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An alternative to the setup we've compiled below would be to build a dedicated box to act as an encoding interface between your PC and the uplink, but that adds an extra layer of complexity (and cost) that we see as unnecessary for this article.
Before listing the components and diving into the choices as we usually do, we'll first dedicate a section that discusses the processing philosophy used in video encoding and streaming. Aside from obvious uplink bandwidth requirements (which we'll also briefly touch on), live video encoding and post-edit rendering both operate on a similar enough level to be mashed-up in one focused build. Most streaming software is computationally-heavy and lacks notable GPU acceleration (like XSplit and OBS), and so tends to be integer-intensive and CPU-bound.
Fortunately, encoding tasks scale cleanly with available system resources and will consume just about anything made available; if you've got more cores available, hyperthreading, and blocks upon blocks of cache, rendering will find a way to saturate all of that.
Your system is effectively crunching two very heavy tasks when streaming game content: the game and the stream itself.
Simply put, the bit-rate is how much data you're packing into each second (units often in either Kb * s or Mb * s). When rendering a static, non-live video, we have a lot more flexibility and suddenly become limited primarily by time.
Just to put things in perspective, our render rig has 12GB of triple-channel memory (Nehalem generation) and actively uses all of it for large renders. This also verifies an earlier-made point on CPU core allocation: the encoder we use for our video output is heavily multithreaded and has maxed-out all eight threads (4 physical cores) of the Nehalem chip we utilize.
Let's hit that build list -- each component will contain a bit more depth than our builds normally receive, but that's because this topic has (frankly) not been adequately explored on the web.
Normally we list the video card component first, but this build's a bit different from the norm -- with efficient post-edit rendering and livestreaming beholden to the CPU, it makes sense to explore those requirements first.
Because we want to ensure "high" or better (ideally, near-max) settings for game streaming, we're opting for this hexa-core, hyperthreaded 3930K; the 3770k would admittedly operate reasonably (though obviously on a different chipset), but "reasonable" isn't enough if you want to play high-settings at a high FPS while spitting out frames to the 'net.
Perhaps the most important aspect of the 3930K—obvious six-core advantages shelved momentarily—is its quad-channel memory support. It's noteworthy that this CPU has a relatively high TDP of 130W, and with our overclocking plans, will be boosted even higher (~170W+).
For the purposes of this build the GPU will primarily be responsible for sustaining a fluid FPS under encoding duress while simultaneously gaming.
There is a very real possibility for dual- or triple-SLI with this rig, and honestly it's not a bad idea, but it does add considerable expense (~$350 ea.) to the final price-tag and is something that can very easily be tacked-on as needed. Intel currently is offering combo deals on their high-end CPUs when bundled with the GTX 680, GTX 670, and AMD 7970 GPUs; the GTX 680 is tempting at only $100 more than the 670, but performance is similar enough that we dismiss the expense as unnecessary.
Purchasing a Quadro or Tesla GPU from nVidia will result in tremendous gains (several times over) in video rendering power within Premiere due to GPU acceleration by CUDA programming language, but the expense is really not something justifiable for anyone not producing videos and making money from it.
G.Skill currently holds the world's memory overclocking record with its Trident X memory (OC'd to 4GHz, which we wrote about here) and have announced their devotion to high-performance RAM going forward. This kit is quad-channel, of course, and we'd highly encourage overclocking to 1866MHz or higher (preferred 2400MHz if stable; do so in increments). We generally advise purchasing high-quality core components over all else for any new system. The ASUS P9X79 LE board we've selected definitely fits the high-grade requirement we self-imposed.
If you feel like spending more money, NZXT has their Hale 90 V2 series PSUs available now (which we use in our official test bench), though they are expensive.
At this point it would be certifiably insane to ignore the relevance of SSDs - especially in a system of this price-point.
OCZ's Vector drive performs incredibly well when used for heavy workload and video production environments with its high sustained read rate and bursted write speeds for large file transactions. Having just tested four liquid coolers this weekend -- the Kraken X40 & X60 and Corsair H90 & H110 -- I can comfortably recommend NZXT's Kraken X40 for a relatively quiet, tunable closed-liquid-cooling loop. NZXT's Switch 810 case faired well when we reviewed it on the bench -- it's large enough, solid, easily expanded, and is fitted with a large window for showing off the internals.
