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The Display library contains objects for the display of geographic information system (GIS) data. The objects that implement this functionality are grouped into a number of library subsystems. SimpleDisplay—Allows for all other devices that can be rendered using a Windows device context.
Use a SimpleDisplay component when you want to draw on a printer, export file, or simple preview window. Use a ScreenDisplay component when you want to draw maps to the main window of your application. Use the IDisplay interface to draw points, lines, polygons, rectangles, and text on a device.
The DisplayTransformation object defines how real-world coordinates are mapped to an output device.
The basic idea behind display caching is as follows: ScreenDisplay makes it possible for clients to create any number of caches (device-dependent bitmaps). The Map class is one of two classes (the other is the PageLayout class) through which ArcObjects implements caches.
Use the recording cache to redraw when the application is moved or exposed or when drawing, editing, or rubberbanding. Create a base map by moving several layers into a group layer and setting the group layer's Cached property to true. Understanding how rotation is implemented within the display objects is important since it affects all entities that are displayed. The best choice depends on where in the drawing order your events need to draw, whether you want to use standard rendering objects, and whether or not you need to support a proprietary data format. Transparent layers above the animation layer are not automatically invalidated with the animation layer.
To avoid excessive central processing unit (CPU) consumption during rapid drawing, you can make a call to UpdateWindow between invalidating old location and invalidating new location. The display objects define a generic IDraw interface, which makes it easy to draw to any display.
A powerful feature of the display objects is the ability to zoom in and out on your drawing. Advanced drawing effects, such as color transparency, can be accomplished using display filters. DynamicSymbolProperties allows you to set various properties of the active symbol, such as color, scale, heading, and glyph. To draw marker symbols with labels (or attributes) surrounding them, use IDynamicCompoundMarker2, which allows you to draw both the marker symbol and its attributes at the same call. DynamicMap can be enabled using the IDynamicMap interface, which is implemented by the Map class. For information on switching between dynamic and standard map modes, see Best practices for using dynamic display - Using the dynamic display to enable the dynamic map.
Color can be represented using a number of different models, which often reflect the ways in which colors can be created in the real world. Another common way to represent color is the CMYK model, which is modeled on the creation of colors by spot printing. Cyan, magenta, and yellow are the primary colors of pigments—in theory you can create any color by mixing different amounts of cyan, magenta, and yellow. The hue, saturation, and value (HSV) color model describes colors based on a color wheel that arranges colors in a spectrum. The last color model is grayscale. Two hundred fifty-six shades of pure gray are indicated by a single value. Objects that support the IColor interface allow precise control over any color used within the ArcObjects model. The objects that support the IColorRamp interface offer a simple way to define a series of colors for use elsewhere in ArcObjects.
ArcObjects uses three categories of symbols to draw geographic features: marker symbols, line symbols, and fill symbols.
You can use symbol level drawing to alter the draw order of features within feature layers. Symbol level drawing is most useful for maps with cased lines, because it can be used to create overpass and underpass effects where the line features cross, which is a good way to show connectivity. The following graphics show the effect of joining a symbol, which makes features with the same symbol appear to connect to each other.
The IMarkerSymbol interface represents the properties that all types of marker symbols have in common: Angle, Color, Size, XOffset, and YOffset. The ILineSymbol interface represents the two properties that all line symbols have in common: Color and Width. The IFillSymbol interface represents the two properties—Color and Outline—that all types of fill symbols have in common. IFillSymbol, inherited by all the specialist fill symbols in ArcObjects, has two read and write properties. The Outline property sets an ILineSymbol object, which is drawn as the outline of the fill symbol. The TextSymbol class provides the object that is used to symbolize text in graphic elements, annotation, labels, and so forth. The Value property contains an array of values indicating the relative height of each bar or width of each pie slice.
The set of objects that implement the IDisplayFeedback interface gives you fine-grained control over customizing the visual feedback when using the mouse to form shapes on the screen display.
The objects are used in applications to allow graphic elements to be digitized and modified within the map (data view) and layout (layout view) and are also used by the ArcMap feature editing tools. Typically, the Display and Symbol properties would be set when a display feedback object is initialized, while the MoveTo method would be called in a mouse move event.
The following classes implement the IRubberBand interface, allowing you to digitize geometries on the display using the mouse—either to create whole new geometry objects or to update existing ones. Typically, these objects are used for simple tasks such as dragging a rectangle or creating a new line. The TrackExisting method also takes ScreenDisplay and Symbol parameters as well as IGeometry representing the input geometry. A vertex edit tracker allows you to move vertices of lines, polygons, curves, and curved text. The CancelTracker object is used by ArcObjects to monitor the Esc key (optionally, the space bar and mouse clicks as well) and terminate processes at your request. RepresentationRules is a collection of one or more individual RepresentationRule objects that are used to categorize features in a geodatabase into groups.
