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Raul Alfonso Tejada is a ghoul mechanic and gunslinger living in the prison building at the top of Black Mountain in 2281. The pair traveled to the radioactive ruin of Mexico City to begin anew, amidst the large number of looters in the city. Suffering from radiation poisoning, Raul eventually became too ill to scavenge with his sister. Leaving every aspect of his former life behind, including, as Raul says, his "face," he wandered to the Gulf Coast and inhabited an unclaimed Petro-Chico refinery. Bearing a new identity, he eventually arrived in the Arizona town of Tucson, now known as Two Sun. When compared to the other human companions of the Wasteland, Raul is perhaps the most tolerant towards the Legion when compared to everyone else who would suffer under their rule. Crazy, Crazy, Crazy: Raul can be recruited as part of the quest, or simply by traveling to Black Mountain and busting him out. Old School Ghoul: While Raul is an active companion, talk to and exhaust all dialogue options for Loyal, Corporal Sterling, and Ranger Andy.
He is a very competent repairman, but will only offer repairs at his shack, and even then will not offer a discount.
Raul will comment on, and eat anything sweet put in his inventory like Sunset Sarsaparilla.
000010c1 (exterior)00024512 (outer door)00099e9e (vault door)00024511 (atrium)00099e9d (upper level)00028138 (DeLoria res.)00099e9b (lower level)0002a186 (react.
It is not known exactly when the construction of Vault 101 began, but it was constructed sometime in the 2060s along with the other vaults in Washington, D.C. Vault 101 has been opened numerous times, violating its original mandate, and became infested by radroaches during these events, making the vault susceptible to additional large infestations as time went by.
The original and underlying purpose of the Vault 101 vault experiment, was to stay closed indefinitely, in order to study the role of the Overseer when a vault never opened. The "Cake Bake-Off" is a competitive event, and in this event, contestants bake various types of cakes which are judged according to a select criteria, with the winner or winners being given a worthy prize. On July 13, 2268, a notice on the bulletin board within the cafeteria announces the annual Cake Bake-Off.
Just after the Great War in 2077, the first Vault 101 Overseer, in order to prevent anyone from leaving the vault, created the illusion that the outside world was an uninhabitable nuclear-ravaged wasteland with absolutely no hope of existence outside of the vault. The second Vault 101 Overseer led Vault 101 dwellers by the same isolationist doctrine, but also attempted to convince senior vault dwellers to become complicit in the vault experiments. Sometime before 2241, an Unnamed Vault 101 Overseer strongly favored of outside contact, and assembled a survey team led by Anne Palmer; together they began planning for their journey and theorizing types of mutations they might encounter. His successor, Alphonse Almodovar, became the new Overseer of Vault 101 sometime before 2258. After James and his child entered into the vault, he kept his child ignorant of their origins because of his agreement with Alphonse, convincing the Lone Wanderer that they were born in the Vault. Gradually, Alphonse Almodovar came to having an entire generation of Vault 101 dwellers who were playing along with the vault experiments, keeping the secrets from their children. On August 17, 2277, a radroach infestation had started, and James took this moment to his advantage, quickly escaping the Vault once and for all.
During the Lone Wanderer's escape in seeking the outside world for answers, Tom Holden and Mary Holden or officers O'Brian and Richards die or the Lone Wanderer distracted the guards so the Holdens could escape and flee before more blood was spilled.
The group of rebels was led by Amata Almodovar, and included all of the young vault dwellers, who were holed up in the vault clinic.
Some time later, the vault received radio contact from the Enclave seeking to gain entry into Vault 101 because their passwords to the vault door no longer matched their records (it was changed to "Amata" by Amata Almodovar to bring the Lone Wanderer later into Vault 101), but after brief negotiation, the Vault 101 Overseer refused to let them in, thinking he can't expose his vault and its dwellers to an unknown factor, much less one that would so gallantly suggest abandoning the vault experiments, also thinking it was an additional reason to prevent the rebels from opening Vault 101 to the likes of them. Vault 101's fate afterwards is not confirmed in canon; if Amata Almodovar became the new Overseer or dies, if Alphonse Almodovar was still the Overseer or Allen Mack became the new one, if the group of rebels were deterred or if Vault 101 was open, kept closed, destroyed or thrown into chaos, and if the Lone Wanderer helped them for one of its possibilities. Vault 101's residents remain protected from the outside world, with the exception of the occasional Radroach attack. In the early 2260's, at Wally's birthday party, the child's game Hunt the Mutant is played on the Atrium.