All this noted, the Switch 810 does exactly what we need it to do and will mount the CPU cooler comfortably in either the top or rear position. A frustrating amount of research can go into setting up a proper recording and video production environment -- believe us, we know. Luckily, we've had hands-on time with a number of these products and can comfortably recommend solutions for the unique situations that present themselves to content producers. Different streams demand different audio recording capabilities, but for the soloist or someone who just prefers the psychological security provided by a pair of circumaural earphones, a headset is a must. Having gone through innumerable headsets in the past year from an equally innumerable count of companies, the entire team at GN strongly agrees that Plantronics' GameCom 780 headset has the best microphone quality and audio quality available on a gaming headset of its price-point. Conference room-style microphones are advantageous insofar as their discretion, portability, and surround input capabilities—and though they can't compete with a decent studio microphone for audio purity—conference mics do offer an affordable solution for startup game casts.
Aside from remote broadcasting and hotel-based videocasts, conference mics make for an easier and cheaper alternative to configuring an aftermarket soundcard for dual-3.5mm audio input (two headsets simultaneously). Speaking specifically to the AC-404 and why we're comfortable recommending it, MXL has a history of manufacturing studio-grade microphones for production environments (to include mics for vocalists) -- they know what they're doing, and it shows in the component selection of the products. If you're the only caster and you won't be joined by others, but you also don't want a headset, look into standing condenser mics or omnidirectional studio mics instead; they'll yield higher-quality audio than the AC-404 (the nature of being built for someone sitting directly in front of it) and will cost roughly the same, maybe $30-$40 more for a mid-range mic. We haven't had as much hands-on time with OBS as with XSplit, but the project is new and extremely promising -- we're excited to see how it grows to accommodate community requests. As with all of our articles, we find the technical aspects of the topic the most intriguing: It's not so complicated to just start livestreaming on most gaming-grade PCs, but to do so with professional-grade quality does require a bit of effort (and if you hope to go commercial, a bit of money).
If you're hoping to just stream gameplay as a casual hobby with a cheaper machine that's more standard for gaming, we'd recommend a Z77 chipset board with a 3770k or FX-8350 (and 990X or 990FX chipset). Please let us know if you have any questions about the content -- I'd be happy to explain things in further depth if there are specific questions. Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. Premiere Pro has been around for a while, but since the introduction of the Creative Cloud, Premiere has become the most popular NLE among professional video editors in the world… and rightfully so.
One of the things that makes Premiere so great is its integration with its sister programs, After Effects, Audition, SpeedGrade, and Media Encoder. The only negative (or positive, depending on how you look at it) is the fact that if you want an up-to-date copy of Premiere, you must subscribe to the Creative Cloud, which starts at $50 a month. What started out as one of the biggest disasters in modern NLE history has evolved to become, yet again, one of the best video editing platforms in the world. Blackmagic will continue to update DaVinci and I wouldn’t be surprised if DaVinci becomes more popular than the other software on this list within the next few years. There are other kinds of professional video editing software out there, but the four mentioned in this list are currently the most popular.
A fast storage drive is one of the most important investments you can make for video editing.
The name really says it all, but a video card essentially outputs graphic images to your computer’s monitors. At PremiumBeat we use a combination of iMacs and Macbook Pros to do all of our video editing and VFX work, but that’s simply a preference. If you take nothing else from this article,  remember that as an editor you are a storyteller! The notion of directing a film is the invention of critics  — The whole eloquence of cinema is achieved in the editing room. The hero’s journey, once more: The hero is introduced in his ORDINARY WORLD where he receives the CALL TO ADVENTURE. The first thing that you need to do when you sit down to edit a video is determine who your hero is.
One of the fastest ways to tell the difference between a professional and novice video editor is to simply look at how much they use the keyboard. Editors who have been in the industry a while know that a few seconds saved here or there add up over time. One of the best ways to learn keyboard shortcuts as a beginner is to simply print out a cheat sheet that you can easily reference while you’re editing. It should also be noted that you can change the keyboard shortcuts to your liking in all of these applications.
