Biotiles is an upcoming PC game that combines the strategy of a puzzler with the immersion of survival horror.
Survival horror games typically thrive on forcing players to fend off enemies alone, ratcheting the tension by increasing a sense of isolation. In a post on the PlayStation Blog, the game's publisher reveals a load of info on the downloadable PS3 game. The game is being developed by Paul Cuisset, a veteran designer best known for his classic game Flashback. You play as Lana, a girl who wakes up in the town of Silver City (Midwest, USA), after it’s been hit by a comet, amidst the virus plague, which has turned the people into wild creatures. Amy doesn’t have a release date yet, but we’ll keep an eye on the game and update you as we learn more about it. Though the idea of a plague-causing comet seems a little ridiculous to me, the rest of this game seems interesting enough for me to want to play it. I kind of thought that the plague and virus were unrelated but happened around the same time. And with that single line, the survival horror genre was bought back to haunt gamers once more. The beginnings of survival horror can be found in the mid-1980s, with the likes of Electric Dreamsa€™ Aliens: The Computer Game crafting heart-stopping terror despite the obvious technical limitations of the time. By using a crude first-person perspective and providing the option of switching between different Marines, Aliens: The Computer Game thrust gamers into a truly terrifying environment. Japana€™s status as home to some of the greatest names in videogames and horror movies inevitably meant it too would produce some of the greatest examples of the genre a€“ the best of which pre-date some of the more popular examples, like Resident Evil. Despite these proto-survival horror titles, arguably the first a€?truea€™ survival horror game came in 1992, with Alone in the Dark. Although these games all offered a hint at what was to come, it wasna€™t until the first Resident Evil and Silent Hill titles that most modern gamers got their first taste of the genre and how scary it could really be.
Like Alone in the Dark a few years previously,Resident Evila€™s corridors and exterior environments were all pre-rendered backgrounds, which allowed the developers to create highly detailed levels, increasing player immersion. The survival horror genre may have technically started with Aliens, but it was Resident Evil that first coined the term and which remains the most iconic franchise in under that umbrella to this day. Perhaps thata€™s because of the gamea€™s memorable set-pieces (nobody forgets the zombie dogs jumping through the windows)? Alone in the woods with little more than a few days worth of food supplies and a bundle of sticks. Set in a dense city based loosely on Chicago, Nether is a first person survival horror shooter with a twist. While the primary activity in Nether is PvP, the developers are trying to give players a reason not to shoot on sight with random public events. Currently in Nether there isn’t much to do besides gather loot, kill Nethers, and hunt players.
Nether is under development by Phosphor Games Studio and is currently available through  the Steam Early Access program, meaning it’s still in its early days.
7 Days to Die or 7DTD as it is often abbreviated is a zombie survival horror game set in the fictional post-apocalyptic region of Navezgane County, Arizona. Primarily focused around scavenging an abandoned wasteland and finding a place to build shelter, 7 Days to Die offers a fresh mix of both building and intense combat.
One of the key differences with 7DTD however is that it uses some physics based gameplay to add interesting new challenges to building.
If zombies begin to gather on a floor above you it could collapse under the weight, turning your basement bunker in to a death trap.
If you have ever played Minecraft and found yourself wishing it was set in a dark zombie apocalypse rather than a light-hearted fantasy world, we can highly suggest 7 Days to Die as a game you will most likely appreciate. Set during a zombie apocalypse, The Dead Linger is an open world survival horror game that caught my attention very early on.
Firstly, the game world is not only procedurally generated but it is also the size of a real planet, just let that sink in for a moment. The developers want to offer gamers a sandbox which truly lets them put their survival plan to the test. The Dead Linger features physics based gameplay, meaning players can pick up and manipulate most objects in the game. Created by indie developers Sandswept Studios, The Dead Linger is currently in Alpha and therefore being actively updated and improved.
If you’re looking for a unique zombie survival game, The Dead Linger already has a bunch to keep you busy.


