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Both Apple and Google have come under scrutiny from the Federal Trade Commission (FTC) for the use of in-app purchases in their respective app stores.
How on earth are they hidden?When I install a free fame, and it tells me I have to pay ?1 to unlock a certain item or feature, how again is that a hidden fee?This is not like a contract where you are locked into an unknown additional expense, if you dont want to pay, you dont. I assume by "hidden fee" what he really means s the expectations prior to downloading and installing the app.A user can browse the store and see a "free" game, but only after installing and running it do I find out that 95% of the game is crippled unless I "pay to win" do they realize that there was actually a "hidden cost" to really playing the game.
Easy solution: UNINSTALL APPA handy, dandy button, used to delete apps from your devices.Or maybe Apple just realized, finally with their app store, that Apple users are more willing to throw their money away, without consideration? The disclaimer "in-app purchases" doesn't tell a user how much they can play before hitting the pay wall. Ugh Plague Inc pissed me off so much after I beat everything and then switched phones as well.
I'd call it what it is on a PC ---Crippleware.Of course that label is very un-PC these days, which is kinda ironic.
The majority of iOS users prefer iOS games that are available for free and supported with advertisements, according to a new study conducted by Wild Tangent in collaboration with analytics firm IHS Technology.
The survey, which queried 500 iOS users, saw 86 percent of respondents state that they prefer free games with ads over paid games without ads. When asked about their preference for the types of games online gamers preferred, advertising supported games were chosen by the vast majority of those surveyed.
Over the course of the last several years, freemium games have largely replaced paid titles as the standard in the App Store. Some of the most popular freemium apps in the App Store, like Clash of Clans and Candy Crush Saga, have generated millions of dollars in revenue. Given the sheer amount of money that freemium and free games supported with advertising make for developers, it is not surprising that the freemium business model has largely taken over the App Store. According to IHS, by 2017, only 10 percent of mobile and tablet gaming revenue will be generated by paid downloads, with the rest of revenue coming from ad-supported free apps.
What I like are when apps are free with Ads, then they have an inApp purchase option to remove the Ads.
I really stinks to have a paid app without a trial version, only to find out it isn't what you needed or wanted.
Although a number of social networks have introduced scaled-down apps for the Apple Watch, the biggest holdout thus far has been Facebook.
Once-banned iOS widget app Launcher received its first major update yesterday, more than a year after its return to the App Store.
I’ve never jumped on the social game bandwagon; never planted virtual crops on FarmVille, purchased a digital tractor or visited a friend’s online city. Last week, I started playing SimCity Social, the latest game in Electronic Arts’ Sim franchise, and The Ville, Zynga’s new social game.
After just a week of game play, I, too had been sucked into the world of social games, to the point where I was spending actual money on virtual goods, and proposing make-out sessions with avatars on digital couches. Some hardcore fans of previous SimCity games, however, might find this Facebook version to be stripped down. After giving the app all kinds of permissions via Facebook, and getting a tutorial from a bespectacled cartoon blonde named Kristy, I was ready to build, which began with hitting the “Build” button in the bottom right-hand corner of the game page. A few of my Facebook friends were also playing SimCity Social, enabling me to exchange gifts with them, visit their cities and perform jobs for them. Visiting other people’s cities gives you energy, which you need to keep building your own city. Seasoned SimCity players will notice differences between the earlier versions of the game and this one. Most of the quests were simple, like watering the plants, hanging up wall decorations, building an addition and inviting some friends over. However, these mobile apps likely won’t connect with the Web versions of the games, so you won’t be pick up where you left off when you using the mobile app.