Match action (or match cut) is a technique where an editor will cut from one visually similar scene to another. Typically match actions need to be planed out in advance — but when done correctly, you can create a very captivating sequence by simply cutting together two similar shots.
Want to know the easiest way to tell the difference between an indie film and Hollywood blockbuster? You may be hesitant to pay money for a track that you may not use, but that’s not how modern music licensing works. It seems like every video editor has their own opinions about what your audio levels should be, so the following recommendations are by no means law.
Frame Rate: typically you will want to export your video in the film standard (24fps) or the TV broadcast standard of 30fps (or 25fps in PAL).
This will result in a loss of quality, so be sure to preview your video before you put it out in the world.
While becoming a faster editor won’t necessarily make you a better editor, it will allow you to try more things in a shorter amount of time, which can result in better films and videos. It takes time to organize your projects and files well, but a little time spent labeling and organizing your footage can save you hours of wasted time on a project.

If you work on larger scale projects, one free tool you may want to use to optimize your project is Post Haste.
Another option that is very popular among professional video editors is using a gaming mouse with programable buttons.
It may be common sense, but closing out all of your other applications will free up memory and reduce the strain on your CPU.
Color correction is the process of getting your footage to a color baseline. No matter how great your footage looks on set, you will almost always need to do some basic post-processing to get all of your footage consistent.
As we'll discuss below, the biggest bottleneck in rendering and video content production is time -- it may not be a piece of hardware, but losing time to the hours spent rendering means less time to produce the next video. This build will instead aim to assemble an enthusiast-class system that is capable of both playing and live-streaming games on elevated settings without need for an intermediary processing rig. The game will obviously place some demand on the CPU and normally heavier demand on the GPU, depending on the game, with some minimal load on memory (though this will soon change). Rendering the videos requires significant time, too, which will be heavily scaled based upon the CPU and RAM available. This is contrary to the performance we often see with games, which tend to place a significant amount of load on the first core and maybe 20%-30% on the subsequent threads.
There's a unique mix of FPU and INT demand from simultaneously running games and encoding software -- not to mention heavy multithreading optimization on the part of video editing software and XSplit -- and it makes good sense to use one of Intel's higher-grade chips for this reason. The 3930K has massive stores of cache to handle repeat instruction requests and reduce demand from repetitive decode cycles, but that's not all it has. Rather than utilizing the somewhat standardized dual-channel DDR3 memory that most other chips use (Nehalem excluded), SB-E can run two additional channels at a sustainable, high frequency, effectively doubling the data-rate. You'll need the one we list below or another CPU cooler that is compatible with the LGA2011 socket type. The company uses high-frequency die bin-outs for its upper-crust Trident X modules and our selected Sniper memory modules (a standard practice, really) and has historically had very stable modules at high voltages and frequencies.
The native timings are 9-9-9-24, and despite the Trident X operating slightly better (8-9-9-24), it's generally not worth the money unless you're doing something that very specifically throttles on memory. The frequency boost will not really impact your gaming performance at all, but will have a calculable impact on rendering performance. So we'll need some power, but not an insane amount; this is in-part thanks to the more power- and heat-efficient future in semiconductors, something that changed permanently for GPUs around the GTX 480 era (nVidia was famously slammed for running hot, loud, and power-hungry) and has been trending in CPU architecture for a while now.
Rosewill's Capstone series PSUs have surprisingly high power efficiency and reasonable components across the board; modularity is a plus for cable management (and frankly expected at this price), active PFC is present, and the connectors are all fairly standard. 128GB or 256GB are both fine choices and will primarily come down to cost-benefit analysis on your end.
It's a low power-draw and should be a bit quieter than the faster drives of its make, but will serve well for storage of raw media and cutting room floor material.
Blu-ray readers are available for around $40 these days, so if you'd like the option to play Blu-ray media (but not burn it), post below and we can help you with recommendations.