Several years later, on July 13, 2268, a notice in the Cafeteria announces an upcoming baseball game on Saturday.
If the player character studies the local map carefully, they will note that the rooms with closed doors, ex.
Rooms in Admin are the Overseer's office, reception room (Jonas Palmer is found dead here during Escape!), Operations, Security (Amata interrogation) and Systems (Floyd Lewis dies here during "Escape!"). Child's Play is a non profit organization that enables the gamer community to make a positive difference in the lives of children and young adults, primarily through donations of toys and games to childrens' hospitals around the world as well as funding pediatric health research. Vault 101 is one of the vault series of fallout shelters developed by Vault-Tec in the north-west area of Washington, D.C. The first Vault 101 Overseer, like his counterparts in the other Vaults, was actually a planted Vault-Tec operative whose job it was to control the experiment from the inside. The second Vault 101 Overseer took over the reins after the death of his predecessor of natural causes in 2127. The progressive overseer has disappeared on an excursion into the wasteland between 2241 and 2258. Within the Vault, life was stifled by Almodovar's firm grip on the community and brainwashing. The double escape and subsequent loss of life did not do wonders to the situation in the Vault.
The lower level houses the living quarters, classroom, diner, and main access to the reactor area. PlayStation 3 Fast-traveling or approaching the Vault entrance will in some cases result in a massive frame-rate drop. PC Closing the Vault door manually using the outer console will work normally during Escape!. PC Using the console command activate on the Vault door or just using the ToggleCollision and simply walk through the door will grant you access at any time after leaving the Vault. PlayStation 3 Whenever you enter third person mode before or during Butch's laugh during the GOAT Mr.Brotch won't respond and you will need to reload a save.
National Guard training yard - The Vault Fallout wiki - Fallout 4, Fallout: New Vegas, and more! This training yard was used by the 101st Field Artillery Regiment, 1st Battalion.needs verification The Great War pounced upon the facility, littering the grounds with corpses of the dead. The entrance way is lined with display cases before transferring to a main room, which contains a cooking station; to the west is a gated doorway (with an Expert-locked terminal) leading to the barracks, to the southwest is an office where Knight Tara Astlin made her final stand, and to the east is a staircase leading up to the second story. A small open hallway leads from the recruitment office to the barracks; the entrance hallway is blocked by a collapsed floor, forcing one up the adjacent staircase to the second story. Locked with a Master-level lock, the armory west-northwest of the barracks and recruitment office.
A full suit of leveled power armor and a fusion core behind the armory in a shipping container with an Expert-locked security gate. Knight Astlin's holotape and holotag are found on the ground floor of the recruitment office, in the southwest corner office. A Stealth Boy is found on a shelf in the southeastern storeroom on the second level of the barracks. The National Guard officer's password is found in the desk of the westernmost office on the second floor in the recruiting office. They both scraped by as scavengers, constantly looking for food, and medicine to treat Raul's burns. He settled there, becoming a mechanic and a general handyman, his guns stashed away where they could do no further harm, although he still kept them oiled out of professional pride.

Arizona was overrun with raiders and tribals before the rise of Caesar's Legion brought stability to that region; the conditions brought "Dirty Dave" and his six brothers to town looking for ammunition.
He swore to himself that he was done with the gunslinging life, since he is starting to feel his age. A new taste of adventure reminds Raul of his tumultuous past, prompting him to consider whether he should embrace his old gunslinging ways. He is not affected by the Legion's presence in the wasteland and admires the security and order they bring, although he wouldn't be able to join them due to their hatred towards all forms of mutants. One of the main and only objectives of Vault 101 security has been the containment of these pests. The limited genetic material would eventually result in inbreeding, had no "new blood" ever entered.
Wally later mentions this game at the Lone Wanderer's tenth birthday party on July 13, 2268. This was accomplished through regular fake radio transmissions (recorded before the Great War), increasing the idea amongst Vault 101 dwellers that the only hope of survival was within the vault.
Hypocritically enough, the second Vault 101 Overseer was the first able to communicate with, and even visit, the outside world by using the secret tunnel in the Overseer's office. They finally went to the outside world around Vault 101, going up to Megaton sometime before February 10, 2241.
