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Choose a deck from the menu above to see its description, weapon requirements, the Seven Passive and Active Abilities and a description of what the deck philosophy is, along with pro's and cons. In addition to the benefits of a deck’s ability synergies, completing a deck will earn the uniform pictured.. This is a Tanks Tank deck designed to ensure that no one in the party gets aggro besides the tank.
Support to the group with a Barrier to place on party member and self healing through the use of Escalation. Deck is designed to keep HoT's rolling and AoE splash heals to keep everyone topped off whether they need it or not.
The Warrior is a ranged specialist using the Assault Rifle and Shotgun to bring down her enemies. The Deck is very good for solo play, as it can control its environment and leap out of danger if enemies come close, but the Warrior must be very careful when facing opponents which are resistant to being Hindered.
Designed around Hindered to control movement to allow greater concentration of the numerous damage abilities. The Neoshaman utilizes both Blood Magic and Chaos Magic to painfully extinguish the life of his opponents. The Deck is very good for solo play, as it can Impair its enemies and deal increased damage to them while they are helpless.
The premise of the deck is to apply Impaired and Weakened on the targets through both AoE and single Target abilities. Without hate generating abilities beyond the High Damage output, control in maintained via the AoE knockdown abilities.
The Pandemonist combines the forces of Elementalism with Blood Magic to be a raging torrent of magical power on the battlefield. The Pandemonist Deck is good for fighting against groups of monsters both alone and in a team.
This deck picks summoning abilities from the Elementalism tree as well as a turret from shotgun.
The Goon deck tanks with several hate generation abilities and a healthy dose of self-healing.
The Illusionist focuses on Chaos Magic to hunt down and trap his opponents, and backs his magic up with stunning Hammer blows. The Deck is focused on healing and therefore tailor made for team play, as it can do little damage on its own. The Deck uses both Elementalism and the Shotgun, and it can deal with almost any situation. Utilizing burst attacks which stack dmg procs on the offensive target (prey on weak, one-two, and four horsemen), as well as utilizing dash moves to be mobile and quickly swap between targets (bushwack, helter skelter, chaotic pull). The Deck is very good for solo play, because the Soldier can avoid most damage heading his way by staying out of range of his enemies with high manoeuvrability and Hindering prowess.
The Preacher uses both Blood Magic and Blades to specialize on cruel damage-over-time effects.
The Deck is good for both group and solo play, focusing on hitting a single target with constantly renewing damage-over-time effects. Jacky is an experienced ritual thaumaturgist in the Hermetic tradition and has demonstrated enough mastery of chaos magic to summon pop culture icons such as Professor Dumbledore and The Man With A Hook For A Hand. Jacky is the current leader of the Round Table Group, occupying the position of 'King Arthur'. Jacky Boulogne is the scion of a prominent Templar family and the current head of the Round Table Group. Jacky was born and raised during the time her family was prosperous, and she benefitted from a dilettante lifestyle that allowed her to travel Europe and America in the company of private tutors. In 2000, Jacky returned from Tibet and entered Temple Hall to request her rightful place as a member of the Order.
Over the next ten years, Jacky underwent combat and magical training designed to make her a more useful field asset.
In early 2012 the Round Table Group, one of the Templar's oldest and most recognized cabals, imploded when it attempted to respond to the Tokyo Event; every single member of the cabal perished. Jacky was installed into the Round Table Cabal by senior members of the Templars, in accordance with centuries old protocols to be enacted in the event of the cabal's dissolution. There are eleven unique decks for each faction, representing the various specializations they have taken up to combat darkness—and each other. She can do a lot of damage to both single targets and groups of monsters with Penetrating hits and Afflict them with damage-over-time effects, but her main tactic is to constantly Hinder and slow down those who stand against her, so she can shoot them from a distance.
The Warrior can be very useful in player-versus-player battles, where slowing down opponents often can be the key to victory.
He excels at doing a lot of damage to single targets, with strong Focus attacks and a host of damage-over-time effects.
Being able to impair enemies makes the Deck a good choice for player-versus-player combat, and the ability to do a lot of damage-over-time to a single target makes it very useful against powerful dungeon bosses.
He is a master at knocking down and stunning his enemies with brutal Hammer blows and cunning Chaos Magic. The Warlord can also tackle groups of enemies, but needs to kill them off quickly as the Deck lacks defences. This results in amplifying damage dealt by the other abilities and assisting the party’s damage by putting Exposed on the targets, which increase damage by 3% per stack.