It uses standard Asetek-supplied materials and cooled well on our bench (review to be published shortly) in a quiet enough fashion; this unit is reasonable for our overclocking intentions and should keep the volume below the annoyance threshold. Personally speaking, and I can't speak for all of GN, I do prefer a glass panel on my cases - ideally centered on the CPU cooler or VGAs; if you'd rather not see the internals and would prefer a 200mm+ fan in its stead, consider Rosewill's Thor V2, NZXT's Phantom 630, or high-end Corsair cases (the Corsair 650D, for example).
Standalone mics (below) and speaker sets are also options, of course, but we recognize that not everyone wants that configuration.
The preeminent advantage of the AC-404 mic (and others like it) is one of portability and endurance: The mic feels like a solid block of metal, it's shielded well by a sturdy mesh, and doesn't have any phallange-like extrusions as would be found on mic-equipped headsets. If you're planning to be joined by friends for podcasts or gameplay streaming and don't want to be throttled by the quality limitations of a webcam mic, nor do you want each person to wear a headset (which gets expensive, becomes inefficient, and is generally awkward), a conference solution is likely to be the best all-around choice.
MXL's AC-404 has a 180-degree coverage arc and above-average 40Hz - 16,000Hz input frequency response, so if you've got Michael Clarke Duncan's voice - perhaps deepened many times over - there's no need to worry about being picked up by the mic. We wouldn't recommend conference mics like the AC-404 for environments that exhibit a lot of undesirable background noise (i.e.
It can be frustrating to learn the ins-and-outs of codecs and encoders, but the job is made easier with a well-supported, heavily-documented tool.
There's a "basic" version for non-commercial broadcasts, but if you're planning to expand things or make money, you'll need the pro license. OBS, or Open Broadcaster Software, is an open source (free in both versions of the word) software solution for video streaming and recording. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name.
Here are a few of the most important tips and techniques you need to know to become a professional video editor. They’ll all get your from A to B, but depending on your tastes and preferences, you might prefer one above the rest. Premiere is a fantastic program for projects both large and small, plus it’s frequently updated — unlike some of the other programs on this list. Users can easily send Premiere timelines between the programs when the built-in tools in Premiere won’t do the trick. This is a good deal if you’re an editor or creative artist, as you likely use programs like Photoshop, Illustrator, After Effects, and Premiere often. FCPX is a fully functional NLE that is much more powerful than its simplistic interface lets on. Sure, you can use Premiere Pro or FCPX to edit feature-length projects, but Avid is currently the most popular NLE for feature-length films.
Although Resolve started out as a color grading and color correction software, Blackmagic Design has overhauled it the last couple of years to become a powerful NLE.
Other softwares like Lightworks, Autodesk Smoke, and Sony Vegas are all popular alternatives, so if you’re looking for something different than what is found on this list, I highly recommend checking them out.
Everyone has their own opinions about what computer is best for editing, but it all depends on your own preferences. This is for multiple reasons, the first of which is the fact that a faster hard drive will allow your computer to access your footage and software faster. If you have an amazing processor but end up skimping on the storage drive, RAM, or video card, your computer is going to run slow. Both systems are great options, and feature-length films have been cut on both Macs and PCs.
He is RELUCTANT at first to CROSS THE FIRST THRESHOLD where he eventually encounters TESTS, ALLIES and ENEMIES.
If you are preforming basic actions like playback or cutting, odds are there is a simple keyboard shortcut you can use instead. So if a given function uses a certain key combination that you don’t like, you can change it.
An editing keyboard is essentially just a normal keyboard, but the keys have keyboard shortcut icons on them.
There are keyboard covers that have printed icons on them that you can slip over your keyboard. For example… if you were to hear a train horn and then cut to video of a train, this would be considered a a J Cut.
The best way to think about an L Cut is to envision a documentary where a guy is describing ice cream then cut to a video of someone scooping ice cream while he’s still talking. While you may be familiar with the idea of a montage, it’s important to remember that a montage is a powerful tool that can progress your story. The most notable example of match action is the bone shot from 2001: A Space Odyssey where a bone is cut with a similarly shaped spaceship. The concept is simple… when you cut in the middle of an action, it will appear less jarring and more visual interesting.
If you want to learn even more editing terms, I highly recommend checking out the book Grammar of the Edit by Christopher J.
