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The latest Sims game will enable its virtual inhabitants to change their body shape through play, rather than just setting it during character creation and leaving it at that. The most notable new addition to the mode is the ability to fine-tune your Sims by clicking and dragging the face and body of the Sims. This may have been due to the nature of the demo but the clothing customization seems to be the weak point of Create-a-Sim.
Ultimately, the Sims 4 looks like something to look out for in the future, as things seem to be thought out intelligently and it feels genuinely well made. Impulse Gamer is your source for the latest Reviews and News on Video Games, Entertainment, Pop Culture, Hardware & More!
While it only consisted of the Create-a-Sim mode, there are a lot of things to make of the upcoming game. Previous Sims games require you to use several sliders for each facial feature, and bodies had very limited customization, only allowing you to edit weight, muscle and breast size. While at first you may think the graphics are roughly on par with 2009’s the Sims 3, you’ll eventually notice there is a large difference. In the Sims 3 (and the dozens of expansions that have since followed) there were plenty of options to customize clothing, as there was a large variety of clothes and the colours and patterns for everything were editable. The frame rate is smooth on my laptop, which is something the Sims 3 had troubles with at times with the occasional lag and longer loading times.

We want to make sure we’re not making a statement or telling people what’s right or wrong, but you can tell a story with those tools,” he said. There are some advantages and disadvantages to the Sims 4’s new Create-a-Sim mode when you compare it to previous Sims games. But the Sims 4 is capable of editing your Sims in such detail you would have to install mods just to become close in in the Sims 3, and the Sims 4 provides a much higher standard of quality.
No matter how much you distort a Sim’s face it’ll still look clean and smooth, though this may be due to a more cartoony art direction than usual which is acceptable, but I’d be lying if I said I wasn’t expecting a bit more detail. I guess how it will compare in actual gameplay remains to be seen but as it’s launching in September, that day won’t be too far off. But if you eat healthily or eat properly or you exercise, your sims will lose weight,” he said.
It is more user-friendly, but in some aspects it’s still difficult to wrap your head around. There is an upside to the new art direction; it’s now easier than ever to make a faithful recreation of your favourite fictional characters and celebrities. Instead, each item of clothing has a preset selection of palette swaps, which is rather limiting.
For instance, the menus in Create-a-Sim mode are a bit confusing at times, but a lot of the customization doesn’t even require the use of the menus.

The face can be pushed and pulled around just by clicking an area and dragging it, and is detailed enough to manipulate the shape and size of Sims’ eyes, jaw shape, eyebrow shape, nose shape, mouth shape and more. While browsing through community-made Sims I came across convincing replicas of the Hulk (green skin included) and Jessica Rabbit, as well as a surprising amount of different variations of Miley Cyrus. I had a difficult time picking out the clothing that I wanted my Sims to wear because of this.
Ultimately, The Sims 4 is looking like it’s going to be a notable entry in the long running life simulator. The downside to this is that the dragging controls are sluggish, which requires more patience than usual, which is saying something given how long you can spend designing a single Sim.
I sure had a fun time recreating my personal favourite video game characters and a Sim of my own likeness.
Some categories of clothing were empty at this point, but I’m sure when the final version of the game is released to the public this September there’ll be more features, at the very least when expansion packs start rolling out or when the internet modding community produces some custom outfits. Some other new features should be mentioned such as being able to generate a Sim’s family members automatically based on their genetics, and outfit ‘styles’ which give you a rough template to work with when you’re giving your Sims clothes.

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