In Part 2, he uses the raster package to import pixel-based environmental data from NASA, to create a map that combines population density, land use and land cover in a single map.
Finally in Part 3, Oscar uses the pxR package to read map data in the PC-Axis format, and the gridSVG package to create an interactive SVG map. With these examples, you can see how you can get close to the types of maps featured in the New York Times (which, themselves, often involve R in their production). Only a small fix: the graphical methods are based on the lattice package instead of ggplot2 as you wrote. Show us how you would do statistical tables with R code, like an adverse event table, or any other table that involves many summary and advanced statistics, and lots of cross-categories along the top and left margin of the table.
Note, programming a statistical table is very different from programming a graph, since the two things are not the same.
Determining the accuracy, reliability, validity, or appropriateness of any of the software or data written about in this blog for any uses is the sole responsibility of the reader, not the authors of the blog posts.

I want to share a favorite activity of our's that includes both mark making and outdoor fun: making treasure maps! Creating the map: First we get a large sheet of paper, and whatever supplies my son wants to use to create his map. Although I would love to take credit for this activity, my son came up with it entirely on his own. Motivated by the desire to recreate this graphic from the New York Times, Oscar describes how he creates similar high-quality maps using R. If you have a modern browser, you can click the image below, and then annotations will appear as move your mouse over the regions.
You can find the data and R code used to create these maps at Oscar's blog linked below. She believes play is critical to child development, and her blog, The Pleasantest Thing, focuses on play-based learning, books, nature, and fun.

Added by jason on 2016-01-08 Creating bump maps in Maya 2016No matter if you are a modeler, an animator, a texture artist or a rendering artist, this course is where you should start for learning how to work with shading networks.To get started, we’ll spend several lessons inside of Maya’s Hypershade just getting acquainted. Note: Any time the video demo stops, it probably means it’s waiting for you to click on something on the screen, usually highlighted in blue. Not only will we learn how data flows through a node tree to define the look of our geometry but we’ll also learn how to create nodes, connect nodes together and how to examine their connections. He marks off "dangerous" locations, puts in different types of neighborhoods (Squigglehood makes a frequent appearance).
When he was done with his first treasure map, I saw how much more fun his activity was, and we ditched my idea for the day and went with his.

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