Under his rule, the vault changed into a police state with a strict policy of isolationism. In the late 2260s, Jonas Palmer was appointed to be James' assistant by Alphonse Almodovar, who hoped he would be a voice of reason. He and his followers continued to receive periodic information from the outside world, while those not in the know were told that things had gotten so bad that whoever was sending transmissions was no longer able to do so, reinforcing the thought that leaving the vault was sheer suicide.
In the ensuing conflict between radroaches and the security team, Agnes Taylor dies of a heart attack, Floyd Lewis and Vikki Hannon are both killed and Paul Hannon Jr.
Amata is interrogated by her father and Officer Mack, before the Lone Wanderer either rescues her, kills her father, or sneaks by. They wanted to open Vault 101, interact with the outside world, open up limited trade with nearby settlements and make excursions into the wasteland when necessary. After that, Amata Almodovar began to send out the Vault 101 emergency frequency around Vault 101 in the Capital Wasteland, hoping that the Lone Wanderer would come to aid them in their current crisis. But at this time, the number of Vault 101 dwellers has fallen significantly in the two centuries since it was sealed (despite messages encouraging procreation), and that without external input, the Vault 101's population will not remain genetically viable for more than a generation or so, and collapse inevitably due to genetic stagnation and inbreeding in some years if Vault 101 remains closed. They are staggered with each section moving progressively more westward as the Vault burrows deeper into the earth. The purpose of Vault 101 in the Vault experiment was to test the role of the Overseer in a community that remains indefinitely isolated from the outside world. He maintained and developed the isolationist doctrine, convincing senior vault dwellers to become complicit in the vault experiment. In 2241, the new Overseer decided to send scouting parties to the outside and open the Vault. He was succeeded at his post by Alphonse Almodovar, a firm believer in the need to maintain total isolation of the Vault (thanks to his parents, who were convinced that the Vault should have no contact with the dangers out there). With a strong, omnipresent security force, the Overseer instituted a cult of personality focused on him alone, as the protector and wise leader of the Vault.[9] James' outsider origin was a problem for Almodovar, one he sought to fix by assigning him Jonas Palmer as assistant.
James, the Vault physician, abandoned the shelter and their child to again pursue his dream, Project Purity.
Quite the opposite: a faction of dwellers formed, demanding that Vault 101 be opened, to begin interacting with the outside world, set up trade relationships and allow the dwellers to come and go.
To the contrary, it grew, eventually sealing themselves up in a part of the Vault, demanding the Overseer's resignation.
The player begins the game (after character generation is complete) in the lower levels and works their way up, to escape via the hidden tunnel in the Overseer's office.
The lower level offers little in the way of loot at the time of the Escape!, except for officers Richards and O'Brien gunning down the Holdens.
On the bulletin board above the jukebox it advertises a bingo night in the diner, with the ball chosen being 13 and "First prize being a weeks supply of water rations!".
However, approaching the tunnel exit will result in the Vault door reopening behind you exactly when it is supposed to close if you don't tamper with the console. However, if the Trouble on the Homefront quest is not in progress or available yet, the Vault will be completely empty of all residents, with the occasional exception of a lone security guard who will have no dialogue options and is prone to frequent and random disappearance. A tipped Vertibird rests on the landing pad, never having delivered its men, while automated turrets and mines protect the facility and keep the feral ghouls inside, even two centuries after the war. To the north of these structures is a small concrete hut, and to the west is a similar hut and crashed Vertibird.
He was a marksman and mechanic, both of which occasionally got him in trouble with the law.
The intense radiation of their surroundings soon started affecting Raul, commencing the first stages of his ghoulification. One day, after she failed to return from a market where she had been scavenging for food, Raul went in search of her only to find her brutally murdered, her corpse violated so horribly that she was only identifiable by a tiny scar on her knee.
He realized that his gunslinging hadn't given him anything; he discarded his guns and took off his old vaquero outfit. After 75 years of relative peace, he met Claudia; a prostitute working in a local brothel who bore a striking resemblance to Rafaela.
While there, he stumbled upon the signal of the Black Mountain Radio, and started listening to it to pass time.
