local account, there are several ways you can switch to a Microsoft account on your PC. Tap or click Accounts, tap or click Your account, and then tap or click Connect to a Microsoft account.
Enter the email address and password you use to sign in to other Microsoft services, tap or click Next, and follow the instructions.
Enter the email address you want to use, and then tap or click Create a new account.Follow the instructions to fill out your personal and security info, and you're all set. Tap or click Create a new account.Follow the instructions to fill out your personal and security info for a new email address, and you're ready to go. Your Microsoft account is your key to free online storage, mobile entertainment, apps in the Windows Store, other Microsoft products and services (like Xbox Live or a Windows Phone), and connecting your devices and accounts seamlessly. Link your Facebook, Twitter, Outlook, and LinkedIn accounts to the People app, and you'll see your friends' contact info and status updates in one place. With a Microsoft account, you get free file storage in the cloud with OneDrive, a place to see, save, and share your documents and photos. I've always enjoyed Dragon Ball games, whether it be the fighting, the ki blasts, or even revisiting the storyline again.
In Bayonetta, taking place in the fictional city of Vigrid, you play as a female protagonist named Bayonetta, a shape-shifting witch with firearms battling both angels and demons, to say simplistically. For the Wii U version, gameplay takes a new twist in comparison to its older 360 and PS3 counterparts.
The only general concern I have with Bayonetta is the unnecessary use of Bayonetta’s sexuality.
Overall, Bayonetta is still the great game it was back in 2010, and with the new inclusions in the Wii U version along with being packaged for free with the newly-released Bayonetta 2 on the Wii U, I recommend this game for anyone who owns a Wii U and is looking for a more-mature alternative to other first party titles on the Wii U.
Sometimes, instead of playing the multi-million dollar blockbuster franchises, it's good to spend some time playing the smaller, simpler games available on the market. But anyway, I thank you all who follow me and read my irrelevant junk whenever I am able to come on and post. For now, in honor of this celebration, I am going to sit back and check out Journey for the PS3. But what interests me deeply is the confirmation of Danger Close developing the entire game. So this past Saturday I picked up Rayman Origins and have steadily been playing it ever since. I know this isn't a very credible example considering that it is well known that this franchise has its fair share of hackers (too many if you ask me), but it pains my heart to see how bad the hacking manifestation has become in Call of Duty: World at War, my personal all-time favorite multiplayer FPS.
Rumors have been speculating the "Xbox 720" and the "Playstation 4" for a while now, and the 360 and PS3 have been around for years. But anyway, I was considering a 360 mainly because of the various good deals I have been seeing on the console. Also, if you guys have any tips for my PS3 HDD problem (like a certain hard drive that works well, a link to a good tutorial that you may have used, etc.), I would very much appreciate it. In my life, my New Year's resolution would be to explore more in-depth of game development and design.
So in honor of the last week of the year, I have been writing some blogs reflecting my gaming experiences from this year. So yesterday, I wrote a blog talking about four particular games that I found to be the worst ones I played this year.
I know I haven't played many racers this year, but I think it wouldn't be too farfetched of me to say that Mario Kart 7 is possibly the best racer of the year and even one of the best Mario Karts ever developed.
I have to admit that I didn't find Uncharted 3 to be as memorable of an experience as I did with Uncharted 2, but that isn't to say that Nathan Drake's third blockbuster wasn't something remarkable.
Many like to place Battlefield 3 and the Battlefield series as a whole in the "generic shooter" category. For as much as I enjoyed this game, Limbo was far too short for its own good, especially considering how amazing this game was in regards to how it plays and feels. Well, these are my personal picks for what I would nominate for "Game of the Year." Like I said before, these only reflect based off of games I have been able to play. Unanimously, everyone here would agree that there were many great games this year no matter what system you played on. So these are most of the games I played this year that stood out for me as being some of the worst ones I played. Yeah, the video in a way is nothing more than a" troll" video, but nonetheless I would absolutely love to see a new F-Zero!
While I do have a couple of gripes with the game, there is one thing that really bothers me. I don't mean to sound as if I am some king at the game who thinks everyone should bow down, but really. Anyway, despite my time away (again), gaming has been in full swing for me just as it has been with everyone else.
Some other games I have checked out were Modern Warfare 3 and Dragon Ball Z: Ultimate Tenkaichi. Throughout the months we have learned all kinds of new details about the game and what to expect. The gaming season has begun, and many of you more than likely have already started to pick up the games you have been anticipating the most, whether it be Dead Island, Rage, Gears of War 3, or maybe even all of the above. So right after we get through this week, the (what I like to call) 2011 Gaming Phenomenon really starts kicking off. This brings me to my concern with what has been shown so far for Nintendo's much-anticipated 3DS debut for Paper Mario. Even though they were forgettable in Paper Mario's entry on the Wii, they were there at least to help you out. Anyway, I am being rather vague with my opinions of the past few CoD games, but the truth is that I could write an article on each game. So allow me to express my opinion quick opinion on the newly released info on Modern Warfare 3's multiplayer. Dragon Ball hasn't had the greatest of games these past few yeas, so it is no wonder if you're not interested in the latest iteration coming out October 25th. It is no secret on MyIGN (or at least in my opinion LOL) that I am possibly the biggest Paper Mario fanatic on here. The problem I had with the game back when I first played it in 2007 was that everything that made Paper Mario unique for a Mario game was either made more accessible for the casual audience the Wii became infamous for, or was changed to try and make it feel more like a Super Mario Bros title than an RPG. This would have been more fun as a turn-based fight like in the previous titles rather than how it is here.
September should be when things finally get back to pace when it comes to "my gaming." This summer has been dead for me. So with the large amount of incredible games coming out this fall, expect plenty of blogging from me starting next month.
Also, with the four new "Nintendo Selects" coming out next week, I have decided to re-visit Super Paper Mario. Last Saturday I took off for Springfield, Massachusetts; something my family and I weren't expecting to do for another few days. So here's a short summary of what I have been up to for the past week and why I haven't been on at all. This is a rhetorical question, but to correctly explain my satisfaction and happiness right now is a psychological impossibility. To think that an Xbox Live Arcade game that was released a year ago has become my favorite downloadable PSN game of 2011 so far is kind of humorous to me. So as we all know, Nintendo has started its own version of lower priced software with a unique name similar to what Microsoft and Sony do. If I were given the chance to select 4 titles, I would go with older games that could possibly be given a sales boost if they were to finally get a lower price.
So this is just my example of what could be the next group of games that could be marketed as "Nintendo Selects" titles. I've heard great things about the Turtle Beach headsets and have always secretly wanted a pair.
I must admit that so far I've only experimented the headphones with a couple games, most of them being Call of Duty.
But I am kind of mad at myself for not trying them in some of my other games yet, such as Bad Company 2. Before Ubisoft bungled questions about why there weren’t many playable female characters in their games, before #GamerGate raged through Twitter and threatened the lives of female developers, and certainly before the long-overdue wave of female lead characters at this past E3, Sam Greenbriar set the example of what a good female videogame character should look like.
The protagonist in The Fullbright Company’s first videogame Gone Home, Sam Greenbriar doesn’t physically or characteristically resemble many videogame leads -- male or female, past or present.
Unlike Lara Croft, or Fem Shep, or Samus Aran, strength is not Sam’s most important quality. Unlike many of her counterparts, Sam Greenbriar is one of the first female videogame leads to be portrayed as a complex, full human being. There’s also her stories of Captain Allegra and her first mate, which evolve from childish fantasy stories into mature tales of two women sailors. While some female videogame protagonists are unfortunately portrayed as simple, singular, and one-dimensional, Sam Greenbriar is not. If videogames wish to tell nuanced stories with complex characters on par with today’s other narrative media, they should look to Sam Greenbriar. Both brutally disgusting and sublimely beautiful, The Last of Us isn’t only one of the greatest achievements of the year, but of one of the greatest achievements of the generation. Despite the almost unfair expectations stemming from its five-year development cycle and highly-publicized delays, BioShock Infinite is an amazing masterpiece of both scripted and environmental storytelling.
We are witnessing something similar this year as the 360 and PS3 give way to the One and PS4. While most people focus on narrative whenever they discuss either of these games, the gameplay warrants attention as well. That’s what makes Infinite so immersive; throughout my entire first playthrough, I never thought about what type of game I was playing. Some may point to the excessive violence in Infinite, or the fact that Booker will eat every potato that he finds, and cry “ludonarrative dissonance”, but I think this is simply an issue for videogames overall. The Last of Us has these same issues; if I eat a bag of potato chips, I gain a bit of health back. I can’t say the same about The Last of Us, which I believe suffers an identity crisis gameplay wise. Many other times, I could run right by clickers who were just standing in a corner doing nothing. In addition, I found that certain sequences, like one during the Bill section outside Boston, seemed like excuses for Naughty Dog to force me to use my ammunition, whether I wanted to or not.
