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The baron's daughter, Tamara, had disappeared with her mother SOme time before Geralt arrived at Crows Perch.
Yet it seemed Tamara had finally had enough of the way the baron treated her mother and decided to flee along with her. Geralt found his way to a hut belonging to a fisherman who had helped Tamara and her mother in their flight. Tamara had indeed made it to Oxenfurt safe and sound and would not even consider returning to her father. Learn both methods of completing Bloody Baron and Family Matters in The Witcher 3: Wild Hunt. Equip your previous armor set, then head to the waypoint marked on your map to reach the main doorway to the castle. If you choose to fight the soldiers, it will change how you get to the Baron in the next main quest, Bloody Baron. If you chose not to fight the soldiers, follow the Innkeeper and speak to him again when he stops walking. However you decide to handle the soldiers, your next objective is to look for the agent called Hendrik in the village of Heatherton, due west.
After the cut scene, head to the next waypoint and search the agent's hut using your Witcher Senses.
If you played your cards right in the previous quest you can talk your way through the gates. Note: If you bought the men a drink in the previous main quest, The Nilfgaardian Connection, The Peaceful Path is the one you want. Head to the next waypoint on the map and cross the bridge into the town to go to the Baron's castle. If you picked a fight with the Baron's men in The Nilfgaardian Connection, you will not be able to talk your way past the guards. Whistle for Roach and make your way to the grassy high ground that sits to the northwest of Crow's Perch. As you explore the cave and find a way into the castle, look for an area where you can climb up through the old well to enter the castle. To follow the riverbed and find help, head toward the next waypoint and kill the three wolves near the end of the path.
Once the wolves are taken care of, examine the pigs on the ground before you continue to follow Gretka.
Head into the adjacent room and use your Witcher Senses to loot everything (make sure you find the key). Your first objective will be to find the pellar’s goat using the bell and your Witcher Senses. As you are busy trying to bring the goat to the pellar, princess will get a little too close to a bear. With this, the quest will be complete, and you'll be picking things right back up with Main Quest: Family Matters (Part 2). We're going to assume you chose to save the stable hand and the horses trapped in the burning stable. If you chose not to save Oswin and the horses, you'll jump immediately to an objective that requires you to defeat the Baron in a fistfight. You'll need to wait until midnight until you can follow the Baron to the location of the child's body.
If you chose to bury the botchling, you'll need to follow the Baron to the castle's entrance. Assuming that you kept the botchling safe (we've got you covered further down if you didn't), you'll need to wait a day to be able to call the lubberkin. Continue to follow the lubberkin until it leads you to hut that sits just east of the Buried Ruins. If you were successful in burying the botchling and escorting the Baron back to the castle, then this part is not for you. After you convince him to perform a ritual, follow the pellar as he leads you through the forest to a place referred to as Wolven Glade.
Once the pellar begins, relight the fires in the braziers if they go out during the ritual (3). Tip: If after speaking to Voytek you chose to go directly to Tamara's location, things won't be much different, although they will be less emotional. Ask Tamara any questions that you'd like, then head back to Crow's Perch and talk to the Baron about his family. Keira Metz can play a huge role in how the story plays out if you make the right decisions.
After talking to the various peasants (especially the old man), you should now have a marker on your map indicating where to find the pond by the village. When you reach the cart at the next highlighted area, continue east to find the witch's hut and initiate another cut scene. Examine the skull to initiate a short cut scene that opens a portal in the middle of the room. When you're told to look for signs on the wall, jump in the water, ignoring the ones on the top level. You'll need to dive into the water ahead (remember to pick up the loot) and swim underwater to the far side of the area. Repeat this process until all of the Drowners are dead, then clear enough toxic gas to make it to the stairs ahead.
Once the Wraiths are down, activate your Witcher Senses and make your way to the northwest side of the highlighted area. Fighting yourself is moderately annoying because a shield appears around your doppelganger after almost every attack you land.
When you move on to fight Keira's doppelganger, do not strike her more than twice before dodging away.
With the Golem down, climb to the upper portion on the room on the far side, then continue through the doorway to the left.
Head left and you'll continue on your quest, but if you go straight you'll find two loot chests with viziman champion health items, silver ore, thread, leather straps and saltpeter. Run in and attack the Gargoyle one time, then quickly dodge back to avoid the counterattack. Activate your Witcher Senses in the other room and then examine the swallow sign on the wall to activate the portal. The battle against Nithral is similar to the previous battles against the Golem and the Gargoyle. Once you get Nithral down to approximately 50 percent health, he forms a protective shield around him and summons lesser enemies to assist him.
