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One of the most effective ways to improve your concept art is to introduce motion into the scene. Before you begin, take a look at this stunning speed painting video that shows the entire process.
Feel free to reduce the size or resolution if your computer is not powerful enough to work in these dimensions.
You can use a default Photoshop chalk brush for the sketch, the brush you use doesn't matter, just pick something you're comfortable with and let it flow.
After that you can also try sketching out the mass of your character (As shown below), by using simple lines to roughly draw out the figure, but always check the proportion and the anatomy, practice makes perfect!
Then put in some rough lines so you have a better idea of what you're going to paint, try not to go in to too much detail, just a rough sketch will do. Once you're finished sketching the focus point (In this case its the two guys with guns) of the painting, you can start sketching the rough background. Create a new layer under your sketch, and fill it with a Mid Tone Grey (#7d7d7d) as shown in the image.
To fill the color, you can just use the shortcut Alt + Backspace with the color you have picked. Pick a default round brush or soft brush, and set the Brush mode to Multiply (as shown in image), the multiply mode makes the brush act like a coat of darker values and Darkens anywhere you paint.
Roughly put in a few strokes on the two main characters to make them stand out from the background, use a Default Soft Airbrush to darken the top and bottom parts of the painting as well. Continue to darken the painting, plan a little ahead on where you want the focus point to be and where will the light be coming from, in this painting I'm thinking of doing a backlight for these two characters, so they should appear a little bit darker than the background since less light will shine on them. After that you can lighten up a little bit of your painting but don't overdo it, it's just for yourself to indicate where you want the lights to be coming from. Adding some sci-fi elements into the painting will enhance the theme, you can add a user-interface onto their wrists, since it's going to be something like a projected hologram, it's going to function just like how a light would function, so setting the blending mode to Linear Dodge would be the best bet. First, place your texture onto the painting, set the mode to Linear Dodge and put it on top of the layer of your painting.
While you paint, use the following brush blending modes to block in colors, paint highlights, and to darken values. These are simple explanations of the different modes, but it takes time to get used to them and you might get confused at first. First, lightly paint a few strokes over the painting using the cloud brush, after that choose the soft brush and brush lightly around the cloud brush strokes to soften it up.
Textures can play a very important role in coming up with quick concepts, they cut down the time required to paint the details and add realism to the painting. Adding motion into a painting can be done in many different ways, in this example you can use bullet casings to bring out a sense of motion. First, create a new layer, then paint out a rectangle by filling it with a base color, then choose a darker color to add one bold stroke in the middle of the rectangle, after that choose a brighter gold color and paint two bold strokes on both sides of the rectangle, then you'll have a simple looking bullet casing. Use the lasso tool (L) to select the bullets you want to apply the motion blur, then open up Filter > Blur > Motion Blur, you can slide the strength of the blur you want it to be and you can change the direction of the blur by clicking and dragging on the circular diagram above the slider. First, create a new layer and fill it with a full black, the purpose of this is too make sure you can see the rain.
You can also duplicate the Rain layer a couple of times and set it to the same blending mode to make it more obvious.

