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A sequel to 2008’s hit Lego Batman, the ante is seriously upped as Superman and fellow Justice Leaguers are thrown into the mix.
Stryder WolfeJuly 9, 2012 at 10:27 AMI unlocked Vicki Vale and using her, road a Gorilla from Gotham Zoo to Wayne Tower and climbed to the top, receiving an Achievement for my efforts!
See the funniest YouTube videos, pictures and images online or chat with Smosh readers in our online forums. You see, bald despot Lex Luthor has teamed up with howling maniac prankster The Joker and developed a kryptonite powered ray gun that will destroy black bricks.
And this game certainly is ambitious with a large host of characters and the addition of a giant sandbox to bury yourself in. So when you mix together all these things that we love and turn that lusty love-cocktail into a much anticipated videogame then it should be a surefire, super-studded, bat-punch to the pleasure centre. Batman, of course, and it's going to take all his blocky detective ingenuity to solve this one. Add in the extra problem of an arrogant Superman continually butting in and stealing the scene (much to the delight of a hero-worshipping Robin) and the dark, disgruntled and brooding Batman has a lot on his plate. These conflicts are brought to vivid life by a host of familiar voice actors, this being the first Lego game to be fully voiced and scripted.
There’s fifteen regular missions which will be familiar in structure to anyone who has played a Lego game before (collect studs and unlock collectibles along the way) but each level here is huge and consists of multiple phases and environments.

The Gotham City backdrops are grand and expansive and you’ll often find yourself piloting a vehicle to take down an oversized threat.
A huge open world city has been built (much like what we saw in Arkham City) and this acts as your hub between levels. You can simply navigate through to your next objective (following a trail of transparent studs) or you can endlessly explore. You can run obstacle courses to unlock gold bricks (which will allow character unlocks later), you can save citizens in peril, and you can locate and defeat 20 plus bosses who are haunting iconic Gotham locales.
Not everything is available at once - you will need to use certain character abilities to access certain bosses - but once you do manage to take them down you will have the option to buy them as a playable character. The themes switch seamlessly depending on which character you’re playing and it is an absolute delight.
Despite being a humourous game with a Lego twist, it’s still delightfully atmospheric.So this all sounds pretty good, right? You’ll spend the vast majority of the game playing as Batman and Robin, and from about a third to half of the way in, Superman.
When they do arrive you have a lot of characters to choose from and it can actually get quite chaotic and confusing.
The open world is an interesting idea (especially for a Lego game) but it keeps the whole story very grounded. Superman is definitely a novelty with his flight, heat vision, and ice breath, but once you get to the likes of Green Lantern, Wonder Woman and Flash there’s not a huge amount of variety that makes them especially fun to play. The issue is that you’re not choosing your character roster based on how fun they are, but rather carefully choosing characters by abilities, purely to unlock secrets and simply progress.

It will help you access some restricted areas but is not especially fun in itself.The same goes for the villains you unlock. If you recall, when I pre-ordered I also got an exclusive villain pack of: Black Adam, Captain Cold, Gorilla Grodd, Black Manta and Bizarro. Grodd seems to have no additional powers, Cold does everything Ice Suit Robin can, Black Manta just has Superman’s heat vision, Bizarro is the exact same as Superman, and Black Adam (the best of the five) is Superman who fires electricity instead of heat. There’s nothing worse than spying a gold brick on top of a building and simply not being able to fly up there. The same button that gives you altitude can also turbo boost you forward and you turn incredibly slowly. It’s crashed on me at least three times and needed a hard restart which is frustrating considering the sparseness of save points. The worst example of this was Robin falling onto a lower level that we’re not even supposed to be able to see and sliding around on his arse like a dog with an itch. All criticisms aside, I have to admit that despite any faults I was still compelled to complete story mode. In fact, with time being my most valuable commodity at the moment, that’s probably about the highest compliment I can give a game.

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