Which means more virtual cities, and more virtual homes, on the go — just what gaming addicts need, right?
Apple settled a lawsuit earlier this year stemming from children racking up large iTunes bills by going crazy with in-app purchases on games. If you find offense with the request for some money, you uninstall the app.Hidden fee, lol. You can opt not to purchase the service, just like your suggestion about not buying the app. I would suspect most people simply uninstall these apps seconds later, meaning it was just a waste of time. Some are more obnoxious than others.What Apple and Google really need to fix are apps that go free to play and screw early adopters. The EC disagreed with labeling "freemium" apps as "Free" and threatened to take action against Apple if they didn't change the labeling. When reloading all my apps, I saw "GET" for several free apps including one their free app of the week ("Tasks," I think it is called).
Broken down, 70 percent of respondents preferred free games supported by advertising, while 16 percent were in favor of freemium games with the option to pay for levels. 70% of respondents said they preferred free games supported by advertising and 16% preferred freemium games with the option to pay for levels in the game.
When asked if they prefer games that let them choose when and how to view ads over those that do not, 71% preferred that level of control.Gamers also overwhelmingly preferred value exchange ads within freemium games, which allow users to play videos or view other advertisements in exchange for in-game currency or items. As of today, 43 of the top 50 apps listed on the App Store's Top Grossing chart are freemium gaming titles.
Today, approximately 15 percent of gaming app revenue comes from paid apps, with 85 percent being generated through in-app purchases. A company with an ad platform says that iOS users overwhelmingly prefer free games with ads? I would likely continue to play them, and spend my own dollars on virtual goods on occasion.
Personally, I found decorating a virtual home in The Ville to be more fun, and I thought Zynga really nailed the social element of the game by keeping it entertaining. SimCity has been available for 23 years as a PC game, and more recently on Nintendo consoles, but now it has found a new home on Facebook. For example, a friend sent me a balloon, and I returned the favor by sending him an energy bolt. Also, attracting more friends to your city gives you more resources to boost businesses, and therefore, raise property values. SimCity mayors are usually responsible for running electricity throughout their cities, but in SimCity Social, players don’t have to worry about utilities.
Once you’ve advanced to a higher level of mayorship, a billboard for Mercedes becomes a build option. After personalizing my Ville avatar right down to hair color and skin tone, I was given a starter house. I bought home goods and even food from the virtual market, accessible through the menu bar at the bottom of the screen. If it came down to getting a free twin-sized bed or upgrading to a bigger bed, I’d pay to upgrade. When a visitor entered my home, I had the option to shake hands, tell a joke, gossip, cuddle on the couch, make out, and play Words With Friends with them.
Unless you are making whoopee with a member of The Ville ensemble cast, your partner in crime is a real-life Facebook friend. There are currently no controls for keeping Facebook players out of certain activities in the game. But, I learned pretty quickly that playing with a friend’s guitars and jumping on his trampolines would drain my avatar’s energy, forcing me to take a nap on my (twin) bed.


Zynga said this is because the game company wanted to use one language across all versions of the game, and Romanian didn’t sound too foreign. EA says it’s developing a SimCity mobile app, and while Zynga generally doesn’t comment on its upcoming plans for games, the game maker in the past has introduced mobile apps for some of its popular Web games. They make it freely available knowing you'll be more inclined to buy it after you've put time and effort into whatever this thing is.On the other hand, if it was said to be a demo up front you would be less inclined to try it, let alone buy it. Now by labeling such games and apps as "get" instead of calling them "free" it saves everyone a bunch of time of installing the app in order to figure out if the game is going to cost money to really play.And you can talk about "oh it's not required to buy anything" - but I've seen a large number of games that are otherwise worthless and crippled unless you pay for content.
Repeat 39 times.?An easy solution would be knowing upfront what the app gives you for free, and what you have to pay for. Just 14 percent of those surveyed preferred iOS games that required money upfront to download. The recently released Disco Zoo provides a good example of such a system, rewarding players with in-game Bux for viewing short videos. Several others are non-gaming apps that offer in-app purchases, and only one paid game, Minecraft - Pocket Edition is ranked as a top grossing app in the number 18 spot.
In comparison, Minecraft - Pocket Edition is estimated to be earning $60,000 per day -- not exactly small change, but nowhere near the revenue popular freemium games can bring in. But casual gamers might also really like the combination of city-building with social networking in SimCity Social. When a UFO crashed into his city, he hired me as a “UFOlogist.” You can only send each friend one gift per day.
For five dollars, I could buy 12 diamonds, to put towards building a cupcake factory in GoodeVille. Then there’s Ville Cash, which you purchase with real money, and is used to buy bigger-ticket items. When this happened, my avatar and a friend’s avatar would convulse near each other in this odd but endearing form of socializing.
Regardless, if you don’t speak Romanian, it’s pretty funny to hear your avatar conversing with neighbors in that language. It is a fusion of different media styles, different topics, different formats and different sources.
The only thing "free" about them is literally that you were able to install it without paying at the store front, and instead just wait till they have you in the game, in hopes that once you're already there that you'll stick around. Wasting time and bandwidth downloading free apps and then deleting them doesn't solve the problem. Likely, with this action by Apple, the EC will push for this kind of thing in all the app stores out there.I believe Apple screwed up here. The addition of free in-game items acquired through advertisements boosted time spent within games by approximately 28 percent.
Generally, my friends at more advance levels would ask me to send them land permits, so they could expand their cities. SimCity users in the past have also been able to build things like airports and power plants, but in my test of the Facebook version of the game those weren’t options. There are experience, or XP, stars; and there’s happiness, a measure of your personal fulfillment. They should have kept the button as "Free" (as in "Free to get the app") and then in very clear type (maybe even highlighted in bold and red) right below that "Free" button is a warning that the says in app purchases are required for full functionality for those apps that require it."Get" is just too nebulous to tell me anything other than I'm asking the system to get that app for me and download it to my device. It tells me nothing about the price or even freemium nature (or lack thereof) of the app itself.



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