On the same Color Dodge layer, choose a hard edge round brush, with a white color selected, and start dotting it around areas where the rain hits the character, it doesn’t have to be really accurate, but just an impression will work good enough for the audience to interpret it. Usually these filters are used as a finishing touch to the painting, the Chromatic Aberration filter adds in a red and green offset look to the painting, it looks like something printed, it's useful in presenting some certain scenes where it's supposed to feel more like its taken from a film camera.
You should have one big blurred image right now, but having the original painting as the layer behind, you can erase the blurred layer with a soft brush and reveal the layer behind, erase your focus point and your foreground elements to keep it more realistic, the more behind the things are, the more it's blurred. As the painting is coming to an end, let’s add some quick finishing touches to give it a little bit more depth.
First, paint a rough looking barbed wire, it doesn’t have to be detailed, just the silhouette will do.
Since this is a foreground element, and not my main focus point, it's going to be blurred just like how a camera shoots an object.
Set the layer's blending mode to Multiply, you can touch up a little bit more here and there with the same technique as Step 1 & 2, you can add more wires, or different elements such as a warning sign or a flying debris. As you know, we run a Premium membership system that costs $19 a month, which gives members access to the Source files for tutorials as well as periodic extra tutorials like this one!
Users can easily customize such templates on the web and download them in pdf format or download in PSD format and edit them on their favorite graphics editing software. Licence: Creative commons attribution license, Please check author page for more information. In this tutorial, we will show you how to create concept art for a zombie-themed video game.
Get wild and don't restrict yourself, explore and have fun at this stage, it opens up to a lot of possibilities when you're doing this. If you're going into the details at this stage, you'll end up sub-consciously restricting yourself from further exploration of the painting, so try to avoid a super neat outline. Don't restrain yourself too much at this stage, keep the flow going and loosen your hand a little. The fence shown below was created using a brush that you can download in the Tutorial Assets above. With the same steps as Step 2, pick a default round brush or soft brush, and set the Brush mode to Overlay (as shown in image). Basically, it lighten things up if you're brushing it with a White palette, but it darken things down when you're brushing it with a Black palette. After a few dots with the round brush, change it to a soft brush with the Linear Dodge mode selected.
Start off by darkening some of the areas by painting from Dark to Light is a good technique to use, the concept is to fill in the darkest areas, and slowly introduce the lighter values into the silhouette, gradually pushing up the brightness of the subject one step at a time. Apply this on the other bullets and make sure they all are blurred from the right direction. Then create another layer on top, choose any grainy brush you like, make sure the color is a pure white, and then paint one strong and thin stroke on the new layer. As for the Lens Blur filter, it helps adding a quick depth of field into the painting and gives a more "camera" look to the painting. Duplicate that layer, make sure it's on top of the original layer and go to Filter > Blur > Lens Blur. By adding foreground elements you can enhance the focus point and add more depth of field to the scene.

The Gaussian Blur works well in this situation, since all we need to blur right now is a simple shape, it take less time to render than Lens Blur.
Just keep it mind that it needs to be darker and blurred so it doesn't not affect the painting in losing the focus point. The barbed wire I've drawn above in not used in the painting below, it was done afterwards, but the technique is the same. If you want to learn how to create zombie in the style of Left4Dead's scary witch, then we have a detailed tutorial for you.
This piece will portray a couple of police officers fending off a hoard of zombies in the pouring rain. To create them, I created a new layer on top of the painting and duplicated it to create a seamless pattern. You can move certain points as shown in the image to get the flow to the direction you have in mind for the texture, for instance, I've nudge a few points (Red Arrows) with my mouse to get the flow and shape I wanted.
The Linear Dodge mode works just like a highlighter, except it gets lighter everytime you paint over it again and again.
The image that I chose is a bit low resolution but you can search out others if you need to.
Color pick (ALT with the Brush Tool selected) an orange color from the muzzle flash and lightly brush over the flare.
Afterwards just randomly duplicate alot of them and put it all around the canvas as shown below. With a bit of practice you should be able to easily create your own concept art for video games. The reason being is that zombies have lumps, bumps and body parts out of proportion, so you don't need to worry about it. You'll work through the process of creating a photo-manipulation to base this illustration on, and then work through each step in Illustrator.
However in this tutorial I'm going to create a detailed female zombie, starting from using a stock image and manipulating it, all the way to vectoring it.
On the internet, there are thousands such free templates which everyone can download and customize to their preference.
This tutorial also includes a stunning speed painting video, so make sure to watch it before you begin.
For this piece, I am going to paint it in landscape at a 16:9 ratio as if I am working on a rough storyboard for a film.
For example, use a softer brush and lightly dodged it on top of the round dot you've previously done. Most of the designers who design such templates are ever ready to create a special flyer template for a fee. Zombie flyer templates, Carnival Flyer Template mostly use the dark theme and dark colors on them. A soft edge around a hard edge circle as a spotlight would be more believable, as light tends to spread and gets disperse when looked through a camera lens.
I'm going to be using stock by the fabulous Natalie Paquette aka fetishfaerie-stock on deviantART.

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