WHAT IS JITA?For quite some time, the Jita solar system has been the most populated solar system in EVE Online on a sustained basis, having organically risen as the main player trade hub in game due to its location and the basic human need to gather together and trade stuff. And it all happened because a few players wanted to make it happen and then, after convincing thousands of others to join them from around the world, they made it happen. Using game mechanics and some very impressive logistics, the coalition, lead by a group known as Goonswarm, amassed a tremendous amount of manpower and ships in a concentrated effort that would probably make many real life military strategists jaw-drop. All of it occured in the same framework of unrestricted player movement and limitless player choice in a single, shared game universe. As developers we watched in awe at another amazing thing our players brought to the universe we created.
We introduced Time Dilation to be able to handle large-scale fleet fights in a more graceful manner.
The server CPU profile and general usage profile of Jita has always been very different from the rest of the universe.
In any case, going into this event we had two dials to adjust - the application of Time Dilation and where the population cap is set.


However, if you showed me this graph without the title and said it was from a fleet fight out in 0.0, I would believe you.
We wanted to keep things fairly low at this point as we had found a few bugs in how Crime Watch worked under Time Dilation. Later that afternoon, CCP Masterplan hot-patched Jita with a fix for the nastier issue we had found with Crime Watch and I got to work tweaking TiDi and upping the population cap. THE METRICSFor those that are interested in some numbers here are some statistics about the weekend in Jita gathered using a new system, called EVE Metrics, that is currently in development. Note that these graphs do not show how often these modules fired but rather how often people clicked the button to start them cycling. So while many ships were destroyed this weekend, it sure feels good to be the hosts of such massive amounts of spaceship carnage. Time Dilation was born from the need to better support large-scale fleet fights in 0.0, the lawless area of space where player alliances fully rule and frequently battle in numbers that dwarf entire server populations in other online games. We configured Time Dilation to deal with 0.0 fights although those same parameters mostly work for trade hub server loads like Jita - but could be improved.


THE METRICS For those that are interested in some numbers here are some statistics about the weekend in Jita gathered using a new system, called EVE Metrics, that is currently in development. That dispatch no longer exists.If possible, use your browser's BACK button to return and fix this.
Surely there was some sort of larger, meta-economic objective that likely would cause them great profit.
This planning happened both in game and outside of game, via voice over IP chat, secret forums, Twitter and more.
When I asked our fleets to offer comments on the performance the response was overwhelmingly positive.



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Comments

  1. MAD_RACER
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  2. GTA_BAKI
    Stainless steel needles are inserted just.