More complex symbology can be achieved by including one or more geometric effects in a representation rule.
A basic marker symbol is used to draw marker symbols and has marker, size, and angle as its graphic attributes. The following table lists the available marker placement styles along with their valid input geometry types and graphic attributes. Both types of herpes, Type-1 (Oral Herpes) and Type-2 (Genital Herpes) do not cause any cancers. The Copyright Fine Print - Please don't copy or otherwise electronically reproduce this page on "herpes causing cancer". In addition to the main display objects that are responsible for the output of the image, the library contains objects that represent symbols and colors, controlling the properties of entities drawn on the display.
A drawing surface is any hardware device, export file, or memory stream that can be represented by a Windows device context, such as printers, metafiles, bitmaps, and secondary windows. These objects also allow you to render shapes stored in real-world coordinates to the screen, the printer, and export files. In the simplest case, Map creates one cache for all layers, an additional cache if there is annotation or graphics, and a third cache if there's a feature selection. Now you can edit and interact with layers that draw on top of the base map without redrawing the base map from scratch.
Rotation occurs below the transformation level so clients of DisplayTransformation always deal with un-rotated shapes.
That is, create an object that draws (layer, graphic element, or event handler), plug it into your map, and call IActiveView.PartialRefresh when you want it to draw.

This speeds up the redraw with the following limitation: Features in the animation layer will no longer show through the transparent layer above it. As long as you use IDraw or IDisplay to implement your drawing code, it doesn't matter what kind of device you're drawing to. It's easy to handle this by setting the display transformation's device frame to a pixel bounds that is less than the full device extent. Filters work with a display cache to allow a rasterized version of a drawing to be manipulated. This means that you can use either standard ArcObjects symbols (such as character marker symbols, text symbols, image symbols, and so on) or external resources such as icons and bitmaps.
It provides the option to draw from 1 to 10 attributes around the marker symbol and allows you to control the offset from the marker to the text.
The interface is used to enable and disable DynamicDisplay and to control global properties of the dynamic map.
In practice, you also need black, which adds definition to darker colors and is better for creating precise black lines. Saturation ranges from 0 to 100; therefore, a saturation of 20 indicates a neutral shade, whereas a saturation of 100 indicates the strongest, brightest color possible.
The model, based on a theory known as opponent process theory, describes color in terms of three “opponent channels”. You can get and set colors using a variety of standard color models—RGB, CMYK, HSV, HLS, and Grayscale. These symbols are also used to draw graphic elements, such as neatlines and North arrows, on a map or page layout.
By using symbol level drawing, you can control the draw order of features on a symbol-by-symbol basis. ILineSymbol is the primary interface for line symbols, which all inherit the properties and methods of ILineSymbol. The Color property controls the color of the basic fill—as shown in the following table—and can be set to any IColor object. It represents a marker symbol, which can be used by ChartRenderer to symbolize geographical data by multiple attributes. The maximum attribute value that can be represented on the chart is used to scale the other attribute values in a chart. You can direct the precise visual feedback for tasks, such as adding, moving, or reshaping features or graphic elements. Some of the feedback objects have a Constraint property that determines how the feedback behaves. These include moving, symbolizing, and refreshing the display feedback objects as well as setting the Display property (for example, setting it to IActiveView.ScreenDisplay). These methods are typically called from within the code for a tool's OnMouseDown event, and they handle all subsequent mouse events.
Operations that involve moving the vertices of existing geometries require the feedback objects to be used instead. This last parameter represents the geometry to move on the screen and is passed by reference so that it can be altered by the rubberband operation. This functionality is implemented by the EnvelopeTracker object for all element types, including point, line, polygon, and group elements. It is associated with a collection of representation rules to symbolize features and store that information in the geodatabase. Use the LayerCount and Layer properties to get the total number of symbol layers and to retrieve individual symbol layers at a given index. Since only basic symbols are used to construct a representation rule, it is important to transform a regular symbol to a basic symbol to use it with representations. Each display manages its own DisplayTransformation object, which handles the conversion of coordinates from real-world space to device space and back.
Application features, such as scrolling, backing store, print tiling, and printing to a frame can be easily implemented.
The ID is used to specify the active cache (the last argument of StartDrawing, that is, where output is directed), invalidate the cache, or draw the cache to a destination HDC.