Note that killing any of the non-player characters will cause the mission to fail, resulting in Raul's new apparel to be unobtainable, except through console commands. Two centuries later, Beatrice Armstrong, a vault resident, continually honors the original Overseer by dedicating one of her older poems to him. By mentioning this game, Wally is unfavorably comparing his party to the Lone Wanderer's party. The first Vault 101 Overseer died of natural causes in 2127, having prepared a subordinate to continue the Vault experiment.
However, for all other intents and purposes, the vault dwellers were sealed in according to the Vault 101 mantra: "we are born in the vault, we live in the vault, and we die in the vault".
The survey team returned to Vault 101 on February 10, and analyzed their samples to see if the outside world was still dangerously irradiated or able to sustain life.
Early in Alphonse's tenure as Overseer around 2258-2259, James and his child, later known as the Lone Wanderer, came to the vault seeking shelter and arrived in front of Vault 101. In front of the vault door, Amata bids farewell to the Wanderer just before Officers Park and Wolfe come and try to halt the escape but are dodged by the Lone Wanderer. But all the vault dwellers living in blissful ignorance finally discover that the world outside could be accessed, life above ground is possible, some expedition was already done in the past and they have been living a lie. The other group was led by the Vault 101 Overseer and he wanted to keep the vault closed permanently, in accordance with the vault experiments. The sections are separated by doors, and stairways connect floors and levels within two of the sections. It is, also, not evident how the Mack Family apartment is connected to the rest of the complex as the apartment door leads to a non-existent hallway.
While the Overseer was able to interact and visit the outside world via radio transmissions and a secret tunnel from his sealed office, the rest of the inhabitants were told that Vault 101 was never sent an “all clear” signal, while faked radio transmissions described a nuclear-ravaged world gone mad, with absolutely no hope of existence outside of a Vault.
The second Vault 101 Overseer was actually able to communicate with, and even visit, the outside world by using the secret tunnel in the Overseer's office. The survey team, led by Anne Palmer, left the Vault in February and reconnoitered the ruins of Springvale and the Megaton settlement, bringing back giant ant samples to the Vault for analysis.

This decision would ultimately prove to be wrong.[10] Another problem were the Tunnel Snakes, a "gang" of juvenile delinquents.
His opening of the Vault door led to a radroach infestation and the Overseer going berserk. Led by Amata Almodovar, this faction was opposed by her father, Alphonse, and his security force, who saw this as a threat to the Vault's "great mission."[13] His opposition was made stronger by the fact that he was contacted by the Enclave on a governmental frequency, who offered the Vault amnesty for unspecified crimes and reunification (they were unable to access the Vault, as Amata changed the access password). While the Overseer wanted to sit them out and wait until they voluntarily give up, his Security Chief wasn't going to. This also marks the point where the player can remake their character: Activating the cavern door triggers the menu and if the player is satisfied, clicking done starts Fallout 3 proper. Entering using this method after the quest will allow you to remain there as long as you wish, with some residents having dialogue options available, such as Susie Mack.
The ground floor below hosts the kitchen and mess hall, and has a door on the far south wall that leads outside to a security gate. To the west is a small workshop containing an armor and weapons workbench as well as a trunk; to the north is a power armor storage room (opened with a Novice-locked terminal), which contains a power armor frame and partial suit of leveled power armor. During the war, the ranch he lived on was spared from atomic destruction due to being located in a remote area. It was also there that Raul found a novelty costume shop, where he found a Vaquero outfit in good condition while searching for cloth to wrap his wounds.
Fueled by anger, Raul tracked down the raiders responsible and killed them to the very last man.
He put on a Petro-Chico jumpsuit that he found, and took the name "Miguel"; the name found on the jumpsuit's nametag. Spurred by this reminder of what he lost, he took the time to look out for her, though for obvious reasons never visited her. Beatrice cannot write a new poem during the latest Founder's Day, as she had trouble finding a rhyming word for 'Overseer'. They studied the giant ant they killed and decided to revise their survey plans in light of what they have learned. James proposed to become Vault 101's new physician in return for entry into Vault 101, and Alphonse granted his request. She entered in the Craterside Supply and asked Moira Brown to reinforce her vault jumpsuit, but the girl never returned to pick it up, leaving her armored Vault 101 jumpsuit in the Craterside Supply in Megaton. Jonas Palmer is immediately questioned about why James has left, but in the procedure is brutally killed by Stevie Mack.
