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In a panel discussion at this year’s PAX Australia, Gearbox has confirmed that will be raising the level cap in Borderlands 2 up to 72, and a slew of new additional missions and boss fights will be available via forthcoming DLC packs. No details have been released on the exact number of Headhunter packs that Gearbox is planning for release (there is speculation that there will be at least two, maybe three) nor their pricing or specific release dates have been announced thus far.
Along with the new DLC, Gearbox will also be rolling out a new software update for Borderlands 2 that offers more backpack, ammo and bank slots–which are essential for any seasoned freelance Vault Hunter. It will definitely be interesting to see what future updates and content that Gearbox has up their sleeve, and that the team is serious about their commitment with Borderlands 2.
Gearbox and 2K have just recently announced that there will be two Collector’s Editions for their upcoming game, Borderlands 2. Square Enix have finally announced a US Collector's Edition for their upcoming Tomb Raider reboot. The Mechromancer class introduces Gaige, a mechanical wunderkind, and her digistructed robot companion Deathtrap.
The only problem I have with Deathtrap is his AI sometimes goes on the fritz, typically after I’ve cleared a group of bad guys out and have a second to breath before another wave hits me.
Gaige’s skill trees, meanwhile, give you some very nifty ways to use Deathtrap for fun and carnage. Anarchy’s design, though, gave me serious fits when using an Xbox 360 game controller. Mechanically, the DLC feels somewhat by-the-numbers with familiar side missions and exploration.
But hey, I got a couple of orange items in the massive treasure room afterward, so that helped.
I really enjoyed playing the Mechromancer class, and plan on respecing her at least two or three more times as I tweak my build to get it right where I want it. When it comes to games like Borderlands 2, a lot of people quickly assume luck to be fact or that everything is as it seems. This is easily the most confused and messed up task in the whole game, so please read this guide carefully.
Gearbox really screwed up the presentation, which causes many people to think level 0 is actually level 1.
The following image shows a skill at level 0, as you can see the number 1 is to the left, which basically means you have X progress to level 1.
No Scope, No Problem (sometimes unlocks earlier) – Kill an enemy without using the sniper scope. Once these skills reach max level, they will unlock a new challenge, which you may or may not have leveled over time. I personally believe he can appear anywhere a robotic loot midget appears, but this is pure speculation. Jimmy Jenkins is a rare “Loot Midget” variant, which will randomly appear from opening any sort of loot in the game.
Considering there are 114 total challenges, it would take way too much time and effort to detail them all.
Most likely someone has complied them all in a checklist by now, but I just made a video of my complete list. When you shoot off a Goliath’s head, he will become enraged and randomly attack whoever is hurting him. Some games, as noted in the review, are provided to us by the publishers for review purposes.
All intellectual property, trademarks and copyrights contained in any articles or content (including but not limited to text, pictures, screenshots etc.) on the site are owned by their respective trademark and copyright holders. The first Borderlands surprised many with its successful marriage of cartoon-style visuals and loot-driven first-person shooter gameplay, all tied in a brilliantly comical knot. The cut-scenes play out closely as far as frame-rate goes, with 30FPS indeed being the target, and an adaptive v-sync being utilised on both formats.
This perhaps gives a taste of what to expect of the more strenuous, battle-orientated scenes. PhysX on PC is supported regardless of GPU, but with only a low level implementation available for AMD cards. These each cast their own shadow, and have their own weight properties as you walk through them. We set out to prove that console-beating PC performance isn't just the preserve of high-end quad core rigs by assembling the DFPC - a dual core system with dedicated GPU you can build yourself for around ?300. Check out the "Introducing the Digital Foundry PC" article for construction details and gameplay testing.
Performance on the Digital Foundry PC shows Borderlands 2 is well optimised for even budget rigs.
It's often to state the obvious that the PC version is the one to vouch for, but in this case it's worth putting a special word in.
By comparison, the home console versions can't compete in the graphical arena, but they do have one benefit: split-screen mode. To summarise image quality, both the 360 and PS3 versions carry distinct visual leads over the other. It's a testament to the diligence of Gearbox that all three versions come as well-equipped as they can be to deliver the Borderlands experience. Follow the games you're interested in and we'll send you an email the instant we publish new articles about them. Freelance games reviewer, 32-bit era nostalgic and gadget enthusiast, Tom has been docked at Eurogamer's welcome harbours since 2011.