Every 15 seconds you can dash through a group of mobs knocking them into the air and Epicentre can keep up to 5 mobs on the ground for 2.5 seconds.
It can Impair enemies and hit them with augmented Frenzy attacks, which give buffs and heals.
She is excellent at crowd control, being able to Impair and Hinder large groups of enemies with roots and stuns.
It is however always crucial for the Pandemonist to be able to keep a distance from her foes, because of her lack of defenses. As such it excels at controlling space on the battlefield by AoE damage and application of the Hindered State.
She uses the powers found within Blades and Hammers to become a formidable defensive master. The Goon has good damage mitigation, self healing powers, and effective abilities for getting the attention of enemies.
This deck is most effective against Afflicted enemies, but it has only one passive that causes Affliction.
The ability to constantly weaken enemies and deal high amounts of damage to monsters nearing death can be invaluable against powerful bosses, who often use their most potent attacks at the end of their lives. She combines the wondrous powers found in Blood Magic with the Assault Rifle to heal her companions and keep them safe. The Necromancer is very handy for groups who want to tackle difficult challenges like Lairs or Dungeons. She uses both Blades and the Assault Rifle to deal devastating Penetrating hits and brutal damage-over-time effects. It lacks mobility and defences, but through raw damage output the Slayer can still come out on top in most situations.
She is both maneuverable and able to dish out high amounts of damage with punishing critical hits.
It is good for solo play, where it has access to both strong crowd control and high damage abilities, but the deck is also excellent for team play, especially in all out damage races against powerful bosses.
He can not only rescue those in danger with powerful healing spells, but can also sacrifice some of his own health to heal his entire team at once. The Exorcist can do no damage on its own, but has strong protective and healing abilities which benefit the entire team. This build also has some crowd control with impaired attacks (knockback from passive ability, bushwack, chaotic pull, and see red). With all guns blazing he hits his enemies with a hail of bullets from his Pistols and Assault Rifle.
Some opponents however are very resistant to Hindering effects and against these the Deck needs either allies or to come up with completely new strategies. This strategy can be very effective against strong bosses, which have a wide array of tricks to keep attackers at bay for periods of time.
With a host of Frenzy attacks she can damage large groups of enemies at once, and control the battlefield by Hindering, Impairing and Weakening those who stand against her. However the Gladiator will find the most use for her abilities in player-versus-player combat. She acquired anima powers after adopting the archetype of King Arthur and, subsequent to a period of intensive training, has been active in the port town of Kingsmouth. Her father, Guy Boulogne, descends from the House of Boulogne, which includes two rulers of the Kingdom of Jerusalem in the years after the First Crusade.
No doors were closed to her, and she was spoiled for much of her life, but at the age of 22 she made a trip to Tibet, largely on a lark.
Her parents had shielded her from this, not because they sought to protect her but rather because they felt her contributions were not necessary.
Possessed of natural leadership potential and an assertive, logical mind, she took swiftly to her studies and was groomed for a ranking position in a Templar cabal. In the wake of Tokyo, the entire Secret War threatened to explode out into the open and Richard Sonnac, current Grand Master of the Order, had his hands full with damage control. When she took the Archetype of the Once and Future King upon herself, her anima powers activated. The Neoshaman’s ability to impair enemies, and draw the life force from them to replenish his own, increases his survivability.
With the ability to constantly Weaken and Impair those who stand against him, those who face the Warlord is in for an exercise in utter frustration. However the Warlord needs to be very watchful against those who are resistant to being Impaired. And with Pulling the Strings adding Precise to ensure you don’t glance, there is very good synergy to have Impaired and Weakened always up on your targets. As there are a number of Mobs and Bosses that ignore Hate Mechanics, this a perfect tank for those scenarios. The Chaos Theorist is also very mobile and able to control the positioning of his enemies, by Impairing and pulling them towards him, so he can ensure he hits all of them at once. The Chaos Theorist Deck can be very good in player-versus-player combat, because it can control the battlefield, render opponents helpless and unable to flee to safety. She can keep a safe distance from her rooted foes and let loose with wicked Chain attacks which not only hit them all, but also do brutal critical hits and Afflict them with punishing damage-over-time effects. In player versus player combat The Pandemonist can be excellent at trapping enemy players with nasty roots, so her teammates can fall on them like a pack of hungry wolves.

