Secret world walkthrough youtube,positive and negative thinking videos,gta 4 secret websites uk - Easy Way

30.01.2015
The nefarious treasure thief Jacques has kidnapped another damsel, and it’s up to you to stop his plans before she is sacrificed! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Hide and Secret: The Lost World game walkthrough featuring annotated screenshots from actual gameplay! When there is an item to find, clicking on the HINT button will show it circled in white stars. When there are no items to find, clicking on the HINT button will display text instructions for solving your current Objectives.
Move your cursor slowly around and you will find from 1 to 4 yellow arrows which are exit points to other scenes. Sometimes the Up Exit is off to one side or another, usually associated with a building or path there. When you get stuck and can’t think of what to do next, check your Handy Items to see if there are any you can use.
When you are doing a jigsaw puzzle mini-game, a piece will lock into place once it is in the right position. When you are doing a rows and columns mini-game, the pieces do not lock into place when they are in correct position. There is one piece of SPANISH MOSS in each of the 3 locations, at Base Camp (G), by the Giant Nest (H) and at the First Landing Site (I).
Light the TORCH from the Giant Nest mini-game in the Fire, then use it on the Giant Spider. Use the BAMBOO on the BINOCULARS (G) then click in the upper left to view the Hilltop Temple (9). One way to solve it is to have the top head in place looking straight at you and the center and bottom heads lined up together anywhere else. Look at the symbols etched on the wall until you find one that matches one of the small yellow buttons. Return to the 1st Landing Site, where you cut down the tree to make a bridge to the Base Camp. Once you reach this point in the game you are searching for many things: the 2 DIAMOND EYES for the Panther Statue at the 1st Landing Site, more JEWEL KEYS, the HERB to help Captain Withers, something to fish with for the Pteranadon at the Giant Nest, the missing ALTAR PIECES for the Altar across the Lake, the missing TILES for the Sun Puzzle on the Gate across the Lake, the Code for the Panther Statues, the CLAPPER for the Bell, the CROWBAR for the big Crate by the Guardian statue, the small suitcase key for the Suitcase by the Tree where you found Captain Withers, and the Corkscrew for the Barrel by the Temple Elevator. The Chief wants you to stop the toxic sludge polluting the Lake, then he will give you the right HERB. Now there are many places you can search, but eventually you will find that a Hidden Object Scene is available in the Village across the Lake. Use the SOLDERING IRON that you got from the Village across the Lake on the Control Panel outside Jacques’ Control Room.


Since you just saw ALOE at the Village across the Lake, go back and ask the Chief for some.
Since you should now have the 5 remaining JEWEL KEYS, let’s go see what’s behind the Spooky Door. The six JEWEL KEYS were: on the hill path in front of the Spooky Door, under a Mask by the Pit, under a Barrel at the Boat Dock, under a Log on the Steps by the Plane Crash, on the right side of the Temple Pond, and in a Hidden Object Scene by the Tipi.
Give the ALOE from the Village across the Lake and the MORTAR AND PESTLE from the Hillside Path Alcove to Captain Withers. Once you reach this point you are trying to rescue the Girl behind the Spooky Door and the Professor. Once you reach this point in the game you are searching for: the 2 DIAMOND EYES for the Panther Statue at the 1st Landing Site, something to fish with for the Pteranadon at the Giant Nest, the missing ALTAR PIECES for the Altar across the Lake, the Code for the Panther Statues, the CLAPPER for the Bell, and the CROWBAR for the big Crate by the Guardian statue.
You have seen some Altar Pieces in some of the Hidden Object Scenes, but the game won’t let you collect them yet.
Professor Columbiana is on top of the Pyramid, but Jacques will light a wall of fire between you.
When all 4 panther head statues are set correctly, go to the Panther Village at the base of the Pyramid. The Blue Light Devices are located by the Telescope, at the Giant Nest, at the Broken Bridge, at the Panther Village, at the Lake, and at the Plane Crash. Once you reach this point you are trying to free the Girl behind the Spooky Door and repair the Telescope so you can get the constellation codes to free Professor Columbiana from the top of the Pyramid. You are still missing something to fish with for the Pteranadon at the Giant Nest, the CLAPPER for the Bell, one of the ALTAR PIECES, and a telescope part. Search everywhere and you will find that a Hidden Object Scene is now available at the Plane Crash. Take the FISH from the mini-game by the Bell to the Giant Nest and give it to the Pteranadon.
The Chief will give you the GEAR MEDALLION—the last piece you need to repair the Telescope.
When you have all 4 constellations in your journal, you can return to the top of the Pyramid, but you will find that you are missing a LOCKET you need to complete the puzzle.
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Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. You must watch until the Pteranadon flies off with the girl before the Down Exit arrow will appear. This shows you how the 3 Blue Light Devices in the other scenes are currently set, but it doesn’t tell you how they should be set.
After a lot of exploring, you will find one near the 1st Landing Site and one in a mini-game near the Tipi. However, if you think back, you may remember seeing the tiles when you were doing two previous Hidden Object scenes, the one where you collected the Bones and the one where you collected the Footprints. If you look in your Journal, you have a page from Jacques’ notebook that shows the first two numbers, 2 – 8. When you get back to the room behind the Spooky Door, a Hidden Object Scene will be available. There were eggs in the giant Nest, but first you need a FISH to get the pteranadon to move. The picture will change as you are working on it because the fish are swimming through it, but the puzzle isn’t too complex. She has been creating guides for the past 7 years and has several hundred guides under her belt. Suspended 192 metres high is the 1.2 metre wide ledge that circles the widest part of Aucklanda€™s Sky Tower. In her spare time she enjoys playing games on her iPad, going to the movies, traveling, and spending time with friends and family.
The 4 statues are: 1st Landing Site, the Lake, the Temple Pond, and the Spooky Door, but you still don’t which code goes with each one. Each Blue Light Device has its ID code just below the window where you can change the symbol so you know which one you’re changing.



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