Like Injustice that came before it, Mortal Kombat will now use the environment to their advantage.
While the game itself features some big changes, it is always the little things that end up making that experience just a little more enjoyable. Like the games that came before it, Bioshock Infinite is a marvel of a game and should be played by everyone no matter what. Bob's Burgers is one of the shows that takes it's criticism to heart and tries to improve itself. Going into December, i was almost certain that Claptrap would win this award for the second time, but then Vaas came out of nowhere and really set his mark with his unique brand of Insanity.
There’s nothing quite as subjective as comedy and the characters of Borderlands 2 will either irritate or please, sometimes even both in equal measure. While a continuation of the story seen in Borderlands, it’s not imperative that you have played it in order to understand the story.
The framework of Borderlands 2 is close to the original, with loot being grabbed, missions being collected and a whole host of creatures and soldiers standing between you and Handsome Jack.
What the original Borderlands did so well has been grabbed and near perfected with this sequel. About Since 1999, Gamestyle has provided critique on video games and the industry from a collection of independent writers. Our non-profit status allows us to provide impartial views on games and unbiased assessment in features. The Digistruct Peak Challenge itself is a new map area that allows players to enter an arena of sorts that’s run by the quirky scientist Patricia Tannis, giving gamers the chance to face-off against fearsome bosses to earn epic loot. So we have all of those great brands, but we’re actually creating some new things that we’ll announce.
It’s refreshing to see developers who continually release content for their game rather than sticking to the strict 3-4 DLC model, offering a variety of DLC packs to choose from.
Dubbed the Vault Hunters Collector’s Edition and the Ultimate Loot Chest Edition, they offer various items such as an artbook, a bobblehead and digital content, with the Ultimate Loot Chest being the more premium version that includes more stuff. One thing to note though, is that the steelbook is only included in the Ultimate Loot Box and is not in the Vault Edition. Like the other four Vault Hunters, Gaige came to Pandora through her own circumstances but is here to track down the Vault: which means Jack still wants to kill her, ridiculously-cool outfit notwithstanding. Many of her skills either power up Deathtrap or give special abilities that work in tandem with him, such as giving him the ability to restore your or teammates’ shields, and an ability where he shoots an orb of energy which you can then shoot and detonate into a massive explosion.
It takes players on a side mission to track down the fabled Lost Treasure of the Sands, hidden by the notorious Captain Blade and sought by the desperate, the insane, and the bloodthirsty. You can feel that the writing is playing for laughs at times, which ends up keeping you from laughing instead; considering how well-done the dialogue was for the main campaign, I was surprised to find myself more annoyed at Scarlett than entertained. Make a point to find his hidden treasure map bottles as you make your way through the DLC; besides really awesome loot, they also contain ECHO recorders that tell his intriguing story. The only real new element was the introduction of sandskiffs to navigate the dried-up oceans around Oasis, and they handle worse than the Bandit Technicals if that was even possible. On my first ten deaths you got both of those things at the same time, and I couldn’t figure out how to deal with both of them. A two-shell shotgun that loads super-fast was part of the loot, which should make the Anarchy climb much easier this time around.
People with the Season Pass will have something to do while waiting for the next DLC to come out, but other players may want to save their money for that and instead go for another campaign playthrough with a different class, or try tackling the True Vault Hunter difficulty instead. By night, he plays and writes about video games for VGW and his personal blog, The Gentleman Gamer. While that is true for many games, Borderlands 2 has a lot of confusing elements, weird side tasks and generally misunderstood concepts. Since I’ve personally received over 100 questions about this task alone, I have compiled all the most common misconceptions in the guide below.

A skill is only level 5 when it displays this checkmark, so if you don’t have the checkmark, then you’re not level 5. Since I suggest you wait till you’re level 50 to deal with this task, you should have everything unlocked, except for the “common 3”. This is because you need to max out (see the level 5 image above) a skill to unlock them, but some of these things are not commonly done. While there are a lot of theories on how to make him appear faster or how to instantly do it, most have been disproven by other gamers. Certain people believe only exact spots have a chance of spawning Jimmy, which might be true, but others have confirmed multiple locations on a single map. Since I would still like to assist you with this task, please just post the challenge’s name and description in the comments and I will explain it to you. If you ever see or have a problem with the site, feel free to contact me as I'm usually around. Now, three years later, we have a worthy sequel on our hands which ups the ante in just about every way.