Despite this, The Last of Us picks up during the latter parts of its campaign, and I actually found certain sequences, like Ellie hunting in the snow during winter, and petting the Giraffes in spring, to be cathartic moments of release and relief. The Last of Us seems very similar on the surface; a man and a young girl, unlikely partners, on a quest.
BioShock Infinite on the other hand, is driven on a micro, personal level from the beginning. The stories involved with the main plots (Booker and Elizabeth’s adventure and Joel and Ellie’s journey) are, no pun intended, a different story. BioShock Infinite does not have a single cut scene; there are brief moments—perhaps seconds long—where the player does not have control over Booker, but for virtually the entire game, the player inhabits him. Most of the important events in The Last of Us transpire whether I am holding the controller or not. While the latter is certainly a narrative showpiece, the former’s moments of importance, thematic elements, and character development are stronger and more tangible because I, the player, never stop interacting. This narrative edge, along with The Last of Us’ gameplay identity crisis, make BioShock Infinite the better game.
As someone who primarily plays games on PC, I have to say that even if I did buy the Xbox One, my purchasing habits wouldn’t change. Make no mistake, no matter which system you play on this coming generation, the One or the PS4, you will live with the same DRM I and many other PC gamers do.
Many people point to the fact that games in the 80s could be traded back and forth, or they point to used book shops as a sign that you can still have used products up for resale and still have an industry survive. If book publishers in the late 19th century could have restricted people from trading paperback novels back and forth, they would have.
So, when it comes to what you and cannot do with the games you purchase from a publisher (or, more specifically, the license you purchase to be allowed to play the game), things will change. There are other issues people are angry about, one of the more prominent ones being that Kinect will “always be listening” to you and your family.
In conclusion, please understand that I am not against lending games, or trading games in, or selling games on eBay. The worst of these decisions is using Nick Carraway’s stay in a sanitarium as a framing device. Other characters are played magnificently as well; Joel Edgerton is fantastic as Tom Buchanan, both embodying the brute from the book but also giving the character his own dastardly edge.
There were other decisions made as the novel was translated into the movie; most of them paid off.
However, many people assume this; where Civilization V may be a game similar to Risk, Dead Space is an interactive narrative experience similar to a movie like Alien.
Dead Space shares these similarities with two games that were labeled by many last year as “not games”; The Walking Dead and Journey. This narrow view of interactivity, while not in the majority, is certainly considered by many in the gaming community as the truth. But, as I’ve pointed out before, a “videogame” doesn’t have to be a game like a board game does; first and foremost, a videogame is an interactive experience. Take, for example, the picture directly below this paragraph: in it, an IGN commenter states that The Walking Dead is not a game because it has little to offer besides its story. Going by these criteria, anything interactive, that has a beginning and end, and exists within its own boundaries, that is played on some type of computer with a screen, is a videogame.
Resurrecting one of the greatest videogames of all time to commercial success should be a no-brainer; even if a game isn’t good (like 2010’s Medal of Honor) it’ll initially sell well on brand name alone. While EA’s servers should stabilize eventually and work for months and years to come, they have been gasping for air in a raging sea the past ninety-six hours, barely staying afloat and many times practically drowning. Once the game was installed and running, the issues not only continued, but seemed to multiply exponentially.
In addition, even if I get past the launcher and signed onto a server with no problems, many times I have been told the servers aren’t available or are too busy at the start screen. These issues have slowly seeped into the core experience and have begun to leech away gameplay features.
Gameplay has been drastically affected by this service debacle, which should never have happened in the first place.
Participation is paramount, and while it is the strongest connection between these two mediums, it also leads us to the where they differ. In addition to these similarities between players of the stage and players of the controller, I’ve noticed a much more precarious connection.
No matter the strength of this connection, videogames’ ability to cast a person in a role while giving them the benefits of being in the audience shows how videogames are such a great narrative medium and have a tremendous amount of unlocked narrative potential. For anyone who may not be able to watch video, John Travolta’s character Vincent Vega is taking his boss’ wife out at his boss’ request. After I was finished reveling in the trueness of Mia’s quip, I remembered a moment from last summer. After some thinking, I remembered a similar moment in BioShock; the Andrew Ryan sequence, which I’ve placed below for reference. In this scene Ryan is revealing the main character’s flaw and pulling the carpet from beneath the player’s feet, so to speak. With the arrival of new consoles practically a certainty, 2013 will be a very interesting year. The sequel promises to bring everything the original had while adding graphics that push top-end PC hardware to its limits, large-scale battles involving both naval and land attacks, and a cinematic camera able to follow one unit among tens of thousands.
Naughty Dog’s Uncharted 2, the best of the PS3’s killer-app series, is memorable for being a fun cinematic ride with beautiful graphics, good characterization and witty dialogue.
Quantic Dream’s newest title, Beyond: Two Souls seems to advance in many of these areas while maintaining a strong narrative. BioShock is probably my favorite game of all time, and despite my bias I also believe it is one of the greatest games ever made. The three things Irrational is adding to their tried-and-true formula are a greater variety of unique enemies, a much faster pace of play with the rail system (like roller coasters you latch on to) and Elizabeth, who not only has the potential to be revolutionary in terms of NPC design but who also adds new gameplay functions into the mix. A game journalist whose name I can’t remember said it best: Journey is more art as game than game as art.
Compared to its predecessor, Mass Effect 2, which I consider to be one of the greatest games of all time, ME3 is a bit of a disappointment. MSPaint turns everything transparent white and if you save it it will be white in any photo editor. So now you have a white box wrapped around your character's head (not an invisible box) - so your character appears to have a white head.
It's free and easy to set up, and you can do so with any email address you choose, or get a new email address. They can sign in and personalize the PC with their own background colors, favorite apps, account picture, a separate email inbox, and more. Give each child their own account, so they can enjoy the PC without changing your settings or getting into your email.
Originally for the PlayStation 3 and Xbox 360, it received critical acclaim for having a surprisingly well-done story, and an intricate fighting style. You have have lost your memory, and the story of Bayonetta heavily involves you trying to find out your past.
While you can opt to use the Wii U gamepad’s button controls for combat and moving your character, you can also control the game directly with the touch screen on the gamepad. Whether it is with using specific attacks or when Bayonetta shapeshifts, the game will find “reasons” for flashing the player, whether it be the backside to her breasts.
Of course, Pac-Man is a historic franchise and mostly anyone who knows anything about video games knows who Pac-Man is. Particularly with beginning my college career, I no longer find the time to play every game that interests me. Call my methods of game purchasing asinine, but normally I won't pay for the smaller titles as I will refute with myself that they aren't worth it.
For anyone who has played a previous entry in the Championship series, you already have an idea what to expect.
Now it had its fare share of problems at the beginning, particularly those overpowered sniper rifles. In the 2010 "battle" between Medal of Honor and Call of Duty: Black Ops, I in the end chose Medal of Honor as my shooter.
DICE developed the multiplayer for the last Medal of Honor game, and even though I loved it, personally, the idea of Danger Close developing the multiplayer this time around excites me. World at War has had its fair share of issues just like the other Call of Duty games, but hackers were never a strong one. It is arguable that this is a very strange one to call my favorite multiplayer FPS, but I've always felt the game was pretty  underrated in terms of the CoD games. That, and the fact that my PS3 HDD is almost completely full (even after deleting stuff I don't care about). It has always been a career I have been interested in as a  lifelong gamer, and after taking a game design course in high school (with a 95 average! That, and I also have had quite a few instances where I have had to "abandon" MyIGN for various personal reasons.
Outland stood out for me this year as a game that goes back to what makes games great: Fun, simple gameplay set in a beautiful backdrop. Both the racing mechanics and item balance are perfect, the crisp, smooth graphics are some of the best offered on the 3DS, and the online multiplayer is better than ever. Similar to Among Thieves, Drake's Deception had an amazing story, this time focusing on Nathan's and Sully's relationship and how they met. The characters were lively and creative, the world was filled with hilarious references to fairytale creatures and places, and the Diablo-style gameplay worked well. I purposely chose not to ask for much of anything because I was hoping for this year to be different. The funny part that I specifically remember though is that I NEVER played anyone else other than Mario. In fact, I have been playing it a hefty amount throughout this week for nostalgia purposes. The reason I mention these games separately is because I thought they were pretty awful in regards to what I had wished to come of them, whereas with the first batch of games I wrote were all fantastic. Now, while we could all just simply say were hyped for the fact that this game will without a doubt be amazing, but is there anything in specific that makes you "jump-for-joy" for the next big adventure for Batman?
