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The Secret of Monkey IslandOne of the most famous adventure games ever made is The Secret of Monkey Island, created by Ron Gilbert of LucasArts, a recently defunct studio that pioneered the genre. LucasArts’ first adventure game was Labyrinth, although they were then called Lucasfilm games. When it was first announced that Disney had bought up Lucasfilm, I was very excited about how the two biggest names in film had joined together and what this would mean for their game studios, particularly concerning how well Disney treat their properties, I was hoping that there would be some renewed interest in some of the properties that had now come into their care, such as Monkey Island and Day of the Tentacle. Unfortunately this never came to pass as Disney appear to have decided to go the way of their own game studios and shut them down, so in memoriam, and also because it was already on my list, I decided I would play The Secret of Monkey Island, which I have never played before. I have the remastered Special edition that is available on Steam however, I played through the original mode on it. It wasn’t until the end of the game when the credits were rolling that I noticed Orson Scott Card had written all of the swordplay insults, which I never knew. The game’s dialogue was written by Tim Schafer and some other people and is the best thing about the game, you can choose the fairly standard dialogue options or can go for some fourth-wall breaking answers or just really sarcastic retorts. My favourite character is Stan the ship merchant, the entire segment of buying the ship was completely pointless and time-consuming, which I found hilarious. There are lots of in-game jokes and references, for example at the beginning of the game there is a pirate in the bar that starts going off on an advertising reel for a game and there are lots of allusions to LucasArts games.

When I got to the end of the game there was one thing that I kept thinking about, waiting for the answer.
Some of the puzzles can be a little unintuitive but the witty dialogue and the beautiful graphics really set this game apart from the types of adventure I usually play.
Has anybody attempted to make props from those old adventure games (Space Quest, Kings Quest, Maniac Mansion, Monkey Island, etc)? Fate of Atlantis has had some props replicated, mainly the medallion, beads and horned statuette.
Relive tha€™ classic misadventures of Guybrush Threepwood, ye will, in The Secret of Monkey Island: Special Edition! With a dynamic interface, the Star Wars App immerses you in breaking news, rich media, social updates, special events, and interactive features.
Create your own scenes, choose your favorite characters, control their actions and dialogue, record your masterpiece, and share your Star Wars story! Labyrinth was based on the film of the same name and is known for having Douglas Adams contribute to the design of the game.
Whether it’s because it is an early title or not I noticed how arbitrarily linked some of your actions have to be to solve certain puzzles and so at times did become a little stuck. There are a lot of NPCs in the game and as you learn how to swordfight there are encounters with people in between screens on the map.

It all provides for some interesting banter that can make the game extremely replayable to see how another choice might have affected things. In this respect LucasArts have helped to give the games industry a boost in credibility amongst a wider audience by involving staple sci-fi names. Fortunately this version has a hint button that I used a couple of times when I had no idea what I was meant to do, UN-fortunately it was pretty useless, often giving me irrelevant location specific advice. In fact, I half expected there to be some sort of thing I had ruined or glitched out when playing this, but it’s an incredibly solid game.
I may have to try to figure it out so I can play some and try to find some good props to replicate. I wonder if this version has had to be altered much to fix things that could have caused issues in the original release?

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