As with the last game, both consoles render out a pixel-perfect 1280x720 native framebuffer, which avoids any additional upscale processing that might sully the image before it arrives on the screen.
Smoke and fire effects cause both consoles to tear to equal degrees, though the 360 frame-rate flies a straight course towards the target refresh.
Traditionally, v-sync forces each frame to render in its entirety before being shown, but Gearbox has decided to allow tearing to occur where the frame-rate dips below the 30FPS target.
Once again, it's the PS3 shedding frames more liberally, though both struggle during an encounter with the pyro-maniacal Captain Flynt. Here we rattle our machine-guns through seven new areas, showing how greatly performance is impacted at moments when visual feedback matters most.
This isn't just the typical addition of rag-doll physics, but a number of dynamic tricks that have us looking twice. It's often the case that after a shoot-out with multiple enemies the floor will look appropriately like a war-zone. In this test we compare two major HDTV resolutions while running at maximum settings across the board.
Borderlands 2 is well optimised for even the most modest PC builds, and comes with a plethora of extra bells and whistles, enhancing texture quality and adding to the draw distance substantially.
The performance may be on the erratic side at points, but it's a feature well worth having in a co-op orientated shooter. On the one hand, the PS3 has sole command of a depth of field effect, which grants the game a distinct cinematic quality, while the 360 has free rein over both ambient occlusion and light shaft effects. The console versions arrive with their own unique advantages, of course, while the PC platform greedily combines the best of both worlds, and adds even more to the equation.
This can be something small like breaking off a branch to something big like catching a dead body and throwing at your opponent. In the coming years, not one, not two, but all three Bioshock's will be remembered in history as the games that defined the best generation of videogames yet. Although Tearaway racked up three awards, Bioshock Infinite still took the top prize as my Game of The Year for 2013. The Big Bang Theory is the best comedy out there, even in spit of its huge downfall of quality over last three years. From the weird rap nonsense of Tiny Tina to the cackling, evil tones of Handsome Jack, Borderlands 2 is built on a bizarre world that relies on how much you enjoy its colourful cast of characters.
The sequel being most welcoming for newcomers giving the player four new characters to control, the commando Axton, the siren Maya, the gunzerker Salvador and the assassin Zer0.
It happened so often I only got to max stacks once during my entire playthrough, and made me slow way down as I tried desperately to make sure I was hovering over the item I wanted before hitting X. Captain Scarlett herself commands such a crew, and cheerfully admits up front that while she is interested in procuring your help, she will indeed stab you in the back when the time is right. How long can you remain a legendary bloodthirsty pirate captain, if you never actually kill anyone? For a frictionless, hovering, rocket-propelled sled you never manage to really pick up any speed, which makes the occasional fights with other bandit skiffs rather sluggish. An avid RPG fan, Russell can also be found plotting the demise of adventurers from behind a Dungeon Master's screen. Since we all just want to save some time, I comprised a guide of helpful information and first hand experience from my adventures in Pandora.
In just about every case, they should be at least level 2, so don’t worry about leveling them. For PS3 users, in some cases I keep some commonly missed items in my inventory, which you’re welcome to. All the trademark zaniness makes a return, but to a surveying eye it's clear developer Gearbox has been busy improving the core fundamentals of the game - plus making some curious arrangements for each platform.Similar to the likes of BioShock Infinite and Mass Effect 3, the developers are using a modified version of the popular Unreal Engine 3 to realise the game on every format.
The only issue here is that jaggies are abundantly easy to spot, even when playing at a distance from your HDTV. In many cases, it's the PS3 version that gets pushed too hard for its own good, with the opening introduction to Claptrap showing a brief dip down to as low as 24FPS and plenty of torn frames across the whole screen.The 360 suffers from neither of these issues, and at worst throws in a single torn frame during similar situations. Among the permutations are dynamic fluids used on blood, where opening fire on enemies causes jelly-like pools to form and congeal on the ground nearby. Given that frenetic, co-operative gunplay is at the heart of Borderlands' appeal, the addition of dynamic rubble to the PC release makes for the most visible change when moving from the console versions.Elsewhere, the differences aren't quite so stark, but just as appreciated. We're fascinated by the PhysX support in particular, where simulating cloth tearing, fluid spills and debris creates a wild scene of carnage once you've left a battle victorious.
Much like the original game though, it's unfortunate that the UI still isn't scaled to fit the halved real-estate available to each player.