Arguably the game that defined an entire genre and gave it mass appeal, DayZ is the game everyone reading has most likely played or is at least extremely familiar with it. The main factor that set DayZ apart was its focus on offering as realistic a survival experience as possible, resulting in it being built on tactical military shooter Arma 2’s game engine.
DayZ forces every encounter to be an all-or-nothing situation, with players dropping all of their loot upon death.
DayZ is under development by Bohemia Interactive and creator of the original mod for Arma 2: Operation Arrowhead, Dean Hall. Project Zomboid is a zombie survival sandbox, therefore players can choose freely how they survive – but they must still follow basic rules such as scavenging for food and dealing with zombies. Line of sight and perception are meaningful mechanics, players must not only worry about their physical health but also mentally with depression and moods playing a role, loot never respawns and neither do zombies, more zombies than we have seen in any similar zombie game (inb4 Dead Rising 3), extensive farming and base building. If you ever wanted a true zombie apocalypse experience where eventually the supplies run out, water and electricity shut off and you are forced to live off the land – Project Zomboid will most likely be your new favourite game. Next CS:GO Major is confirmed for ESL One Cologne 2016, July 5-10, featuring the eight MLG Columbus Legends and eight Challengers. Top MMO News: April 9, 2016 includes the Battleborn Open Beta, Heroes of the Dorm, and updates to Skyforge and Perfect World International. Lead the resourceful survivor Aurora through a campaign to reclaim the infected city by utilizing weapons, items, and followers to manipulate the board to your advantage. The upcoming PSN game Amy is taking a different approach by giving players an AI companion. Your character, Lana, wakes up after a comet has crashed into Earth and unleashed a horrifying plague.
While the company has worked on a wide variety of games from thrillers to dating-sims, they also own shares in sister company, VectorCell, headed up by Paul Cuisset, who created the Moto Racer series of racers. Amy takes place in the year 2034, after the world is plagued by a series of natural disasters, and the outbreak of a virus.
Lana meets with an autistic eight-year-old girl by the name of Amy, with “curious powers” and tries to escape the virus plague with her.
But I guess the comet have hit a specific spot or the tremor something could have released a virus into the city. If the comet and plague are unrelated incidents that occur around the same time, that just makes me want this game even more.
Developed by Max Payne creator Remedy Entertainment, the Twin Peaks and Stephen King inspired storyline of Alan Wake offered an atmospherically creepy experience for Xbox 360 gamers, as Wake tried to rescue his missing wife from a supernatural force.
Based on James Camerona€™s Aliens, the game pitched players as Colonial Marines and made them responsible for guiding the team through the xenomorph-filled corridors of LV-426 through a multi-screen, first person, interface.
It was unnerving and unsettling, even if it was two-tone on the Spectrum 48k and despite the crudity of the graphics Aliens laid the earliest foundations for others to follow. Though far from a pure survival horror, the 1989 role-playing game Sweet Home, which was never released outside of Japan, gave a glimpse of core features of the genre years before they came to fruition in Resident Evil. While both debuted on the original PlayStation, which must have helped their popularity, the two were thematically and stylistically incredibly different despite some superficial similarities. However, by using pre-rendered backgrounds the development team at Capcom (headed by the legendary Shinji Mikami, who also spearheaded Sweet Home) restricted themselves to using static cameras through the game, removing control from gamers. A scenario like this would make all but the most experienced survivalists uneasy, yet that’s exactly the kind of setting a lot of gamers are looking for these days. While bandits plague the streets, zombies are nowhere to be seen as a more supernatural threat stalks the dark alleys. From securing safe zones to taking down stronger monsters, players will either need to be part of a group already or make friends with the locals. However in the future there are plans to add playable Nether creatures, 16 different tribes for players to join and fight battles to take over the city, and more. If zombies just aren’t scratching your survivalist itch, give Nether a go or read our Nether Early Access Preview. Quite often any zombie game which features any form of building is unfairly labelled as a minecraft rip-off with more zombies. For the seasoned Minecraft player the game is extremely easy to pick up and play without missing a beat, resources are mined, items are collected, and bases are built block by block. Buildings must be structurally sound or they will collapse, meaning players must take extra care especially when building multiple story bases to ensure it can support the weight of the building and players or zombies inside. Additionally players must worry about how sturdy the pre-existing buildings are, with careless players potentially dying to a collapsing bridge or apartment building. Each night the zombies become faster and more aggressive, they will also head straight for your base in great numbers.