Defeat Nithral, then collect the loot on the far side of the room and climb to the upper portion of the chamber. Loot the area, then examine the archway blocked by stone highlighted in red to initiate another cut scene and receive the Eye of Nehaleni.
Once you've collected all of the loot, head back to the main chamber and use the Eye of Nehaleni on the archway in the upper area.
In your inventory under Quest Items is a book titled, "The Ladies of the Wood." Read this and then head to the new waypoint on your map.
After the cut scene, head to the next waypoint to go to the hut and talk to the boy, then head outside and speak with the children and agree to play Hide and Seek. Once the enemies have been dispatched, continue to follow Johnny until you get another short cut scene.
Before you head off, loot the entire room and head down into the cellar to loot that area as well. After a short cut scene, head to the center of the highlighted area on the map to reveal an entrance to the west. Important - If you decide to help the entity you cannot save the Baron's wife in the secondary quest, Return to the Crookback Bog. Bring a black horse to the cave beneath the Whispering Hillock, which is the next waypoint on your map. Whatever you decide to do during the main quest, you will have to report back and tell the ealdorman of Downwarren you took care of the problem, which is the next waypoint on your map if you decided to kill the spirit. Both Geralt and the Baron are starting to get the answers they have been craving since the start of Act 1. Immediately after completing the Ciri's Story: Fleeing the Bog main quest, head north to the fast travel point and travel to Crow's Perch to tell the Baron what you've learned about Anna. If you take considerable damage throughout the battle, back away and avoid getting close to the basilisk.
Drop the basilisk's health to initiate another cut scene, then head around to the right side of the tower and climb up the rocks here to watch the Baron fight it off.
This secondary quest will only trigger once you’ve completed all of Family Matters and reported back to the Baron, who asks you there and then for help freeing his wife from the Crones. Head over to Downwarren and meet with the Baron, and follow him and his men through the swamp.
If you freed the beast under the Whispering Hillock, after talking with Johnny go back to the huts and open the cellar door on the right inside the building.
When you arrive at the village, the Baron and his men will meet Tamara and her band of Witch Hunters. Before any real decisions can be made about what to do with Anna, fog creeps on the village. After defeating the Fiend and the other monsters, the Baron will decide to take Anna to a healer in the far-off Blue Mountains. Upon arriving at the swampy village, the Baron will reuinte with his daugter Tamara and several Witch Hunters. As the party is attempting to decide how to help Anna, a pack of drowners and a Fiend attacks. Once the Godling tells you what he saw, return to the hut and find a secret cellar with your Witcher Senses. Regardless of how the mission played out, when Geralt returns to Crow's Perch the Baron will be gone.
Hopefully, if the Baron's wife lived, Strengar will return to Velen at some point and undo what damage the Sergeant and his men had done.

Essa e nossa 3? live mostrando esse imenso mundo de Witcher 3 onde suas historias e acontecimentos nos levam a jogar mais e mais sem sequer pensar em parar , mas infelizmente isso nao da ! Pessoal essa live nos traz a missao de resgatar a filha e esposa do Barao Sanguinario, e informacoes nos levam a filha Tamara, que esta viva na cidade de Oxenfurt.
Vou em busca de saber a verdade sobre Tamara em Oxenfurt e apos obter todas as informacoes necessarias retorno ao Barao e sou incumbido de mais uma nova missao !
Confiram esse live com um cronograma completo ( nos comentarios ) para ajudar a todos que necessitam extrair alguma informacao , pois o video e grande ! Diego Telinho gosta de games desde sempre, sente-se um cara especial por jogar todos os tipos de jogos mas e um grande fa de FPS, Shotters e RPG. No Gameforfun Diego Telinho e um dos maiores conhecedores e produtores de dicas e tutoriais.
The baron described her as a charming young maid of nineteen summers and the apple of his eye. Determined to save her mother from the clutches of the creatures that had imprisoned her in the bog, Tamara had joined the ranks of the witch hunters, hoping their support would allow her to survive a trek into Crookback Bog. If you fought them, you'll have a similar, although not as pleasant conversation with the Innkeeper. Use the dialogue options to search the boots of the corpse, then use your Witcher Senses to examine the large rug (red area) on the other side of the hut. Head into the next room and loot the open chest, then examine the candle on the wall that separates the two rooms.
