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10.10.2013
Imparfait mais terriblement ambitieux, The Secret World vient sacrement chambouler la routine des MMORPG. Comme nous l'annoncaient les developpeurs de Funcom au mois de septembre dernier, The Secret World a franchi le pas du free-to-play devant ses difficultes a s'imposer avec un modele classique.
A en croire les propos du nouveau PDG de Funcom, The Secret World, le recent MMORPG du studio pourrait assez rapidement se tourner vers le free-to-play pour faire face a un succes tres mitige. JA a ecrit:il faut s'acquitter d'un abonnement mensuel de presque 15 euros par moisRedondance ou pleonasme !
The main guide I bought from them was The Secret World Strategy Book from using my unlimited membership pass from them. Even though it’s kind of a little bit rough at the beginning, and they could have done a better job, aside from that, get the base of it. The environment that they’ve put in the game felt like it was really, really intense. The environment that Fun Comics created within the Secret World leveling guide, I really personally enjoy. Choosing a faction in the Secret World is one of the most important things to do and it’s a choice made for life. There are a lot of different mission mechanics in the Secret World and also a lot of different mission categories, separated into three main categories, the story mission which is the little red thread through most of the content in the game. They are also looking at other ways of linking twitter and Facebook into the game that look very interesting. We haven’t really known how many characters we can roll on one server in the Secret World guide. The dungeons in the Secret World, are made to be in such a way that you get together with your team and you spent 45 minutes, an hour, and you have a lot of exciting encounters, a lot of interesting enemies encounters, a lot of scripted encounters. But, in both cases, you’ll also actually be able to visually look at that monster and say, “You know what?
There are lots of different ways to progress in the game, one is through the player powers, the abilities.
For other players, it will be just basically their DPS or their healing abilities or their tanking abilities or the size of the Health Bar, that’s sort of an indication of progress in the secret world guide. There’s crafting, as well, which will help you get the items and gear that will help your character grow. If you’re the type of person who likes to shoot out lightning from your fingertips or blast things with your pistols, then this mmo is your perfect fit.
Shotgun is really good for fighting multiple enemies at the same time because it damages everything in front of them. To better under stand the game and it’s secrets, I highly suggest any player to look through this secret world questing book.
The Secret World is a game set in the modern day real world and for that ties into the mysteries of the world. So having nailed that down, they did extensive research in order to get these locations right and I think everybody who plays London and as a Templar, will know this feels like London.
L'univers a la fois moderne et fantastique donne un bon coup de pied aux fesses des sempiternels nains et elfes.
Les rares titres qui arrivent a sortir du lot le font generalement grace a une ou deux fonctionnalites precises, qui tiennent parfois plus de l'astuce marketing que de la reelle trouvaille de gameplay. Les hardcore gamers sont deja arrives a la fin du scenario et ont deja commence a terminer les donjons en Nightmare (le niveau le plus haut).
Okay, without the All Access Pass, each guide is priced at $29.99 USD and can be instantly downloaded upon purchase. I found this section particularly interesting, reading through the contents about disassembling, refining and then reassembling. Featuring information from The Secret World leveling book, you too can experience the game blending fantasy and reality together.
One day you’re an average guy or girl, depending on what you want to play, sleeping, and boom!
Dark days are coming, the apocalypse and so on, and this game offers just so much from when you start off with that rough little patch, it just drags you in the further you go.
Based on which Secret Society you choose to go with your going to change some of the gameplaying experiences.
The main missions that you can get from NPCs in the game, that feature cinematics, and then you have the side missions, which are mission scattered all over. So, on the main missions site, you have sabotage missions, you have action missions, you have investigation missions, which are much more the ARG types of adventure type stuff. You can read through The Secret World Strategy book which goes into deeper details about the game. It holds over 500 unique abilities and the players can own every single one of them on the single character. The player has to buy these sequentially, starting from the top, with the more basic ones, and then going all the way down to the seventh ability in the cell.
