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If I had to label Web of Shadows, I would say that it is a wannabe open-world game – a comic book Crackdown without the freedom (some sections of the city are off limits), co-op play, civilian killing, and vehicles.
Nearly every story advance offers these types of optional missions, though the enemies get bigger and tougher as the city degenerates. That's the beauty of Web of Shadows and for the first few hours, players will be satisfied unlocking new moves and experimenting with ways to rack up high-hit combos.
Because it's been so long since I last played a Spider-Man game, maybe I expected too much of his latest exploits.
Spider-Man: Web of Shadows immerse players in an all-new action-adventure saga that gives them unprecedented control, never before seen in a Spider-Man game. Trouble taps on your window again with this next chapter in the Grand Theft Auto universe, set in the city of Los Santos. In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect.
So much of the environment is destroyable and so much going on, one of the few games where you can still find classic Sega arcade gameplay.Feels like Crazy Taxi with weapons. Some of these might already get too much praise for this thread, but these really are my diamond line for this gen as far as the less obvious stuff goes.
Honestly, I'm glad I did (almost!) all of the sidequests in Nier, but I also kind of hate myself, so it balances out. The sequel made the game more modern (and I am kind of glad I supported it) and better suited to repeated online play, but in doing so I think it lost a lot of the magic that made it so fun to play with friends on a couch. I think that a lot of what Nier does is pretty unique, but its effectiveness really depends on how much you want to invest yourself in the world and the story.
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I haven’t touched a Spider-Man game since reviewing the excellent Ultimate Spider-Man on the PlayStation 2 a few years ago.
Mixed in are real missions, such as saving the courthouse from giant mechs and bomb-wielding baddies, or chasing Electro all over the city. The real star of this adventure is the gameplay, a fluid cornucopia of air combos and ground beat downs. They’ll also enjoy scouring the city for spider tokens that level up health and special meters as well as swing speed.
The combat is simple and fun, but the lack of mission variety and sheer repetition of the city gets old far too quickly. Armed throughout the battle and confronted by an unrecognizable New York City, players choose to play as a heroic web-slinger or a volatile, destructive anti-hero, fighting with or against a vast number of fan-favorite Marvel heroes and villains, switching instantly between sides, and deciding which missions to undertake to save mankind. There's nothing special on there (a bunch of screenshots and some generic text in five languages.

Seriously, everyone reading this thread and buying Nier because of it, remember to not at all even start on the sidequests. It's a really fun pure action game, with bite-sized levels, huge explosions, and masses of enemies to take down with powerful weapons. It's about as middle-of-the-road as it gets in terms of gameplay (though there are some neat wrinkles here and there), and it takes a while for the plot and world to start really unveiling their mysteries.
After so many ups and downs in the web-slinging series, should gamers even care anymore?To find out, we asked one of the guys behind Spider-Man%26rsquo;s latest outing, Web of Shadows.
You can unsubscribe at any time and we'll never share your details without your permission. You don’t stumble across missions while exploring the city; you have to unlock them by repeatedly visiting Luke Cage, Wolverine, and other heroes and villains. Some require skillful juggling of time and mastery of the controls, while others, as is the case with many of the boss fights, require you to continually chase down your opponent. Because Spider-Man is free to shift instantaneously from his red to black suit, there is plenty of move variety as each are improved using experience gained from all the incessant villainy going on. If you set your mind on auto-pilot, this approach may work in sustaining you through to the end, though many players will likely move on before getting to the final, and best, chapter.
The camera tries its best to keep up with the wall-crawler, but often gets stuck in odd positions. An all-new combat system combines web slinging and customizable superpowers to give gamers the freedom to fight and explore in a free-roaming, open-ended environment. Doing that is the quickest way for you to be back in this thread telling how dumb everyone was for suggesting that game.
It feels weirdly fitting in the world how much the sidequests suck, but that's Stockholm Syndrome talking. Peter Parker has always been goofy and quite frankly a little cheesy, but it seems that when Venom and that black suit are involved, Spidey lets his emo side take over. I understand that Spider-Man’s primary job is to protect the city from lame, purse-stealing junkies, but that doesn’t mean I want to do that over and over for hours on end. As the game unfolds, Spider-Man will be presented with choices: take the red or black path.
Seriously, I used to think that Smallville had some messed up occupants, but this New York City is in serious need of help.
I didn’t suffer many of the bugs that Valerie experienced in her review of Spider-Man: Web of Shadows for the Xbox 360, though I did get stuck a few times in what I thought were perfectly safe places to travel. With such a massive cast of heroes and villains already announced, we asked how they planned to stay faithful to everyone and everything. It happened with the abysmal Spider-Man 3 movie, but is kept in check and is even played to comic effect in Web of Shadows, an adventure set in a New York City on the verge of a symbiote invasion. I mostly chose the black path, primarily because I enjoyed dispatching foes with the black suit’s tentacle attack and because I thought it might spice things up a bit.

Spider-Man can save a helpless passerby and the next minute throw a taxi into a pile of other cars, earning points for both. Spending time with Spidey’s latest is a fine way to relax for a weekend, but make sure to kick him out by Monday; or he will definitely overstay his welcome. Spidey’s trademark wit keeps the rather dire situation from falling into Dark Knight-level seriousness, though things are definitely bleak as arch-nemesis Venom does his best to befoul the city that never sleeps. There are plenty of other cameos too, including members of the Sinister Six, Kingpin, Wolverine, and Moon Knight, among others.
The story unfolds as Spider-Man - along with a few old friends and unlikely new allies - are faced with turning back the tides and saving the day. We then added in a number of new locomotion mechanics, retooled the old ones and took a new approach with the combat and cameras.
The locomotion changes revolved mainly around giving the player ways of maintaining and generating momentum as well as new ways of transitioning from one surface to the next in a fluid manner.
The new camera, combat and controls were built around the idea of constantly moving into, out of and during battle; continuing fights from the ground to the air, onto the walls and back again, all without getting lost or completely disoriented along the way. This sense of fluid movement interwoven with combat was something that we identified as a central feature of how Spider-Man would fight.The player is also given the choice of embracing the black suit and employing its powers to their fullest or sticking with his tried-and-true red-and-blue suit or switching back and forth on the fly to create a unique blend of the two styles. This feature both serves as a way for player to customize their experience to be the (anti)hero of their choosing but also gave us room to create a wider array of actions without overcomplicating the control scheme. To this end, our inspirations were spread across a wide spectrum of sources including comics, movies and other video games. The discerning eye might even see hints of Street Fighter and Starseige Tribes in the mix as well. It seems like an eclectic mix, but no one game or movie really encapsulated what we were trying to do entirely, so we ended up with a rather diverse list.GR: How about Manhattan? Are you changing the feel of the city?TO: Beyond the hero controls themselves, we also spent a huge amount of resources in reworking the city to make it feel responsive and interactive. Just about every object at street level and on the rooftops can be damaged and will react to Spidey%26rsquo;s actions. The AI characters and mission structure were adapted to accommodate the invasion concept and to be able to provide the hero with a huge field of enemies. At the beginning of the game, the city looks and feels like a normal city with bad guys appearing every now and then; before long, the streets are filled with crime on every block and, eventually, Manhattan is completely overrun by hundreds of symbiote-powered monsters everywhere.

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