Explore the area where the boy's body was found, moving into the ditch to find an opening to the southeast. When you have collected all of the parsley and wolfsbane, another cut scene occurs before you can follow Gretka again. After the cut scene examine the documents on the table by the wall (use your Witcher Senses if you can't find it), then follow the Baron. Leave the room and make your way down the first flight of stairs to find a talisman on the ground.
To avoid this, clear the path between the pellar's residence and the goat as you search for it. Defend the goat from the bear, then check your mini map to ensure you are going the right direction and use the bell and lead the goat to the pellar.
As you're playing the game you may not even notice that you're passing between one and the other, but luckily we've got it all sorted out for you here.
When you feel that you're well educated on the subject, make your way back to Crow's Perch so you can talk to the Baron. If you chose to play the role of the hero, you'll begin the fight when Oswin and the horses are safe.
You have two options with how you can proceed, and each one will lead you down a different path. The tiny beast will periodically kick up a fuss, and if you don't want to have to kill it, you best use the Axii Sign to calm the botchling. If you failed to safely get them to the castle, or simply opted to kill the tiny beast, you will ignore the previous section (Life for the Lubberkin: Bury the Botchling) and instead pick things up right here. There will be some threats to deal with along the way, and of course that task will fall on you.
It's best to position yourself in the middle of the three, then quickly move and relight it the moment one goes out. Head to the center of this highlighted area, then make your way north down the road to the next highlighted area to find the lone boulder. Head to the right at the junction point and use your Aard Sign magic to blow through the wall at the end. When you reach the top of the first flight, continue straight and go down the next set of stairs, then up another flight of stairs to the right.
Use the Igni Sign magic to destroy the rats nests with Signs or bombs (the large mounds on the other side of the chamber). Pick up all of the loot you find along the way, including a Maribor Sword at the tall statue near the middle of the area. She frequently uses magic attacks to stop you in your tracks, but if you dodge after every hit you won't have to worry about these. If it raises one arm high into the air and prepares to jump, move away to avoid the attacks that follow.
Don't forget to loot the two item boxes in the chamber, the Golem, and the item box in the upper area.
There's also a Gargoyle that must be defeated and drops a Lesser Morana runestone, elemental essence x2, iron ore x2, Gargoyle heart and Gargoyle dust. The Gargoyle has very damaging attacks, including a stomp area attack, a short-range acid spit and a rock throw.
When she stops walking, stay within the radius of her shield and kill the creatures emerging from the rift. Drop down to the area below to initiate another cut scene followed by a boss battle against Nithral.
You want to use a hit and run strategy with the Quen Sign magic shield active as often as possible.
Use a Thunderbolt potion to increase your attack power and use strong attacks instead of fast attacks whenever you have the Quen Sign active.
Approach the elven in the corner to initiate another cut scene, then search the area to find the red highlighted items in the corner and a potion on the table (also highlighted in red).
Before you use the item on the archway, head to the far west side of the room to find another door you can break down with the Aard Sign magic.
Follow Keira for another short cut scene that completes this quest and begins the secondary quest, Magic Lamp. When you reach your destination, activate your Witcher Senses and examine the wooden statue, then follow the trail of red glowing items hanging from the trees ahead until another cut scene begins. Activate your Witcher Senses and follow the footsteps of the four children to find their locations.
Climb up to the top of the cliff and kill the three Harpys and single Wyvern that inhabit the nest. Once you have all of the items available here, head to the waypoint on your map and talk to the ealdorman of Downwarren about the village's problem. You need to access the entrance from the north, so swing around to the north side of the highlighted area as you can gain access to the entrance.
He has a moderate amount of health, but otherwise he isn't much different than other enemies. Stop at the glowing orange rock (place of power) and draw power from this location to gain an additional attribute point. Circle around and look for underwater loot where the water turns to the left, and again just before the end of the waterway. You should already have a raven feather from the harpy nest during the Ladies of the Wood main quest. If you decided to help, it's the better option, but the journey is much longer through The Whispering Hillock secondary quest. This will complete the quest and begin the next main quest, Ciri's Story: Out of the Shadows. While you don't have healing items, Ciri's health replenishes at a decent rate so long as you're not getting hit. After searching the huts, you’ll find Anna, and then have to face off with a large attack of monsters. On entering the courtyard you’ll see the consequences of your actions, and the quest is over.