If this isn't an option however, then it's clear the 360's more confident handling of the Willow Engine makes it the one to recommend on the console front. While this may not seem like all that earth moving, each character with the exception of Cassie plays different from any Mortal Kombat character from MK9.
Please note that while i have not necessarily beaten ever game or played every game out there, i have done so with most of them. Bioshock Infinite is the greatest game I have ever played in my entire life and i am more than glad to award it not only my official Game of the Year Award, but my official Game of the Generation Award. On another note, while Metro LL only won one award, it still did impressive by earning Six nominations. Please note that while i have not necissarilly beat ever game on this list, i have played them all. From the amazing directing to the intense moments when you just stand there amazed at how they were able to make everything come to live. Anyone who has watched it will agree that it is some of the best quality programming that television has to offer.
All four of these being Vault Hunters, new to the planet of Pandora who have found themselves in a trap set by the games villain Handsome Jack.
This then can be levelled up once you gain experience points, as well as the usual shields, health and weapon damage. I couldn’t find a control scheme or remapping function that would put Reload and Interact on two different buttons, so I eventually trained out of it for as long as I was playing with the controller. That unique variety of madness on Pandora was very interesting, and I wish I could have gotten more of him and less of Scarlett.
If you’re having problems doing any of them, I strongly suggest farming on Caustic Caverns. The trophy will unlock if his title says GOD-Liath, though some people have reported other names.
In each case, Epic's middleware has had a mixed history of translation to current-gen console formats in particular, with a general preference for PC and 360 architecture established over the years. A lack of any anti-aliasing measure is primarily to blame for this, and the situation isn't helped by the game's use of thick, black contours around characters and landscapes.Inevitably, these thick edges amplify the stair-stepping around the opening Windshear Waste stage, where each line stands out starkly with the white of the glaciers. The gap widens further when running through heavily populated, geometrically detailed areas like Sanctuary, where the tearing is essentially a ceaseless presence on PS3 as you route past the centre. It's still 25-30FPS territory for much of the way on PS3, with heavy tearing being a constant during many scenes under scrutiny.
The same applies to luminescent green spills from toxic canisters, which flow downhill if there's an incline, and shifts around your footsteps if you walk through it. In the menus we have toggles for ambient occlusion, depth of field, and the ability to set viewing distances to very high - enabling those running at higher resolutions to really make out those distant details. After all the looting is done, it's still necessary to pan across the menus with the right analogue stick, making the process a tad more tedious than need be. Tearing is in abundance on PS3 during battle, though they're both liable to drop v-sync when under strain from smoke and fire effects in particular.
I may not have watched The Godfather and Goodfellas, but I do not think that those movies could beat perfect. Into season six, he has constantly improved his acting abilities which is probably why the Big Bang Theory stay's so strong. This show has just an amazing cast packed with some truly interesting writing and some great directing.
Once escaping said trap they team up with Claptrap in order to help bring down Jack and stop him from using the vault for his own nefarious means. With plenty of side missions available there’s plenty of opportunity to raise your characters level, with each mission handily letting you know whether this is a too tough for you at your current ability or merely a walk in the park.

Even in single player the game is a blast with an absolute ton of content, the world of Pandora being a massive place with variety far outweighing that of its predecessor. However, reloading before you hit the end of a clip causes you to lose your Anarchy altogether, but there are skills later in the tree which fiddle with that mechanic. Combined with Scarlett’s ending, it left a somewhat sour taste at the end of the pack. If you’re playing as your side character Victoria the Siren and not your main Abbo the Gunzerker, then it’s not going to count. Since this can be a fairly annoying task, I suggest doing it during the “Once and Future Slab” story mission. However, the changes made to the core engine here are pretty radical, which we dare say encourages the prospect of change.This customised, in-house version is dubbed the Willow Engine, where the focus has gone into pushing out massive draw distances, allowing the world of Pandora to stretch out farther outwards than ever before.
It's a signature visual style that can't be dispensed with, of course, but even the use of post-process methods such as FXAA (fast-approximate anti aliasing) could have helped without drastically adding to the engine load.The net result is that Borderlands 2 has a razor-sharp look on both consoles. The frame-rate in this case reaches its nadir at 20FPS during our tests, while Microsoft's version cruises straight through without so much as a hiccup.That's not to say the 360 version doesn't have issues, of course. Meanwhile, Microsoft's box tears frames more eagerly than it drops them in these situations, making for a far smoother level of response overall.
