The ASSURE model strengths consist of a well defined lesson  that progress through several stages that involves arousing the student’s interest, new material, allowing students to provide feedback, access the student’s understanding of the lesson and following up with the students. Tip: To turn text into a link, highlight the text, then click on a page or file from the list above. This phase elaborates and builds on the Learning Objectives and Performance Steps that were produced in the design phase by fleshing out all the previous content that was created in the prior two phases, Analysis and Design, into a complete learning environment. Note that in some Instructional Design circles, development is lumped together with the design phase.
The backwards planning model has six activities in the Development Phase that directly support the Performance Needs. The medium is selected that will not only best deliver the learning platform to the learners, but also has the least interruption on their jobs. A search should be performed to see if any preexisting content can be recycled to meet the performance needs. The courseware (instructional material), such as the activities, performance aids, content, context, etc. One of the more important concepts are the activities that take place in the learning environment. The parts of the courseware are combined into a coherent whole so that it best integrates the information and activities into a learning platform that fosters performance. Ensure the learning platform helps the learners to reach the business objective and informs them of the need to perform to the required standards.
It is common knowledge that mistakes in the design of eLearning courses have a profound impact on their quality.


The process by which instruction is improved through the analysis of learning needs and systematic development of learning experiences. InstructionalDesign.org is designed to provide information about instructional design principles and how they relate to teaching and learning. Effective instructional designers are also familiar with a wide range of educational technology that can be used for delivering learning experiences. How Children Succeed: Grit, Curiosity, and the Hidden Power of Character is a fascinating look into the important role of non-cognitive skills like perseverance, curiosity, and grit on educational success. Trends & Issues in Instructional Design and Technology is Written by the leading figures in the field, this book clearly defines and describes the rapidly converging fields of instructional design, instructional technology, and performance technology. The Handbook of Blended Learning is the most thorough book on blended learning on the market. The end result is the learning platform — the content, such as software, lesson outlines, performance aids, and media, that contains the instructional content and activities that will aid the learners in their quest for better performance. This is normally truer in smaller organizations where one or two instructional designers are responsible for creating the entire learning platform.
The chart below shows the six activities, while below it are the six activities listed in more detail. The activities are chosen on the basis that they will help the learners gain the needed skills and knowledge to support the Business Needs. Performance aids are a great way to assist the learners perform their tasks in that they reduce cognitive load and the learning time, and provide information that is not used on a daily basis, thus easily forgotten. This means it should stream into their workflow as much as possible, rather than cause a cessation of their workflow.


Activities are participative learning experiences, such as exercises, role plays, games, and surveys that allow the learners to practice and reflect in order to master a skill. When synthesizing the learning activities and processes you often have to use an iterative or prototype to achieve the best learning environment.
Validation may best be achieved through the use of small group trials, iterations, and evaluations. Instructional designers often use technology and multimedia as tools to enhance instruction. Instructional design (or instructional systems design), is the analysis of learning needs and systematic develoment of instruction. Bonk and Graham compile successful blended practices dealing with innovative methods in a broad range of educational and training contexts through.
In larger organizations, instructional designers normally create the learning blueprint (Design); while other personnel, such as artists, technical writers, programmers, etc. This can be often done by using performance aids, social media, informal learning techniques, etc. Interservice procedures for instructional systems development: Executive summary and model.
Well, here is an instructional design checklist that helps you create digital courses in a flawless manner.




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