He and some men have gathered there to prepare rescue mission into the bog to save the baron’s wife.
After searching the village, they will find Anna in a state of shock over the loss of the orphans. After searching the village, they will find Anna under a powerful curse, transformed into a hideous Water Hag. Use the Quen sign to keep your health going during the fight, and use Relict Oils, Samum Bombs, and Devil’s Puffball Bombs to defeat the Fiend. Anna will have regained her human form, but the curse is more powerful than the group originally thought. Upon returning to the Strengar's fortress, the Witcher finds the Baron hung from a tree, dead by his own hand. Taking charge in his stead is his Sergeant, who allows - and encourages - his men to plunder and pillage the lands. Geralt won't have any knowledge of the orphans in Crookback Bog and thus the Whispering Hillock won't promise Geralt to rescue the orphans.
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Postamos diariamente noticias sobre games alem de dicas exclusivas criadas especialmente para que voce aproveite ao maximo a sua experiencia de jogar videogame. Tamara was able to escape with her life, and had found shelter with a relative of the fisherman in Oxenfurt.
When you hit the waypoint, defeat the three dogs attacking a man in front of a house to initiate a cut scene, then find the agent called Hendrik.
Go up the hill to the left to initiate a cut scene as you approach the castle-like structure.
Pick up the loot, then follow the red smoke (with your Witcher Senses active) down to the bottom floor. During the dialogue you can choose to pay them off (they'll refuse), use magic if you have Axii Delusion level two or higher, or simply fight them. You'll arrive to find that he's set the stables ablaze in a drunken stupor, and you can choose to do one of two things. Beat the Baron up for a bit, then enter into a conversation with him to get some additional information about the botchling. Follow the lubberkin as it leaves Crow's Perch, using Roach to ensure that you're keeping pace. This will lead to some awkward conversation, and when it is over you will know the location of Tamara.

When you're back on land, head to the northern part of the island to find the residence of the fisherman's brother, who will quickly bring Tamara to you. The Baron will interrupt the story if you have not completed the Main Quest: Ladies of the Wood, giving you an objective to investigate all remaining leads in Velen and find the Baron’s wife.
You're looking for the items highlighted in red, specifically the skull in the corner of the room to the left (after entering the front door).
If you delay you will have to use your Witcher Senses to find her again, but if you made it through you appear in a cavern. Use the Aard Sign magic to clear away the gas while you battle the Wraiths with Keira's help.
When you reach the northwest side, look for a swallow symbol on the wall, highlighted in red.
Sometimes you can get away with two or even three attacks before she counters with magic, but the more you attack in rapid succession the more susceptible you are to her counterattacks. Examine the small swallow sign on the wall ahead, then continue through the portal that opens. If you take a hit, wait until the Quen Sign magic is ready to use again before you continue your attack. Circle the room to collect all of the loot, then proceed down the path to initiate another cut scene. If you leave the protection of Keira's shield you will take damage, so stay within the shield protecting Keira and kill the monsters when they get close enough.
It's difficult to dodge Nithral's attacks after landing a strong attack, which is why Quen Sign should be active when you use a strong attack.
Follow Johnny's footprints using your Witcher Senses and take down the Drowners that attack along the way. He will run off to use a power-up ability that slowly regenerates his health, but your fast attacks are more than enough to counter this ability. If you didn't loot the nest and take the feather, head back there to obtain it before you continue.
Take them out and then activate your Witcher Senses and look near the south side of the highlighted area. Start the ritual to complete the quest and transition back to the last portion of the Ladies of the Wood main quest. Once you speak with the ealdorman it starts a cut scene that leads to the main quest, Ciri's Story: Fleeing the Bog. Clear a path to the east and make your way to the next waypoint on the map to escape from Crookback Bog and complete the quest. Spend about a minute away from the basilisk and you should have a good amount of health back. This completes the quest, but if you agree to help the Baron get his wife back it opens up the secondary quest, Return to Crookback Bog.
Choices made in the main quest “The Whispering Hillock” will determine his and his family’s fate. If you freed the tree spirit in “The Whispering Hillock” (regardless of when), Downwarren will be destroyed.
Anna was supposed to serve the crones as a beast forever, and undoing the transformation causes the curse to sap what little life force she had left.
Locations, NPCs, Main Quests, Secondary Quests, Witcher Contracts, Quest Givers, Secrets, Dungeons and Caves, fast travel locations, treasure chests, signposts, Notice boards, Innkeeps, Shopkeepers.
