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Published 26.09.2014 | Author : admin | Category : Simple Boat Plans

I'm working as a 'first project' on an interpretation of Atkin's Ingrid as a chined steel hull. Just as a bit of background, I'll try to attach the file of one of the chine configurations I'm working on. Location: Washington For some strange reason my copy of Freeship won't open this file. Originally Posted by lewisboats What version of "FreeShip" was this file saved in? I followed Phil's first method of producing a radius chine, which did end up working for me, so many thanks. I found that none of the radius chine configurations I tried really yielded the hull form I was aiming for - those lovely curvaceous Atkin double ender bow and stern forms just don't really work out as two flat plates and a radius, not least because the 'flat plates' themselves would require a silly amount of twist. Is there any wrong in my AQWA-NAUT file » Thread Tools Show Printable Version Email this Page Display Modes Linear Mode Switch to Hybrid Mode Switch to Threaded Mode Search this Thread Advanced Search Similar Threads Thread Thread Starter Forum Replies Last Post radius chine == radius bilge ?
When making potentially dangerous or financial decisions, always employ and consult appropriate professionals. If you follow the step by step guide in a severe manner you should be able to design your own boat in a weekends time. Have a computer at hand, most software related issues are better to handle if a computer is at hand. Imagine the shape of your dream boat first (hard, I know, better to digest some given opinion), then scroll through the many possible designs included in that incredible software.
For sure I will guide you through all the necessary steps to achieve the impossible….
Location: Woodville, Alabama, USA You must be good as you always seem quite condescending.
Location: Woodville, Alabama, USA I don't speak russian though unfortunately.
Location: Japan A condescending voice should not be confused with a disagreeing or dissenting voice. Most people do not like to be questioned, nor do they like to be exposed as lacking in knowledge, or trying to appear superior. Originally Posted by Alik Availability of software is becoming serious problem because knowledge, experience and taste are not enclosed for free download together with this professional soft Do?nt disturb my pleasure please! Originally Posted by Alik OK, at the end of story let's post some photos of boat drawn by 'software users'. There is not an easy way to determine the shapes using paper and pencil or 2D software such as DraftSight.
Another method for creating a paper model is to mimic how a full size boat is typically built. Next you need a piece of wood or stiff cardboard which will be used as a base for the sections and center profile. Thank you The easiest way to get your lines into DelftShip is to create a small file of the measurements based on your manual drawings. I have designed a hull shape in Freeship and then exported this to Solidworks using an IGES file. This is my first attempt at modelling a boat in Solidworks (although I have used Solidworks for years). Some of the stringers are running down the center of plywood panels and others follow the chines and need to be chamfered to match the two intersecting panels. Location: Spain You could make an extrusion of a rectangular shape (stringer section) along a path (the curve on the hull).
Location: Hampshire UK This is briefly how I would approach the modelling problem. This is a very simple model in Rhino btw, and yes I have used SolidWorks but not for a while.
There are various ways to specify the path, depending on how you want the stringer to run along the length of the boat. You could make your cross section a quadrilateral in a sketch and specify right angle corners at the two inside edges and also specify your 40 and 25mm dimensions on two adjacent sides of this quadrilateral.
When making such features I would nearly always make sure the 'merge part' box is not ticked, so that the stringer becomes a separate body to the hull skin. Another way would be to make the stringer either as a loft or a sweep but with a rectangular section 40x25 mm right along its length, then use the surface cut feature to make the inner hull skin cut away the unwanted material from the stringer.
When it comes to the notches in the bulkheads I would set a plane at one side of the bulkhead and sketch the bulkhead with the notches. Yet another way for the bulkheads - make each bulkhead a rectangle larger than the largest cross section of the hull then make a knitted surface out of the inner hull skin and all the stringers then use this surface to cut away the outer parts of all the bulkheads. Somewhere in a thread called 'post your own design ideas' there is a catamaran I drew a few years back. Since you seems to have some experience modelling hulls in Solidworks - do you have any thoughts on how I can flatten the plywood panels in a multichine hull to make the flat patterns ? Location: Hampshire UK SLM, you may well be able to constrain the sweep by using another offset curve inboard. It surprises me that SolidWorks has not quite caught up, but then Rhino is a Solid Gold partner. Location: Sydney, Australia Thanks SukiSolo - great idea to import the SW model into Rhino and use that to develop the skins.
If we consider a hull panel spanning between two chines in a multichine hull, I think the requirement for the SW panel flattening to work properly is that two adjacent corners of the panel (e.g. For many hull shapes the above is not a limitation, you may well be able to achieve the requirement by generating the hull as a loft with the transom end sketch drawn with straight lines and the next cross section in the loft also drawn with straight lines, these being parallel to the corresponding lines in the transom sketch. The picture below shows a little row boat for which I developed flat panels for the chined hull using only the standard sheet metal flatten in SW.