The Goon is highly survivable, with a strong defence and a wide array of tools to replenish her health, even against large groups of opponents.
The Deck is especially suited for tanking large groups of monsters at once, because it can constantly build both Hate and apply damage-over-time effects to many opponents at the same time. She can replenish life directly, put up defensive barriers or give teammates handy Leech effects which return some of the damage they do as healing. The Deck does not specialize on healing one target quickly, but instead on healing and protecting the whole team continuously.
Letting loose punishing Frenzy attacks the Slayer can handle large groups of monsters at a time, showering them with damage.
With the ability to constantly do Penetrating hits and damage-over-time effects the Deck can be very useful against strong monsters which take a long time to kill and require a team effort. While wading through swarms of monsters his great ability to weaken enemies and Block incoming attacks keeps him safe, and he wreaks havoc among his foes with strong Blast attacks. She can trap and Hinder groups of opponents and increase her entire team’s damage output through clever buffs.
Everyone will breathe easier with an Exorcist at their side, because he can continuously give himself and his allies protective barriers and heal-over-time effects. The Deck is very good when facing strong opponents, such as dungeon bosses, because it has good powers for healing both single targets and groups of allies. He will Impair and Afflict his enemies over and over again, draining their life force away second by second.
The ability to Impair enemies is also very handy in player-versus-player combat, and seeing opponents die from damage-over-time effects as they try and run to safety never gets old.
The Gladiator lacks defensive abilities, but can use her maneuverability to stay one step ahead of her opponents. Slowing down and Hindering groups of enemy players, so that allies can jump in and slaughter them, can be an invaluable talent in the battle between The Secret Societies. Her mother, Andrea Montbard, is related to Andre de Montbard, fifth Grand Master of the Knights Templar and one of the founders of the Order.
Harsh weather blocked her exit for two months, and she was forced to live among the monks there, where she came under the tutelage of the Man With Green Gloves.
After all, the Temple already had a small army and the Boulogne family made considerable annual donations. She studied Hermetic Thaumaturgy and Chaos Magick, the psychic defense techniques pioneered by Clark Savage Jr., Tantric yoga and 11th-dimensional p-brane perception. He left it to one of his subordinates to see to the reconstruction of the Round Table, and that subordinate happened to owe Jacky a favor. He can avoid damage by being maneuverable and by impairing his enemies, but must defeat them rapidly as he lacks defensive abilities and the staying power for a long fight.
Being able to leap quickly onto groups of other players, hitting all of them at once while staying alive with strong defenses, is a good strategy for a frontline fighter. If the Soldier is not pinned down, but allowed to keep shooting, slowing down enemies and constantly manoeuver out of harm’s way, he is a nightmare to face in any scenario. She has some proficiency with Ur, the Root Language of Mankind, but can speak three-word utterances only at considerable risk. Although the Boulogne family has been extremely wealthy for many generations, Guy and Andrea recently lost their entire fortune in the EU debt crisis of 2011-2012. Under his instruction, she came to understand not only how fortunate she was, but how little she appreciated the world around her. Her mundane training began with pistol marksmanship and included a variety of armed combat techniques including fencing and kenjutsu. She nominated Jacky for leader of the rebuilt cabal, and Sonnac -- out of agreement or haste, it is impossible to say -- signed the order. She has none of the resources of the previous cabal, all of which have been lost in the chaos since Tokyo. After taking out considerable loans, the couple has begun repairing their finances, but it is a long and slow process which has required the family to sell off virtually all its holdings at a considerable loss, including substantial real estate, multiple homes, and investments. Moreover, she at last understood that the luxuries of her youth were blinding her to deeper, inner truths about the world. With practice, she began to display a modest level of affinity with the Ur Command Language, but has never successfully performed more than a three word utterance. She does not know the location of the sword which the previous King Arthur wielded, and the contents of the previous cabal's headquarters in Washington DC were lost to an Illuminati bomb. She spent about six weeks in study at the remote monastery, which she would only later realize was almost certainly a Dragon safehouse. She has begun recruiting new men and women to fill out the Table, but it remains a pale shadow of its former glory. Her anima powers are fueled by her symbolic connection to Arthurian legend, specifically the Archetype of the Once and Future King.
She was no longer Ignorant, and therefore she was obliged to take her place among the Knowing.

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