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It’s an ugly headset, and its rough cardboard edges burrow painful ditches into the bridge of my nose.
Fortunately, Trinus Gyre has a direct USB connection mode, and it’s better in almost every way.
As happy as I was to have figured out the streaming app, getting into VR wasn’t quite as simple as dropping my phone into Google Cardboard.
There are a lot of programs out there that will force games to render 3D, but I settled on Vireio Perception, mostly because it’s easy to use. To Gyre’s credit, its desktop program has a help box that offers a brief description of every feature the mouse hovers over. Despite all the problems, hiccups, technical headaches and many, many returns to Google for help, I have no regrets building my Mockulous Rift (I’m running out of puns, help).
I don’t know anything about head-tracking, interpupillary distance or the kind of optic lenses you need to build a VR headset from scratch.
Like all desktop streaming software, Gyre has two components, a server app (on the PC) and a client app (on the phone).
Turn on USB tethering (normally used for sharing internet connections from your smartphone), start the app on both devices and Gyre will automatically detect and use the cable instead.

Gyre will pipe your PC to the headset, and even warp the image to match lens distortion, but it won’t convert the stream into a VR-friendly format.
Converting Fallout: New Vegas and The Stanley Parable to VR was as simple as turning on Perception, launching the game and, finally, turning on Trinus Gyre.
The default head tracking mode is little more than a mouse emulator that matches cursor movements to the phone’s accelerometer input, but with a little sensitivity tweaking it ran like a dream. To be honest, I gave up on those pretty quickly: a lot of Rift experiences are designed only to work with the Rift. It took me hours of tweaking, reading forums and adjusting settings to make my Faux-culous Thrift a reality.
Musician Tony Ann recreated popular ringtones -- like the iPhone's Marimba and T-Mobile's jingle -- with a piano.
Connect both devices to the same wireless network, press the start button and, hopefully, you’re streaming.
To look right, VR content has to be displayed in stereoscopic 3D — two images placed side-by-side that render the same scene from a slightly different angle. It worked, but it was a tad tedious — adding another layer of hassle to my homegrown VR experience.

Driver: San Francisco and Titanfall, for instance, both crashed every time I tried to launch them in side-by-side 3D. Though hearing other people's ringtones in real life is totally annoying, listening to their piano arrangements is quite nice (in a "hey, I know this tune but can't quite figure out why I know it" sort of way).
Combining the Android device you already have and a headmount like Google Cardboard (or any other currently available) you can enjoy a Virtual Reality experience similar to that of dedicated systems, at a fraction of the cost. The idea is simple: start a game, use Trinus Gyre to pipe it to your phone and drop that sucker in Google Cardboard for glorious, cheap virtual reality gaming.
It provided me with hours of entertainment, a post for work and a ridiculous, tape-covered, belt holstered eyesore to show off to my friends. If you have an Android phone, some sort of smartphone VR headgear and some spare time, try it.

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