Overall, it depends on the game, the genre it fits into, and what exactly the game is trying to bring to the market. The masterful turn-based RPG-centric gameplay was removed entirely, and the experience of this game felt more in the vain of a Super Mario Bros with a hilarious story in the middle of it.
Mario games aren't known to have dialogue and a witty cast of characters (in the talking-sense), but Paper Mario did.
Well, while it is true that the "citizens" of the Mushroom Kingdom that you meet during your adventures are a huge part of it, it is debatable that the partners made the game what it was. I even came up with the theory that perhaps partners in this next entry only stick with you for the chapter you meet them in, and then afterward you are back by yourself until you move onto the next area. It all goes back to the idea of personality, a word I most certainly am using continuously in this blog post.
I try my best to not fall victim to the CoD hype every year, because each new iteration creates a slew of new problems for the series.
But more than likely you all have played the games as well, so I feel that it is not needed. I personally wouldn't list it as a "must have" like many would, but I am nonetheless very pleased. I've played many of the triple-A Mario games such as Super Mario Galaxy, 64, Sunshine, etc. Usually I either play some classic games or I check out games I never got a chance to play.
The reason for this was because we received a call from my niece, whom told us my ill uncle was getting worse. Seeing the family is always a bonus, and I got to also travel up to Boston for a day and see my new niece. Carmel Italian Festival in Enfield, Connecticut; the town I used to live in four years ago. Technically, I've been back for a couple of days, but my internet has been down for whatever reason.
Hopefully, for those who want to or have to wait to buy a 3DS after the price drop, they will eventually be treated to the GBA goodies as well. If I were to make an assumption, I would say that Nintendo will release future "Nintendo Selects" in pairs of 4 like they have done with this first batch of games.
Paper Mario is my all-time favorite video game series and I felt that this game did not do the series justice. Don't get me wrong, I personally thought Mario Strikers Charged was an awesome game and was a massive improvement over the original on the GameCube. More than likely a game as big as Super Mario Galaxy still sells well, and maybe keeping it at 50 bucks would benefit Nintendo more. I am also debating as to whether or not we could possibly see any 3rd Party games under this branding as well. Up until just a few days ago, I only used my 21-inch HD tv's built in speakers for my gaming.
I mean come on, if the headset can make CoD sound amazing, I cannot imagine the magic it must make when playing a game such as BC2.
In almost every way, she subverts the expectations and conventions of a videogame protagonist. Instead, Fullbright pulls a Great Gatsby and relays her story through diary entries to her older sister, Katie.
She suffers through moving to a new place where she knows no one, and has the courage to accept herself and her sexuality, even when the world rejects it, and her parents deny it.
The Strong Female Character archetype has long been criticized because it reduces women in fiction to one dimensional, singular cardboard cutouts. Whereas Lara Croft transforms from inquisitive archaeologist to sociopathic murderer in the Tomb Raider reboot, Sam gains a strong sense of empathy for others. As Katie and the player search through the Greenbriar residence, they find a few of Sam’s school assignments. The Captain Allegra character is Sam’s defiant alter ego, and in those stories she too defies expectations and rejects social norms.
Like Gone Home itself has paved the way for first-person exploration games, she too paves the way for female leads in videogames. While I don’t think how “fun” a game is should determine how good it is, Legends sets out to be a great romp and succeeds in every way. While many of the game’s mechanics are definitely flawed and it gets off to a slow and stumbling start, by the end of the ten-hour journey my jaw hung agape and my stomach churned with a volatile mixture of confusion, hatred, fear, and love. The main narrative involving Booker Dewitte, Elizabeth, and the city of Columbia in this alternate-universe 1912 America is tight, focused, and hard hitting. His life goals include publishing a novel (or hopefully several), writing about videogames professionally, and possibly writing the script for a videogame. As the PlayStation 2, GameCube, and Xbox gave way to their successors in 2005, some of the greatest games to grace those platforms were released.


Irrational Games’ BioShock Infinite and Naughty Dog’s The Last of Us are not only the two best games of the year so far, but two of the best games of the generation.  They both boast compelling narratives and deeply developed characters, along with solid gameplay and top-notch presentation. There is a sharp contrast between both titles’ style of gameplay and how well each style is executed.
Some games do have bad ludonarrative dissonance problems (the new Tomb Raider), but in Infinite’s case I can’t say the violence or trash can scrounging took away from my suspension of disbelief. By remaining simple, they make enjoying the narrative—especially the first time—easy and enjoyable. In cases for the former, I cursed the game every time a survivor would “discover” me from across the room despite the fact that I was crouched behind a sofa, or every time an infected would spin around while I was—as slowly as possible—creeping up on them from behind. In fact, every encounter I had in the summer section of the game ended with me searching for the last, dead-brained enemy whom was simply standing out of the way staring at the wall. The game really knows how to pause and inject serenity and beauty into the experience when they are most needed, not only in its narrative, but in its gameplay as well. From the beautiful short emergent conversations Joel and Ellie have during gameplay, to the brutal moments during cut scenes, even throughout the game’s entire presentation, The Last of Us is a total and perfect mixture of the visceral and the sublime.
BioShock Infinite’s plot becomes complex towards the middle, and revolves around the idea that the player, through playing, is always discovering more bits of story and information; who is Anna?
The relationship between Booker and his unknowing daughter Elizabeth is subtly built and extremely nuanced. Both create fleshed-out worlds, and tell emergent stories in them: Ish’s storyline outside of Pittsburgh is a wonderful example. Many people have pointed out that cut scenes in videogames hinder a story rather than help it; they say that interrupting gameplay—and therefore interactivity, the heart of the medium—with a short movie clip only disrupts any narrative or mechanical momentum. Keeping the interactivity constant, along with the “discoverable plot”, make Infinite’s story better told, and makes my reaction to it stronger than my reaction to The Last of Us’ tale. If both games were a theater production, and I was a character in the play, I would never leave the stage in Infinite.
I hope to write more in depth about these two games in the near future; I want to compare Joel and Booker, Elizabeth and Ellie, among other topics.
He would like to become a novelist one day, and would also like write about games professionally.
I play games primarily on my PC, but I own or have owned at one point, every game console this generation, including the PSP, Vita, DS, and 3DS. You see, much of the DRM people are so angry about with the upcoming generation of consoles has existed on the PC for years, and we are still fine.
This is because what you can and cannot do with your games is not controlled by the console manufacturers, but rather by the publishers who finance and bring to market the games you play. Music labels have instilled DRM on the music you buy from Amazon, iTunes, or any of the other major places you buy your digital music. If people would have been angry, if consumers would have seen this new way to consume entertainment as too restricting and too expensive, they would have stopped consuming, or at least consumed far less.
If record labels in the 1950s could have stopped people from trading Elvis’ records back and forth, they would have. Even if this were true, it wouldn’t matter, because you’ve already sold some of your privacy to other companies anyway. I don’t really like that Microsoft expects every customer to have broadband internet, but in reality, most people in the developed and industrializing world have a connection of 1.5 mbps or faster.
Instead, understand that I acknowledge that publishers can tell us what we can and cannot do with the products they sell us, and that DRM you see coming with the new consoles will not drastically change your videogame playing habits, unless you lend each game to seven friends, or buy all your games used. Scott Fitzgerald’s The Great Gatsby, the greatest novel in 20th century American literature. The two surviving movie versions of The Great Gatsby are horrible, and many have deemed Fitzgerald’s masterpiece “unfilmable”.
You can browse the Rotten Tomatoes page for yourself, but I have quite a different opinion.
Changes must be made in the transition from page to screen; many of the changes Lurhman makes surprisingly add to the movie.
In the novel, Carraway doesn’t say where he is or what he’s doing, but he does mention that it is three years after that eventful summer.
The only decent scene is Nick’s first visit to the Buchanan’s; everything else is either average or worse. DiCaprio turns in a solid performance as Gatsby; while many of his regular mannerisms, expressions, and personality ticks leak in (as they do in many of his roles), he plays Gatsby well enough to not derail the film. Myrtle Wilson is appropriately obnoxious, and Jordan Baker jauntily arrogant just like she is in the novel. When it hits, it hits hard; Lana Del Rey’s “Young and Beautiful” helps give the romantic aspects of the film their dreamy, almost cosmic edges. The art direction is fantastic; it is both representative of the Jazz age and as dazzling as modern visuals. DiCaprio and Maguire, along with the framing device and some music decisions, hold the film back from being truly great. You may think the answer is simple, but when you consider that Pac-Man and BioShock both fall under this term, you may begin to realize that the truth is complex (as it usually is).
