Once players decide where they’d like to camp out with their teams, they can start designing and building their base up to protect against the hordes. Players will be able to make big decisions based on a number of various situations, such as whether or not to leave the safety of their base to rescue a stranded or pinned down fellow survivor. With such an ambitious project coming down the pipeline, Undead Labs has decided to keep a very open, detailed and above all, candid journal. Zombies are everywhere, you’re low on supplies and you’re traveling with people even more destitute than you.
First-person parkour a la Mirror’s Edge and zombie apocalypse survival horror collide in Dying Light, the next ambitious video game production from Dead Island and Call of Juarez developer Techland.
To that end, free-running will play a major role in traversing what appears to be a South American flavored open world.
Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie.
Sony Corporation today sent a letter to Third Point LLC following a unanimous vote of Sony’s Board of Directors. The entire The Last of Us: American Dreams comic book series telling the story of Ellie before she met Joel is now available in both print and digital versions. About The Revenge GamersThe Revenge Gamers started out solely reviewing games back in 2008. Stepping away from game reviews, The Revenge Gamers launched 1337ology Radio and focused on promoting nerdcore music - a genre focused on everything nerd and geek. Always wanting to return to the gaming world, we have come back to review and preview games.
We may be smaller, but we are a much tighter knit group with a singular goal in mind: totally unbiased reviews.
It will feature numerous MMO qualities, such as the ability to team up with other players in the open world to make a stand against the coming zombie apocalypse. The developers have revealed that the settlement designing will take a more significant portion of the game than one might think, claiming that players can go so far as to create gardens within their walls in order to decorate or grow food for their colony.
Either way, the game acknowledges the concept of strength in numbers, so decisions such as that will carry weight.
Two things in particular aim to set Dying Light apart from the Dead Islands and Left 4 Deads of the world.
With infected hunters in pursuit, players will need to improvise unrestricted routes and paths through alleyways and along the rooftops, parkouring their asses off to escape and make it through the night unscathed. We’ll find out if they deliver the goods when the game launches in 2014 on PC, PS3, PS4, Xbox 360 and Xbox One, published by Warner Bros.
He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. But that doesn't mean he will let poor games slide without a good thrashing when necessary! With the upcoming release of DuckTales Remastered, Capcom gave a nice little reward to press that have surely done them good in the past. Players will be able to play through the entire game to the maximum level, access all areas, quests, crafting and events.
First off, ita€™s a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets).


The game will focus on balancing traditional MMO qualities with the action survival genre that zombie lovers have come to expect. Check out their journal for more information on Class3 and start arming yourself now for the end. Do you use your scarce pistol ammo to kill them and take what you need, or does your moral compass remain strong in a world where the dead now rule? Players will need to scavenge their surroundings for supplies and craft weapons to send those zombie bastards back to hell. First and foremost, is a day-night cycle that promises to dynamically change how players approach the game as the sun goes down and the moon takes to the sky.
After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Some of the features Smedley spoke of include multiple servers with different rule sets that can hold "thousands of players," crafting, an in-game economy built around a trading system, and many more."It uses our proprietary next-gen Forgelight engine and that means wea€™ve had a lot of really cool technology to work with to make the game we wanted to make," he added. As Undead Labs states at the top of their website, “You know it’s not a question of if, but when.
By day, players will need to gather supplies and use the advantages of light to fight back for the sake of humanity.
Developed by Hammerpoint Interactive and published by Arktos Entertainment Group, this is another take on hardcore survival for PC players. But once the world is enveloped by the darkness of night zombies will become more aggressive and an even deadlier predator will emerge, thrusting players into a true fight for survival until the break of dawn. To get more information on it, how it differs itself from the already popular ArmA II mod DayZ, and when we can expect to play it, we conducted an email interview with Arktos Executive Producer Sergey Titov and Hammerpoint Interactive Senior Game Designer Eric Nordin.
IGN: OK, so let's just get this out of the way right off the bat: How much was this game a reaction to the success of DayZ?
It uses our proprietary next-gen Forgelight engine and that means wea€™ve had a lot of really cool technology to work with to make the game we wanted to make. Ita€™s also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features wea€™re working on and what you can expect and when. Players would be able to explore and “unlock” new areas on the map as they progress through quests assigned to them in-game.
So short answer – while we began developing our game before DayZ, we've been encouraged by fact that DayZ has become so popular.
And yes, of course some of our latest design decisions were influenced by the DayZ community forums.
IGN: What do you guys like about DayZ, but feel like you want to do differnetly with The War Z? We love the way DayZ was able to capture the primal feel of being alone in a big hostile environment, where your biggest enemies are not necessarily zombies, but other players.
And these other players are no different from you – they’re scared humans who are trying to survive - this is the same feel we want to capture in WarZ. The major difference is that DayZ is a fantastic mod for a hardcore military simulation game, so it is all set in that type of environment.
We are creating a standalone game, with the entire world designed around a zombie apocalypse, so that players feel completely immersed in that environment.


We want players to see the signs of struggle and destruction from humans fighting with zombies and have that sense of fear and anxiety when they are exploring the world. Additionally, aside from having different characters to play and some other mechanics that we think will really set WarZ apart, the other key difference is that, being a standalone game, it will be much more accessible in terms of being able to buy, download, install, log into a server and play. Sergey Titov: We’ll launch with one world we call “Colorado," but we have more worlds designed, all of which are based on real world locales such as New York, Los Angeles, Paris, etc.
Eric Nordin: The game is set five years after a “zombie apocalypse," so most of the human population is either dead or turned into zombies. About a year prior to when the game begins, a special, mutated type of zombie is discovered. These zombies have stem cells can be extracted and used to create a vaccine that cures humans of the zombie virus. People around the world are hunting these “special” zombies, however they can only be found at night, and they are rare, so players will need to go to places where zombies gather in masses – namely – big cities, larger towns, etc. If you hunt these special zombies and extract the stem cells, you’ll be able to sell them to merchants at “safe settlements” for Gold Coins – the most valuable currency in the game.
While exploring the world, scavenging for supplies, weapons, ammo and gear, players will be able to find “notes” and “diaries” – text pieces left by other players or NPCs. For example, you can find a diary that tells the story of a family escaping their home and running from zombies - and dying one by one.
If you read carefully you can find clues that will point you to a place where you can find better equipment. Another scenario would be finding a note from another real player – this note could either help you or lure you into a trap – you never know what other players intentions are.
There are dozens of towns, villages, even large cities scattered across the world that players will explore looking for rare artifacts. You will be able to team up with other players to raid cities at night in order to find special zombie breeds or higher value gear. In normal Mode you’ll have to find one, but it will be relatively easy to do close to your initial spawn point. Eric Nordin: Our zombies are moving slightly slower than you - so with enough patience and enough stamina you can lose them, but it’s not easy to do. Still if you don’t have a gun or run out of ammo and there are zombies in pursuit, there’s a good chance you can lose them.
Also, zombies can’t climb ladders or scale walls, open doors, etc – so you get inside a house and barricade the door and you should be safe. Depending on location you’ll encounter between one and literally many dozens of zombies at a time. Choosing the right tactics, movement, camouflage (for example you can buy “zombie scent” spray that will save you from being detected in certain situations) or weapon type (silenced weapons are the way to go) you can either end up killing dozens of zombies without being detected or will end up being attacked by hordes attracted by loud sounds, smell, etc.



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Comments

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  2. fan_of_rock
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