They are really working hard to create links between the reality of the game and their reality. Checked out a full written walkthrough in The Secret World guideline breaking down every ability progression. This is really important in the Secret World because there are a lot of bad things that you can avoid by moving, reading the monitors animations and caring about your surroundings, basically. People hunger for something that feels closer to home and the idea of taking the real world and then exploring all these mysteries and all these legends and all this interesting ideas that always been with us. Illuminati, of course, that has to be in New York, an underground bunker in Brooklyn somewhere for the Templars. Porte par des idees ambitieuses, The Secret World vient secouer tout ce petit monde, et s'impose sans menagement comme le MMO le plus audacieux qu'on ait vu depuis bien longtemps. The pulling factor in the game are it’s plethora of missions, skills, monsters and conspiracies. The strategy guide contained 100+ pages of info, stretching from transcribing, skill wheel analysis, mission breakdowns and more.
As most of you know, the skill wheel in The Secret World is a wheel with abilities in it; all 500 abilities. Impressed, I used the all access pass to buy the rest of the guides: the Secret World crafting and gold guide and the Secret World PvP guide. Knowing more about the game by referencing the book is essential when you want to understand the mechanics and all the objectives in the game.


A bee comes through the window, flies into your mouth, and next thing you know, you’ve got these superhuman powers. It could be tied to a dead body or tied to a box of iced squid or you find a carving in a tree, of a triangle.
In fact, it might even bring you out into the view of world and investigate, in order to decipher these clues.
Whether you’re looking for the faction that suits you, the best weapon that works for your or simply understanding the game, the book has it all.
When the player fills up the first third, or one third of these, he will be getting an ability point. There are lots of cool different abilities spread out over nine different weapon types; shotguns, pistols, assault rifles, blades, hammers, fist weapons, blood magic, chaos magic and elementalism. Inside you can read more about all 500 abilities in the game plus advice how to customize the best decks in the game! There is actually no player death in The Secret World because it doesn’t want to remove you from the universe and having you die in a game set in the modern-day world that is supposed to feel realistic and would just be odd. You can progress inside shotgun for a while, then augment that with some blade powers, then go into elementalism, then add some chaos magic, and then maybe have the hammer. It’s just a question of earning points in order to buy them and then buying them and expanding your total vocabulary of powers. As you progress through the game, you find Chakras, which are basically like magical implants, weapons that increase your damage output or healing output. Every weapon in the Secret World has a resource and you build resources, either on yourself or you build resources on the target.
Wielding blood magic is really good for applying damage over time, thoughts, but also these protective barriers that will absorb damage. It’s a world where everything is true, every myth, every urban legend, everything, vampires, werewolves, demons, ancient gods, alligators in the sewers of New York. The idea of vampires, for example, the idea of werewolves, or the whole earth, or a city on the moon or secret shadow governments controlling the world. Of course, it was London, it made complete sense, this ancient organization was born in Europe.
It doesn’t mean that it is serious all the time or that there are sort of dark and broody and everything is humorless.
Et l'introduction de quetes d'investigation facon In Memoriam prend a contrepied la tendance habituelle de l'abattage de monstres a la chaine. Players of each faction can learn every skill but not every player will use the same skills in a skill rotation.
I tried out one of their crafting techniques and found out later the stats on my hammer boosted by double. Whether you need to choose your factions, weapons or customizes your Decks, this book can help you. Then, over a course of a couple days, after discovering you have all these weird things going on with your body, you master them. They’re super cool and very special and awesome and the player can only equip one elite active and one elite passive. For further details of how players can understand the link between the game and the real world, this Secret World manual can show you. You can sort of keep building your character, then create decks, or builds, that you can swap out really quickly in order to basically change roles. You can sit down, in the evening, get through it, get the reward, experience something cool. Now, both shotgun and assault rifle build resources on the target from tiny pips above the monsters head. Whether you want to uncover conspiracies or face off against monsters, this game and the game guide has it all.