Civilization relies completely on mechanics and systems (menus, AI, etc.) to serve its telos, or function. There were many comments on game of the year articles and videos around the interwebs, much like the one from Kotaku’s GOTY article below, that either derided the selection of one of the two aforementioned games, or praised a choice that picked a real “game”. Halo, any traditional Mario game and Sim City are each perfect representatives of their respective genres. To go further, I would say a videogame must also exist within its own limits (much like a film, novel or song) and that it must have some type of beginning point or end point.
This is a common complaint; many reviewers lamented the fact that there was little gameplay besides a few drab puzzles and quick-time events. Videogames like Monkey Island, the aforementioned Home, and Superbrothers Sword and Sorcery EP all fall into this category. They can take many forms and utilize their interactivity in a myriad of ways, and that interactivity ties them all together.
This is true of Maxis’ latest effort SimCity, except a horrible launch has most likely deterred sales and increased piracy because players haven’t been able to play the game.
Once a publisher chooses to attach always-on DRM to a videogame, the game is no longer just a product, but also a service. The vast number of problems players have faced when simply trying to access the game over the past four days is easily in the dozens. Many times, the servers have been labeled as “busy”, putting me in a queue for upwards of an hour at a time. Trade between my cities and out of the region periodically doesn’t work; despite having a trade depot to ship freight to, many of my factories tell me there is nowhere to ship freight. No matter what, the bottom line is that we should have been able to play this game with virtually no hiccups from hour one; we should have been able to connect without issue and not have to wait in line or pray for a city to load. The people who have been aware of the game for years and have been eagerly awaiting its arrival. Instead of getting great word-of-mouth advertising and happy customers, EA has hordes of angry consumers rightly complaining that they can’t play a game they already paid for. While the similarities are abundant, film’s cousin, the theater, also shares some traits with interactive entertainment. While chess is competitive and roulette based on chance, the simple children’s game of “cops and robbers” is mimicry: in order to play the game, one must inhabit either the role of the “cop” or the role of the “robber”. To take part in the game, participants must play a role, much like actors “playing” a role in a theatrical production. In the evolved form of chess or cops and robbers, the modern videogame, “player” means even more: the player is the person inhabiting a certain role, pretending to be someone in the fiction, much like an actor in theater. A videogame player plays the role of Jack in BioShock the same way an actor plays the role of Ophelia in Hamlet.
Embedded below is an interview with Evanna Lynch, who played Luna Lovegood in the Harry Potter movies. A player in theater is not only participating, but performing – they must speak their lines, move around the stage and gesture accordingly. The evidence is merely anecdotal but I thought it was interesting enough to share: Ken Levine, creative director at Irrational Games, responsible for BioShock, System Shock 2, SWAT4, and other great games. Could this time spent helping to create theatrical productions give him the tools to become one of the greatest storytellers in videogames? Since then, I’ve seen it three times, each of which it has maintained a vice-like grip on my attention for its entire 154 minute run time.
They’re at a 50’s themed restaurant named Jack Rabbit Slims, and their conversation dies after Vincent has properly investigated the five dollar shake (“Goddamn, That’s a pretty good fuckin’ milkshake!”).
Whenever I see an acquaintance with whom I have nothing interesting to discuss, I usually just offer a “hey” or “how’s it going” and go along my merry way. I was at my friend’s house with his girlfriend and him; I consider these two people my closest friends.
While it can provide social commentary on large subjects like morality, current political issues, and philosophy, it can also remark on the basic, every day, mundane things we do, and those remarks can resonate with us. We don’t know which games will get next-gen sequels and which new IPs will dazzle and entertain us come the latter half of the year, but we do know that the front half is dripping with great games to play.
Like most of my pre-teenage gaming memories, I only have brief glimpses of my time with this game. I’ve watched a few videos of the new version and am impressed; running a city reminds me of building an empire in Civilization V, a game I adore. The Total War series is known for its great historical backdrops and the Roman Empire is not only one of my favorite time periods but also a great setting for a strategy war game. What’s even more impressive is that each individual unit is rendered with as much detail and animation as an NPC from a high-end console title; at any moment, you can be observing 20,000 men fighting at a city gate and zoom in to see the pain, anguish and triumph on each individual’s face. However, the game comes up short in terms of evoking emotion and exploring of the human condition; Naughty Dog shouldn’t be blamed for this since that it wasn’t their goal.
Its narrative explores many themes and asks questions of the player on several different levels; to soak in everything the game is doing, multiple playthroughs are required. She has the ability to open “tears” in the fabric of space and time, allowing you to take advantage of them in each battle. They were the experiences that hit me the hardest, stayed with me the longest and occupied my heart and mind the most. Sneaking, killing, using different powers are all fun and work well – and so are the spaces the player is given to use them in. Most things that make it good rely on ME2; the characters, the situations, the streamlined combat system. Nonetheless, I am very much enjoying the game and have about 45 hours plugged into Xenoverse.
Bayonetta can appear as a cliche Japanese “beat-’em-up” title with the selling factor of a sexualized main character.
Using the stylus (or your finger, if you prefer), you can move Bayonetta around with the touch of the screen. Given how well the gameplay itself is along with the unique characters, including Bayonetta herself, the inclusion of the various sexualities with Bayonetta feels unneeded and could even turn off female gamers from what is otherwise a good game. I would argue in today's gaming landscape that you're not going to find as many gamers interested or intrigued to play a Pac-Man game, let alone a simple arcade game on Steam available for $10. Nowadays, I'll just play a few of the major titles that come out that I feel will be worth the investment.
Unlike the competition, Medal of Honor had a "no bullshit" campaign that at least tried to give respect to the soldiers of today's war, something missing from other franchises such as Call of Duty and even Battlefield. The levels are challenging and while the game is definitely hard at times, it's never overly frustrating like some games tend to be. So it pains me to enter lobbies where everyone is flying around and have infinite ammo or health. I guess I could say that this is also a way for me to "catch up" with my opinions on various games that came out this year. Combine this with a drop-dead beautiful (and quite stunning) engine and a refined multiplayer, Uncharted 3: Drake's Deception was a big highlight from all of the games I played this year.
Now while there are many large differences between Battlefield 3 on the PC and consoles, I feel that Battlefield 3 is a still a damn good game no matter what system you're playing it on. If all goes well, I will reveal the choice for my personal 2011 "Game of the Year" tomorrow in honor of 2011 being almost over! There was very minimum choices you were able to do with your Sim, you were only allowed one residence to play on, and the 3D did nothing satisfactory for the game. After all, they were amazing back in the days of the PS2 (and on the GameCube and Wii, depending on the game), so how is it that Namco Bandai has failed to give as a remarkable game as the classics such as Budokai 3 or Tenkaichi 3? It's no secret that today is a day of giving and receiving, so I hope you were all able to give your friends and family all they asked for and that you received all you had hoped for.
What immediately made me interested in this book is that Jason Gregory is a developer from Naughty Dog.
Also, I could only get one photo up because my computer is being rather unfriendly right now, so I apologize for that too! Seriously, out of the hundreds of races and Grand Prix that I played and messed around with in that game, it was always with Mario. But in my defense, I am a high school Junior who is juggling that with a job that works me 4 to sometimes 5 days a week, and I have an ill father who needs my attention everyday.
So anyone else who has the game or is planning on getting it, I shall see you online later today!
However, I must say that the idea of this game, in a way, being an "open-world" version of Arkham Asylum alone makes me very excited for this game.
Starting with Batman: Arkham City on October 18th, the following week we then see Battlefield 3 release. It was great in the first two Paper Mario games and in Super Paper Mario, it wasn't as vibrant.
Super Paper Mario had awful partners with no personalities, and during your adventures the game felt boring. But after hearing all of the new features and (hopefully) improvements, it is hard for me not to get excited. However, it may be arguable that the addition of Slegehammer Games may be what the series needed. As someone who does have a fanfiction story of the Dragon Ball universe (mine happened to be about telling an alternate story for what happens after DBZ instead of the fiasco called GT), my characters that I thought of can finally become an actuality.
In a way I am hypocritical about this because in all honesty, Super Paper Mario is not a bad game. The lack of the turn-based fighting mechanics found in the original game and The Thousand Year Door completely made me lose respect for Intelligent Systems.
