Do you remember a time when there was a decade stretch where there wasn't a new 2D Mario platformer to be found?
With a new home console and a new Mario game to go along with it, something that hasn't happened since the Nintendo 64 in 1996, Wii U owners have a mighty helping of new 2D Mario to enjoy in the form of New Super Mario Bros. Although there are some new ideas presented, a good portion of level elements are things we've seen before in past New Super Mario Bros. Even with all of these helpful new items to Mario and the gang's arsenal, the Wii U sequel might just be the most difficult of the New Super Mario Bros. There are other modes outside of the main story such as one where you can choose to play as your Mii.
Here's what you'll be grabbing off store shelves to go along with your shiny new Wii U system this fall: Lucas M. World 2, also known as Layer-Cake Desert, is the standard accompanying desert world to any Mario game - quicksand, dark caves, stone temples and towers, and a crisscrossing path guarded by overworld enemies.
You have your standard courses, your towers (generally concluding with a battle against Boom-Boom), your haunted houses, your Toad Houses in which you can earn items or 1UPs, and your final level in each world, a Koopaling castle.
U features multiplayer, which is an absolute grand old time, with or without a packed room. U might not set the world on fire with its innovation, but it does deliver a satisfying, if not an expected, layer of fun. Para reproducir la musica que tendra que actualizar su navegador o actualizar el Plugin de Flash. Thomas is IGN Nintendo's wise old sage, having worked to cover the worlds of Mario, Link, Samus and all the rest of the Big N's creations for over six years here.
Every level has 3 star coins, ranging from right in your path to cleverly hidden among the scenery. Does the Wii U GamePad and added features offer a valid reason for Nintendo to still be putting "New' in front of "Super Mario Bros."? This time around, Bowser and his many minions have invaded Princess Peach Toadstool's castle, have held the princess as a prisoner in her own home, and have physically ejected Mario and friends from the vicinity.

Although the worlds--and even the levels-- are named this go around, you're still playing through the same world tropes as usual of the New Super Mario Bros. Levels each have their own element that is used repeatedly throughout-- from a tower containing rotating stone cogs that can crush you like a tin can, to a level filled with spinning star platforms, to a swimming level where you are constantly being pursued by a dragon-like eel. While the levels in the Wii U game are by no means rehashes of past games, there is a lot of retreaded ground, including a level that takes place aboard a raft that stops if too many things are resting on top of it at one time, a level where there are bubbles of water floating in the air, one where meteors fall from the sky, and a dark underwater level where enemies light the way for you-- all ideas taken from New Super Mario Bros.
The Squirrel Suit allows Mario or whomever to glide across gaps and perform a flying squirrel jump by floating up into the sky.
It poses a great, fun challenge that will demand the greatest platforming prowess from players. Going back to the hardness of the game, these final levels are  seriously twisted in their design.
Those who deride the series's art style will most likely continue doing so with New Super Mario Bros. Levels with Secret Exits have two flagpoles in different locations: one has a regular black flag, while the other has a red Bowser flag that leads to new levels and shortcuts around the world map.
It is up to you, the player, to find your way back home, platforming through many levels of running and jumping fun. The world map features lots of visual touches, branching paths, and secret exits, allowing you to skip entire worlds, that make for an appealing map that you just can't stop wanting to explore.
One particular "airship" level that appears in the second half of the game is one of my favorite levels in New Super Mario Bros. Four players control Mario, Luigi, Blue Toad, and Yellow Toad, and the fifth player can use the Wii U GamePad to place helpful rectangular blocks for the other players to leap on. In addition to that, there is an updated Coin Battle mode that puts the Wii U GamePad player in charge of placing coins in a level for the other players to collect. Some are as simple as timed foot races, but others ask more of you, such as dodging the fireballs of a Fire Brother for a set period of time, running through a level without killing any enemies, or bouncing off the heads of foes for 1UPs, being careful not to touch the ground.
The only problem when it concerns secret exits is that unlike Super Mario World, levels containing secret exits are not marked, making for searching through every nook and cranny of each level, looking for an exit that may or may not even be there.

In addition to that, there are a trio of Baby Yoshis alongside Adult Yoshi that have different uses. There are even challenges that require two players, one with the Wii Remote and one with the Wii U GamePad. The benefit of the former is that you can play the game entirely on the GamePad and use the television screen for something entirely different. The game features the same sterile and clean aesthetic from past games, but this time it is all in glorious high-definition.
It's still an excuse for players to do all the aforementioned running and jumping, but it's different from the usual plot of a 2D Mario game regardless.
The Pink Baby Yoshi balloons up when activated, acting like a hot air balloon for Mario to cross over chasms and fly high into the sky.
Perhaps catch the Super Bowl in February while trying to take down Iggy Koopa, for instance. By far the most impressive part of the package aesthetically are the beautiful backgrounds. THe Blue Baby Yoshi spits out a swath of bubbles that can imprison enemies, turning them into coins.
Also with the Wii U GamePad, you need not shake it to do a spin in midair, though you can if you really want. The "New" in the title can only go so far when Nintendo refuses to considerably change the formula. There are new tracks such as the world map and athletic themes, but considering this is Mario's big debut on a new console, the fact that there are that many recycled tracks is lazy and inexcusable.

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