Creating Solomon Island as this huge, vast island of dark history and going back a thousand years, native American mythology, Norse mythologies mixed in there, and to take this sort of small town in Maine with these interesting characters, this sort of fun and loaded twist of characters, and sort of bring that all together is a dream come true. Il n'en est pas moins fantastique, puisqu'il mixe habilement monde moderne, creatures monstrueuses et phenomenes surnaturels. Upon hearing that Killer Guides will be offering guides in the Secret World category, I couldn’t resist. Personally, due to the diversity of the abilities, locating a skill rotation and build which works in combat is a challenge. Then, next thing you know, there’s a Templar woman that shows up, and she recruits you for the ranks. You’re just sitting there in TSW guide as a Templar doing your job, kicking ass and taking names. A typical trope in MMOs is stand still and span your buttons, but in the Secret World, you’re encouraged to move. There are two types of abilities, the active abilities, that you actively press, to make something happen, for instance a sword attack or a sniper shot. There really isn’t any big reason to have a bunch of alts, except if you want to play as another secret society, because your character is locked onto a single secret society. You have Egypt as well, another massive location with a city with its huge desert temples, underground temples, massive pyramids, a lot of content there as well. This game has a lot of variety, both in terms of these big outdoor locations, in the hub cities that the players will start in and also in the dungeons that you’re able to go through and also the PVP Playfields.
They’re sort of like this shadowy entity that never stays in one place too long, but a lot and it’s an interesting series to dichotomy of the new and the old.
Not only would you be able to quickly equip your character with effective skill rotations and builds, you would be gaining insider knowledge how to craft powerful weapons. Ranking mission is the one place where you get to see the Secret World leveling to War from a different perspective than PVP. A normal zombie is probably going to be a low rated monster because it is just basically human with zombie powers.
Effectivement, le jeu ne devrait vraiment pas nous imposer un abonnement mensuel aussi cher. Pas mal de gens risquent de passer dessus si Funcom n'ajoute pas (beaucoup) de contenu interessant. Why do you think I’m completely maxed out in Final Fantasy XIV possessing the best builds in the game? The guidebook goes into further detail how a particular skill rotation can be effective against a monster, let’s say, Jack.


As a Dragon player, for example, you might experience going behind enemy lines into the Templars HQ in a totally different way than in the Templars Play which experience going into Dragon HQ because they’re such different entities in the world. The passive abilities in the secret world guide affect your character all the time and they can really alter the way that the active abilities work. They have something called investigation missions in the game which require players to sometimes go on the internet, browse around, and try to find solutions to clues. It definitely has more than enough content to keep players occupied for months and months after launch and it seems like the Secret World guide is going to expand afterwards.
There’s stuff here that will actually open up some secrets that observant players will find. But, if you face a 50-foot demon, with glowing fire hands and massive teeth, that demon is probably going to have a much higher rating. So, with the click of a button, we can go from being a range damage dealer to a Melee tank-like character, just like that, and this is a really, really important part of the Secret World, not being locked down and adapting to your surroundings. Maladivement manipulateurs, les premiers dirigent de gigantesques multinationales, controlent les gouvernements et amassent les richesses dans la discretion la plus totale. Now, of course, you can’t run around with 500 abilities, so we are asking the players to make a choice.
Try to find the history of a certain character or to look up information about a certain city, or to do some numerology, or cryptology, or lots of different things you can research.
A la fois religieux et militaristes, les Templiers se sont quant a eux jure de purifier l'humanite, par la force s'il le faut. They do that in in-game browsers so you don’t have to leave the game in order to do that. Enfin, perfides et mysterieux, les membres du Dragon aiment semer le chaos pour mieux garder le controle. Selon votre camp, vous commencerez l'aventure a New-York, Londres ou Seoul, le temps d'un petit didacticiel. Ensuite, vous pourrez parcourir le monde et decouvrir que les mythes et les legendes les plus effrayants sont devenus une realite. You can actually go and see the characters you meet in the game, and they might lives outside of the game that you can access, see and get cryptic hints to whatever their fate has been and what’s happening to them.
Chaque zone possede une ambiance qui lui est propre et le resultat final parait extremement riche, quoiqu'un peu fourre-tout. Mais grace a un gros travail d'ecriture, l'univers reste a peu pres coherent et toujours interessant. Mais puisque le jeu aime bien souffler le chaud et le froid, on regrette tout de meme que le personnage qu'on incarne reste desesperement muet (ce qui parait toujours etrange quand il est cense prendre part a une conversation).
