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Before I begin to review this little gem of a movie, allow me to start by saying that the most unbelievable thing about the entire plot was, surprisingly, not the two-headed mutant shark. Now that that’s out of the way, allow me to begin my review of 2-Headed Shark Attack (2012).
Prior to starting this flick, I took a look at the reviews on Netflix and I must say, they weren’t good.
The premise of the movie is that a bunch of college kids have signed up for a “semester at sea” on a boat not big enough to sleep in, let alone study and spend a semester in. A whole bunch of deaths and a horribly overacted (by Charlie O’Connell) leg injury later, Brooke Hogan fixes everything. The Horse is the primary and most common mode of transportation in the American West at the time of Red Dead Revolver and Red Dead Redemption.
Horses are fast, adaptable, carry equipment and allow the rider to utilize weapons while riding.
Horses in Red Dead Redemption are very realistic in their movement and behavior, reacting to their environment and exhibiting self-preservation instincts. Horses may wander if they have not been tied and shy away from gunfire and animals, especially snakes, and will also get nervous and spooked by any potentially dangerous animals moving towards or that are near the player. The player can lasso enemies from horseback and either hogtie or drag them (which eventually results in death), gun down foes from horseback or even trample them with the mount. All horses in the game have a certain level of stamina, represented by the blue bar to the left of the mini-map. Horses can jump over obstacles such as fences, and will jump automatically if going fast enough.
Depending on where the player acquires a horse, there are varying levels of loyalty between them. The player's "trusty steed," established as Marston's own horse either by hitching it or by using a horse deed, has a brown saddle with small saddlebags and a blanket roll across the back. Wild horses react differently than domesticated horses, often gathering in small herds in the wilderness and running away from the player when approached. Note that although horse deeds are listed in the "Consumables" section of the satchel, a horse deed is never consumed and may be used over and over again.
Horses can also be stolen from hitching posts or by killing or forcibly dismounting the rider. An easy way to obtain a horse is to find a horse being ridden by an NPC, then simply push the horse (make sure your gun is put away) until the rider falls off.
Horses are basicly the same as they were in Red Dead Redemption however, when the players horse is killed and the player whistles for another too soon an Undead Horse will appear but will still obey Marston.
A horse can be put over a dead animal that has yet to be skinned to skip the cutscene, instead of watching the animation. It's possible to use the sidetrack near railroads to travel faster the same way as using roads, though if the player comes too close to tracks its considered as "offroad" and the speed of the horse will drop rapidly. It is possible to make the horse's stamina last indefinitely while riding top speed by pressing the sprint button once every 3 gallops. We've all seen the classic western move when the person jumps up onto a galloping horse and, well, with good timing, this is possible in game.
In the time period of this game, many modern colors had not been established and recognized.
If a player starts a multiplayer free roam session in Blackwater and whistles for their horse, there is significant chance that their currently saved single player horse will respond instead of their multiplayer unlocked horse. Sometimes in horseherds, there may be horses with saddles, carts and even NPC's on them; while the former two could simply be excused as horses which have had their owners killed, the latter shows this to be a spawning bug. When standing under a ledge, for example under a large cliff, if the player whistles for the horse, it is possible for the horse to proceed to the player, and fall off the cliff dying instantly on impact, depending on the height of the cliff. When near a railroad track, it is possible for the player to whistle for their horse and have it run over by an oncoming train. Sometimes if the player feeds their horse multiple servings of Horse Pills, it may buck the player off then run away.
Occasionally, the Kentucky Saddler gained from Bonnie MacFarlane will change color and appear to be a different horse (Painted Standardbred is common).
Sometimes, while at MacFarlane's Ranch, a glitch may occur in which a horse will fly and then disappear.