If you get really stuck with flattening surfaces I think there is a way to do it that must work, although I haven't tried it.
Location: Hampshire UK Hopefully the image below shows something like a rectangular block similar in size to that suggested (40 X 20mm) swept into a stringer shape. John, you are quite correct, there is limited parametric ability in Rhino, it uses a Record History device which allows you to say change a loft curve section (or two) and reloft automatically. I may have to try the loft approach but this is a lot more work and then I have the issue that the lofted shape will not necessarily follow the hull form between frames were the stringer cross sections are defined. The image I posted earlier was one off a multichine hull and is of a rectangular section (stringer or chine log) that could be trimmed by either the outer or inner hull skin. Only other comment would be, how tight is the tesselation for the graphic render of the stringer? Solidworks does do a reasonable job of importing the IGES geometry that has been exported from Freeship. Unfortunately it is necessary to use software such as Freeship (and I may buy Delftship if I can get all this working) for the initial design of the hull to facilitate all the hydrodynamics calculations and allow the hull to be rapidly adjusted to meet the hydrodynamic requirements.
Location: australia Chaser in what way do you think it is not right, it seems to all go together. Originally Posted by bhnautika Chaser in what way do you think it is not right, it seems to all go together. I would like to sent your my model of hydromax ,but i found it cant be attached in here ,so could you can give me your priviate mail address,Mank thanks! Originally Posted by bhnautika Chaser the problem you seem to have in hydromax is that you haven?t put in a draft in maxsurf. If your chine surface (or any other) is flat delete the intermediate rows and define it with top and bottom rows only.
Make sure the major hull surfaces have the same number of columns so you can bond all the adjacent edges. Make sure any internal surfaces defining tanks are indicated as such in the surface properties box.
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Combining an accurate and fully 3D model of the vessel, cutting edge technologies and a highly optimized graphical user interfaces into software that is easy to operate and very accurate. Surface-modeler for designing ships using subdivisiong surfaces rather then NURBS to create any type of hullshape. I have seen Cliff's tutorials before (long time agao) and if I remember correctly, he concentrates on round hull forms and not multichine developed panels. If you were looking at multichine hulls, I'd suggest that Lofting does not always work for every type of panel you may design.
Location: Southern England Actually, used properly NURBS is EXTREMELY powerful, and it is possible to create most hull-forms from a single surface.
If you start with a single surface, you should only need to split it to match keels and shaft exits, prop-tunnels etc. For developable shapes I tend to use Sweep2Rails; provided that the cross-section curve is a simple straight line and the rail curves are smooth and not radically twisted the resulting panel is usually well within 1% of being perfectly developable. Location: Trondheim, NORWAY For a single chined hull I prefer to start with a flat surface of degree 1 in the transverse direction and degree 3 longitudinally. Location: Southern England Ok, well you can't create a non-standard knot vector (ie. The elegance created by Philippe Briand and Garroni Design positions the Jeanneau 53 as a sailboat of exception in the range of yachts over 50 ‘.
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I've come up against a bit of a problem - I would like to look at the effects of radiusing the top chine, but the software I'm using (Freeship Plus 3.43) doesn't have a radiusing feature built in, and nor do many other packages it would seem. I have been accused of such many times, (in real life and on this website) doesn't bother me. Mark the centerline and the station locations on the base, and then glue the transverse sections and center profile to the base. Create sketching plane normal to the curve, most likely the transom end especially if it is a vertical face. In the real world when you build the stringers you may find that it is better to laminate them to eliminate stress. The first idea that comes to mind is to use the 'sweep' feature together with a 'guide curve'.
For example you could make the path the intersection between the inner skin surface and some plane you have specified, or you could make it the intersecton between the inner skin surface and some other wavy surface that you have set up.
Another corner of would lie on the end of the path and a the fourth corner on the end of the guide curve. I do like the 'multibody parts' in Solidworks, indeed I cant see why they really need assemblies of parts distinct from multibody parts - couldnt everything just be a multibody part and when you want one bit to move relative to another you just adjust the constraints between them as required. This follows the procedure that you will use when you build the boat, you will fit the stringer with its rectangular section intact then apply an angle grinder, sorry, carpenter's plane, to shape the outer surface to fit the skin. To include the corners of each stringer in this sketch a good way is to make these corners pierce points with the edges of the stringers.