It's a subtle addition, but welcomed over the static two-dimensional sprays we see on console, which land and disappear after several seconds. In practice, the depth of field effect operates in a similar vein to the PS3's implementation, though at least here we're given the option to decide whether it's to our liking. The only option we feel deprived of is a proper, built-in MSAA mode, or even the TXAA support that was once rumoured to be making the cut. Moreover, frame-rate drops are more regular and sustained on Sony's console than they are on the 360 version - we see hitches down to 20FPS while running through the Sanctuary hub-town, while the latter version gets away in holding out at the target 30. Scorpion being a bit boring, each match will feel different when different play styles are being used. Well, as much realism as possible even though your breaking a guys leg and they can still walk. There are also the returning characters, including the original Vault Hunters from the first game, and the more secondary characters like Dr Zed and cosplay favourite Moxxxi. From sniper rifles to shotguns, each weapon has a specific manufacture that comes with their own strengths.
From large desert lands that can be traversed by vehicle, ice covered mountains, all the way to luscious green fields and towering structures, there’s plenty to see and do. If your friend slays Jimmy cause you’re down, bad news, you got to find another Jimmy Jenkins to kill. The results are pretty spectacular, and the PC version takes this a level further through its support of PhysX, which has a dramatic impact on the game, which we'll look at in more depth later on. However, in direct comparison across matching scenes, the PS3 version still comes across as the blurrier game overall - albeit for two separate reasons. At its worst, we see the console dropping and tearing frames during heavy explosive gunfire, involving a combination of smoke and fire effects. Its Achilles heel is revealed during the Captain Flynt boss battle, where once the gasoline chambers ignite, filling the screen with flame effects, both consoles waver down to 22FPS with equal levels of tearing.The treatment of the split-screen experience is a fairly unoptimised one, though it's certainly functional.
Elsewhere, we notice shadow quality remains close to the console versions regardless of how high we raise the settings, and the draw distance on these elements appears precisely the same.The PC version obviously offers the best of both worlds. So far, there are three for each character so even when you master a specific character, you have to essentially do it three times each. With some giving specific damage types, such as corrosive and fire, with some guns even exploding when they’ve ran dry. The first is on the negative side, as alpha buffers used on Sony's platform, such as waterfall splashes, appear to be running at a lower resolution than on 360. As demonstrated by the tank fire in the video, this sequence involves being rooted to the spot and simply pulling the trigger, where the 360 holds out at the target refresh by default. In terms of performance, the PS3 salvages just 15FPS when two players descend down on Liar's Berg, with the full horizon of bandit villages and mountains in view - though the bulk of the experience can operate at closer to the target 30FPS. Here we see that the pared back depth of field effect on Xbox 360 gets a full-blooded implementation on PC.PC owners also get the benefit of what seems to be some higher resolution texture artwork. 6 Epic needs to address Paragon cross-platform play A frustrating evening playing with a predominantly PS4 Paragon team. The characters now have conversations with each other before the match starts instead of the normal one-liners that got stale the second you first heard it.
A smile was definitely raised when invitations to Claptrap’s party had to be handed out, none of who chose to attend, cue awkward dancing and hanging around for a couple of minutes while bad music plays. In effect, this means objects local to these assets appear more pixelated than they otherwise would, which can stand out next to the sharpness evident across the rest of the world. With each shot of the cannon though, we see a nose-dive in visual integrity and controller feedback for both consoles, and inevitably it's the PS3 version which fares less well by comparison.We also experience stuttering on the PS3 each time the Guardian Angel character pops up on-screen.
It's an improvement on the 360 side, where tearing is once again more of a constant affliction when the screen-space is divided, though frame-rates are generally more stable across the board.Getting Physical On PCThis generation has had us approach PC releases with trepidation, knowing that the "console first" mantra still guides developers working through multi-platform projects. 1 Mirror’s Edge Catalyst Preview Can Mirror’s Edge Catalyst live up to its iconic predecessor? The way you approach each combat situation largely depending on what weapons you have equipped, making each battle somewhat tactical, especially when certain enemy types are weaker to certain elements. This is essentially a pre-recording of a young lady which loops around, with a voice-over explaining the game's vault-hunting fiction for newcomers. Certainly, games such as Darksiders 2 make the jump with options for higher resolutions, but this only serves to reveal the limits of the texture-work they come packaged with as standard. Here we see the Xbox 360 game up against the PC on high settings.Fortunately, we see texture quality receiving a respectable boost over consoles, where both the 360 and PS3 formats appear to be running at equivalent to medium settings on PC. An issue that plagues far too many games, as it takes a number of seconds before all the textures finally appear.
