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The content on this page is only accessible on Members style worlds of Old School RuneScape. The TzHaar Fight Cave is a fast-paced, single-player minigame, with a boss encounter at the very end. A map of the actual Fight Cave area (where you will begin facing the waves) is shown below. Although in theory Magic may seem a good approach to beat the Fight Caves and its bosses, it is generally not advised unless your Magic level is high enough to use the more devastating spells, or if you can afford the vast quantity of runes required to succeed. If you do choose to go as a mage, take the best robes you can afford for increasing your Magic statistics.
There are many waves in the Fight Cave and every wave should be considered harder and more dangerous than the wave before.
Most monsters in the cave have a unique form of attack which is intended to make your job even harder, so plan well on what to kill first.
Although seemingly harmless at Combat level 22, the Tz-Kih should be made your priority to kill every time you are aware of their presence. A dangerous melee fighter but a slow-mover, which should make it relatively simple to kill him. If you are lucky enough to get him to half health, you will notice the arrival of several healers that will restore him to full health if you do not kill them off. While you may use a variety of approaches to get to the final wave, you will need to know the attacks that TzTok-Jad will use on you and how to avoid them.
To defeat Tztok-Jad, you will need to use your Prayer wisely and change as soon as you know what his next attack will be. TzTok-Jad will attack with all types of attack if you give him the chance (melee, Ranged and Magic). Ranged attack: TzTok-Jad will slam his feet down to the ground when his Ranged attack begins.
Magic attack: When preparing for his Magic attack, TzTok-Jad will go up on his back legs (he may appear to be standing up).
Whatever your approach, at half health, Yt-HurKots will approach TzTok-Jad and begin to heal him. Beating the caves is not an easy task, and the further you get, the more Tokkul you will receive. If you are strong, determined and lucky enough to last and beat TzTok-Jad, you will be rewarded with the Cape of Fire. To add to the challenge, players must fight TzTok-Jad on their own, without the use of Summoning creatures or a dwarf multicannon for assistance. TzTok-Jad is strong enough to pose a danger to any inexperienced or unprepared player, regardless of skill or equipment, and he is also immune to stuns. A player may receive a task of TzHaar monsters from Kuradal, with the challenge to "Upgrade" your task. If you don't have a Prayer level of at least 43 it will be near impossible to get the Fire Cape. If the player has the required Prayer level (71), using Ancient Curses is highly effective. Melee: TzTok-Jad slashes his right claw, without delay, at those who come close to melee him.

Used by the hunters of the TzHaar as a rite of passage, it's been opened up to outsiders as a test of perseverance.
However, if you wish to make it all the way to the boss, a high Combat level with a strong Prayer level (60+) is advised.
Please bear in mind that what you take in your inventory must last all the way to the end boss. If you have the ability to do so, you can use Ancient Magicks on the monsters for stronger attacks. Be warned, you will take the most damage, and drain on Prayer potions, if you do not keep your wits about you. It is worth noting that having your sound and effects on will be beneficial, as there are noises to tell you that you are passing onto the next wave. Every time they attack (even if they hit '0') 1 will be taken from your Prayer, so if you are aware of these flying towards you, it is best to shoot them with Ranged or Magic spells before they can hit you. They use melee and Ranged attacks, with the Ranged attacks being very powerful and dangerous. Yt-Mejkot is very big and you will find he can get stuck on rocks quite easily, making the task of killing him that little bit easier.
Make no mistake, Tztok-Jad will have no trouble killing you in two hits if you are not prepared for the fight. It is vital to your survival that you learn quickly how to identify the attacks, so you can 'protect' against the attack in time. If you are using Ranged or Magic to attack him, you shouldnt need to worry about melee attacks as you should be attacking from a distance. While he is slamming his front feet, you should prepare yourself, as shortly after a Ranged attack will come from above. It is now you should prepare yourself, as shortly after you will receive a very strong Magic attack. As hard as it may seem, you must stop fighting the boss and make killing these your highest priority, or else they will restore him to full health and keep returning. This cape is currently the only animated cape in RuneScape, and offers the following bonuses. Players must also fight 271 other monsters before fighting him, resulting in a high usage of food, potions, ammunition, prayer, etc.
However, despite his very high level, he can be poisoned, though it isn't very feasible to do so. Without magic and range protection prayers, it is possible for TzTok-Jad to kill you in one hit. When the wave starts, it is recommended that the player has auto-retaliate on, so that they will be drawn to him if he spawned out of sight, and the Protect from Missiles prayer activated, since that's his most common starting attack.
When he is not using any of his other attacks, the player should have Protect from Melee on at all times, though only if they're standing next to him.
Once down, you should immediately see another dungeon entrance made from a lava-like material. As ever, the majority of your inventory space should be dedicated to Prayer restore potions and some high-level healing food. Make killing Tok-Xils your next priority; in later rounds they can kill you without much effort with their Ranged attacks.

However, as big and dangerous as Ket-Zek is, if you are using Magic or Ranged, simply put Protect from Magic on and attack from a distance.
It is strongly advised that you remain focused on defending against TzTok-Jad's attacks, but hunt out and kill these one at a time, as quickly as possible. As for melee, when he is not doing any of his other attack styles, you should have Protect from Melee on at all times. With this, you can opt to kill through the Fight Cave all the way to TzTok-Jad for a special reward of 25,000 Slayer experience (not including its base reward of 1,309 experience), in addition to any experience gained during the Caves. Additionally, the Tok-Xil's Ranged attack is very accurate and can do great damage over time even with the good defence stats, thus 40 prayer is a must. The deflect curses drain at the same rate as protection prayers, and as the Ket-Zeks and TzTok-Jad are fairly accurate, the player can deflect a decent amount of damage back to the monster, with Deflect Magic or Deflect Missiles. It is recommended to use Barricade or Resonance if Jad spawns out of sight and you are using a shield, as it will negate damage long enough for you to find him.
This attack is his fastest, rating as a six on the attack speed scale (the speed of unarmed combat, daggers, whips, etc.). Please note you will have difficulty meleeing the level 360 Ket-Zek when they arrive, so you will need Protect from Magic, and attack up front, watching and changing Prayer when necessary to Protect from Melee. If you are meleeing you are in for a hard fight; Ket-Zek will hit incredibly hard with melee, so try to change your Prayers effectively and hit as soon as you can to defeat him.
Despite the fact that most prayers are obtained at level 40, level 60 prayer or higher is highly recommended, due to the fact that you will be praying for the majority of the time spent in the Fight Cave. In TzTok-Jad's case, the player could quite possibly deflect hundreds of life points back towards him during the battle. It is not recommended to engage TzTok-Jad using melee, since TzTok-Jad will use all three types of combat to engage the player, and it is a lot easier to protect against two combat types than three. Now they have stopped healing TzTok-Jad, you can either take them aside and kill them off one by one, or continue fighting TzTok-Jad and (hopefully) survive their melee attacks on you.
Also Prayer has been reduced as not to block full damage and so will be drained more quickly. However TzTok-Jad will still summon his healers at 50% health, even if damaged only by deflect prayers.
Keep walking west until you have made it to the bank and you should also notice the minigame star. Players should always focus on prayer switching even if Tztok jad is at low health as he can still hit over 6000 life points. A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster.
TzTok-Jad will use Magic and Ranged attacks to defeat a player that is not using melee to fight him. It is critical that players know the warning signs for these attacks and switch between the protection prayers accordingly before the attack lands.

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