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Normal zombie has central neurosystem malfunctions and limbs issues, so he can't run, only walk. When you meet human, think twice - kill him or gift him with one of your headcrabs, making him your ally. Don't forget that when you're a zombie, you can do more things, than when you're a headcrab.
Half-Life 2: Episode One is the first of a series of stand-alone episodes based on HL2, the popular and acclaimed shooter epic. For example, they could grow a cocoon with a babycrab nest in it, or remove all body fat to run faster.
Typical zombie can't make orders to other zombies so they would follow him or do something else. It can be a problem if you move through big open place with armed human beings, but usually it's not, because to catch your victim you don't need to move fast, you can ambush it.
Of course, you don't need to, you're zombie, not a computer genius, but door with even a simple lock you can't break down will be serious obstacle for you. In your case ignoring that natural need will cause rotting of host body and then you'll have to leave it and find another. When you choose Crasher as your initial mutation, remember, that with his doubled damage, ability to destroy invulnerable for other classes objects and additional 10 headcrab's health points, you'll receive slower speed and lose an ability to crouch.
Now that mutation increases an amount of received with eating host's health points by one for every two points you receive. He has no advantages in strength, speed or health, but it has none of other class problems.
You can get five more barnacles and four(*) more headcrabs (normal zombie can hold only one headcrab(*)) if you has this upgrade.

That sack can be thrown in your enemy, dealing him more damage, that Crasher's acid, or at the ceiling. In game: press special ability key, Z by defaults, to order zombies go to the point you aimed to. Remember, that zombies can't get through some places, so they will be useless inside a room they can't leave. Headcrabs cant' push buttons, open rotating doors and break objects stronger, than their one hit damage.
If one or more of them hadn't seen you yet and you're not sure about your powers, better duck behind them or sneak as a headcrab. This episode takes place right after the events in HL2, as Gordon and Alyx flee from City 17, fighting against creatures who were previous blocked from enetering the city. Besides, zombies could be in water twice as long as human and you have natural resistance for most type of hazardous environment.
Headcrab's brain feels pheromones so good that it could even part one creature pheromones from another.
Besides, headcrabs are very vulnerable, so I strongly recommend you to save when you decided to jump off. The Citadel you assaulted in HL2 is tumbling into chaos, and this event will have catastrophic effects on the surrounding area, prompting your escape.
If jump was succesful, headcrab's mouth-like special organ will fully cover prey's head and for the human that means no senses.
Advice number two — try to jump on the human being's head, while he doesn't see you(?ic. Then you can press fifth weapon group select key (5 by defaults), accept it with primary attack button (left mouse button by defaults) and throw headcrabs with primary attack key in any moment.

In game: choose third weapon category (3 key by defaults), then approve it by pressing primary attack key (left mouse button by defaults). In game: choose fourth weapon category (4 key by defaults), then approve it by pressing primary attack key (left mouse button by defaults). Secondary characters Alyx and Dog will have a much more significant role in this follow-up. It is small (average watermelon sized, but with legs) creature, that you can see on the logo above. Half-Life 2: Episode One is a first-person shooter video game, the first in a series of episodes that serve as the sequel for the 2004 Half-Life 2.
Nobody actually know, how it works, but the fact is that after some time (from few seconds to a minute depending of personal characteristics of headcrab and human being) human will totally lose control of his body.
Remember, that though your steps are nearly silent, the noise you create when you jump could completely give you away, and while you're busy with mutating host body, you're absolutely vulnerable, you even cant' jump off it. Originally called Half-Life 2: Aftermath, the game was later renamed to Episode One after Valve became confident in using an episodic structure for the game. Usually it consists of fingers extension, chest-to-mouth changes and skin hardening with it's color changing to dirty reddish. After this mutations ends, human being turns into zombie, but we'll talk about it in the next chapter.
The game debuted new lighting and animation technologies, as well as AI sidekick enhancements.

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