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A Red Flagpole is an uncommon exit introduced, and currently found only within the New Super Mario Bros. On the second tilting platform, Mario needs to use it to jump onto the terrain above the brick blocks and coins. After Mario jumps off the final Spin Block, he must time his landing correctly so he jumps off the Koopa Troopa on the small strip of land. After going down the staircase-like formation, Mario must go left and use a Mini Mushroom to enter a mini pipe.
On the first moving mushroom, there will be one green, one yellow, and one red pipe overhead. After hitting the switch that reveals the exit door, Mario must pass that door and go back down the large staircase to enter another new door. After the checkpoint, Mario will ride Dorrie, but when Mario gets to the long row of blocks, he will have to jump on it and find an invisible block that contains a vine that will take him to a green pipe.
Just before the third Star Coin is a secret area revealed when Mario stumbles into it, and there are several coins in the area.
Near the middle of the level, there is a room in the Boo House where Mario must climb across the room on a rope. Mario must make it to the top, and after hitting the Red Switch on the World Map, there are red blocks. In the falling block area where the final Star Coin resides, there's also a secret passage to this fortress's red flag exit. In the first row of raising platforms, Mario must backtrack from the starting point and grab the Star from the invisible block. Mario must make his way through the "main room" with all the doors to the various areas in the Ghost House.
Mario must head to the right through the dark passage past the bats and find a pipe to the surface.
In the second section of the fortress, there is a hidden passage on the right wall with a moving platform. After Mario passes the Checkpoint Flag, he encounters a series of rotating circular ground and Spiked Balls rolling toward him.
Near star coin 2, go to the lowest floor and hit an invisible block containing a Beanstalk.
After the area with the platforms that rises and lowers early in the level, there are two ? In the third room, where another ice platform can be found, Mario needs to enter a blue pipe infested with a Bone Piranha Plant which is differently coloured from the other green pipes to the left of the Big Bone Piranha Plant. When the player collects a Super Star, slide on the right wall and there will be a hidden platform. At the normal Goal Pole, there are two brick blocks, one with a coin while the other with a Beanstalk. Before leaving the ship, look for an opening in the ceiling, a boo will probably be up there, lure him away before doing a wall jump up to the ceiling, where you'll find a door to the secret exit. In the room with the long platform the moves upward when you jump - all the way to the door at the top tothe regular exit, there is a secret.
Towards the end of the level, at the end of several pillars rising up out of the water there will be a solitary block against one pillar. In the main room, take the door on the left and start making your way through the house until you get to an area where the floor keeps rising. Instead of taking the pipe at the top to leave the underwater ruins, wait for a statue to move over to the left. Near the end of Rock Candy Mines-5 is a series of moving platforms with a pair of walking piranha plants on each. When you first start climbing the tower there will be a moving green pipe on the left wall. After clearing the top floors of the house, go back to the middle floor, and use the trampoline on the far left to jump up and find a secret door. No side-scrolling Mario game could be quite complete without devious Secret Exits (Red Flags) planted amidst the world. Note: If you are missing one Secret Exit, it's probably the one in Rock Candy Mines-5 Walking Piranha Plants.