This is an often-used technique, saving precious bandwidth.The second cause for blurriness is far more pronounced by comparison, where a strong depth of field effect is enabled on PS3 for all gameplay and cut-scenes, though remains curiously under-used on 360.
It can be jarring at the start of the game, where these interruptions are all the more frequent, and tellingly we can hear the Blu-ray drive's sensor seeking data the moment each of these stutters occur on-screen. Cranking this up to high doesn't improve details on characters per se, but environmental assets do get a big and much-needed upgrade over some of the pixellated patterns we see on the other platforms.As an aside, absolutely no MSAA support is featured in the game's menus, though this is relatively easy to work in via a graphics card's control panel. In theory, the technique helps to establish a sense of atmosphere, and distinguishes the foreground from background in order to make scenes appear natural to the human eye.In our experience, the implementation of the effect does feel a little aggressive at points. What we have instead is FXAA support, which we'd recommend leaving disabled if you'd rather have the texture quality maintained, and lines looking sharp. Watching the menu screen pan around a mountain-range, we're given an obvious example of how distant details are being smoothed over, while on the 360 version we can pick out the black outlines on each crack and crevice. Unfortunately, the black contours to objects and geometry seem to clash with this post-processing method, leaving some lines looking uneven.Speaking in terms of performance optimisations, there's a litany of options to choose from to tailor the experience to the strengths of your setup. On the other hand, indoor gameplay and cut-scenes benefit greatly from the added sense of depth. If your graphics card simply isn't up to the task of running maxed out at 1080p60 - as is the case for the Digital Foundry PC - then the game has a "Smoothed 22-62FPS" option which dynamically adjusts the frame-rate to a factor of your monitor's refresh rate. 2 8-Bit Armies Interview Quickie Petroglyph is just about to launch their C&C inspired RTS. In one cut-scene, involving a Bullymong creature clambering down towards your robot sidekick, the camera traces the beast's route all the way to the bottom, during which the effect fades in and out subtly wherever it's best suited.In place of a wild, gun-toting set-piece, Borderlands 2 opens with a modestly beautiful arctic scene which shows off some other neat visual flourishes.
In our case, running at this higher resolution sees the game locked to the 30FPS mark, which produces perceptibly smoother playback than running at 768p, which struggles to meet the more ambitious 60FPS. Snowflakes float downwards onto the player's field of view and slowly melt away, and auroras of red and green glimmer in the distance, lighting up many of the initial areas. For the 360 version, we see the use of crepuscular rays (otherwise known as light shafts) streaming down from the edges of tall structures as the light is obscured, creating shadowy streaks mid-air. It's an ethereal effect that once again benefits atmosphere in this area, but goes down as a no-show on PS3.The 360 game features light shafts, which cascade down from structures and characters wherever light sources are involved.
This streaming effect is a signature quirk of Unreal Engine 3, where loading a new area can lead to initial, low resolution assets swapping out for higher-grade equivalents as you resume play. In this case, we test the 360 version installed to the HDD, and are surprised to find Sony's platform holding up so well considering no install is available for it. There is a difference in the unravelling of these assets in practice, as we see after travelling on Claptrap's boat for the first time. Here, several texture filtering lines quickly streak away from the player on PS3 until all the layers of world detail are filled in, whereas the rival console simply fades them in more gradually.It is worth noting that the PS3 version lingers on the logo screen for 15-20 seconds longer on boot-up, leading us to believe some sneaky caching to the HDD may be going on in advance.
It's to Gearbox's credit that this isn't an outstanding issue on either platform.On the topic of optical media, all three versions of Borderlands 2 measure in at very similar overall disc sizes. It's worth noting that Bink encoded videos remain at identical sizes on all consoles, the largest of which being the 430MB intro sequence.
Unfortunately, the quality of the compression is far from stellar, and blocking artifacts are evident on the skies from the opening shot onwards. Mass Effect 3, Batman: Arkham City, Enslaved and many others all conform to this rule, though the gap in results between the two versions can vary from the egregious to the negligible.

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