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Hydro One's Power Quality Inquiry Response Process has been developed in order to respond to customer inquiries pertaining to power quality in a timely and consistent manner. At Hot Chip 2013, Microsoft unveiled an overview of the SOC architecture powering their next generation Xbox One console. The Xbox One’s accelerated processing unit covers a die size of 363mm2 which is huge considering AMD’s flagship Tahiti chip comes with a die size of 389mm2. We received a tip from one of our sources who work as a whole group which seemed quite fascinating to us so we thought of sharing it would our readers.
What our source revealed is something that hasn’t been mentioned before or revealed by any official Microsoft representative.
Check Out the Windows 10-Powered New Xbox One Experience in This New Video - Preview Version Issues Outlined“Microsoft disclosed some details but left many important pieces out. Audio offload processor custom designed by Microsoft – 1 CPU core worth of processing. According to the information, the APU fused on the Xbox One is using an W2W (wafer 2 wafer) multi-module design that allows stacking of one chip on another.
As soon as the NDA lifts on Volcanic Islands, we will know if this rumor is true or not, till then all we can do is speculate and wait for some official response.
Note – This article is based off speculations from various parties, please take it with a grain of salt. Scope and schedule would be established for detailed assessment and developing resolution with input from customer (as required).

If the customers are required to make a capital contribution or take other action to implement the solution(s), the project will proceed only with customer approval and work will be planned and scheduled accordingly. Hydro One retains information on the Power Quality investigation for future use if required. He has also stated that the performance differences between Xbox One and PlayStation 4 are greatly overstated! For months, it has been know that Microsoft’s Xbox One features a weak graphics core compared to its competitor, the PlayStation 4. The answer is what could possibly be a super fast discrete graphics core stacked inside the main SOC itself. AMD has bet everything on their APU design and if they want to remain competitive on both x86, GPU and Compute sectors than their all-in-one SOCs are their best hope. The second wafer is supposedly a 22nm SOI design featuring 2304 to 2560 stream processors as been rumored and based off the VI architecture. Like us, tweet to us or +1 us, to keep up with our round the clock updates, reviews, guides and more. The process is owned and managed by our System Development Division, and we look forward to hearing from you on how we can continue to improve the process.
A task team will be assembled, as appropriate, and in most cases the customer would be part of the task team for major events requiring detailed assessment. If no customer action is required, Hydro One will approve, plan and schedule work according to our investment planning process. Both consoles boast impressive specs but the Sony’s console with faster graphics and GDDR5 memory turns out the be the winner in terms of performance. I know it sounds fishy when you first hear about this and the first thing to come up in your mind are, how did anyone not notice this in the first place?

Back in 2009, AMD revealed a slide that showcased their future potential designs for APUs, the slide starts off with a common PC setup we found these days that includes a discrete GPU and an x86 CPU.
The layer beneath it is dedicated to the stacked discrete GPU and the final wafer layer is dedicated to the 32 MB of ESRAM. VI stands for Volcanic Islands which could be another reason why the discrete GPU has been kept a secret since the new Volcanic Islands based AMD Radeon family would be officially announced during the last week of September in Hawaii. Permissions beyond the scope of this license may be available on the Terms and Conditions page. But to our surprise, if this rumor turns out to be true, Microsoft could have the fastest gaming console to date.
Next up is the first APU design which shows the GPU and CPU on a single die, after this we see optimization between both units which include a coherent memory structure and various other improvements which are referring to the Heterogeneous System Architecture which we would see in the next generation of APUs. In development phase, it was revealed by an insider that Microsoft Xbox One could possibly end up with 2 GB of GDDR5 memory in the stacked design in addition to the 8 GB DDR3 that is available to the system. If the Xbox One GPU is possibly based on a Volcanic Islands architecture or even a Southern Islands part with around 2048 cores as the Tahiti die, then this would prove to be a massive powerhouse of graphics performance.
While i was still working on this article, i found out that misterxmedia had already covered most of the details that i recieved from the anonymous source. Well, the Xbox architecture hasn’t been in works for just recently but it has been under consideration since some time.
The last stage is the most critical which involves exploitation of what more could be done and that is only possible through a full fusion of the CPU and GPU knowned as APD (Accelerated Processing Device).

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