I have done this and it is a quick way to make the bulkheads but the disadvantage is that it is too good - every edge of every bulkhead becomes a complex 3D shape which perfectly fits but that is more detail than you ever need for building and will probably slow down your computer. I added more detail and refinement after posting these pictures but then left it, I keep drawing these things then never build them (perhaps fortunately).
I have also used Pro-E quite a bit and even with that I have occassionally resorted to some of the capabilities of Rhino and imported the result. However I like Solidworks for its ease of use - not to mention that that is what I use in my day job. Alternatively, you might be able to identify some section part way along the hull where you can do similar, then loft the two halves of the hull separately and join up the pairs of flattened panels later (not something I have tried though). In this case I initially drew the transom with straight lines as described above, producing a lofted hull shape with a planar transom. Take two points fairly close together on one chine and a third nearby point on a second chine.
The hull is a round bilge design from Freeship (one of the default hulls when generating a new model). It is going to take me a few days to work my way through them all and test them on my model.
I may have got the wrong end of the stick, I thought you were devloping a multi chine (with ply panels) boat not a strip plank one.
I extended the desired chine curve, created a line perpendicular to it and workplane (Sketch plane), drew rectangle (on that workplane) and used Sweep 1 Rail with rebuild within tolerance option in Rhino.
I have had quite a few tolerance issues on hulls for example, from Prolines using Iges V4.x as the translator. Certainly in Rhino you can set fast render and it will give angular graphics or slow render with more tesselations which gives lovely smooth rendering but a bit slower to regenerate. As the model seems to be all right I suggest you start another file adding tanks and compartments one at a time and checking them as you go.
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I have found that the Sweep 2 command is far more accurate, though there are some interesting twists in the application. Some work better than others, but with a little trial and error you'll find the best solution for the job in hand. Then in the front view I rotate, move and nudge the control points to match the estimated midship section, then edit the control points in top view and side view.
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Would be helpful if you drew some transverse sections and, if possible, that these cross sections could be drawn only with the help of straight lines. It looks like you are asking how to determine the shapes to cut the paper into for the sides and bottom of the model so that the pieces of paper will bend into the correct shape when joined together. Sam Rabl described a 2D method which is less and which generally gets close to the exact shape. If you cut full width sections rather than half width you'll need to cut your cardboard sections down the center and glue them to either side of the center profile.
The stringers are wood say 40 x 25mm and wrap around notches in the frames and need to sit against the surface defining the skin. The sweep feature basically requires a cross section shape and a sweep path, guide curves are optional extras. Then you can make a guide curve as the intersection of the inner skin surface and another plane spaced 25mm from the first plane, or a wavy surface spaced 25mm from the first one.

Disadvantage is that the outer surface becomes a complex 3D shape, may slow down your rebuilds but if you have a powerful computer you may not care. If you do the alternative and intersect the bulkhead plane with the surfaces of the stingers you will get lots of complex splines in your sketch, which makes your files unnecessarily complex but you may not care.
The stringers in that boat were easy since I wanted them to run horrizontally with level top and bottom surfaces so that they could easily be used as supports for bunks, cabin table, shelves etc. I guess I was hoping to find a method that would allow the face of the stringer (the 40mm dimension) to be constrained tangent to the outer loft line. However I have decided that I really need to use Solidworks going forward because it allows the generation of working drawings much more easily. As per my post above to Sukisolo, the challenge is to ensure that the stringer is tangent to the hull (round bilge) or makes an equal angle to each of the two panels intersecting at a chine (hard chine hull).
My gut instinct is to unfold the panels in Rhino and import them into SolidWorks if it cannot develop them. That being the case, I think you may find it easier to model them as lofts rather than sweeps, although both would probably work. However, I actually wanted to have a pretty curved and sloped transom, so after doing the loft to make the basic hull shape I made a curved surface to cut the end off the hull on a slant to produce the transom I liked the look of.
Make a plane through the three points then intersect this plane with the second chine to get four points all lying in a plane, 2 on one chine and 2 on the adjacent chine, then make a planar quadrilateral surface from these four points. My understanding is that Rhino has limited parametric capability compared to SW, is that so? I say lofts because they will taper in width to get the hull skin, and possibly even then require 'let ins' to get it to go together. Rhino surfaces are good into SW and they remain parametric operations so you can change the input file and subsequent operations still remain valid. I often use custom meshes to ensure an accurate render, especially for the surface analysis tools.
However in attempting to prove that the swept cross section does not necessarily stay tangent to the surface I resorted to a round bilge hull not thinking about the confusion this might cause. The export to Solidworks would be painless and the detailed design stage of the project would carry on seamlessly in Solidworks.