Despite getting out of school in mid-June, my school district started a new school year on August 17th. I was also going to pick up Harvest Moon: The Tale of Two owns 3D that very same week, but the game has now been delayed to October 10th.
It was filled with rides, Italian food, and very well-done performances by Deana Martin and a few others. Death comes at you all the time and when you do die, it isn't something you can immediately pacify and restart thinking nothing of it. I also prefer this name over the bland "Player's Choice" name Nintendo used with the GameCube. But I just feel that these would be a good selection of games to market under the new branding.
Lets just say that after checking out the Turtle Beach PX21, I never realized just how bad my HD tv's sound quality was. The guns sounded more powerful, I could hear sounds I never heard before, and that bass feature is pretty epic as well.
The player, inhabiting Katie on the night she arrives “home” from a year abroad, learns Sam’s story as the player does. Before she abandons the house on Arbor hill, she even helps Oscar, the troubled soul of her dead great uncle, escape the mortal world. This isn’t a problem exclusive to videogames – for most of literature, film, and theater, women are portrayed in certain roles and in simple emotional capacities.
When Daniel finally comes by to retrieve his copy of Street Fighter 2, she apologizes for using him and says she wishes they could still be friends. One in particular asks that she write a story with the correct sequence of events in the female reproductive system.
Hopefully the various developers responsible for introducing gaming audiences to this year’s wave of female leads looks to Sam for inspiration.
Lists like this are generally arbitrary, but I love making them anyway, because discussing and ranking games is great for gaming culture. The game’s narrator, a disembodied witty British voice, tells the player, who inhabits the character of Stanley, where to go and what to do. It twists and turns, and while not perfect, involves the player in a fantastic tale of two human beings figuring out what they mean to the world and to each other. Instead of being a cute little indie experience like I expected it to be, the game hit me hard in the gut and then knocked me over my head.
Let me know your top games of the year in the comments, and please feel free to articulate any arguments (peacefully and logically, of course) as to why you may agree or disagree with any of my decisions.
Among these distinguished titles were The Shadow of the Colossus, Resident Evil 4, and Grand Theft Auto: San Andreas. This is similar to when people will often remark “that would never happen in real life” while watching a movie. While I would love to play a stylistically similar game sans shooting and violence, Irrational’s delivery method is unobtrusive for interactive storytelling. This doesn’t make the gameplay a double-edged sword, as I suppose Naughty Dog intended; it only makes it confusing. Many times, I would walk into a room and there would be four infected rushing at me; I would restart the encounter and none of them would be there (this occurs in the basement Pittsburgh section when Joel and Ellie are separated).
I often thought I simply wasn’t good at the game, until I reminded myself that I’ve played through stealth titles like Dishonored, Deus Ex: Human Revolution and Thief without having any issues at all.
The main menu is projected onto a shop sign, bathing in a pool of warm sunlight hanging over a Columbia street. Neither character has any reason to trust the other; Booker lies to Elizabeth to try and get her to New York, while Elizabeth has otherworldly abilities that make Booker fear her more than God. The Last of Us’ original goals are on a large scale; Joel must makes sure Ellie gets to the Fireflies out west because she is most likely the last hope for humankind, and they need her to find a cure to stop the cordyceps fungus.
However, their journey transforms, much like Joel and Ellie’s, except it stays on a very personal level: they are attempting to stop Comstock and prevent him from building Columbia, true, but they are really discovering why they are so important in the history of Columbia and to each other. In Infinite, many of the voxophones tell stories that have nothing to do with the main plot, describe how off-screen events conspired, give the player a different perspective on characters, or introduce them to characters who never appear in the game proper, such as Preston E. While I have argued against this in the past, I have to agree that pre-rendered cutscenes do not tell a story as well as staying in-gameplay. In The Last of Us, I would be told to sit in the audience and watch for five minutes every few hours. Both are amazing pieces that tell some of the best stories to ever grace videogame platforms, but when compared and contrasted, Irrational’s masterpiece tells its story better.
I don’t think this is the case, and I think a lot of the people on the internet complaining are a small, angry, vocal minority.
I play good games on whatever platform they come on, from my Android phone to my hulking PC rig.
Every single one of the 97 games in my Steam library has DRM on it; I can’t lend it to friends, I can’t sell it back to a retailer for a pittance, and once I have invested money into it, I can’t get any money back. In fact, you will most likely look back on all the things you’ve said or heard said about the Xbox One news “bombshell”, and laugh.
If you want to get angry at anyone, get angry at EA (but I’m sure you all already are), UbiSoft, Activision, Take-Two, Bethesda, and all the other corporations responsible for this.
You have limits on how many times you can burn a playlist in iTunes; you need to be authorized to play songs on your iPod that your friend put on there. Are film tearing out their hair because they can’t sell their digital copy of The Dark Knight Rises on eBay? But they haven’t: people still buy their movies, music, TV shows, and books much like they did 10, 20, and 30 years ago.
But, to the people trying to make money from the industry, “surviving” and “making a profit” are two different things. If movie studios could have stopped people from trading VHS tapes back and forth in the 80s and 90s, they would have.
We as consumers have to remember that if we want something, we are ultimately beholden to whoever makes it for us. Some people may not like this, but the fact of the matter is that if you can’t afford a game, then you can’t have it.
My internet in my house drops several times throughout the day, due to a bad router, yet the 24-hour requirement still wouldn’t affect me.
The book is full of fantastic lines, from “her voice is full of money” to “That’s all a girl can hope to be in this world, a beautiful little fool”. To my own surprise, however, Baz Lurhman (Romeo + Juliet is laughably bad), has managed to achieve the impossible, and make a good film out of an amazing but peculiar novel. This surprises me, as my impressions from the trailers weren’t good; Leonardo Dicaprio is, in my opinion, only a decent actor, and I wasn’t feeling the artistic direction Lurhman took.
I study English at college, and my area of greatest interest is the American modernist movement. Some neither add nor detract from the experience, while other decisions have a negative effect on the piece. Understandably, this doesn’t translate well onto the silver screen, and Lurhman had better options than putting Nick in a sanitarium. The night spent at Tom and Myrtle’s apartment is a very raunchy interpretation of a vague chapter in the novel; I’m not against making it sexy, but it does not evoke the confusion and hazy awareness it’s supposed to. The true star of the show is Carrey Mulligan as Daisy Buchanan; she plays Fitzgerald’s shallow, sad, and spontaneously ridiculous Louisville princess perfectly.
For the rest of the film, whenever these two are on screen, the magical romantic essence of Fitzgerald’s masterpiece emanates from the screen, filling the air around you with pulsing energy.
The music during the party scenes in particular does a great job of setting the tone; in this respect, Lurhman’s decision to use contemporary music paid off.
Much of the plot has small but significant nuanced changes; Gatsby’s explosion during the final confrontation, or Daisy attempting to call Gatsby as Wilson shoots him in the back, for example. However, the art direction, most of the music, and much of the acting all come together to make Luhrman’s grandiose and somewhat insane vision of Fitzgerald’s novel a success. I personally think the term “videogame” isn’t enough; Mass Effect 3, Halo 4 and Heavy Rain are more than games played on a screen. We usually call this interactivity “gameplay”, and this is where we begin to have problems. Dead Space, on the other hand, differs from Civilization in that it doesn’t completely depend on game-like mechanics to serve its purpose; to tell its horror story the game depends on narrative and atmosphere, along with interactivity like movement and shooting, to fulfill its intended function. In Halo, the player shoots enemies, using flanking and other strategic movements to stay alive.
What makes a videogame a videogame is interactivity, and experiences like The Walking Dead or Journey have plenty of meaningful interaction.
But this commenter and all the reviewers who made this complaint are wrong; even if The Walking Dead contained only the conversations that take up the majority of its time, it would still have just as much gameplay as Super Mario Galaxy or Halo 4, because whenever the player chooses a response in a conversation, they are interacting. While the author recognizes that alternative definitions may be valid, I think it’s time that people with this point of view accept that a “videogame” doesn’t have to be a “game”; I have already defeated this argument with my prior reasoning, but “interactive fiction” deserves a closer look. Connection to servers requires them to run constantly; players aren’t just paying for code on a disc or in a downloadable file, but also constant service ensuring stable connection every time they play for the coming months and years. For most players, it hasn’t been available to play for the majority of the time, and when it has been playable, gameplay problems plague the experience. No pre-loading caused millions to download the game at once, making a ten gigabyte download take as long as a thirty gigabyte download. Simply playing on another server isn’t an option because cities and regions are tied to a server; if NA East 1 is busy, I cannot play the region into which I’ve already invested several hours.
