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This offer may be changed or cancelled without written notice, not responsible for errors or omissions. NVIDIA, the NVIDIA Logo, and GeForce are registered trademarks of NVIDIA Corporation in the U.S. Because TXAA requires MSAA support and motion vector tracking by the game itself, it can only be used in games that specifically implement it. This isn’t meant to be an exhaustive review of TXAA (MMOs and deterministic testing are like oil and water), but seeing as how this is the first time TXAA has been enabled we did want to comment on it.
On the whole, what NVIDIA is trying to accomplish here is to implement movie-like anti-aliasing at a reasonable performance cost. To that end, TXAA is unquestionably an interesting technology and worth keeping an eye on in the future, but practically speaking AMD’s efforts to implement complex lighting cheaply on a forward renderer (and thereby making MSAA cheap and effective) are probably more relevant to improving the state of AA.
Nvidia no ha podido lanzar toda su linea de productos tan rapido como sus consumidores lo demandan y actualmente existe un gran vacio entre sus productos de 100 US$ a 400 US$, mercado Mainstream donde se realizan las mayores ventas.
El precio de la GTX 660 Ti se ubica entre la HD 7870 y la HD 7950, teniendo un rendimiento superior a la HD 7870 y en algunos casos sobrepasando a la HD 7950, tarjeta que deberia tener una rebaja en su precio para ser mas atractiva.
El TXAA requiere del soporte de la tecnologia MSAA, por lo que solo podremos utilizarlo en juegos que implementen el MSAA. First announced with the launch of Kepler, TXAA is another anti-aliasing technology to be developed by Timothy Lottes, an engineer in NVIDIA’s developer technology group. Consequently, while NVIDIA had enabled driver support for it, they’ve been waiting on a game to be released that implements it. Traditionally SSAA would be the solution here (just like it is to most other image aliasing problems), but of course SSAA is much too expensive most of the time.

The recent 1.5 patch has had a notable negative impact on our performance (and disabled our ability to play replays without logging in every time), so we need to further investigate the issue and likely rebuild our entire collection of SC2 benchmarks. In a nutshell, TXAA is a wide tent (>1px) MSAA filter combined with a temporal filter (effectively a motion-vector based frame blend) that is intended to resolve that pesky temporal aliasing that can be seen in motion in many games.
That release finally happened last week with a patch for the MMO The Secret World, which became the first game with TXAA support. At its lower setting it is just 2x MSAA plus the temporal component, which makes the process rather cheap.
TXAA does a completely fantastic job of eliminating temporal and other forms of aliasing, but it does so at a notable cost to image clarity. You would be hard pressed to find someone that hates jaggies more than I (which is why we have SSAA in one of our tests), but as an interactive medium I have come to expect sharpness, sharpness that would make my eyes bleed. Especially when it comes to multiplayer games, where being able to see the slightest movement in the distance can be a distinct advantage. By the time they give up, they're off on some other notional and failed to prove it put down against nVidia. Overall and FVAll PagesPage 1 of 10The video card market in the past 8 months has been filled with lots of up and downs. Both AMD and Nvidia have been going back and forth as they introduce their new product lineups. Kepler specifically has been especially impressive in the efficiency and power side of things. Even still there are a lot of people who have been holding out from throwing down almost $400 on a GTX 670 because of its price.

Today a lot of those people will finally get the chance to see what else Nvidia has to offer.
The GTX 660 Ti is launching at a sup $300 price point and today we will be taking our first look at a Superclocked 2Gb model from our friends over at EVGA. Today we get to cover the changes from the last time we took a look at a Kepler card (GTX 670). Unlike the differences between the GTX 680 and GTX 670, this time around things are very similar.For starters, you are going to end up with the same long list of features that we saw on both the GTX 680 and GTX 670. GPU Boost, Adaptive VSync, and the ability to run four monitors from one card are all available on the GTX 660Ti. You are also going to have Nvidia exclusive technologies like PhysX and their newly introduced TXAA as well.
With The Secret World being the first game with TXAA and games like Borderlands 2 with it coming up soon, now is the time to get in!For those of you who don’t remember, TXAA is a new way of handing Anti-Aliasing that does a better job at lower power usages. Here are videos showing both Physx and TXAA in Borderlands 2 and The Secret World.Speaking of Borderlands 2, at the start of this launch Nvidia is celebrating by bundling a free copy with your GTX 660Ti purchase as long as you purchase it at participating retailers like Newegg and NCIX (and many more)Breaking down the specifications the first thing that stands out to me is that the number of CUDA cores on both the GTX 670 and GTX 660 Ti are exactly the same at 1344.
Truth be told, this is the only real difference between the cards making the GTX 660Ti potentially a killer card considering how great the GTX 670 performed.Nvidia is allowing overclocked and non-reference designs right at launch meaning most manufactures will have a wide variety of cards available.

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