Sometimes, if the player hitches a horse while infront of it, the player will rapidly move back and forth inside the horse. The horses in Red Dead Redemption utilize the Euphoria engine to create realistic procedural animation, an engine also utilized by GTA IV and Star Wars: The Force Unleashed.
Leave a horse on the railroad while a train is coming and the horse will be violently killed.
If you bring your horse up to sprinting speed and enter dead eye, it can survive infinite shots to the head. Horses will, on very rare occasions, die instantly due to geometry bugs; the horse will simply drop down dead for no obvious reason. John takes a great liking to horses, preferring them over the Automobile as a means of transport. Shooting a horse's eye will not kill it, but rather the bullet will go through the eye of the horse. Several Random Encounters involve horses, including NPCs stealing the player's horse ("In Need of a Ride") or other NPC's horses ("Grand Theft Stallion"). The player killing their own horse will result in an honor decrease unless they are wearing the bandana. Although every horse saddle in the game comes with a holster for repeaters, they do not function as anything other then asthetic decoration, and there is not a single occasion where anyone actually uses them.
The best review gave it minus two stars, but what I don’t understand is, what were these reviewers expecting, upon seeing a movie titled 2-Headed Shark Attack? The boat breaks down and they’re forced to stop the boat and terribly mimic underwater welding to fix it. She, apparently, has been trained in welding, boating, mechanics, shark-fighting, lip-pouting, sassy-insulting, and, of course, really, really bad acting. In-game horses come in a vast variety of breeds, appearances and colors; several of which have different pattern variations.
For example, a horse will generally refuse to jump off a cliff despite attempts by the player to guide it over.
Horses that have wandered away can be recalled to the player using the game's whistle function, which will prompt the horse to come to the player.
Horses, just like the characters, will each have unique personalities, temperaments and performance characteristics.
Players must keep an eye on the stamina level - if it gets too low through constant spurring, the horse will slow, then become exhausted and buck the player off onto the ground.
Essentially, choosing to lasso a wild horse and break it in for riding, this horse may not be too kind on the idea and may buck the player off. One star horse deeds cost $100 ($50 with high honor, or low honor at Thieves' Landing.), two star horse deeds cost $500 ($250 with high or low honor), and three star horse deeds for $1,500 ($750 with high or low honor). As with stolen horses, they must subsequently be hitched before becoming the player's trusty steed. When either kind of horse is killed, they can be skinned and their meat and hide sold for cash. The Undead Horse cannot be killed without explosions, headshots, Fire Bottles or Holy Water. When Marston becomes undead, all uninfected horses will do the same as undead horses did pre-Marstons infection and will not obey him. If the horse is positioned correctly over the animal while skinning, the animation won't play and the animal's properties will appear. Additionally, the pressing of the sprint button 2 times every 4 gallops decreases stamina very slowly.
For example, a level 30 player could whistle for their Cleveland Bay, but instead the Kentucky Saddler they last used in single player will come. The player must then find another horse, or use a horse deed, because the horse will be permanently lost for the player. This will cause the horse to explode in an unrealistic manner, causing the player to permanently lose their horse. However, the "new" horse retains the muscle tone and performance of the Saddler so can be ignored.
This will of course kill it, but can result in some amusing ragdoll physics of the character as they fall off.

The two-star horses have slightly more muscle, and the three-star horses will have well-developed muscles and will look very healthy. Did they figure they were watching a blockbuster, mutli-million dollar movie with Academy Award potential? And by “terribly mimic,” I mean wave a MIG gun (which, incidentally, can’t actually be used for underwater welding) erratically three feet from the actual boat. During the mission End of the Line, the player must jump back and forth between a horse and a moving train. If the horse does not trot to side, then it is likely that the horse has been killed or died.
There are items that can be purchased from shops that will refill a horse's stamina (Apples and Horse Pills). However, after some time passes between the horse and Marston, the horse will learn to trust its rider, Apples are a good way to build trust.
To use a horse deed, open the Satchel, select the deed, then whistle, and the horse will run to the player. If the player is riding a horse already, using the deed will cause the old horse to run away as soon as the player dismounts it; if they have a loyal horse nearby they are not riding, it will run away when the deed is used.
Horses that have not been unlocked can be stolen from other players or NPCs, but can not be made the player's "trusty steed" as in single player (whistling will always bring the mount chosen in the Outfitter).
This most commonly occurs when presented with a horse on a mission (such as in Must a Saviour Die?) even if the player whistles for his own horse. The underwater welder gets eaten (she’s the one I mentioned earlier who was DPed by both mouths), and the boat continues to take on water. When you get into the specifics of these niche interests, we’re confident that you’ll appreciate Yell!
If the horse has died, continue on foot until finding another horse, or whistle after a time and a randomly selected horse will come up to you; if Marston has a horse deed, using the deed and whistling avoids the delay. If the player is stranded in the wilderness without a horse, they are presented with a situation to attain one.
A loyal horse is much less likely to buck or rear, and whistling for it when it is stolen will cause it to buck the thief off and return to the player. Another easy way is to find a hitched horse, and again, push the horse, and the horse will be unhitched.
This can lead to an extremely fast mounting and helps when chasing horse thieves or running from police. The bug seems to occur predominantly in Private Free Roam rather than Public, but once summoned the horse can sometimes transfer if the player changes between the two modes. It's impossible to ride the cart and the player will just walk through it as if it wasn't there. You know, the ones your mom always told you to be nice to because they were “special,” but to you, special only meant that they drooled a lot, and often smelled funny. The students are forced to take a life boat to a nearby island (excuse me, I mean an atoll) and await help, but then, GASP, the atoll starts sinking too!
There are three 3-star horses: the American Standardbred, the Kentucky Saddler, and the Hungarian Half-bred. This can easily be done by jumping over the balcony of the Armadillo saloon directly above a hitched horse. In an aerial act so good it could have been part of Cirque du Soleil, the shark flips the guy up into the air with his tail, dives into the deep, and then takes a flying leap out of the water to catch the falling guy in its mouths, before he hits.
Shooting at them will have no effect other than spooking the horse, though killing the horse will just make the NPC stand up and walk away.
The same goes for a horse that is forced to run for very long periods of time without any rest; a horse that is being ridden too hard will neigh in protest, which is a hint to ease off.
Basically, don't allow horses to become jaded and they will have much more positive feelings towards you.

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