In the room with the second Star Coin and shifting blocks, the player can find a gap that never closes on the right side of the room. Once he bounces off of the Koopa, he must direct himself into the pipe in the cavern directly above. Mario must jump into the green pipe, then go down the green pipe when he reaches the clouds. This door leads to a Red Flagpole, revealing the path to a Warp Cannon that leads to World 6. Then, Mario will jump into the pipe and that will lead him to the secret exit, reveling a shortcut to a green toad house and World 4-Tower. At the very end of the level, just before the pipe leading to the last stretch with the flag, there's an area high above with a pipe in it. Mario should wait until the block nearest to the wall under the coin falls and then run over it and into the secret passage. When Mario comes to the fourth red arrow sign across the way from a few coins and a door, he must drop below the sign. It's much like the one with the first coin, but the player can't see the bricks blocking it. When Mario heads down an incline with spiked balls on every side, the player should look for a row of Brick Blocks at the bottom. When the walls move, there is a mini pipe that leads to a dangerous area full of moving walls, Fish Bones and Skewers. Mario needs to enter the door immediately to the right of the second Star Coin in the room where Mario comes to a fork (that is, the fourth room).
To make it easier, Fire Mario can exhaust the black pipe on the right wall earlier in the level to release a Super Star. If you can't make the jump, try getting a Super Acorn.[2] The Red Flagpole will lead to the secret level, Skyward Stalk.
When it gets to the top - do not take the door, instead wait for it to reach the ceiling and stay to the left to find a secret area with another door. When you collect the final coin, look below you to a slanted pipe floating in the water next to a red pipe.
Jump over the statue and move to the right wall to find a pipe which will take you to the Secret Exit.[7] The Red Flagpole will reveal the true path through the forest and will unlock the level Wiggler Stampede.
Jump on to the pipe and move left to find a hidden area with a block holding a mini mushroom. Go through the next area to find a path to the Secret Exit.[10] The Red Flagpole will reveal a shortcut to Ludwig's Clockwork Castle. As you near the end, several coins will be block platforms, leading to a platform just under a pipe. From here you can jump up and over the rock ceiling, allowing you to run above the ceiling level - reminiscent of early mario secret areas. In the main room, take the door on the left and start making your waythrough the house until you get to an area where the floor keeps rising. The player has to enter the gap and jump upwards to find a 1-Up Mushroom, and then jump onto five more blocks.
Going into the pipe will bring Mario to the third Star Coin, then to the Red Flagpole, which leads to the Warp Cannon which will shoot him to World 5.
After going down that pipe, he must jump across several moving platforms to reach the Red Flagpole leading to World 3-B. It's seemingly off-screen, but Mario can access this area from the left side, with the help of the wind.
Instead of dropping onto the platform, Mario must drop down to where a secret door is hidden. Follow the snake block and move to the right, then there is a pipe leading to the roof of the Fortress. Mario will need to ride on the leftmost platform in the next room, where he will be taken to a door which is enclosed by Brick Blocks. After the Boos reverse and return to their normal direction, climb above these blocks and when they are about to go offscreen, quickly wall kick between the two Boo-driven walls to find a secret door. Entering the pipe takes Mario to a small room with coins, Donut Lifts and another blue Warp Pipe on the ceiling.

Presumably a path to the Red Flagpole, Mario must jump up another crystal to actually go to the secret exit. If you mange to jump high enough into the ceiling, you will instead find a hidden area with a second door.
Take it to the next area, where you will find the Secret Exit.[4] The Red Flagpole will reveal a shortcut to Seesaw Bridge.
Drop down in the next area and leave through the door at the bottom.[5] The Red Flagpole will lead the player to the secret level, Flight of the Para-Beetles. Land on the slanted pipe and walk under the platform to find a hidden area that will lead you to a pipe. Quickly jump on to the platform and through the pipe before time runs out to reach the Secret Exit.[11] The Red Flagpole will lead to the level, Firefall Cliffs. Unlock them, and you not only find your way to a Hidden Level, but even shortcuts that span between worlds will be yours. This page collects the Secret Exit locations along with a walkthrough and video for how to find each one.
This area alone has many coins, but the secret exit comes from jumping up yet again, using a blue rock crystal to propel you over a second ceiling.
Going down a Red Flagpole and into the secret exit creates a path to shortcuts, such as a Warp Pipe on the map, Toad Houses, Warp Cannons and secret levels. After destroying all the blocks with the Shell Dash move, the player has to enter the pipe. Mario has to run to the right at the very top of the screen, past the third Star Coin, into a hidden pipe. Mario's starting point for this maneuver is the platform with the Spike Top below the secret area.
Entering that pipe takes Mario to the roof of the fortress, where several Donut Lifts and rectangular ones can be found, followed by the flagpole.
Climb on it and you see another tightrope with 15 coins and a hidden 1-Up mushroom and the third Star Coin. This will provide you with access to the Secret Exit.[3] The Red Flagpole will lead to the secret level, Fliprus Lake.
Take the pipe to the Secret Exit.[6] The Red Flagpole will reveal the true path through the forest and will unlock the level Wiggler Stampede. It may be harder, but right before the end of the level you will spot another mini pipe on the top right.
And if you are looking to find the elusive Star Road, you'll need every Star Coin from every Hidden Level. Drop down in the next area (but be sure to grab a Star Coin on the right after two sets of floors) and leave through the door at the bottom. Mario must wait for the wind to begin to pick up and then run, jump, and spin towards the secret area. Bounce on the koopas (though this is a good way to get another 1-Up) and collect or pass by it and there is another tightrope.
Follow this new area right to the secret exit.[1] The Red Flagpole will lead to the secret level, Piranha Plants on Ice. The player has to jump onto a block to grab another 1-Up while unlocking the Warp Cannon which will shoot the player all the way to World 5. The wind will push Mario into the wall, allowing him to wall-jump up out of sight above the screen, falling into the secret area.
In the next area, time your jumps to dodge the grinding stones to the top of the area.[9] The Red Flagpole will lead the player to the level, Thrilling Spine Coaster. Mario must head through the door and run all the way to the end of the area and enter the final door.

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