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Secret of Evermore is, in this guy’s humble opinion, one of the greatest games ever made.
This is somewhat difficult for me, as anyone who has tried to recapture the glory of a misspent youth through gaming and come away desperately wanting would know. But first, a little history. Secret of Evermore was the first, and only, game created by Squaresoft USA. Speaking of your companion, your faithful dog accompanies you on your journey, though he goes through some changes depending on which world you’re currently tooling around in. Find the leaders of Evermore to help you find the secrets and get back to your hometown of Podunk. If you Purchase the ammo that has 800atk power, a glitch in the game somehow gives you infininte uses of the ammo rather than only 10 uses of the ammo. Secret of Evermore is a game released by Squaresoft in 1995 for the Super Nintendo Entertainment System featuring a young boy and a dog as its main characters. The storyline was set on the two main characters, who accidentally get involved with a mad scientist and sent back into time. Elizabeth - one of the four creators of Evermore, she goes by the name "Fire Eyes" and watches over Prehistoria.
Blimp - a caveman first found in the Frippo Swamp, later making his home in a cliffside cave near a pirate ship in Antiqua.
Camellia Bluegarden - one of the four creators of Evermore, she can be found in Gothica as the queen.
Square's first American-made title is sure to be a hit with its 16-bit devotees, but Secret of Evermore doesn't reach the heights achieved by Final Fantasy III and Chrono Trigger.
Although you start with a lowly bone for a weapon, you trade up to more powerful weapons like axes and spears. Graphically, the game will remind role-players of Secret of Mana -- down to the annoying bar-charging weapon meter and cute, colorful graphics.
Delayed slightly so Square could bring out Chrono Trigger first, this is Square's first title developed exclusively in the US.
Many years later, a boy and his dog stumble across the Evermore project in the basement of the doctor's mansion and accidentally transport themselves to another dimension. The game boasts 256-color graphics that blend Square's always excellent pixel art with SGI rendered backgrounds and creatures, and the screens we've seen so far look superb.
Secret of Evermore is a game released by Square Soft in North America back in 1995 and in Europe and Australia one year later.
The game is the only installment released by Square in North America and was criticized for not being up to the standards with the developer advertisement. The gameplay consists of an aerial view setting, with the boy and the dog navigating the terrain and fending off hostile creatures. The player collects experience points in battles which can improve their level and stats, such as evasion and strength. There are four worlds in the game: Prehistoria, Antiqua, Gothica and Omnitopia, and the shopkeepers in e ach of them take different kinds of money. The name got a lot of people’s hopes built up, with a lot of them foolishly thinking that it was a sequel to Secret of Mana.

It was greeted with outrage, because a) It wasn’t Secret of Mana 2, and b) Why isn’t this Secret of Mana 2, you dumb jerks? In the Stone Age era he’s a lumbering beast, then a greyhound, a poodle, and an awesome robot-toaster dog that someone really needs to make an action figure of. The game features several cameos by Final Fantasy characters, namely Cecil from Final Fantasy IV as a secret NPC; Terra, Locke, Strago, Mog and Umaro, all famous from Final Fantasy VI, standing in the crowd at the coliseum and finally, an item called the "Chocobo's Egg".
You end up in a prehistoric village, trying to find your way back to Podunk, but before you're safely home, you'll fight the standard array of prehistoric creatures, time- jumping bad guys, and other assorted miscreants.
You also find various Alchemy power-ups, such as fireballs, though you must find the ingredients in order to activate them. You never care about the characters or what they do, regardless of how long it takes them to do it. Along with some eerie background music (and annoying drum beating in the Prehistoria stage), what you hear most in this game is your dog barking -- constantly.
But the action moves pretty fast, though you'll find you're gritting your teeth at the weapon-charging meter. Square hasn't lost any ground in the current batch of RPGs, but the Secret to its continued success will be a title other than this one. In the 1950's, a group of scientists created an artificial dimension called Evermore, a place that would allow them to live out their peaceful fantasies.
All the parts are in place, but an RPG should have a strong story to back up the pretty visuals and game mechanics, and Evermore doesn't.
Have a ball - I did - but it plays like a first novel reads, and mostly I can't wait to see what they do next. The same company that brought you Secret of Mana and the Final Fantasy series is all set to release its first game developed entirely in the U.S. Sidney Ruffleburg and his hard-working team of scientists have succeeded in creating their own universe! We'll have the complete story next month, but in the meantime, feast your eyes on these preproduction sketches and rendered art. The same company that brought you Final Fantasy III has broken through with their first title developed completely in the US. Secret of Evermore is a role playing video game for the Super Nintendo Entertainment System (SNES) following a boy and his pet dog in their journey to a fantasy world created by an eccentric inventor. Because the player can only control one character at a time, the other one is always controlled by the artificial intelligence. The equipment can be changed, the status of the characters can be quickly checked by using the Action Ring system, idea introduced for the first time in the Japanese game Secret of Mana. Most of them have their own four versions, and using them repeatedly will increase the player’s skill with that weapon. When it was revealed that Secret of Evemore was developed for the United States market, obsessive fans automatically assumed the game deprived them of the sequel to Secret of Mana, Seiken Densetsu 3 and declared it terrible, regardless of its actual quality. The reason it ignited such hostility was because it uses an incredibly similar pretty-much-everything to the first SoM. Though it was received well by critics, the stigma of not being what the dedicated JRPG audience wanted stained it, though not irreparably.
If you know a spell you can cast it as often as you’d like, provided you have the ingredients.

The graphics are still good, the music is still utterly fantastic, and even though combat’s a little moldy, the Alchemy system makes up for it. His evil twin masquerades as the new leader of the city of Nobilia, itself inspired by Greek and Roman architecture. All this hunting for the Alchemy seems like a lot of work for such a minor payoff since the graphics illustrating the spells are a few escalators down from previous Square titles. The game concentrates far too much on the action and puzzle side, and not nearly enough on the human elements that should be driving those events.
Checking in at a whopping 24 Mbit (the same size as FFIII), Secret of Evermore looks like it's got all the goods.
With its medieval castles, prehistoric jungles, and futuristic cities, the wondrous world of Evermore was designed as someplace they could retire to and live out their lives in a peaceful fantasy.
The once-fabulous place has decayed into a decrepit and dangerous world, and it's a long, long journey back home. This 24-meg monster throws the player into the fantasy world of Evermore, once a peaceful place, now a nightmare gone haywire. Both the boy and the dogs are controlled by the player through the world of Evermore, composed of separate realms. The player can find refuge in towns or cages, where they can also regain hit points and even purchase restorative items and equipment.
The main idea is really good, pointing out a in real life a weapon will not be able to recharge automatically so fast.
By using a specific weapon for a long time the player can increase the attack range, for example for a spear. Thirty years later, a young boy and his dog stumble over the equipment in the scientists' decaying mansion, and are accidentally transported to a world that's not as peaceful as it was meant to be. You have to find and use all sorts of mystical ingredients in various combinations to form spells, instead of Magic Points.
The game boasts SGI rendered 3-D graphics and the same sprawling storyline and incredible music we've come to expect from Square. The gameplay is quite similar to the one in Secret of Mana, featuring real-time battles, a ring-shaped menu and the option to briefly switch between two characters. Each time a pre-set amount of damage will be done to and enemy, depending on the weapon and not only. By holding down the L or R button, he will search the area to for what you need; once found, you simply go over an haul it in. Because the world of Evermore was created from the fantasies of a number of different characters, there's a lot of variety as you move from area to area, and the game uses action instead of standard battle screens, just like Square's own Secret of Mana.

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