Most websites (including PremiumBeat) allow you to download free watermarked audio previews and place them into your timeline. However, if you’re having some trouble getting your audio just right, just follow these quick suggestions and begin adjusting your audio from there. While there isn’t much wiggle room here, it should be noted that if you decide to export your video in 48fps or 60fps, your file size will likely double. It should also be noted that YouTube is currently the only online video hosting platform that allows 4K video uploads.
Using the Post Haste app, you can quickly create file structures based on your project’s needs. The programable buttons can be used to perform basic video editing tasks like saving or undoing without having to use both of your hands.
It's the nature of the tremendous amount of number-crunching and data movement involved in encoding, regardless of whether that data is being streamed or written to a file for later playback. The stream's quality and effective "settings" are mostly going to be dictated by the software interface between your game and your uplink—XSplit, FME, and OBS, in many cases—which will in turn govern the demand placed on your bandwidth and components. Obviously a higher resolution will demand a higher bit-rate to ensure a clear picture (you need to pack more data into the packets to fill-out the resolution), and at some point this becomes throttled by upload speed.
Premiere, Vegas, and other editing software does a good job of pre-buffering the encoder with all of the cuts you're rendering, but the speed with which these are accessed will be dependent foremost upon memory and secondarily upon storage.

And that's where we see the emergent reason for differing video rendering hardware requirements from a gaming PC; a gaming PC can get the job done, to be sure, but a professional, efficient environment demands enthusiast-class or server-class hardware. AMD's FX-8350 has fantastic INT capacity and competes closely with Intel on a dollar-for-dollar level in pure gaming on CryEngine 3 (and other heavily-multithreaded games), but when throwing XSplit recording in the mix, the stability of the CPU under high settings is threatened. You'll need to purchase RAM in multiples of four modules to take advantage of quad-channel memory, but we've accounted for that in our memory selection.
Luckily, encoding is mostly CPU-bound, but running screen-cap programs do tend to increase load on the GPU slightly.
This makes it ideal for quick, tangible overclocks that yield results when moving massive chunks of data around during the render-out. A reliable power supply is just a smart purchasing decision at all times; something power-efficient and relatively surge-resistant will do wonders for your bills and component preservation. An 80 Plus Gold certification ensures excellent power efficiency and a somewhat normal efficiency curve means our system will run at nearly peak efficiency with its current load-out. We'd suggest storing your editing software, streaming software, OS, and most important games on the SSD.
Software controls allow fine-tuning of the cooler to determine noise and temperature thresholds. The Phantom 820 is a damn nice case, but it's expensive -- do put it on your list of things to check out, though.
We originally used Razer's Carcharias headset for our video content, but were off-put by its (admittedly horrid) microphone quality. You could get a bit more clarity out of a studio-grade condenser microphone, but if a headset is what you want, this is where the buck stops.
We've never trusted our headsets to airport luggage given their fragility, and so lately we've been taking table-bound conference mics to most tradeshows for live broadcasting; they're easy to transport and can withstand the abuse sustained from being on the move, but also provide better quality than the stock mic found on your laptop. We won't go into the deep details of configuration for this post (and there are many fantastic guides written by the providers of these tools), but we will point you toward some of the more common tools for the job. The software is supported with an API that makes for easy plugin development by independent programmers and modders, so if you'd like to plug into the streaming utility for custom features, this makes that easy; the software is also marketed directly toward gamers, so we know it's been tested to appropriately handle the abnormally heavy workload placed upon it. As far as getting into this sort of thing professionally, well, the above setup pretty much covers all the basics and introductory questions.
The following is a quick breakdown of the most popular professional video editing software in the world.
FCPX has many features that editors will find helpful like background rendering and multicam editing. Avid was designed to work almost entirely with keyboard shortcuts alone, which can save a ton of time in the post-production process. Most of the major video editing applications have recommended graphics cards, so before you commit to buy one, be sure to check out the recommended cards for your NLE of choice.
Let your hero go on a journey and overcome obstacles — even if the obstacle is as trivial as not knowing what kind of toothpaste to select. Practically speaking, you don’t need to learn all of the terms on this list to become a better video editor, but a fundamental knowledge of the concepts may help you communicate better with other video editors or clients.