To show vehicle movement when new Global Positioning System (GPS) signals are received, move the markers in the layer and invalidate the tracking layer only. For example, when you get a shape back from one of the transform routines, it's in un-rotated space. Anti-aliased text uses the background as part of its rendering so typically, when anything below it changes, the text must draw from scratch. This refers to ScreenDisplay's ability to record your drawing sequence into a bitmap, then use the bitmap to refresh the picture box's window whenever the Paint method is called. Create a SimpleDisplay object and initialize its transform by copying the ScreenDisplay's transform. When a filter is specified to the display, the display creates an internal filter cache that is used with the recording cache to provide raster info to the filter. CPU overload can delay or even prevent display refresh and user interaction with the display. In addition, DynamicGlyphs can be created from dynamic glyph groups, which are actually a mosaic image of several glyphs where each glyph is mapped to a specific location in the mosaic. When enabled, the dynamic display creates an OpenGL rendering context to draw the basic map layers, as well as the dynamic layers that are drawn on top of the base layers. For example, a window background is defined in terms of a red, green, blue (RGB) color because display monitors are based on the RGB model. The CMYK model, unlike RGB, is termed subtractive, meaning adding all the components together creates an absence of light (black).
For example, a color with a hue of 0 will be a shade of red, whereas a hue of 180 will indicate a shade of cyan. The individual color ramp objects offer different ways of defining the criteria that determine the colors that comprise the color ramp. This means that features do not necessarily need to be drawn in the same order that feature layers appear in the ArcMap table of contents. These effects are implemented behind the scenes using the symbol level objects and interfaces. The interface has five read and write properties that allow you to get and set the basic properties of any MarkerSymbol. The interface has two read and write properties that allow you to get and set the basic properties of any line symbol. By default, the outline is a solid SimpleLineSymbol, but you can use any type of line symbol as your outline. Although it is generally used by ChartRenderer, if all properties are set appropriately, you can also use the symbol as a marker symbol to symbolize an individual feature or element. The value array is populated repeatedly during the draw process by ChartRenderer, using attribute values from specified attribute fields from the FeatureClass class to create a slightly different symbol for each feature.
The objects can also be used without creating any features or elements for a task, such as measuring the distance between two points.
For example, you can use the start and end mouse locations to calculate the delta x and delta y shifts, then you can update or create the geometry from this information.
These constraints can specify, for example, that ResizeEnvelopeFeedback maintains the aspect ratio of the input envelope.
Examples of uses for the rubber band objects include dragging an envelope, forming a new polyline, or moving a point.
The method returns a Boolean, which will be true unless the operation was interrupted by the Esc key being pressed. It allows the geometry and properties of features to be altered from the rule without disrupting the associated spatial data. A problem exists, however, because sometimes the red light needs to be added to the target before a match can be achieved. If a desired behavior is not supported by the standard objects, custom objects can be created by implementing one or more of the standard display interfaces. The HDC is created outside ArcObjects using a Windows graphics device interface (GDI) function call.
Normally, this is the HDC returned when you call the Windows GDI BeginPaint function in your application's WM_PAINT handler. In addition to dynamic caches, ScreenDisplay also provides a recording cache that accumulates all drawing that happens on the display.

Also, only call Refresh when absolutely necessary since this is usually a time consuming operation. Animation is accomplished by moving features, invalidating the layer (with AnimationRefresh), and allowing redraw to occur naturally. For example, create a routine that builds one polygon in the center of the screen and draws it.
The cache is used until your data changes and you call IScreenDisplay.Invalidate to indicate that the cache is invalid. The dynamic display technology moves graphics intensive rendering from the CPU to the graphics hardware and significantly improves performance. Using DynamicGlyphs from a glyphs group results in better drawing performance since there is only one OpenGL texture created for an entire group. A map made ready for offset-press publication would have cyan, magenta, yellow, and black (CMYK) colors to match the printer's inks. By displaying pixels of red, green, and blue light, your computer monitor can portray hundreds, thousands, even millions of different colors. A value of 0 always indicates black; however, a value of 100 does not indicate white, it indicates the brightest color possible.
With symbol level drawing, you can control when a feature draws by controlling when the feature's symbol draws. The Color property can be set to any IColor object, and its effects are dependent on the class type you're using.
The default size is eight for all marker symbols except PictureMarkerSymbol—its default size is 12.
The Color property controls the color of the basic line (it does not affect any line decoration that may be present—see the ILineProperties interface) and can be set to any IColor object.