I’ve also encountered a much greater problem with gifting; I’ve sent over two hundred thousand dollars in gifts from one city to another that left my origin city’s bank account… but never arrived in the destination city. I could understand some downloading issues or initial connection problems, but to have a game that is barely playable for the vast majority of the install base and not playable at all for a sizeable chunk of the install base is horrible. The people who will tell their friends and family about the game and encourage them to buy it. For the rest of the year, the first thought that will pop in people’s minds when they see a SimCity add will be this debacle, instead of thoughts of what a good game it is.
Inherently, videogames are games, their lineage no deeper than chess, checkers, and kick-the-can. These roles not only inform the players what they are doing within the confines of the game, they establish the rules that separate the game from “real life”, much like the chess board separates chess from the world around it.
Players not only take control over avatars, but in cases such as Mass Effect and BioShock, inhabit the character. However, unlike theater, videogames take these intimate experiences and expand them to the masses; how few thousands have played Hamlet over the centuries, but how many millions have watched from the stands?
Videogame players, on the other hand, barely perform at all: their character’s lines are spoken for them, and their participation is strong enough (via button presses or mouse clicks) to give them an insight into the character and fiction of the game, but limited enough so they do not get caught up, and in some ways restricted, in the performance.
Before he began writing for videogames, he tried writing for film, before that even, he studied theater and drama at Vassar College. While he compares his process of creating games to sculpture, it’s possible that on a subconscious level, theater showed him how to create evocative first-person experiences where the player inhabits a role much like an actor on stage.
While the entire movie is full of brilliant imagery and dialogue, a few minutes in particular have struck a chord with me. I found this to be so true and was caught up in the fact that is so true that I didn’t notice, until the second or third time watching it, what a great insight into our human behavior it is.
They had just gotten back from the doctor’s office due to his heart palpitations and I was there simply because.
That small exchange has stuck with me far longer than the dancing scene, or Marcellus Wallace’s “Imma go medieval on your ass” scene, or any other part of the movie. His beliefs have been so shaken, his greatest work has been so thoroughly destroyed, that he must attack the player and insult them for something they have no control over to make himself feel better. While I want to play more than just these five games, these titles are the ones I am no doubt getting on release day. Instead of juggling resources to build technologies, I’ll be planning power plant placement; instead of waging war against hostile civilizations, I’ll be managing crime levels. This isn’t a cross-world mythical treasure hunt with magical blue sap; this is the story of the relationship between a man and young girl as they traverse a devastated world. I see videogames’ interactive nature as a way to place a person directly in a narrative, as if they were starring in a play.
If Ellen Page’s performance in last year’s E3 trailer is anything to go by, the voice acting seems much better this time around.
I love the way the city of Rapture is brought to life; the haunting audio logs, the art direction and the subtle details that flesh out the fiction.
While it carries the BioShock name, BioShock Infinite is a completely different game; it has a new setting, new characters, new art style and some new gameplay components.


They are powerful, subtle, well-written, well-designed, beautiful, interesting and thought-stimulating. As wonderful as these two aspects of the game are, they both shine brighter when used together. Many people have criticized the game as two hours of moving forward, and while that is mostly a misnomer, the truth is that this game is intentionally simplistic; it strives to be as intuitive as possible so you can enjoy the beautiful vistas and enchanting music. If you can't remember the email address you used with those services, that's okay—you can sign up for a new, free email address. However, its surprisingly complex fighting system requiring only three buttons for control along with its fast-paced action proved itself above other games.
Other than Bioshock Infinite, Gone Home, The Last of Us, and a few 3DS titles, I haven't played many games this years than in comparison to previous years. Medal of Honor, for me, was dismissed because it wasn't entirely the same as other franchises. Don't be surprised if I am one of those fanboys who goes with Warfighter as my "vote" for the better shooter.
Anyway, I am currently in the middle of the "Desert of Dijiridoos" levels, and I have fallen in love with this game!
That isn't really an excuse, but I guess you could say that I tended to play 3D games such as Super Mario Sunshine over any 2D games that may have came out.
I'm not saying this is new to this CoD game specifically, but I haven't played the game in a while and wasn't expecting to run into so many of them. That, and the fact that I'm a little worried that I would screw something up while switching out the HDD.
Set in a rich, lively, and beautiful open world, Arkham City features one of the best stories of any game this year, and the best cast of characters from a game in 2011. The campaign in Battlefield 3 clearly wasn't anything worth mentioning, but in terms of the multiplayer, Battlefield 3 comes on top over almost all of its competition. UT had beautiful graphics, a decent sized roster, and for the first time, Character Creation.
Of course, that may be because before he was watching movies on an old Sanyo DVD player that wasn't HD compatible (on his 32" HDTV).
Boy, am I glad this game, Mario Kart: Super Circuit, was the introduction of the GBA for me.
I haven't dove much into the multiplayer portion just yet, and have mostly been checking out all that the Single Player aspect has to offer. The same can be said about 150cc (I haven't beaten it due to a lack of time, but I have had no troubles getting in first place). I try not to make notice of anything personal in my life, as this is a website to talk about games with my fellow gamers.
In the first two Paper Mario games, the colorful members whom decided to team up with you all made the game more enjoyable, as they all could talk and interact with you. It may be early next year, or maybe not even until the end of next year (when the world decides to supposedly blow up). There were instances like that in past Paper Mario games where an extra characters would follow you around for the time-being as you helped him or her out with a specific goal for them. It sounds like a irrelevant feature of the game, but I truly do believe that the fate of partners will ultimately decide how the entire 3DS  game will play out. Whereas in Black Ops, many of the problems from past games were fixed, but the overall package felt mediocre to me.
The original CoD developers have made it obvious that they were sick of CoD and Activision, so maybe some fresh eyes can bring light to the series? So hopefully you guys understand why I am very much anticipating this "Ambassador" program. Yes, a game that has you play as a young boy who wants to find his sister in an environment containing dead bodies and men trying to kill you, is amazing. I haven't beaten the game yet due to the lack of free time, but from what I have played so far, whether it be in the form of a puzzle or surviving the horrors awaiting in this confound world, Limbo shows no signs of showing remorse from beginning to end. Anyway, I could see this game becoming a" Nintendo Select" title merely by the fact that currently, this game is out of production. Together, Katie and the player discover the emotional rollercoaster her sister’s life has been for the past year. She may not raid tombs, attempt to save the galaxy, or lead an association of 19th century assassins, but throughout the events of Gone Home she proves her indomitable strength.
Over the past few decades, as writers have attempted to create more authentic portrayals of women, they still only give most characters one positive or negative characteristic. By the time they are in high school she uses him for access to his Super Nintendo games like Street Fighter 2. In the beginning of Gone Home, she’s an isolated girl who has trouble connecting with others. Sam writes a story about a woman who loses her husband in the German invasion of Poland in 1937.
Even though her physical presence in Gone Home is limited to pieces of paper, she resonates more than any archetypal Strong Female Character can. The game looks amazing and plays just as well; the controls are tight, the levels designed magnificently.
The city of Columbia itself is a fantastic environment; Irrational isn’t afraid to show the player the ugly prejudices so blatantly accepted during that time period. I thoroughly enjoyed exploring the empty house on a stormy night in 1995; Fullbright captured the atmosphere and time period perfectly. Each game’s developers had the time, resources, and prior experience with the platforms to create something special. This is a massive compliment, considering the fact that I’ve been getting pretty sick of first person shooters over the past months and years. To me, these are not negatives; instead, these are simply things that we must accept about videogames at the moment. In addition, the inconsistent AI can make the game extremely frustrating at several points throughout the experience, most notably in the middle Pittsburgh sequence. If you go to change the graphics options, the camera whisks you into a barbershop, and while you adjust anti-aliasing, texture details, and other options, a man has his shoes shined in the corner of the screen.
Despite this, it serves its narrative purpose as an environment perfectly every house, street, sign, painting, and person exude a unified attitude of bigotry, supremacy, and fanaticism. Despite this, they must depend on one another throughout their time in Columbia in order to figure out why they are really there, and what they really mean to each other.
The narrative then violently mutates into one of survival; Joel and Ellie simply want to make it from point to point, and become close as soon they need each other to survive in the harsh Colorado winter.
The Last of Us turns from a story of saving the world to a story of survival and Joel’s inability to let go of the past; BioShock Infinite turns from a story about “strictly business” to one of personal discovery, reflection, and catharsis, especially for Booker. I sold my 360 earlier this year, and I would have sold my PS3 too, but Sony’s two great exclusives for this year (The Last of Us and Beyond: Two Souls) have made me wait. The publishers want to have control over what they sell to you after they sell it to you, because it makes them more money.