Currently under development by The Fun Pimps, 7 Days to Die is in Alpha and still actively being worked on so keep that in mind when playing. It’s an impressive feat and presents an unfathomable amount of gameplay opportunities for where the player can explore, build, and fight for their life. Eventually, no matter the scenario you should be able to recreate it and play it out in The Dead Linger. This crosses over to the building and barricading features, planks of plywood and building materials are nailed together with a free building system. Some features are currently only basic implementations and there is still a huge list of features to be added, however the feature list is huge to begin with and the game is definitely not lacking much in its current build.
In the future there will be features such as vehicles, boats, planes, farming, improved character customization, improved crafting and much more.
Set in a fictional post-soviet state of Chernarus, players awaken on a beach with very little supplies.
Especially when you are completely surrounded by deadly zombies and psychopathic players just waiting to handcuff you and forcefeed you cleaning products until you vomit and die a painful death. This means other players have no problems shooting others for the chance at one extra clip of ammo or can of beans, and victims must suffer the demoralizing punishment of starting all over again.
The game is currently in very early Alpha meaning only the most basic features have been implemented for testing. Set during the zombie apocalypse in a recreation of the towns Muldraugh and West Point in Kentucky, players are stuck in a quarantine zone. It has everything you would expect from games like DayZ and The Dead Linger but adds its own fresh ideas to the genre. Currently available through Early Access, Project Zomboid is still under development by The Indie Stone. Lana is infected, though she hasn't yet turned feral like many other survivors in Silver City.
Also the screenshots (as of now) makes it looks like an inferior version of Dead Space, so hopefully the trailer will look more impressive. The use of light and dark, of endlessly feeling chased, and the small US town setting gave gamers a sense of unease a€“ but it also bought a sense of familiarity. Lovecraft (like Silicon Knightsa€™ GameCube survival horror, Eternal Darkness a decade later) Alone in the Dark put gamers into the shoes of private investigator Edward Carnby. Strangely though, this didna€™t have detrimental effect you might anticipate; instead it immersed players in the mansion, as the STARS Alpha team of Chris Redfield and Jill Valentine searched for the missing members of Bravo team.
Whether you are a homesteader looking to build a civilization from nothing or the survivor of a disaster just looking to scratch by, we present our top 5 online survival horror games so far in 2014. Players fight against demonic creatures as they scavenge for supplies and weapons needed to survive the harsh conditions of the city. To survive each night, players must defend their base from the endless onslaught of the undead. In this planet sized game world there are towns, cities, farms, forests and all types of landmarks to transform in to a new home or a place for a last stand. To help decide whether DayZ is the right survival game for you, read our DayZ Early Access Preview to find out more.
The reason Project Zomboid makes the top of our list is because it is probably the most comprehensive survival experience currently on offer – it is the best combination of PvE and PvP gameplay.
Like Aliens: The Computer Game, Sweet Home was the gaming equivalent of primordial gloop a€“ the genre was still evolving. Like both Aliens and Sweet Home, Alone in the Dark featured some of the design ideas that would feature in the genre for years a€“ most notably, the use of pre-rendered backgrounds, static cameras, and 3D characters. Ita€™s likely a mix of all those elements, but one thinga€™s for sure a€“ Resident Evil kick-started the genre, prompting a number of franchises to appear in its wake, each taking survival horror in unique directions. The mute child can reach areas that would otherwise be inaccessible, and she's also able to temporarily cure the infected.
Combat wasna€™t a massive element in the game however; gameplay instead relied more on puzzle-solving, something that would also become a feature of the genre over the next ten years.



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