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The Nintendo Wii seems to be slowly opening a doorway for developers to get some point and click games onto the console market. Tunguska might not be a name you are well known with unless you watch X-Files or read up on unexplained phenomenon. The story of Secret Files: Tunguska centres around the main character, Nina Kalenkov, a Russian girl that has moved to Berlin. The original game on the PC had an appealing feature that when activated would highlight all the points of interest that can be investigated.
Even with the innovative system mentioned above, Secret Files: Tunguska still suffers from the same old point and click fiascos. It’s a shame that they didn’t change the puzzles to use some great Wii remote action, some of the puzzles are just asking for it. When it comes down to it, you aren’t going to get that much of a selection of adventure games at this moment in time on the Wii. It seems developers don’t want to give the genre a chance on your shiny “next-gen” consoles and HDTV screens. The Wii remote’s ability to be able to control the interface just like a mouse is sparking interest. As it features in the game’s title, there’s a lot in the game that is related to the Tunguska event, or explosion would be a better way to put it. On visiting her father at the museum, she finds his office ransacked and “Daddy” nowhere to be seen. This is still included on the Wii, but rather than clicking on a magnifying glass to initialize it, you just hold down the 2 button on the remote and the magnifying glasses will appear on the screen. As the story progresses you move to different locations, which will have a few rooms accessible for you to explore.

The audio is still all there – there’s plenty of voice work to listen to as every item that is examinable will have some caption that is voiced over to go with it. There’s Zack and Wiki, but if you’ve played the hell out of that then there’s nothing else. In 1908 a massive blast happened near the Tunguska river and to this day it still not known what created the discharge that knocked over 80 million trees. It’s also the first PORT of an adventure game on the system (Zack and Wiki being made fresh up for the Wii).
The inventory will be used frequently as it is your means to examine objects you have picked up and also to combine items together. The graphics obviously aren’t as high res as the PC counterpart, so while the backgrounds are nicely pre-rendered, the models themselves are a bit on the jaggy side of things; not as nice looking as something you’d see from a game that was built from the ground up for the Wii.
I must say though that some of the voice work isn’t particularly great, the main character Nina has an annoying way of speaking, such as constantly referring to her dad as “Daddy”. In typical adventure fashion she goes on her own journey to try hunt down her missing father. It feels like you are just playing with a mouse in your hand, it is smoothly integrated and has no problems at all. To clear something that in normal life would probably take you a couple of minutes, you’ll be spending ten times the time or more in the game. There’s no doubt you’ll be pulling faces when you see some of the stuff you have to combine together.
Much of the story is kept until the end, with the rest mostly speculation from characters as to what is really going on, forcing you to play through to get more dirt on the mystery as it builds up. This will take you around the world as you try to solve the mystery of your vanishing father and the secrets of the Tunguska project.

Well to get the disappointing things out of the way first, there are no new puzzles added to the game or old puzzles that have taken advantage of the remote’s uniqueness. The game also allows you to attach the nunchuk, so the character can be moved with the analogue stick, but just using the remote by itself is not a setback. It’s always been a trademark of the genre, but with so little exploration done in the areas, it limits what can be done. I guess you could say that she’s an intelligent woman, but the voice just doesn’t seem to go with what you’d expect of her. If you have an interest in the genre then you might what to stick your head into the world of Secret Files. That means no twisting, shaking, spinning or using the Wii remote as anything else other than a pointer. Rather than getting straight to the point, you have to do other things, which do other things, then do this and then that. This wouldn’t seem so bad if there were more locations to visit in the towns you explore, just to add more variety to the game, making it get rid of that limited enclosure feeling. One example is when a scientist is running off to the toilet for an instant bowl moment, he didn’t seem like he was in that dire a need, since he sounded so monotone.

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