Book publishers have been practicing this too: My Nook tells me which books I can lend to friends and which I can’t.
For example, if I wrote a novel and planned to sell it through my own website, I have control over how much it costs and what people can do with their eBook of my novel. There is no moral law of the universe saying that because you want something, you deserve to have it. This policy is the only one I don’t really like, but it’s not nearly as bad as people were making it out to be before we knew the details.
The consumers who support that market and can pay for their games new are against you, whether they are aware of it or not. These scenes are almost unnecessary, and the acting for both Tobey Maguire and the Doctor are terrible.
This is, after all, a love story first and foremost, and the love aspects are nailed perfectly. While Gatsby, Daisy, Nick, and Jordan would have danced to Jazz, we have no way of experiencing that music the way young people in the 1920s could have.
These all work well; they give the film a dangerous edge, which helps endear it to a contemporary summer movie audience. It’s got enough of The Great Gatsby to make me fall in love with it; I’ve already seen it twice. That being said, there isn’t a good alternative name for this amazing new medium, at least not yet. There are systems like menus and AI, but they are used with less emphasis than Civilization and in different ways. Borderlands 2 or Halo 4 is as much interactive fiction as The Walking Dead or Home; the only difference is the method of interaction. I hope this blog post will help open people’s minds to a broader definition of “gameplay”, because if we keep it restricted to the traditional viewpoint, videogames as an art form will lack room to grow and will suffer; therefore, we as gaming enthusiasts will suffer.
While Diablo III’s launch last May was botched by the infamous “error 37”, the game was playable for the vast majority of the install base within twenty-four hours, and the crisis was short lived. That’s two hundred thousand simoleans that are now roaming the wild forests of Carlos Region 1 that I may never get back! These people have been, to put it bluntly, royally screwed over; they haven’t been able to properly play a game (or play it at all) even days after they were told they could play it.
I hope this discourages other publishers from attempting always-on DRM in the future; we want products, not services. Roger Callois, the eminent game theorist of the 20th century, placed games into four categories: Agon, which is competitive, alea, which is chance-based, mimicry, which is imitation, and ilinx, which is vertigo. Many theater companies also refer to themselves as “players” – The Austin Players and The Players Theater, for example.
This gives the player (in either medium) an insight into both the character and the world of the piece that an audience could never imagine. She was undoubtedly the best fit for the role, but consider this: 150,000 girls wanted to be her, but instead remained in the less-intimate audience of tens of millions. Videogame players are granted the same insights and understandings as theater actors, but they are also allowed to spectate; since they are both interacting and watching they can be Hamlet and part of the audience as well. Levine has stated in several interviews, including this one from Polygon, that he had participated in theatrical productions at school, in summer camps and eventually at college. I practically yelled aloud in agreement the first time I watched it; it’s Mia Wallace’s “uncomfortable silences” quote from the Jack Rabbit Slims sequence, embedded below for reference. There have been plenty of times when I’ve been talking with a friend or acquaintance and the conversation we’re having runs its course and we sit there in silence. We sat down on the couch and watched 24 on Netflix for a while and then the show ended and there was silence. The game’s open-ended format means hundreds of hours of unique content; much like my favorite strategy games, I’ll be playing this one for years to come. Gone are Nate and Sully’s witty back-and-forth’s, replaced by tense arguments between Joel and Tess with caverns of emotion boiling underneath. Quantic Dream did this successfully in 2010’s Heavy Rain, one of my favorite games of this generation. It overall simply seems better done; the scene in the police office is tenser and more mesmerizing than anything in Heavy Rain. The narrative itself is unpredictable and its characters unforgettable and well characterized. The emphasis on great narrative examining powerful themes, great characterization and fun gameplay makes this game a distant but certain descendant of its 2007 ancestor. Not only does she seem like a well-realized character, but she is taking Irrational’s reputation for an attention to detail to another level. While many other games were of the same or similar caliber, these pieces felt better, for some unknown, subjective reason.
Using blink to hop from rooftop to rooftop avoiding powerful assassins, mind-controlling a guard through some hallways to a closed room to finish him off, and causing mayhem from up above as NPCs down below try to figure out your location are all fantastically fun and satisfying. Still, the game is a great one; BioWare set out to tell the story of a galaxy on the brink of destruction, and they succeeded. In late 2014, Bayonetta 2, shockingly released as an exclusive for the Wii U, also came packaged with a redesigned version of the original acclaimed game.
Double-tapping (along with other various combos using the stylus) allows you to perform more complex attacks onto enemies, and sliding the stylus quickly when an enemy attacks allows Bayonetta to dodge any attack swiftly. Plus, I wanted a game to kill some time with, so I took the "chance" and bought DX+ on Steam. Medal of Honor featured a close-quarters, slow and tactical style of multiplayer and when you got the hang of it, meaning you did NOT treat it like Battlefield and did NOT play it like Call of Duty, you were given what I felt was one hell of a different (and unique) multiplayer experience. Gamers could not figure out the rhythm of the gameplay and it haunted anyone trying to understand it.
Yes, I am one of those idiots who finds fun in getting into the midst of discussing which shooter is better each year.
Featuring massive maps (Caspian Border is fucking huge no matter what system you play it on), a large, diverse set of weapons to use, and challenging vehicles to conquer with, there is so much to do in each match you jump into. The original reason why my Dad had bought me one was for when him and I went a on a road trip from Colorado Springs, CO, all the way to Springfield, Massachusetts. I was used to the brighter screen, and the GBA's lack of a background light is hard to get back used to. The story and core gameplay ultimately are the same, only The Thousand Year Door slightly expanded upon the first game and added a nice coating on top of it.
Once you helped them out with their needs, they returned to wherever it is you first picked them up. Despite having a lot of anticipation for Battlefield 3, I will still gladly pick up a "new and improved" Call of Duty along side it if it means the game will be balanced nicely for once. Combine the fact that item collecting was scaled back and the "partners" weren't charismatic whatsoever, and you have what I believe is a very bad sequel. It is because of this why I have decided that this Tuesday, in vain of the Nintendo Selects re-release, I will revisit Super Paper Mario. So when you combine that along with the fact that I have a job now, I haven't been able to do much of anything on here, sadly. When that massive arachnid chases you, all of your will power and might is required to survive.
Once you think you're starting to get good at the game, it stabs you in the back and all over again you feel helpless. Perhaps the game may still be popular (I personally have no idea if it is or not), but I could see a sales boost if they were to market this as a "Nintendo Selects" product. Likewise, she does not treat her parents well; she admits, at several points throughout her diary entries, that she lies to them and closes herself off from them emotionally. Instead of winding up destitute, the woman becomes a Polish freedom fighter and member of the resistance. After playing the game through several times (and getting some of the many different endings), it’s apparent everyone from the player to the narrator to the developer has an agenda. The gameplay has a rhythmic ebb and flow; this is even more apparent during each world’s final music missions.
Wonderful art direction and level design make Columbia feel like a real place, despite the fact that it’s floating thousands of feet above the earth. I’ve really enjoyed both games, but it’s important to remember that they are as different as they are similar. In Infinite, I was shooting, using strange fantastical powers, and running around the environment. If developers can find ways to make things—like animations—more authentic (I dislike using the word “realistic”), then that’s great, but it’s not something that’s holding videogames back. Throughout the rest of the game, every menu and piece of UI is intelligently and artistically integrated into the game so that it feels as if it belongs in the world just as much as the characters do. This “discoverable plot”, when done correctly  (Portal, Half-Life 2, BioShock), can make a plot not only exciting to play through, but allows for the story to play with powerful thematic ideas, create interesting and complex characters, and build meaningful relationships between those characters.
While I believe the voxophones scattered around Columbia are more interesting and develop more story than the individual notes in The Last of Us, when the latter tells a full-fledged emergent narrative, it excels more. Say I find out my book is so good, that people will pay almost anything to read it: instead of selling it as a full novel like I originally intended, I instead put out chapters piecemeal, serializing the work. I know I’m coming off harsh here, but I’m speaking the plain facts, and the facts are harsh.
But I understand that if my friend didn’t own the game, I would have to buy it myself, and I would be OK with that.
The random trumpet player outside who’s piping out Jazz improvisations clashes with the dubstep simultaneously pulsating through the speakers as Tom, Myrtle and their guests have a weird night. Jazz was to them what EDM, pop, and rap music is to us; our “party music” still evokes the correct feelings. This and this reason only is why Dead Space, or any other shooter, does not have its merits as a “videogame” questioned. In Sim City, the player interacts with menus upon menus upon menus to simulate the building and management of a city.