Think of a guy holding an egg over a building and then cutting to a clip of a splattered egg on a sidewalk. You’re probably going to get the terms J and L Cut mixed up a lot, but the thing to remember is simply the concepts. The most notable example is the Rocky training sequence where Rocky trains for his big fight and ends up running up the stairs at the Philadelphia Museum of Art. However, when you upload a video to YouTube, the video will be re-encoded to a smaller file format. So the trick is to create a simple organizational structure that you can use again and again for each project.
At the end of the day, project organization is all about keeping your resources in one place.
You should be using either USB 3.0 or Thunderbolt to connect your hard drive to the computer. But if you ever plan on taking your hard drive somewhere besides your editing bay, they’re a huge pain to deal with.
In order to allocate more RAM for your video editing application, you will need to go to your preferences. Rendering is an arduous task that beats up the processor, RAM, and storage heavily, and so expedition of such intensive tasks demands specialized hardware for the objective at hand. Some software packages (like Premiere) can use nVidia's proprietary CUDA programming language for GPU acceleration (this dictates our GPU selection, explained below), but for live-streaming, you're mostly going to rely upon the CPU to keep up with the dataflow. If you hope to stream at 1920x1080 resolution and upload at a relatively standard HD-quality bit-rate of 5Mbps or higher, your system's going to be crunching all 2,000,000+ pixels through the stream while maintaining a high bit-rate and hopefully 30 FPS or higher framerate.
In the real-world—the world dominated by Time Warner Cable and other equally-dismal suppliers—we're lucky to get more than 1Mbps up on connections, so it's very possible that this will be the largest limiter of stream quality.
The card has an impressive 1344 CUDA cores and an insanely fast 6GHz effective memory clock and 256-bit interface, ensuring a wide memory bandwidth for movement of massive texture files and other large clusters of pixels. A high-capacitance power design theoretically enhances the board's ability to tweak for DRAM and CPU overclocking and maximize the frequency of the components with very precise tuning tools.
I got the stupidest grin when I heard the sound quality of games, too, though that's extremely subjective. If you want something for the show floor -- and that's out-of-scope for this article -- we'd probably point you toward a standard reporter mic, boom, or lapel mic. OBS can also act as a Fraps replacer if you'd rather stick to one software solution (or if you'd like to record video with overlays and a custom layout), making it universal in its applications.
If you want to read more information about where each of these programs stand in the professional video editing world, check out our post on the The Big NLEs. Whether you’re editing a complex narrative film or simply putting together a corporate video, there is a deeper story being told. While their keyboards can be a little expensive, they are incredibly rugged — which is very important since you’ll likely be hitting the J,K, and L key all the time. Plus, if you ever want to learn a new software in the future, it’s a lot cheaper to replace a keyboard cover than an entire keyboard. Not only did that scene pass time, but it also developed Rocky’s character so that we could see his inner transformation. Cut when your subject is moving and not when they complete the action and your scene will seem much more fluid. The book is by far the best resource out there for learning editing terms, especially if you are new to the industry.
If you want your video to be the highest quality possible, you’ll probably want to make sure its specs exceed those listed below.
Investing in a 4GB card is difficult to justify at the moment, seeing as its primary advantage will be in heavily-modded games that have aftermarket texture packs, but even still, 2GB is enough for Crysis 3 on elevated settings, so it's enough for us.
Some of the Audio Technica headphones will put out a better kick for music, but again, this is for a gaming-class headset with a quality microphone, and headphone specifications for music are much different than those in gaming.
In fact, aside from a few minor differences, FCPX, Premiere Pro, and Avid Media Composer are all very similar in their function.
If you don’t have the time, you can still get great results with an out-of-the-box machine.
We’ve also written a more comprehensive post here on PremiumBeat titled 8 Essential Cuts Every Editor Should Know which has a few of the same terms mention in this article.
In order to get the best audio possible, you’re going to need to spend a little money.
We'd suggest you contact your provider and inquire how much data you're supposed to get going up. This will speed up the rendering and editing processes significantly, especially if you like to run previews within editing software prior to render operations.
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