I would make the suggestion that you don’t use so many columns and rows as it make fairing surfaces a lot hard than it needs to be, only use the minimum to get the shape you want, having 30 columns and 4 rows for the stern surfaces is excessive when just 2 columns probably would have done. I would make the suggestion that you don?t use so many columns and rows as it make fairing surfaces a lot hard than it needs to be, only use the minimum to get the shape you want, having 30 columns and 4 rows for the stern surfaces is excessive when just 2 columns probably would have done. The program reads data from tank, draft, wind and SCR sensors as well as user-input, and then reports on the condition of the vessel. I have noticed that the Author is fairly insistent that hull surfaces be created by the loft command and then trimmed. Using the weighting function (which makes NURBS distinct from non-uniform B-Splines) you can produce produce chines with radius, or by introducing a singularity in the knot vector, produce a kink.
The funny thing about 3D drawing is that you have to forget about fitting sections, buttocks and waterlines, as these become a result of the geometry, not the definitiion of it.
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The shapes of the lines will to be adjusted.) While holding it in place on the mold mark the locations of the sheer and chine at each station. When you extrude to make the bulkheads the direction of extrusion will depend on whether this is wood or metal construction - for metal extrude towards the larger side so as to leave a gap that weld metal will fill, for wood extrude towards the thinner smaller side so as to leave a bit to plane off, unless perhaps you also want a small gap to fill with epoxy. So I only had to set horizontal planes at the right heights, intersect with the inner hull skin, complete a sketch and extrude verticaly - never mind an imperfect fit with the hull side, its only fractions of a millimeter and this would be built with epoxy!
The shape seems to be too complex for it so work with (even if it was a developable surface in Freeship). Yes Rhino is rubbish for 2D drawing and I use a 2D package to clean up and dimension the output.
Using lofts gives you close control over the cross sectional shape at as many positions along the length as you may feel necessary. Rather to my surprise, all the panels in the hull still flattened by pretending they were sheet metal!
Now pick another point a little way further along the first chine, use this to make another plane from a triangle, then another planar quadrilateral and so on all the way along the hull panel. If I was using Rhino I would probably think about using project curve to surface to generate the desired surface spline curves, although they would have to be simplified to get a really good result. May require minor rebuilding but generally pretty good, I have built a few like that, not hulls though. I get the same thing happening when I sweep along a chine but it was not so obvious in the graphics as on the rounded hull shape so I posted the pictures of that.
Autoload is often used in conjunction with ASC-developed load planning modules specific to a vessel type, eg. He doesn't go into any explanation why this is his preferred method or why the Sweep 2 Rails command should not be used. A galley with numerous storage compartments, a high-capacity fridge, a large saloon table, a hanging locker in the saloon and easy conversion of seating areas to berths, everything onboard affirms the Sun Odyssey 379 as a true cruiser. The exceptional visibility and light comes from the eight hull ports and eleven opening ports and flush hatches. What I need to do is take these drawings and put them down flat so that I can make a model.
Also cut a piece to cardboard to the shape of the keel and stem, again extending to the baseline. Take the side off the mold and bend a thin batten so that it goes through the marks for the sheer.
Of course, if you really want detail, you can accurately include the weld prep for metal construction. As with real boat building, programs like SW give you many different methods to achieve a similar end result and you have to experiment a bit to find the methods that suit you best. Then plot all the quadrilaterals joined together as a 2D plot - tedious but it should give a close enough approximation for developable panels, even those that are twisted along the length. The panels in my test model have zero gaussian curvature in Freeship so they should be developable but Solidworks refuses. I have had surfaces that needed rebuilding to be fair, up to 1.5mm out between port and starboard sheerline. It has some capability in this area via the sheet metal functions but it will not flatten the panels on some sample multichine plywood hulls I have played with. So I fully understand how the excellent 2D drawing generation of the 3D model is so useful. I have seen it suggested that something similar could be done with a series of triangles rather than with planar quadrilaterals but that wont work accurately when there is twist in the panels.
Other ways would be using a Polar array of curves to generate surfaces to 'chop' up the skin of the hull. You may need to rebuild your Freeship surface or edit it, or use as a guide only to create a new surface. Considering the colossal amount of work that must be required to produce software such as SW (I should know since I was at one time involved in writing bits of code for CAD programs) it seems a pity that they didn't go the extra mile to include a robust algorithm to do this. Like you, I have found Solidworks to be a bit cantankerous - sometimes it works and other times not. How do I draw the sides flat so that when I put them together they have the correct curved shape. I understand that there are at least two third party plugins available to provide enhanced surface modelling for SW, so I perhaps these do provide that functionality. This is yet another boat I have drawn but not made, perhaps this one might actually get made someday, its not such a big project and we would love to have a lightweight row boat to use from our local beach when the sea is not too rough.

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