Les joueurs de la generation zapping risquent egalement de trouver The Secret World un peu trop bavard. Qu'ils sachent alors qu'ils ne sont pas au bout de leur peine, car nous allons voir que Funcom a definitivement decide de les tirer vers le haut et de bousculer leurs tranquilles habitudes. Vous Jusque dans son interface, The Secret World aime ainsi a se demarquer. La feuille de personnage n'apparait par exemple pas dans une fenetre, mais a travers des icones qui flottent autour du heros. Si vous aviez un peu trop eloigne la camera, il va falloir la rapprocher et cadrer correctement pour arriver a lire et interagir. Univers moderne oblige, l'equipement n'est pas constitue de boucliers et d'armures, mais de talismans surnaturels. La premiere fois qu'on ouvre l'ecran de selection des pouvoirs, on fait forcement une drole de tete. Appelee Nexus, cette section d'interface prend une forme circulaire et donne acces aux 525 pouvoirs que l'on peut debloquer ! Il y a de quoi en perdre son latin, surtout qu'en sus des points de pouvoirs, on doit egalement depenser des points de competences qui enrichissent encore plus l'eventail des possibles.
Car il n'y a pas de classe predefinie dans le jeu mais, au contraire, une totale liberte laissee au joueur pour creer le personnage de ses reves. La seule contrainte reside dans le systeme de deck, qui oblige a selectionner les pouvoirs par groupe de quatorze (sept actifs et sept passifs). De plus, meme s'ils gagnent de l'experience, les personnages n'ont pas de niveau visible. L'univers contemporain est meme mis a profit pour simplifier la validation des quetes, qui se fait par telephone et limite donc ainsi les allers-retours inutiles." De plus, meme s'ils gagnent de l'experience, les personnages n'ont pas de niveau visible.
Les secondaires sont simples et efficaces, tandis que les principales, longues et recherchees, ne versent jamais dans la facilite. Objectifs, ecriture et mise en scene sont suffisamment travailles pour qu'on ne soit jamais tente de tout zapper pour foncer betement vers les indicateurs sur la map. D'ailleurs, c'est tout bonnement impossible pour un certain type de quete, absolument revolutionnaire pour un MMORPG.
Appelees missions d'enquete, ces quetes pas comme les autres semblent tout droit sorties d'un jeu d'aventure. Il va falloir lire attentivement de nombreux indices, et faire fonctionner ses meninges pour resoudre des enigmes mille fois plus complexes et interessantes que celles du pere Fouras. En verite, The Secret World ose meme la tendance du transmedia, initiee par In Memoriam il y a deja quelques annees.
Pour resoudre certaines enigmes, il va falloir s'investir dans la vie reelle, en parcourant des livres ou, le plus souvent, en effectuant des recherches sur Internet, sur des vrais sites ou des faux crees specialement par les developpeurs.
Ce sont alors des heures de delicieuse torture mentale qui attendent les joueurs suffisamment intelligents et patients. Les plus presses pourront naturellement chercher la solution en ligne, demander la cle du mystere sur le canal general, ou tout simplement passer outre ce type de quetes. En memoire d'In Memoriam Un petit exemple pour illustrer la complexite de la chose, avec la legende d'un tableau qui dit "Le temps est le domaine des rois et des dieux. Sans autre explication, il faut alors se mettre a la recherche d'une horloge ("le temps"), remarquer que ses aiguilles ("ses doigts") marquent 10h10. Puis aller chercher sur Internet ou dans la vie reelle une Bible (le "Verbe de Dieu") et trouver le passage 1 Rois, chapitre 10:10 (les "ecrits royaux").
Il ne reste alors plus qu'a en deduire qu'il faut se rendre dans la demeure de Solomon Priest et rentrer le code 120 sur un digicode pour ouvrir un passage secret. Le jeu n'en demeure pas moins bugge ici ou la, mal fichu par moments (la police de caracteres trop petite a certains moments, trop grosse a d'autres) et parfois trop classique. Si les donjons restent un peu plus efficaces que la moyenne du genre, le PvP manque en revanche d'interet. Apres avoir achete la boite, il faut s'acquitter d'un abonnement mensuel de presque 15 euros par mois, et se farcir en plus une boutique ou acheter des objets virtuels !



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