The outline is centered on the boundary of the feature; therefore, an outline with a width of five (5) will overlap the fill symbol by a visible amount. When creating a ChartRenderer, ensure you have access to the statistics of your feature class—you can use these statistics to set the MaxValue property to the maximum value of the attribute or attributes being rendered. Nearly all of the display feedback interfaces employ interface inheritance from IDisplayFeedback; hence, there is no need to use caching to access its methods and properties.
The Refresh method is used to redraw the feedback after the window has been refreshed (for example, when it is reactivated), and it should be called in response to the tool's refresh event. Each class supports the IRubberBand interface, but the behavior is distinct to the individual class.
This means that little code is required to use them, although this comes at the expense of flexibility.
The method will do nothing if the geometry that is passed in does not intersect the current mouse location. Representations are representations of individual features participating in a representation class. For example, point, line, or polygon geometries can be processed through GeometricEffectBuffer to produce buffer polygons around them. This makes the process of converting a given monitor color to an equivalent printer color a challenging problem. Alternatively, you can specify 0 as the HDC parameter for StartDrawing, and an HDC for the associated window is automatically created. Since the aspect ratio of the DeviceFrame may not match the aspect ratio of the specified visible bounds, the transformation calculates the actual visible bounds that fit the device frame. For example, add a command button to the form and place the code, which zooms the screen by a fixed amount, in the Click event of the button. The dynamic display includes an internal default glyphs group; however, you can use your own glyphs groups and load and unload them using DynamicGlyphFactory. To define a color as an RGB value, you give a separate value to the red, green, and blue components of the light. Furthermore, when multilayer symbols are used, you can control the drawing order of individual symbol layers.
The Angle property sets the angle, in degrees, to which the symbol is rotated counterclockwise from the horizontal axis; its default is 0.
The Color property is set to black by default except for SimpleLineSymbol, which has a default of mid-gray. For example, if there are two fields rendered with a chart symbol, one containing attribute values from 0 to 5 and one containing attribute values from 0 to 10, set MaxValue to 10. If you want to use the symbol independently of ChartRenderer, set the value array with the values you want to use in the bar or pie chart. The display feedback objects also provide some of the base functionality for the rubber band objects.
The hDC parameter, which is required by the Refresh method, is actually passed into the subroutine for you.
The method returns a new geometry object—the type of geometry returned depends on the class that was used.
RepresentationClass, RepresentationRules, and Representation are objects in the Geodatabase library. Use the RemoveLayer method to remove a specific symbol layer present in the representation rule given its index. Note that the end of the string is indicated by a null character ('0') in some languages, such as C and C++.
Alternatively, rotated rectangles cannot be represented, so working with envelopes is more complicated. Transparency is accomplished by blending the source bitmap into the background bitmap using either a single transparency value for all the bits or a mask bitmap containing transparency values for each individual pixel.
Apply receives the current background bitmap (recording cache), the drawing cache (containing the drawing that occurred since the filter was specified), and the destination HDC.
A value of 0 indicates no light, while a value of 255 indicates the maximum light intensity. Layers, however, are drawn with a renderer, which has one or more symbols associated with it.
The XOffset and YOffset properties determine the distance to which the symbol is drawn offset from the actual location of the feature. Both properties are in printer's points, have a default of zero, and can be negative or positive.
Use the rubber band objects first if they suit your requirements; select the display feedback objects if you want greater control over the user interface (UI) when modifying graphics or features. All coordinates can be rotated around the center of the visible bounds by setting the transformation’s Rotation property.
To support transparency, IDisplay provides the BackgroundDC attribute that can be used to get a bitmap containing the drawing that has occurred in the current drawing sequence. The transparency filter performs alpha blending on these bitmaps and draws them to the destination HDC to achieve color transparency. The size of a symbol is always specified in points (such as the width of a line), but the size of their geometry (such as the path of a line) is determined by the item they are used to draw.
Positive numbers indicate an offset above and to the right of the feature, while negative numbers indicate an offset below and to the left. If the method fails to complete, that is, if you press the Esc key, then nothing is returned. Most items, when created, have a default symbol, so instead of creating a new symbol for every item, you can modify the existing one. The default width is one (1) for all line symbols except MarkerLineSymbol, which has a default width of eight (8). ArcObjects uses style files, which are distributable databases, to store and access symbols and colors.
Intel uses this convention, I suppose just to be different. Who Cares? Suppose you read a binary file written on a big-endian computer system using a little-endian system? Many standard styles, offering thousands of predefined symbols, are available during the installation process. You can also use the standard symbol editors in ArcMap, which can be opened programmatically using the SymbolEditor class.

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