The same goes for games like Heavy Rain and the Mass Effect trilogy; as long as the player is interacting, they are playing, and it is therefore a videogame. In Halo 4, the player interacts with the fiction (both the narrative and the world it exists in) by moving and shooting, while in The Walking Dead the player interacts by moving, conversing, and solving the occasional puzzle.
Sitting and watching a performance of A Streetcar Named Desire is one thing, but to play the role of Blanche provides an intimate insight into the character and a tremendous understanding of the play. If Harry Potter were a videogame (which it shouldn’t be), then all those millions of fans would be afforded the same participation in JK Rowling’s story and world Evanna Lynch enjoyed. There are almost no cut scenes in BioShock, after all – the player constantly inhabits the role, which is a bit out of place for a game that isn’t an RPG. He seems to be swimming in his own thoughts because he glances around the room while his eyes seem internally preoccupied, figuratively turned inward. His girlfriend played with his feet, my friend closed his eyes and laid back and I half-watched them and half-watched his cat sleeping on the floor. Throw in the fact that this apparently takes place in Pennsylvania, my native state, and I’m really excited to play this game. To top it all off, the game had a rock-solid foundation of polished gameplay holding it up. Dishonored, for me, was a slow, intense and meditative experience that can be played in various ways. Desperation practically steams off the screen in many scenes and the moment-to-moment action is frantic. While I must admit that I ultimately found using traditional controls more satisfying than the gamepad’s touchscreen, I must say I was genuinely surprised with how well the touchscreen controls worked. I always found the use of the control stick to be uncomfortable and after a while, I would find myself losing enjoyment in the experience. Everyone barged themselves into the game expecting a clone of either Battlefield or Call of Duty. Now perhaps I am a radical personage who has no idea what the hell I am talking about, but nonetheless I enjoyed Medal of Honor's multiplayer. There are plenty of levels to play (over 60, to be more exact), the local coop is damn fun, and the part that really warms my heart is just how BEAUTIFUL the game is!
The gameplay has been finely tuned from Arkham Asylum, adding new elements such as taking out multiple enemies as once, and a slew of new (and sometimes pretty creative) gadgets. The gameplay is barely any different from previous entries, the humor has gone from being creative and drop-dead hilarious to uninspired and overused jokes involving mystical thongs. Despite my disgust at the changes, I'll be the first one to tell you that I did find the game to be fun, just not the same. But so far the minuscule amount of info shown for the game makes it harrowing in trying to figure out how this new entry is going to play out. It was as if Treyarch purposely lowered the quality in both the audio and graphics significantly. I DO like the multiplayer, I just hate the lack of attention in balance long forgotten in the games.
But anyway, if they were to ever bring it back into the market, why not enlist it as a Nintendo Selects title? Not only is the level design top notch, but varied as well; each world has a distinct look thanks to the art direction and a distinct feel thanks to the level design.
The combat isn't revolutionary, but stays out of the story’s way; and of course, the audio logs which encourage exploration have practically no equals in videogames thus far. By sticking to a simple gameplay style—shooting things—Irrational was able to communicate their narrative and thematic elements without the more “gamey” aspects getting in the way. I charge a hefty price for each chapter, but the book is good enough that people will still pay for it.
There are other issues; the terrible random rich bachelor who keeps telling Nick he’s too poor to date Jordan Baker, the random African American partiers with a white driver dancing and drinking wine in a car speeding across the Queens Bridge (unfortunately, it’s extremely unlikely someone would see that in 1922), and a few other issues. These methods of interactivity are all accepted forms of “gameplay”, mostly because they are old (platformers and simulators being around since the 80s and shooters, at least in their contemporary form, since the mid-90s) and their genres generally fit into the “game” part of “videogame”.
The same can be said of The Sims or Civilization; through menus and UI, the player explores an emergent, ludic narrative, and builds a procedural fiction while playing as a sim family or a civilization.
While this disaster lacks an iconic error number, it has produced a plethora of problems for much longer than Blizzard had to deal with last year. He is supposed to be a villain, and has many “evil” qualities, but his humanity, his disappointment and his heartbreak show in these final moments.
I can’t wait to see what other kinds of games Arkane makes in this intriguing new universe they’ve created.
The anonymous multiplayer is a great idea, and each stranger you play with is your best friend for the briefest 20 or 30 minutes. Still, as the chances for success dwindle to almost nothing in the final hours and minutes of the game, I found myself repeating “must keep going, something good could happen. Arkham Asylum was a damn good game, but Arkham City perfectly evolves from it in every way.
While it revitalizes me knowing that the turn-based gameplay seen in the first two Paper Mario games is making some kind of a return, there is another crucial feature I have been talking about that I am not seeing.
I know these types of things shouldn't matter so much, but it was frustrating seeing Black Ops feel less "dynamic" than their past entry, World at War. Not only that, but with the pressure of Battlefield 3, maybe they have no choice but to try and give the fans as great of a game as they can possibly create. So perhaps lowering this price and marketing Super Mario Galaxy as a "Nintendo Selects" title could encourage anyone who may have played Super Mario Galaxy 2, but not the first one (Or anyone else who hasn't played this great game) to check out this fantastic game. The Stanley Parable isn’t simply a text waiting to be experienced, but rather a chunk of the creator’s conscience, ready to give punches as well as take them.
But I understand that there is no law saying that this option must be left open to me; If Nintendo wanted to ban that from happening, I would have to live with it. The only misstep here is having Jay-Z rap during the barber shop scene; the music didn’t jive at all in that instance. I know I’ve told a couple friends and my sister about SimCity’s woes, and all three would rather not buy the game at all now. Meanwhile, Mia Wallace plays with a cherry in her mouth (which undoubtedly is some type of symbolism or reference that I will not explore here) while watching him. Eventually his girlfriend looked up at me and said “You know, I like hanging out with you.” My friend grunted in agreement.
We can still do this.” The fact that I was as invested in Shepard’s mission as any character in the game is a fantastic feat for BioWare. The numerous attacks and combos you can pull off will satisfy any gamer looking for a thoroughly good beat-’em-up game. It's something that sometimes feel forgotten in certain others blockbuster shooters out in the market. But the simplicity of the game's controls is also what keeps you challenged, believe it or not. Before we had left, we went over to a local "mom and pop" video game store called Game Land. I'm still weary of my disappointment in both Modern Warfare 2 and Black Ops, but I am still hopeful a balanced and fun CoD game can actually happen one day.
This game easily tops its 2011 predecessor, Rayman Origins, which was one of the best games that year as well. The main narrative arch is poignant in a way few other games, movies, or books for that matter are. The book is mine, and when I sell it to you, I can stipulate what you can and cannot do with it. My sister is worried because the wireless internet in our house flickers on and off five-to-ten times per day, and my two other friends are rightly concerned that if EA can’t handle server loads now, what will happen down the line? Of course, the notion that not saying something in the presence of people you know is awkward is only a construct – produced by our society, our culture, or whatever vague mechanism of the human condition you want to site. For a game like this, graphics aren't something that come into focus, but it would be hard for me not to make mention of the iridescence flashing on your screen as you frantically race to acquire a new high score. With very little you can do, you have to rely on environmental clues to help you solve numerous puzzles that not only help you advance to the next area, but to also keep you alive. It was here he had bought me both a Purple GBA and a new copy of Mario Kart: Super Circuit. It is a pleasant memory and now, thanks to Pulp Fiction, I understand a little more why I’m fond of it. Sure, like I said earlier, the chatting can become painfully long, but at least the talking was going back and forth. The environmental storytelling and the way the game’s mechanics and story are fused together is so brilliantly executed it still boggles my mind, several months after playing it.
If you are looking for a fun, addictive (and simple) game to play, I highly recommend PAC-MAN Championship Edition DX+.
But looking at this from a PS3-only players perspective, Limbo was a great game I played this year.
Without the partners, you would be reading the lines of just the enemy while you just sit there and absorb it all in, only to then randomly start a battle without saying a word. Adam Sessler articulates why this game is both so perfect and revolutionary in his game of the year video (embedded below). The internet, software, and computers allow me to have this control whether you want me to or not. If you limit the time Mario is with partners or you remove them all-together, you become stuck with a more linear approach to the game.
In Paper Mario's 3DS installment, I hope partners are back to the way they were in the first two games.
Besides, with the return of the original style of gameplay, why not return the original style of the partners?




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