This discovery created a new crisis in Vault 101 and the vault became divided into two groups. Regardless, the location of the apartment itself suggests how far up the ladder Allen Mack is in the command structure of the Vault as his family has one of the best apartments. The new Overseer immediately set out to correct the perceived lapses in security.[5] Vault 101 was sealed, again, and the senior vault dwellers were sworn to secrecy. While the Overseer used them for dirty work, his permissiveness resulted in them becoming unruly and quite disturbing.[11] However, overall, Alphonse Almodovar managed to cultivate an entire generation of Vault 101 dwellers playing along with the vault experiments, keeping the secrets from their children. The latter immediately confined all the dwellers to their quarters and ordered the security team to contain the outbreak - and shoot everyone found out of their quarters, especially the child James left behind.
Instead, he planned a midnight raid into the rebel quarters, with live ammunition and zero tolerance, to subdue the movement by force.[15] Fearing that the conflict couldn't be resolved otherwise, Amata issued a call on the Vault 101 emergency frequency, calling the Lone Wanderer, now an experienced wastelander, to return to Vault 101 and help them. He salvaged what was left of the raider gang's possessions and left Mexico City, now the lone survivor of his family. He ended up meeting a nightkin named Tabitha, the radio's broadcaster and supreme ruler of Black Mountain. Lewis and Agnes Taylor, two members of the survey team remained in Megaton to serve as contacts between the two settlements and to further survey the surrounding environments.
On 12 July 2268, the water purifier began to malfunction but it was repaired by Stanley Armstrong. Every member of the Vault 101 security force is then ordered to both contain the radroach infestation and capture the Lone Wanderer for questioning about James' departure.
There are two paths to the Capital Wasteland: a direct path from the Atrium and a hidden tunnel named the Overseer's Tunnel. The Atrium is the main room of the Vault and is used by Vault residents for large social gatherings and ball sports. The escape tunnel is activated from the terminal in the Overseer's office and is hidden under the desk. House's missile defense system protecting most of Las Vegas from an impressive amount of distance.
Raul fulfilled his purpose and fixed the radio's transmitter, but much to his dismay, Tabitha decided to keep him; after all, he couldn't disagree with a super mutant twice his size. A few moments later, Amata Almodovar, daughter of Overseer Alphonse, awakens the Lone Wanderer, her best friend, and explains the situation. Soon, Raul became a legend; his sharp eye and top-notch gunslinging always meant the end for glory seekers who were looking to prove themselves.
Raul was then turned into Black Mountain's handyman, fixing toasters and things the super mutants wanted fixed. The Overseer who preceded Alphonse Almodovar vanished after another expedition to the Capital Wasteland failed. By the time James' child escapes the Vault, the list of casualties is quite large and includes Agnes Taylor (heart attack), Floyd Lewis, Vikki Hannon, Paul Hannon Jr. The Tejada family was as accommodating as they could be, but the amount of refugees was too much for them to handle.
He has also been tasked with the repair of Rhonda, Tabitha's robot and best friend, in which he has been unsuccessful. In 2272, another Vault 101 dweller escaped from Vault 101 and also made his way to Megaton.
Raul's father was forced to turn down any more unfortunates seeking help, due to their resources becoming scarce. To guarantee his cooperation, Raul is imprisoned in a building near the mountain's broadcast station to which he later claims he was held against his will for years.
He made his way to Moriarty's Saloon, telling Colin Moriarty that members of Vault 101 were brainwashed into believing the Overseer was the only voice of reason. At one point, Raul and his father even had to drive off the remaining refugees, as things became violent.
Later that night, about two dozen men returned and set fire to the ranch house, barring the doors from the outside to prevent any escape. In a state of fury, Raul charged head-on into the middle of the camp, and kept shooting his guns until Dirty Dave and his gang were all dead. Raul awoke to the smell of smoke and was able to sneak himself and his sister, Rafaela Tejada out a window, receiving burns across his body in the process.
Youth wasn't on his side anymore; the battle left Raul severely injured and nearly lifeless.
The rest of his family, consisting of his mother, father, grandmother, two brothers, and two sisters, perished in the flames. Raul killed the pursuers, and left the rest to live, since he did not want to throw away his life in revenge; he still had a sister to take care of.

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