You need to move quickly to avoid two more that will come through the door shortly after you defeat the first three. He will request payment for his troubles, but you can refuse and just follow our instructions instead. There's a clearing ahead with several more wolves that contains both parsley and wolfsbane. You can continuously attack and the wolf king will die before it can inflict enough damage to take down Ciri. Once you've made your choice and had your way with them, knock on the door of the hut to see another cut scene. It won't be long before you spot the animal, but you should move slowly and ring the bell to get its attention. Drop into the stable where Oswin and the horses are, then open the main gate to the stables.
If you fail to keep the botchling calm, it will transform into something worse, at which point you will have to kill it and siphon its blood, proceeding with the other path that leads to the end of this quest. When you reach a smokehouse with a strange smell, dismount from your horse and begin to investigate.
When that's done, siphon some blood from it and head off to talk to the pellar, who is in the same location that you found him previously. This involves lighting the three nearby braziers, but it might be wise for you to meditate prior to the upcoming battle. You can now choose to return to the Baron, before or after optionally trying to find Tamara.
This is still part of the Family Matters quest line, which weaves in and out of several other quests before concluding.
Speak with her and then head around to the right side of the house and talk with her husband.
They won't say much if you stand close by, but if you back away a bit they will also discuss the witch amongst themselves and give you another clue. Once you have everything, head through the portal and then follow the path around to the right and up the stairs to find the Witch. Use Aard Sign magic to clear the toxic gas closest to you and move toward the Drowners to get their attention.
Instead, jump down in the center of the area and look on the southwest wall to find another glowing red sign.
Nithral heals while this shield is active, but the only way to remove the shield is to kill the lesser enemies that appear. The footsteps all start from where you first spoke with the children, so after you find one, head back to that area to find new tracks. If you aggravate the hive, use your Igni Sign magic to clear away the bees or else you'll take constant damage over time. If you happen to get the attention of all four enemies, back away until you're only fighting one at a time. They're easy to handle with just one or two, but can be more troublesome when they group up. If you're having trouble keeping the horse calm, you may need to use the Axii Sign again, especially if you haven't leveled it up at all. The Godling's cave will be under attack by several Drowners and Water Hags - defeat them to rescue Johnny. While the pearls may be the obvious choice, the real answer is the doll with the Hollyhock blossom - her favorite flower.
Freeing the Whispering Hillock after starting Ladies of the Wood will prompt Geralt to request for the orphans in Croockbag Bog to be saved. However, if you're worried about dying, attack two or three times and then dodge away to avoid the wolf king's counterattack. Swing around behind the picture and examine the chest of drawers there, then the flowers on the nearby table and the structural beam behind it. Examine the altar and pick up the loot on the table, then head back to the top floor and talk to the Baron about what you found. This puts the Family Matters main quest on hold and begins the main quest, A Princess in Distress. Before we get to that, however, it is necessary for us to tackle the Main Quest: Hunting a Witch.
Ask the witch to take you to the next place (select the dialogue option, "Can we go?") to be transported to the far south. It doesn't take much to bring down the Golem, but if you want to speed up the process use a Thunderbolt potion (or something similar) to increase your attack power. Keira generally keeps it busy if you need to wait a moment for the magic to be available again. However, if Keira stuns him with her magic you can attack several times before he recovers.
Make quick work of it, then loot the chest to find a Dimeritium Ingot, Twine and a Maugrim sword. If you're dealing enough damage you can finish it off before more Endrega get to you, but either way you'll have to deal with at least three Endrega during or immediately after this battle. If you freed the spirit, it comes down to if do it before or after starting the main quest "Ladies of the Wood". The Whispering Hillock will hold it's end of the bargain and save them which will prompt the Crones to curse Anna into a water hag. You can expect to light the braziers a total of three times, and when all three are lit the pellar will continue the ritual. He will ask you to find Tamara, the Baron's daughter, in Oxenfurt, then hand you the doll you discovered in the first part of the Main Quest: Family Matters. The gas won't stay out for long, so you want to make sure you're not fighting Drowners when it appears again. When you reach the wall ahead, go up to the surface and examine the sign at the top of the stairs.
Chances are the Maugrim sword is better than what you're currently using so switch over to it before proceeding. It's not an easy juggling act to perform, but once it's over you'll be pleased with the results.

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